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Matt Fairfax's Forum Posts

Thread Post Date Posted
T3D 1.1 Beta 2 - Anti-Aliasing in Advanced Lighting causing rendering issues - LOGGED A fix went in at the last moment for Beta 2 which was supposed to enable the AA Post Effect when in ... read more 08/17/2010 (8:01 pm)
T3D 1.1 Beta 2 - Canvas.getCursorPos & setCursorPos fail when lockMouse(true) - LOGGED The 2D screenspace position of the cursor no longer changes once it is "locked". The whole... read more 08/17/2010 (7:57 pm)
Sticky cleanup? GG? I actually did trim about 3 or 4 of the stickied threads last week and moved them over into the new ... read more 08/17/2010 (7:15 pm)
How can i use hardware instancing in Beta2? Don't those screenshots show an FPS [b]increase[/b] from 6.1 to 9.1?... read more 08/12/2010 (5:39 pm)
Gui Element position always change whenever opened on GUIEditor - RESOLVED Logged as TQA-773... read more 08/12/2010 (12:09 am)
T3D 1.1 Beta2 (and all previous versions) - projectiles network their position and velocity twice when created - RESOLVED Logged as TQA-772... read more 08/12/2010 (12:07 am)
T3d 1.1beta2 - RadiusDamage half fixed - RESOLVED Logged as THREED-1007... read more 08/11/2010 (10:55 pm)
T3D 1.1 beta 2 - Mangled Player At Spawn - RESOLVED Now logged as THREED-1100... read more 08/11/2010 (10:11 pm)
T3D 1.1 Beta 2 - delete spawnsphere in scene tree I think you are actually running into a "feature" and not a bug. If you look in core\sc... read more 08/11/2010 (12:50 am)
addMesh and MultRes, etal "LODs", also 'skinned meshes' oddity Now that you have a better understanding of the way this works, is there still any "bugs" ... read more 08/11/2010 (12:31 am)
T3D 1.1 Beta 2 - Multiple Layer Material Problem - RESOLVED Does disabling hardware mesh instancing fix the issues you guys are seeing?... read more 08/10/2010 (8:36 pm)
Visual Studio 2010 I have a usable but not perfect version of Project Generator that supports VS2010 which I will be in... read more 08/10/2010 (7:20 pm)
Torque 3D Status - 7/29/2010 Not yet... read more 08/10/2010 (5:33 pm)
T3D 1.1 Beta 2 - Terrain Smoothing tool does not work at default size - RESOLVED To help clarify a bit more... The smoothing function works by averaging the height of all of the ... read more 08/09/2010 (9:54 pm)
T3D 1.1 Beta 2 -- Material Editor causing runtime errors - RESOLVED Could you possibly post a callstack from a Debug build of when this crash occurs? It would help grea... read more 08/09/2010 (5:17 pm)
T3D 1.1 Beta 2 - Terrain polygon lines showing - RESOLVED March 2009 is a pretty old DirectX SDK. I have been running on the June 2010 DirectX SDK with no pro... read more 08/04/2010 (8:06 pm)
Why WAS Torque3D documentation so poor? I believe the global variables are all listed in the Namespace List.... read more 08/04/2010 (5:52 pm)
T3D 1.1 Beta 2 - Terrain polygon lines showing - RESOLVED What video card is this on?... read more 08/04/2010 (5:39 pm)
Torque 3D Status - 7/29/2010 We are aiming for it to ship with Beta 3.... read more 08/04/2010 (12:30 am)
Torque 3D Status - 7/29/2010 Vincent, From reading over that thread, it looks like it is usable but that it needs a couple of ch... read more 08/03/2010 (9:16 pm)
Torque EULA Discussion Requiring our logo on your splash screen is a [b]majorly[/b] important marketing resource for us. ... read more 08/03/2010 (4:37 pm)
Torque 3D Status - 7/29/2010 Hey all, I have good news and bad news... The good news is that the developers just finished doc... read more 08/03/2010 (5:48 am)
Torque 3D Status - 7/29/2010 Hey Chris, That bug is on our internal list but hasn't made it through the verification process yet... read more 07/31/2010 (9:16 pm)
Torque 3D Status - 7/29/2010 Alright...here is an initial pass on the Known Issues that we will be targeting for Torque 3D 1.1 Be... read more 07/31/2010 (12:40 pm)
Torque 3D Status - 7/29/2010 Hey all, We are still several hours away from having the documentation complete (I don't think Mich... read more 07/31/2010 (1:55 am)
