Game Development Community

Ross Cook's Forum Posts

Thread Post Date Posted
Which Database? Just out of interest, have you considered chatting to the community members working on PG's Torque M... read more 11/23/2008 (8:09 am)
Rapid 3D prototyping / modeling with Archipelis Link goes to... [quote]The domain thebest3d.com has expired. If you owned this domain, please con... read more 11/15/2008 (4:55 am)
MMORPG Starter kit for TGE There's something floating around in the community that MMOworkshop has been moved from Prairie Game... read more 11/03/2008 (4:59 pm)
Constructor Problems Constructor works fine for me on Vista with a couple of compatibility settings... Right click Con... read more 10/27/2008 (1:14 pm)
Video Driver and fps Older hardware that I still use for gaming I usually make a point of hunting down some 3rd party uno... read more 10/19/2008 (5:46 am)
Slow the Game with tgea Onboard graphics is probably your main weak point, they're rarely (ever?) up to the job of 3D intens... read more 10/18/2008 (5:57 am)
You must pay $5000 for every casual game Gad, I hate over dramatic tabloid style thread titles, they catch me out every time... dramah! [q... read more 10/13/2008 (11:21 am)
TrueSpace worth it? [quote]phone number, address, and real name[/quote] You mean some people actually enter real deta... read more 09/26/2008 (7:44 am)
TGEA... Mac port? Wasn't TGEA Mac support just announced? [quote]TGEA 1.8 will feature OpenGL Shader Support via GF... read more 09/19/2008 (3:14 pm)
Everything about Constructor Thanks for the tips Apparatus, got to admit I haven't tried working with locking brushes yet except ... read more 09/15/2008 (3:50 pm)
Everything about Constructor I'm not sure if these fall into the category you're after but I've had a couple of recurring problem... read more 09/15/2008 (2:53 pm)
Texture bridges and holes in terrain Bridges and holes? Like holes in the terrain and stretched poly's? If that's what you mean then t... read more 09/05/2008 (6:48 pm)
Is there such a thing as...? [url=http://www.sidefx.com/index.php?option=com_download&task=apprentice&Itemid=89&Itemid=277]Houdin... read more 09/05/2008 (1:46 pm)
Look for a gud book [quote]I'm sorry... I just can't take you seriously with all the spelling mistakes...[/quote] ...... read more 09/01/2008 (11:37 am)
Performance question. low FPS at a distance.. From what I understand having brushes intersect cause them to be split which increases the poly coun... read more 08/31/2008 (10:34 am)
Performance question. low FPS at a distance.. There's an interesting note on light leaks on the TDN which to be honest I haven't fully understood ... read more 08/31/2008 (7:52 am)
Shadow Flicker in presense of Interior Objects No idea if it's the same problem but I'd be interested in your findings on this as I get really bad ... read more 08/30/2008 (8:49 am)
DTS importer??? Ultimate Unwrap 3D and [url=http://inversesoftware.com.au/Shaper/index.php]Shaper[/url] have support... read more 08/29/2008 (5:33 pm)
Havnig a brutal time with collision mesh export in Milkshape I've just done a quick test and didn't see any collision problems. Created a very crude 3 box mod... read more 08/29/2008 (7:02 am)
Intrest in a GG sponsored MMOKit. [quote]The blessing of GG is not required for anyone to start a project at any time.[/quote] I wa... read more 08/28/2008 (12:02 pm)
Mmokit / python - help Did you follow the documentation on the MMOworkshop site and install all the required additional bit... read more 08/27/2008 (10:47 am)
Starter.Racing @Gora - Email Sam if you haven't already. He sent me his references yesterday and from a quick scan ... read more 08/25/2008 (11:32 am)
Starter.Racing @Matthew - Ah, I completely forgot about ShowTool. Yea, it's bundled in with TGE, installed it and f... read more 08/24/2008 (4:15 am)
Starter.Racing Yea, tried that already, cleaned out all the dso's before startinng, it's failing to compile. It'... read more 08/23/2008 (10:05 am)
Vista and tge? First thing to do is check any older hardware you might still be using has Vista compatible drivers.... read more 08/23/2008 (9:47 am)
