Game Development Community

Matt Fairfax's Forum Posts

Thread Post Date Posted
Why WAS Torque3D documentation so poor? Something like this? [url=http://tdn.garagegames.com/wiki/Torque/Networking/ConnectionSequence]To... read more 03/17/2010 (12:18 am)
Auto LODs broken? and Shape & Foliage Replicators MIA? Hey guys, I wanted to jump in here real quick with a comment or two about the changelog. A typica... read more 02/15/2010 (2:36 am)
Forest Kit (With out negitivity) We are still working on that. Alex Scarborough didn't want to make the move to Las Vegas and left... read more 01/28/2010 (3:41 pm)
Where is Garage Games vegas office exactly? If you can make it out to the [url=http://www.torquepowered.com/community/blogs/view/19199]Global Ga... read more 01/27/2010 (5:52 am)
Approximate release 1.1 schedule? Torque 3D 1.1 is a free update for current Torque 3D owners. Currently Torque 3D 1.2 is also plan... read more 01/24/2010 (4:58 am)
Forest Kit limit? When a texture isn't found, the process for searching for the same texture with alternate extensions... read more 01/23/2010 (4:27 am)
Official Torque 3D Documentation Feedback To be fair...having our documentation publishing system disabled unexpectedly during the move was pr... read more 01/21/2010 (8:59 pm)
[Bug 1.0.1] Multiple Particle Editor Bugs Actually the code [i]is[/i] set up to update the emitter/datablocks in any file that you save it to.... read more 01/21/2010 (7:05 pm)
Texture Object Leak with WaterPlane Reflection Texture Good to hear =)... read more 11/18/2009 (7:07 pm)
Official Torque 3D Documentation Feedback We believe that Collada and a smooth import pipeline is definitely the future of Torque. The Collada... read more 11/11/2009 (3:20 pm)
Torque 3d 1.0.1 demo The Tools scripts are supposed to be compiled in the demo and uncompiled in the full version. The... read more 11/09/2009 (9:59 pm)
[T3D BUG 1.0] Normal maps disappear when switching full screen - LOGGED Do you see this bug under 10.6.1?... read more 11/04/2009 (8:43 pm)
Can we use old .dif files in T3D You [i]should[/i] be able to use old DIF files with Torque 3D. I added support for this sometime aro... read more 11/04/2009 (7:50 pm)
Dynamically change the nearClip as a client Not to derail this effort but I would point out that allowing the client to change their nearClip do... read more 10/27/2009 (3:40 pm)
Having display driver crashes in Vista when T3D is idling? Is this still a bug for anyone in 1.0.1?... read more 10/26/2009 (9:55 pm)
Windows inside of other controls. Is this still a bug for you in 1.0.1?... read more 10/26/2009 (9:52 pm)
[Beta 2 Bug]Sometimes materials edited in the Material editor don't work properly Any updates on this?... read more 10/26/2009 (9:41 pm)
Terrain textures not joinning together properly UPDATE Is this still a bug for anyone in 1.0.1?... read more 10/26/2009 (9:26 pm)
<Large Images>: Beta 1 vs Beta 2 terrain screenshot comparison Is this still a bug for anyone in 1.0.1?... read more 10/26/2009 (9:25 pm)
Texture Object Leak with WaterPlane Reflection Texture Is this still a bug for you in 1.0.1?... read more 10/26/2009 (9:17 pm)
Collision polysoup, found 2 and fixed bugs Is this still a bug for you in 1.0.1?... read more 10/26/2009 (8:35 pm)
Beta (2,3,4) Bug - 1440x900 Editor Mishandling - RESOLVED Is this still a bug for you with 1.0.1?... read more 10/26/2009 (8:33 pm)
Beta2 River Bug - RESOLVED Is this still happening for anyone with 1.0.1?... read more 10/26/2009 (8:25 pm)
Are Components usable? That implementation of "components" is one of many intermediate steps towards the full imp... read more 10/26/2009 (7:23 pm)
