Matt Fairfax's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 Beta 2 - Anti-Aliasing in Advanced Lighting causing rendering issues - LOGGED | A fix went in at the last moment for Beta 2 which was supposed to enable the AA Post Effect when in ... read more | 08/17/2010 (8:01 pm) |
| T3D 1.1 Beta 2 - Canvas.getCursorPos & setCursorPos fail when lockMouse(true) - LOGGED | The 2D screenspace position of the cursor no longer changes once it is "locked". The whole... read more | 08/17/2010 (7:57 pm) |
| Sticky cleanup? GG? | I actually did trim about 3 or 4 of the stickied threads last week and moved them over into the new ... read more | 08/17/2010 (7:15 pm) |
| How can i use hardware instancing in Beta2? | Don't those screenshots show an FPS [b]increase[/b] from 6.1 to 9.1?... read more | 08/12/2010 (5:39 pm) |
| Gui Element position always change whenever opened on GUIEditor - RESOLVED | Logged as TQA-773... read more | 08/12/2010 (12:09 am) |
| T3D 1.1 Beta2 (and all previous versions) - projectiles network their position and velocity twice when created - RESOLVED | Logged as TQA-772... read more | 08/12/2010 (12:07 am) |
| T3d 1.1beta2 - RadiusDamage half fixed - RESOLVED | Logged as THREED-1007... read more | 08/11/2010 (10:55 pm) |
| T3D 1.1 beta 2 - Mangled Player At Spawn - RESOLVED | Now logged as THREED-1100... read more | 08/11/2010 (10:11 pm) |
| T3D 1.1 Beta 2 - delete spawnsphere in scene tree | I think you are actually running into a "feature" and not a bug. If you look in core\sc... read more | 08/11/2010 (12:50 am) |
| addMesh and MultRes, etal "LODs", also 'skinned meshes' oddity | Now that you have a better understanding of the way this works, is there still any "bugs" ... read more | 08/11/2010 (12:31 am) |
| T3D 1.1 Beta 2 - Multiple Layer Material Problem - RESOLVED | Does disabling hardware mesh instancing fix the issues you guys are seeing?... read more | 08/10/2010 (8:36 pm) |
| Visual Studio 2010 | I have a usable but not perfect version of Project Generator that supports VS2010 which I will be in... read more | 08/10/2010 (7:20 pm) |
| Torque 3D Status - 7/29/2010 | Not yet... read more | 08/10/2010 (5:33 pm) |
| T3D 1.1 Beta 2 - Terrain Smoothing tool does not work at default size - RESOLVED | To help clarify a bit more... The smoothing function works by averaging the height of all of the ... read more | 08/09/2010 (9:54 pm) |
| T3D 1.1 Beta 2 -- Material Editor causing runtime errors - RESOLVED | Could you possibly post a callstack from a Debug build of when this crash occurs? It would help grea... read more | 08/09/2010 (5:17 pm) |
| T3D 1.1 Beta 2 - Terrain polygon lines showing - RESOLVED | March 2009 is a pretty old DirectX SDK. I have been running on the June 2010 DirectX SDK with no pro... read more | 08/04/2010 (8:06 pm) |
| Why WAS Torque3D documentation so poor? | I believe the global variables are all listed in the Namespace List.... read more | 08/04/2010 (5:52 pm) |
| T3D 1.1 Beta 2 - Terrain polygon lines showing - RESOLVED | What video card is this on?... read more | 08/04/2010 (5:39 pm) |
| Torque 3D Status - 7/29/2010 | We are aiming for it to ship with Beta 3.... read more | 08/04/2010 (12:30 am) |
| Torque 3D Status - 7/29/2010 | Vincent, From reading over that thread, it looks like it is usable but that it needs a couple of ch... read more | 08/03/2010 (9:16 pm) |
| Torque EULA Discussion | Requiring our logo on your splash screen is a [b]majorly[/b] important marketing resource for us. ... read more | 08/03/2010 (4:37 pm) |
| Torque 3D Status - 7/29/2010 | Hey all, I have good news and bad news... The good news is that the developers just finished doc... read more | 08/03/2010 (5:48 am) |
| Torque 3D Status - 7/29/2010 | Hey Chris, That bug is on our internal list but hasn't made it through the verification process yet... read more | 07/31/2010 (9:16 pm) |
| Torque 3D Status - 7/29/2010 | Alright...here is an initial pass on the Known Issues that we will be targeting for Torque 3D 1.1 Be... read more | 07/31/2010 (12:40 pm) |
| Torque 3D Status - 7/29/2010 | Hey all, We are still several hours away from having the documentation complete (I don't think Mich... read more | 07/31/2010 (1:55 am) |
