Game Development Community

Matt Fairfax's Forum Posts

Thread Post Date Posted
The name of the conference GG used to sponsor [url=http://www.e3expo.com/]E3[/url] is usually held at the LA Convention Center but typically after... read more 02/09/2011 (3:52 pm)
tank pack ported to beta3, dealing with track anims? no IFLs anymore I would think sticking with the scroll animation on the Material would be best (or use the animated ... read more 02/09/2011 (2:11 pm)
Need help with PhysX 2.8.x Yeah...I've seen the PhysX Developer site do that with Chrome and Safari for the last 3 months or so... read more 02/08/2011 (2:40 am)
Torque 3D Status - 9/11/2010 At the moment we are focused on releasing a Binary version of Torque 3D 1.1 Beta 3 and then will be ... read more 10/28/2010 (8:03 pm)
Torque 3D 1.1 Beta 3 Changelog For the time being, please leave them in the Beta 2 forum so that we can more easily track the initi... read more 09/23/2010 (8:34 pm)
T3D 1.1 Beta 3 - Ground cover shows transparent when looking at water - RESOLVED Is this Ground Cover or a Forest?... read more 09/23/2010 (5:58 am)
applyImpulse on surface vs in air. If you look in the Movement fields in the PlayerData datablock there are a number of different setti... read more 09/21/2010 (7:57 pm)
Visual Studio Setup instructions for VC++ 2010 As noted in the [url=http://www.torquepowered.com/community/forums/viewthread/120713]Torque3D 1.1 Be... read more 09/21/2010 (6:49 pm)
Visual Studio Setup instructions for VC++ 2010 Ok...I am not sure why they got filtered out of the build but for VS2010 to pick up the DXSDK_DIR co... read more 09/21/2010 (6:13 pm)
Visual Studio Setup instructions for VC++ 2010 Hrm... Quick question: Is this with a new project or a pre-Beta 3 project that you are porting ov... read more 09/21/2010 (5:59 pm)
T3D 1.1 Beta 3 - Inconsistent FPS and Full Project Console Warnings - LOGGED - Fixed Ah..yes...that makes sense =) The shipped binaries are actually being compiled against a fairly o... read more 09/21/2010 (12:36 am)
[1.1b2] Vehicle camera disabled and bug with Player::setControlObject() This sounds like a duplicate of [url]http://www.torquepowered.com/community/forums/viewthread/111049... read more 09/20/2010 (10:43 pm)
Torque 3D 1.1 Beta 3 Changelog Official release blog can be found [url=http://www.torquepowered.com/community/blogs/view/20311]here... read more 09/20/2010 (7:04 pm)
Torque 3D Status - 6/30/2010 [url=http://www.torquepowered.com/community/blogs/view/20311]Torque 3D 1.1 Beta 3 is Released![/url]... read more 09/20/2010 (7:03 pm)
Torque 3D Status - 7/29/2010 [url=http://www.torquepowered.com/community/blogs/view/20311]Torque 3D 1.1 Beta 3 is Released![/url]... read more 09/20/2010 (7:03 pm)
Torque 3D Status - 9/11/2010 The official release blog can be found [url=http://www.torquepowered.com/community/blogs/view/20311]... read more 09/20/2010 (7:02 pm)
T3D 1.1 Beta 3 - Inconsistent FPS and Full Project Console Warnings - LOGGED - Fixed Odd...the FPS Example's shaders\common [b]should[/b] be an exact copy of the Full template's shaders... read more 09/20/2010 (6:09 pm)
Visual Studio Setup instructions for VC++ 2010 One thing I changed for VS2010 is that I have it already including the DirectX SDK directories via t... read more 09/20/2010 (6:05 pm)
Torque 3D Status - 9/11/2010 I just posted the [url=http://www.torquepowered.com/community/forums/viewthread/120713]Torque3D 1.1 ... read more 09/20/2010 (7:33 am)
Torque 3D Status - 9/11/2010 Hey all, Bad news =( We had a Blocker bug pop up at the last minute of testing (the Decal Editor... read more 09/16/2010 (9:56 am)
Torque 3D Status - 9/11/2010 Things are looking good so far. At this point I expect to release Torque 3D 1.1 Beta 3 late in th... read more 09/15/2010 (5:36 pm)
