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Wes Macdonald's Forum Posts

Thread Post Date Posted
onCollision when hit by a specific object if (%srcRef.getClassName() $= "playerTouchClass") Compare strings with the $= operator ... read more 09/17/2010 (6:36 pm)
checksum mismatch problem The first dump you show does look good. As for the second one, the only reason I would think you ... read more 08/04/2010 (9:52 pm)
Rotate Player Problem You could edit Player::setTransform in Player.cc, comment out the code there and call Parent::setTra... read more 07/29/2010 (5:52 pm)
Swapping Textures for shapebase If you do want to force it though you can use setAlphaAlways with a value less than 0.99 and it migh... read more 07/29/2010 (4:00 am)
Swapping Textures for shapebase I guess what I was trying to do was understand why you're using setOverrideTexture to swap textures.... read more 07/29/2010 (3:18 am)
checksum mismatch problem In case you want to see where this happens it's this code on the else case of if(tickCount) in Proce... read more 07/28/2010 (9:12 pm)
Rotate Player Problem On any normal object you could use setTransform after creating a matrix that is aligned with your ve... read more 07/28/2010 (8:51 pm)
Swapping Textures for shapebase Are you trying to re-implement setSkinName?... read more 07/28/2010 (8:45 pm)
Crashes when the player gets impact damage Best advice I can give is to open the engine in a debugger, Visual Studio if on Windows, and use tha... read more 07/28/2010 (8:43 pm)
checksum mismatch problem What you might be missing is that right after step 3 all moves up to the latest are reapplied immedi... read more 07/28/2010 (8:25 pm)
[hint / solution] low framerate when window has not the focus This is client configurable. Change the variable $pref::backgroundSleepTime to zero or just lower it... read more 07/28/2010 (8:16 pm)
Syntax Errors? [quote] '011001' & '011001' returns '111111' (expression is 'true') '011001' & '111011' re... read more 02/27/2010 (9:15 am)
AI questions... [code] // Find all player objects within 50 units of %obj InitContainerRadiusSearch(%obj.getWorldB... read more 02/02/2010 (10:23 pm)
TGE not working with Windows 7 64bit home Check your console log, any OpenGL errors?... read more 02/01/2010 (3:54 pm)
CastRay on small collision meshes? This is an issue we had when creating small objects in Onverse. I never actually spent the time to t... read more 02/01/2010 (3:46 pm)
Simple command to server not working My mistake, this is the T3D forum, that means everything I've said before could be different in T3D,... read more 02/01/2010 (3:32 pm)
Simple command to server not working If it worked because you added %val then it's likely to have been a .dso issue and just needed to be... read more 02/01/2010 (3:25 pm)
Simple command to server not working To clear up some possible confusion. You DO NOT have to handle the %val parameter, which you can nam... read more 02/01/2010 (3:00 pm)
Stuck... Networking (TCPObject) IIRC VB does not use escape characters. Try: Dim responseString As String = "TEST " + Con... read more 02/01/2010 (2:43 am)
Stuck... Networking (TCPObject) Send an end of line character. "\r\n" You need some way to delineate packets. TCP is a ... read more 01/31/2010 (5:31 pm)
commandToClient help Of the myriad problems that could have caused your code to fail, I can assure you the case sensitivi... read more 01/12/2010 (1:53 pm)
Definition of cardinal directions I have no idea what these are used for but most likely they are supposed to be vectors. Otherwise I ... read more 01/12/2010 (1:28 pm)
[Fixed]Using VC++ 2008 Debug When it breaks with Platform::debugBreak and you have no call stack try immediately doing a step out... read more 10/12/2009 (8:45 pm)
Problem with simple, write to text file!! Change: [code] echo("%file.openForWrite("test.txt")") ; [/code] to: [code]... read more 08/04/2009 (4:20 pm)
MultiPlayer Client Missing Sequences (Semi-Fixed) I like that other fix, wish I had found that a long time ago. The fix I proposed will work to a much... read more 08/04/2009 (12:19 pm)
Object movements [code] %position = VectorSub(%tgtPlayer.getWorldBoxCenter(), "2 0 2"); %obj.setMoveDesti... read more 08/03/2009 (11:36 am)