| Torque 3D Status - 7/29/2010 | Sorry all...I wasn't able to finish up the Known Issues list today. I'll make sure I get it up tomor... read more | 07/30/2010 (7:14 am) |
| Torque 3D Status - 7/29/2010 | [h2]Features:[/h2] [ul][li]Full documentation of all classes, functions, callbacks, and variables e... read more | 07/29/2010 (8:13 am) |
| Torque 3D Status - 6/30/2010 | I was out of the office some the week before last and gone all of last week. I'm back and will be at... read more | 07/26/2010 (6:12 am) |
| Torque 3D Status - 6/30/2010 | I will attempt to post an update next week but I am going to be out of town a lot over the next cou... read more | 07/08/2010 (1:24 pm) |
| TX3D 3.1.5 Beta - Terrain Painting | That is a bit tricky to do with a clipmapped terrain like Torque X has...definitely a feature outsid... read more | 07/07/2010 (2:08 pm) |
| TX3D 3.1.5 Beta - Terrain Painting | One thing you may be running into here is that the Torque X 3D terrain is limited to 4 diffuse textu... read more | 07/07/2010 (11:32 am) |
| Torque X 3.1.5 Pro Beta 2 Changelog | Torque X 2D was in [b]far[/b] better shape than Torque X 3D so it makes sense that it isn't going to... read more | 07/07/2010 (11:28 am) |
| TX3D 3.1.5 Beta - Rendering issue (culling?) | This is a fairly non-trivial thing to implement. You *could* do a quick hack using raycasts from the... read more | 07/07/2010 (11:23 am) |
| Torque X 3.1.5 Pro Beta 2 Changelog | Torque X 3.1.5 Pro Beta 1 and Torque X 3.1.5 Pro Beta 2 both include updates to Torque X 3D [b]and[/... read more | 07/07/2010 (10:25 am) |
| TX3D 3.1.5 Beta - Does dae2dts work? | dae2dts supports more than 1 texture. However, if your Materials in your art application all have th... read more | 07/06/2010 (6:29 pm) |
| Torque 3D Status - 6/30/2010 | We left those macros in place =)... read more | 07/06/2010 (1:14 pm) |
| Next Code drop ? using current is getting counter productive. | Essentially they can't work on anything that we can make money off of. So, even though the docs m... read more | 07/02/2010 (6:19 pm) |
| Next Code drop ? using current is getting counter productive. | Hi JesseL, Currently, we can only accept unpaid interns who would not be able to work on any of our... read more | 07/02/2010 (6:04 pm) |
| Next Code drop ? using current is getting counter productive. | We are well aware of our position but we are not worried because we are taking the steps necessary t... read more | 07/02/2010 (3:31 pm) |
| Next Code drop ? using current is getting counter productive. | Jon D, I've explained a couple times already... Last year we had to back burner a number of our ... read more | 07/02/2010 (2:46 pm) |
| Next Code drop ? using current is getting counter productive. | Ok...I understand now =) Moving forward we will start to do more regular updates and will be sure... read more | 07/02/2010 (2:30 pm) |
| Next Code drop ? using current is getting counter productive. | Caylo, I'm not sure I follow what you were getting at with those two links... From the [url=http... read more | 07/02/2010 (2:17 pm) |
| TX3D 3.1.5 Beta - Does dae2dts work? | People who don't own Torque 3D are more than welcome to use the Torque 3D Demo's Shape Editor for da... read more | 07/02/2010 (10:44 am) |
| Torque 3D Status - 6/30/2010 | Nicolas, We do in fact have a team working to bring the Mac version up-to-date with 1.1. I can't gu... read more | 07/02/2010 (10:23 am) |
| Torque 3D Status - 6/30/2010 | Well, in the blogs it is a bit difficult to post a screenshot of it and, otherwise, it just hasn't q... read more | 07/01/2010 (4:22 pm) |
| Torque 3D Status - 6/30/2010 | There are two big changes to the codebase since Beta 1 (and a lot of little ones). We introduced ... read more | 07/01/2010 (3:28 pm) |
| TX3D 3.1.5 Beta - Does dae2dts work? | We tested it on several models and it worked fine for us with a minimal amount of fuss (see the pict... read more | 07/01/2010 (3:22 pm) |
| Next Code drop ? using current is getting counter productive. | The Torque X customers and the iTorque customers also paid us for a product and deserve a fair amoun... read more | 07/01/2010 (11:55 am) |