Problem with edge of Mega terrain It is non-trivial to make it not render that last edge.... read more 10/23/2009 (2:46 pm)
Screen goes black, Vid card fan runs beyond hyper speed, + Infrequent video related crashes or lockups are usually a sign of an overheating video card and/or c... read more 10/21/2009 (9:07 pm)
TGEA future [quote]Yes, it is an old thread, but it is interesting to see, that most of my points came reality a... read more 10/21/2009 (2:32 pm)
[RESOLVED] AdvancedLightmapSupport crash Sweet =)... read more 10/20/2009 (5:03 pm)
Okay, who touched my proj/solution file...hmmm... If you checked the "I have changed the source code" option then the Toolbox will regenerat... read more 10/20/2009 (4:59 pm)
TGEA 1.8.2 Released Andy, I've granted you a copy of the old 1.0.3 version of TGEA. You'll find it under the "TGEA... read more 10/20/2009 (4:53 pm)
Windows 7 - Problem Try installing the latest version of OpenAL: [url]http://connect.creativelabs.com/openal/Download... read more 10/19/2009 (9:57 pm)
[Bug] DIF Transparencies No Longer Work in 1.0 - LOGGED Could someone send me some test art so that we can reproduce the bug? Thanks!... read more 10/19/2009 (8:59 pm)
Packaging a project with DSO's only.. The file that had the issue in the Tools scripts is <Project>/game/tools/worldEditor/gui/Tools... read more 10/19/2009 (7:45 pm)
Trying to build DSOs for a possible resource You can create DSO's from the console or script using the "compile()" function. In fact... read more 10/19/2009 (7:38 pm)
TGEA 1.8.2 Released Definitely have to give huge props to Alex and Rene! This update might not have happened without the... read more 10/19/2009 (6:37 pm)
Packaging a project with DSO's only.. There was a minor bug in the 1.0 Tools scripts where it would look for .cs files but not .dso files ... read more 10/19/2009 (5:10 pm)
[1.0 Bug] No Glow in AL Mode Can't take credit for it personally. Tom Spilman put in some serious time and effort to figure out w... read more 10/19/2009 (4:45 pm)
[1.0 Bug] No Glow in AL Mode Yay =) Btw...this issue mostly was only occurring to people who had their DirectX Runtime set to ... read more 10/19/2009 (3:35 pm)
TGEA 1.8.2 Released The problem with the map2dif source is that it has never been brought up to compatibility with engin... read more 10/19/2009 (3:21 pm)
Torque 3D 1.0.1 Released We have a really dedicated team who pitches in to get stuff done when it needs doing (even on the we... read more 10/18/2009 (6:06 pm)
Datablock Editor Compatibility With Advanced TorqueScript The intention was for the Datablock Editor to achieve Level 2 and some of the things you pointed out... read more 10/16/2009 (10:11 pm)
[T3D 1.0] ScatterSky shadow casting performance issues... I get 40-50 fps in the Deathball Desert level on my 8600M with 256MB of video RAM. 6-8 fps seems ... read more 10/13/2009 (8:44 pm)
Approximate release 1.1 schedule? We are not quite ready to commit to a release schedule (even approximate) for Torque 3D 1.1. Ther... read more 10/13/2009 (8:25 pm)
Bug: Glow material property not working Glow is a PostFx so, yeah, you do kinda need to enable them to make it work =)... read more 10/12/2009 (5:39 pm)
Big Bug3--T3D SDK 1.0 DIF can't fused to the scene where the light Try selecting your LevelInfo object, toggling on "advancedLightmapSupport", and restarting... read more 10/09/2009 (6:43 pm)
Example Tutorials You can access the Torque 3D Docs [url=http://docs.garagegames.com/torque-3d/official/]here[/url]. T... read more 10/09/2009 (4:10 pm)
Void GameTSCtrl::OnMouseUp(const GuiEvent &evt) calls OnMouseDown? - RESOLVED Looks like a copy/paste bug =P Fixed in 1.0.1... read more 10/07/2009 (9:04 pm)