Getting a DataBlock from C [code] const char* myField = datablock->getDataField(StringTable->insert("test"), &... read more 08/03/2009 (11:05 am)
MultiPlayer Client Missing Sequences (Semi-Fixed) No the issue can be solved in script. You will only notice this issue in multiplayer games and it's ... read more 08/02/2009 (8:03 pm)
MultiPlayer Client Missing Sequences (Semi-Fixed) I ported the changes back to TGE 1.5.2. Our system works with datablocks in a very different way fro... read more 08/02/2009 (6:04 pm)
MultiPlayer Client Missing Sequences (Semi-Fixed) There is an upper limit to the number of animations that you can put in a TSShapeConstructor. If the... read more 07/31/2009 (6:42 pm)
JPEGs crashing on Mac I know this is old but in case someone is searching on this issue. I just fixed this in our Mac buil... read more 07/31/2009 (6:11 pm)
TGE v1.5.2 fails to build with gcc v4.3.2 I will quote what I said before: [quote] I have now noticed a new problem that so far I have not b... read more 07/15/2009 (1:19 pm)
Linking error with Visual Studio 10 beta I haven't tried VS10 myself but it's probably a simple error. Can you copy and paste the error from ... read more 06/13/2009 (10:11 am)
A Vector inside of a Vector You cannot use a class that requires construction/destruction in Torque's Vector container. Taken di... read more 06/01/2009 (9:54 pm)
onEnterTrigger only activated by Players? I assume RestrictedRoom is your trigger datablock. The third argument is not %client as in the Ga... read more 05/06/2009 (10:33 am)
Installing/Compiling TGE 1.5.2 on Fedora 10. GCC3 Errors Configure for GCC4 not GCC3. Edit: Now that I have looked closer that's not your issue. Take a l... read more 05/06/2009 (9:02 am)
FSAA and AF in Win32 TGE 1.5.2? Try this: In gDynamicTexture.h at around line 220 put this at the end of inline void DynamicTextu... read more 02/06/2009 (11:28 am)
FSAA and AF in Win32 TGE 1.5.2? Good job Jason. You nailed it. Change: [code] // A 32bit color format to get the number of results... read more 01/10/2009 (10:06 am)
FSAA and AF in Win32 TGE 1.5.2? It's late here so I won't be able to take a look at this until tomorrow but if you can take a look a... read more 01/10/2009 (12:54 am)
CVS vs. SVN vs. Everything else - version control methodologies. Yes SVN would work but just like most other version control systems it is better to make frequent sm... read more 01/10/2009 (12:45 am)
FSAA and AF in Win32 TGE 1.5.2? Turns out I had the same problem once I got to work. My laptop did not have the problem because it d... read more 01/09/2009 (3:07 pm)
FSAA and AF in Win32 TGE 1.5.2? Like most bugs it does not happen for me. My first thought is that it is crashing because the displa... read more 01/09/2009 (10:00 am)
CVS vs. SVN vs. Everything else - version control methodologies. One of the best features of SVN over CVS that was not mentioned here is transactions. A commit can f... read more 01/09/2009 (2:21 am)
FSAA and AF in Win32 TGE 1.5.2? Jason, I understand what you are trying to say now. $pref::OpenGL::textureAnisotropy is not a boolea... read more 01/09/2009 (2:01 am)
FSAA and AF in Win32 TGE 1.5.2? Yea multisample on windows has been a real pain in the ass. In case it helps I'll share the way ... read more 01/08/2009 (6:02 pm)
FSAA and AF in Win32 TGE 1.5.2? $pref::OpenGL::textureAnisotropy is a ratio of 0 (None) 1(Max). It's basically future proof, when I ... read more 01/08/2009 (4:27 pm)
FSAA and AF in Win32 TGE 1.5.2? I am not sure exactly how the anisotropic extension works in OpenGL but I see GL_TEXTURE_MAX_ANISOTR... read more 01/08/2009 (1:58 pm)
Inline asm build issue Interesting... Jonathan and I created the exact same asm fix for that issue at two different times, ... read more 01/08/2009 (2:01 am)
FSAA and AF in Win32 TGE 1.5.2? Anisotropic filtering does work in TGE through the setOpenGLAnisotropy function. I don't recall if ... read more 01/07/2009 (3:24 pm)
TGE v1.5.2 fails to build with gcc v4.3.2 A quick fix for the assembly code: [code] --- trunk/engine/platformX86UNIX/x86UNIXCPUInfo.cc 2008/... read more 12/04/2008 (9:17 pm)
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