Torque 3D Status - 7/29/2010 Sorry all...I wasn't able to finish up the Known Issues list today. I'll make sure I get it up tomor... read more 07/30/2010 (7:14 am)
Torque 3D Status - 7/29/2010 [h2]Features:[/h2] [ul][li]Full documentation of all classes, functions, callbacks, and variables e... read more 07/29/2010 (8:13 am)
Torque 3D Status - 6/30/2010 I was out of the office some the week before last and gone all of last week. I'm back and will be at... read more 07/26/2010 (6:12 am)
Torque 3D Status - 6/30/2010 I will attempt to post an update next week but I am going to be out of town a lot over the next cou... read more 07/08/2010 (1:24 pm)
TX3D 3.1.5 Beta - Terrain Painting That is a bit tricky to do with a clipmapped terrain like Torque X has...definitely a feature outsid... read more 07/07/2010 (2:08 pm)
TX3D 3.1.5 Beta - Terrain Painting One thing you may be running into here is that the Torque X 3D terrain is limited to 4 diffuse textu... read more 07/07/2010 (11:32 am)
Torque X 3.1.5 Pro Beta 2 Changelog Torque X 2D was in [b]far[/b] better shape than Torque X 3D so it makes sense that it isn't going to... read more 07/07/2010 (11:28 am)
TX3D 3.1.5 Beta - Rendering issue (culling?) This is a fairly non-trivial thing to implement. You *could* do a quick hack using raycasts from the... read more 07/07/2010 (11:23 am)
Torque X 3.1.5 Pro Beta 2 Changelog Torque X 3.1.5 Pro Beta 1 and Torque X 3.1.5 Pro Beta 2 both include updates to Torque X 3D [b]and[/... read more 07/07/2010 (10:25 am)
TX3D 3.1.5 Beta - Does dae2dts work? dae2dts supports more than 1 texture. However, if your Materials in your art application all have th... read more 07/06/2010 (6:29 pm)
Torque 3D Status - 6/30/2010 We left those macros in place =)... read more 07/06/2010 (1:14 pm)
Next Code drop ? using current is getting counter productive. Essentially they can't work on anything that we can make money off of. So, even though the docs m... read more 07/02/2010 (6:19 pm)
Next Code drop ? using current is getting counter productive. Hi JesseL, Currently, we can only accept unpaid interns who would not be able to work on any of our... read more 07/02/2010 (6:04 pm)
Next Code drop ? using current is getting counter productive. We are well aware of our position but we are not worried because we are taking the steps necessary t... read more 07/02/2010 (3:31 pm)
Next Code drop ? using current is getting counter productive. Jon D, I've explained a couple times already... Last year we had to back burner a number of our ... read more 07/02/2010 (2:46 pm)
Next Code drop ? using current is getting counter productive. Ok...I understand now =) Moving forward we will start to do more regular updates and will be sure... read more 07/02/2010 (2:30 pm)
Next Code drop ? using current is getting counter productive. Caylo, I'm not sure I follow what you were getting at with those two links... From the [url=http... read more 07/02/2010 (2:17 pm)
TX3D 3.1.5 Beta - Does dae2dts work? People who don't own Torque 3D are more than welcome to use the Torque 3D Demo's Shape Editor for da... read more 07/02/2010 (10:44 am)
Torque 3D Status - 6/30/2010 Nicolas, We do in fact have a team working to bring the Mac version up-to-date with 1.1. I can't gu... read more 07/02/2010 (10:23 am)
Torque 3D Status - 6/30/2010 Well, in the blogs it is a bit difficult to post a screenshot of it and, otherwise, it just hasn't q... read more 07/01/2010 (4:22 pm)
Torque 3D Status - 6/30/2010 There are two big changes to the codebase since Beta 1 (and a lot of little ones). We introduced ... read more 07/01/2010 (3:28 pm)
TX3D 3.1.5 Beta - Does dae2dts work? We tested it on several models and it worked fine for us with a minimal amount of fuss (see the pict... read more 07/01/2010 (3:22 pm)
Next Code drop ? using current is getting counter productive. The Torque X customers and the iTorque customers also paid us for a product and deserve a fair amoun... read more 07/01/2010 (11:55 am)