Starter.Racing Hrmkay, well from the console.log it's hanging when attempting to compile starter.racing/server/scri... read more 08/23/2008 (9:30 am)
Starter.Racing Hrm, sounds like the same problem then. I'll get back to you later today or tomorrow hopefully, I've... read more 08/23/2008 (5:05 am)
Starter.Racing Sounds like you're in about the same position as me, might aswell compare notes. Are you following t... read more 08/22/2008 (8:05 pm)
Countless Worlds, One Editor - GeoWorld Game Engine [quote]Oh yeah, 3000 dollars? This guy can't do math? Probably why he is using Torque instead of a r... read more 08/22/2008 (2:03 pm)
Vertices problem Csx is just constructors file format for work in progress (constructor scene xml) so there's no reas... read more 08/20/2008 (11:43 am)
Vertices problem Well, the solution is to not make malformed brushes... which I know isn't exactly helpful, but that'... read more 08/19/2008 (5:52 pm)
Background image Hrm, nevermind... Would appear the viewport backdrop has the same dimension requirements as textures... read more 08/18/2008 (5:54 pm)
Background image I'm gonna necro this rather than start a new thread to ask the same question... Could someone pok... read more 08/18/2008 (12:10 pm)
Hi problems again MMOkit community has moved to [url=http://mmorpgmaker.vault.ign.com/phpBB2/index.php]MMORPGmaker[/ur... read more 08/17/2008 (5:32 am)
Could I get GG to clairfy a licensing question? MMOKit related Heh, yea, fair point... s'only a few hours back I was saying the same thing. Time dilation, temporar... read more 08/16/2008 (5:14 pm)
Could I get GG to clairfy a licensing question? MMOKit related @Edward - I wouldn't count too much on someone official from MMOworkshop having seen this, their mai... read more 08/16/2008 (3:57 pm)
Could I get GG to clairfy a licensing question? MMOKit related Eh, give it some time, I'd imagine GG would want to look into the situation and find out what's goin... read more 08/16/2008 (5:40 am)
Could I get GG to clairfy a licensing question? MMOKit related +1 I'm not a big fan of +1 posts, but it feels necessary here to let GG know this isn't a lone gr... read more 08/15/2008 (3:15 pm)
Vehicle/Rigid Collision Fixes @Henry Todd - People definitely still care about this, infact I'm really pleased to see this thread ... read more 08/09/2008 (5:18 pm)
Anyone looking for sci fi military style buildings? Add me to the potentially interested list, with a slight lean towards near-future over "out there" s... read more 08/06/2008 (12:48 pm)
Looking for a PlayerModel [quote]It is just another one of those games some freinds get together to make ... we don't want to ... read more 08/02/2008 (4:57 am)
Torque Mmokit Site appears to be down, happens fairly regularly so I wouldn't worry too much about it.... read more 07/28/2008 (8:05 pm)
GarageGames Group on Vimeo Having trawled through quite alot of the comments, there's this from a Vimeo staff poster in respons... read more 07/23/2008 (5:39 pm)
Is Houdini any good? You can download a free non-gimped trial version of Houdini at the SideFX website, it just doesn't h... read more 07/21/2008 (4:03 am)
Badly broken formatting in many threads [quote]Anyone else seen this?[/quote] Just to confirm it's not you, yea, I see it too... but I ge... read more 07/20/2008 (4:29 pm)
Licensing question Thanks muchly, Scott. Pretty much the logical conclusion I'd come to. Never even thought to check... read more 07/16/2008 (6:29 pm)
MMO's and torque There's the [url=http://www.mmoworkshop.com/trac/mom]Torque MMO Kit[/url] too if you're looking to j... read more 04/11/2008 (11:41 am)
Is license and full package for TGE 1.35 available? You'd have been better off asking this on the mmoworkshop forums where it's been answered ad-nauseum... read more 03/29/2008 (6:49 pm)
GG Xbox Live Name (GamerTag) Wizn00t Mostly playing Forza 2 at the moment (and Assassin's Creed).... read more 03/22/2008 (5:41 am)
Strange look I had the same kind of thing happening (ATI 2900XT and Vista), unexpectedly resolved with a Catalyst... read more 03/22/2008 (5:33 am)