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Matt Fairfax's Forum Posts

Thread Post Date Posted
Next Code drop ? using current is getting counter productive. I apologize for that confusion. When Eric last posted about Torque 3D 1.1 in early June, I though... read more 06/30/2010 (9:55 pm)
Next Code drop ? using current is getting counter productive. We are more than aware that we have too many products and have said so more than once. We have al... read more 06/30/2010 (6:37 pm)
Next Code drop ? using current is getting counter productive. I honestly don't think there is a reply that we can make that would appease Caylo or James. Torqu... read more 06/30/2010 (6:04 pm)
TX3D 3.1.5 Beta - RAW terrain format Logged as TRQX-126.... read more 06/30/2010 (5:44 pm)
TX2D 3.1.5 Beta - Silencing events can cause crashes (Xbox Code 4) This should be fixed in the next release =)... read more 06/30/2010 (5:29 pm)
Next Code drop ? using current is getting counter productive. We've stated several times that Beta 2 would be released in July. Please don't condemn us for not re... read more 06/30/2010 (11:01 am)
TX2D 3.1.5 Beta- Fatal Assert Start and End blocks do not match up Ah...ok =) We aren't going to be able to help with that since that is an unofficial modification ... read more 06/29/2010 (1:07 pm)
TX2D 3.1.5 Beta- Fatal Assert Start and End blocks do not match up Hey guys, Just for clarification...is this happening with the stock, out-of-the box version of Torq... read more 06/29/2010 (11:59 am)
Web Deployment...is it working yet? I know it won't address your concerns Caylo but I would also point out that the Torque 3D plugin doe... read more 06/28/2010 (11:39 pm)
Web Deployment...is it working yet? Torque 3D already supports web deployment out of the box (has so for nearly a year). However, we ... read more 06/28/2010 (10:28 am)
Animated Textures in T3D My understanding is that to make it work you have to make sure that the UV coordinates of your model... read more 06/25/2010 (12:52 pm)
Animated Textures in T3D The changes haven't made it into Torque 3D yet and there is a good chance it won't be in Beta 2.... read more 06/25/2010 (12:43 pm)
Basic Lightning vs. Advanced Lighting Great stuff Manoel!... read more 06/24/2010 (3:07 pm)
Basic Lightning vs. Advanced Lighting The only time collision meshes need to be convex is if you want them to interact with the stock Vehi... read more 06/24/2010 (12:46 pm)
Torque Game Builder 1.7.5 Released! That code is definitely the problem but removing it will cause the top of your TGB editor to be hidd... read more 06/23/2010 (1:57 pm)
River object causes client to fail - LOGGED Glad to help =)... read more 06/22/2010 (11:05 am)
Toolbox Settings I'm afraid that they are stored in the registry in HKEY_CURRENT_USER\Software\GarageGames\Torque Too... read more 06/09/2010 (3:16 pm)
Torque 3d Ai . Promblem with getting an aiplayer. Here is a useful article: [url=http://tdn.garagegames.com/wiki/Torque/Script/Tutorials/Using_Basi... read more 06/07/2010 (3:02 pm)
Script file update/online compilation Having the scripts automatically exec when they change could cause some very serious issues in your ... read more 06/03/2010 (4:45 pm)
River object causes client to fail - LOGGED If I had to guess off the top of my head...you are very likely blowing out the max packet size when ... read more 06/03/2010 (4:37 pm)
Opening older projects in freshly installed Beta 3 Take a look at Engine\bin\tools\projects.xml... read more 06/03/2010 (3:54 pm)
Next T3D 1.1 release? We aren't hiring a new Mac developer but we have entered into a contract with a team in Australia to... read more 05/28/2010 (10:33 am)
Next T3D 1.1 release? Don't get me wrong...we [i]do[/i] have an internal schedule and deadlines and release windows. Ho... read more 05/27/2010 (3:43 pm)
Next T3D 1.1 release? Hey guys and gals, Ok...there are a lot of topics to discuss in this thread so let's dive into them... read more 05/26/2010 (3:41 pm)
Torque3D Beta 1 Bug - VS ver can't be changed after initial selection Generating projects generates [i]all[/i] available project types and not one specific IDE's.... read more 05/03/2010 (4:29 pm)
[Beta 4/5 Bug] weird geometry following cam on 8600GT Is this still happening for you with Torque 3D 1.1 Beta 1?... read more 05/03/2010 (3:29 pm)
Torque Game Builder 1.7.5 Released! It has full support for Win7.... read more 05/03/2010 (2:23 pm)
Torque Game Builder 1.7.5 Released! Ben, Adding that define back [i]will[/i] get it compiling on VS2005 Pro but it will make it not com... read more 05/03/2010 (12:12 am)
Torque Game Builder 1.7.5 Released! Try going into C:\Users\<Your user name>\AppData\Roaming and deleting the GarageGames folder. ... read more 05/03/2010 (12:09 am)
Next Code drop ? using current is getting counter productive. We are indeed working hard on Torque 3D 1.1 Beta 2. I should hopefully have a blog up later today wi... read more 04/15/2010 (10:16 am)
Torque 3D Embedded Browser (WebKit) It is something on our list to evaluate for proper integration into the SDK. The earliest that is li... read more 04/15/2010 (10:14 am)
Screen goes black, Vid card fan runs beyond hyper speed, + I have this issue on my Watched Threads list and have been keeping the issue in mind. We haven't yet... read more 04/14/2010 (5:05 pm)
Web Deployment...is it working yet? I think Mich already addressed it reasonably well. We will work on the wording on the product page t... read more 03/29/2010 (5:45 pm)
@Matt Fairfax: T3D is now feature complete? eb, Expanding our PhysX implementation is much lower on the priority queue for the time being. What... read more 03/29/2010 (2:45 pm)
@Matt Fairfax: T3D is now feature complete? Hey Thomas, In that thread I indicated that some of the features (moving platforms, animated collis... read more 03/29/2010 (2:43 pm)
Web Deployment...is it working yet? In hopes of allowing this thread to get back to its original intent, let me address the DTS exporter... read more 03/29/2010 (2:32 pm)