Torque 3D Status - 7/29/2010 [url=http://www.torquepowered.com/community/forums/viewthread/120459]Torque 3D Status - 9/11/2010[/u... read more 09/11/2010 (8:33 am)
Torque 3D Status - 7/29/2010 I am working on the update right now...expect to see later today.... read more 09/10/2010 (9:24 pm)
[T3D 1.1 Alpha bug]Custom materials don't work at all Tim, It has been a while since I've played with a CustomMaterial but I am pretty sure you need to m... read more 09/10/2010 (8:28 am)
T3D 1,1 Beta 2 - Deleting New Material Causes Editor Script Errors - RESOLVED I can go ahead and save you some trouble and say that we have absolutely no plans to change TorqueSc... read more 09/10/2010 (7:49 am)
Sahara Discussion Thread It is a bug in Torque 3D 1.1 Beta 2 which was logged [url=http://www.torquepowered.com/community/for... read more 09/10/2010 (7:27 am)
Workspace Picture Thread Yep...we are indeed in quadicles with sliding white board panels =)... read more 09/01/2010 (4:19 pm)
The BIG Shader Thread! What do you mean by "Vertex color texture blending"?... read more 08/31/2010 (4:56 pm)
T3D Stereoscopic Rendering Cool! [center][image]http://static.torquepowered.com/static/upload/emp-985/Anaglyph%20Burg.png[/i... read more 08/28/2010 (8:43 am)
I know its there but where? PhysX installation The easiest way to add PhysX and/or Bullet to your source project is to open up <Your Project>... read more 08/27/2010 (10:35 pm)
Quit() Causing Crash in Beta2 I use quit() to exit Torque applications 95% of the time so I can vouch that it works. Does it wo... read more 08/27/2010 (10:04 pm)
Torque 3D Status - 7/29/2010 I never said or implied that it would lag behind as much as a year. I expect that it will be much sh... read more 08/27/2010 (9:29 pm)
Torque 3D Status - 7/29/2010 Peter, We have developers actively working on the Mac version of Torque 3D 1.1 but they aren't far ... read more 08/27/2010 (8:44 pm)
crash when shooting building while running - LOGGED Yadhi, Can you still get this to reproduce in Torque 3D 1.1 Beta 2?... read more 08/26/2010 (9:51 pm)
BETA 1 - Demo Recording - Crash - RESOLVED Hey elvince, Thanks for the more detailed reproduction steps! It is unlikely that we will be able t... read more 08/26/2010 (6:47 pm)
Bug 1.0.1+ BETA 2 Mounted ParticleEmitterNode issue - LOGGED For the time being it was not intended to be mountable (there are some pretty big network traffic im... read more 08/26/2010 (5:14 pm)
Torque 2D Progress? There will be an equivalent level of functionality exposed to the C# gameplay code. A big goal of... read more 08/20/2010 (10:58 pm)
Torque 2D Progress? There will no longer be any TorqueScript when we make the move to C#. That said, they both share ... read more 08/20/2010 (6:33 pm)
Outline Shader Broken ? (1.1b1) Unfortunately we don't have the resources to delve deeply into a community maintained effect. If ... read more 08/19/2010 (11:23 pm)
BETA 1 - Demo Recording - Crash - RESOLVED Is this still broken for you?... read more 08/19/2010 (10:41 pm)
T3D 1.1 Beta 2 - GetTransform() returns a value in degrees, not radians - RESOLVED This is essentially a duplicate of [url]http://www.torquepowered.com/community/forums/viewthread/119... read more 08/19/2010 (6:54 pm)
What is the unit of angle in the result of getTransform? - RESOLVED This is essentially a duplicate of [url]http://www.torquepowered.com/community/forums/viewthread/119... read more 08/19/2010 (6:53 pm)
Workspace Picture Thread [center] [url=http://static.torquepowered.com/static/upload/emp-985/Desk.jpg][image]http://static.t... read more 08/19/2010 (12:19 am)
Bug 1.0.1+ BETA 2 Mounted ParticleEmitterNode issue - LOGGED Just for clarification: For the most part, this is a feature request and not a bug, correct?... read more 08/17/2010 (8:27 pm)