Matt Fairfax's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The name of the conference GG used to sponsor | [url=http://www.e3expo.com/]E3[/url] is usually held at the LA Convention Center but typically after... read more | 02/09/2011 (3:52 pm) |
| tank pack ported to beta3, dealing with track anims? no IFLs anymore | I would think sticking with the scroll animation on the Material would be best (or use the animated ... read more | 02/09/2011 (2:11 pm) |
| Need help with PhysX 2.8.x | Yeah...I've seen the PhysX Developer site do that with Chrome and Safari for the last 3 months or so... read more | 02/08/2011 (2:40 am) |
| Torque 3D Status - 9/11/2010 | At the moment we are focused on releasing a Binary version of Torque 3D 1.1 Beta 3 and then will be ... read more | 10/28/2010 (8:03 pm) |
| Torque 3D 1.1 Beta 3 Changelog | For the time being, please leave them in the Beta 2 forum so that we can more easily track the initi... read more | 09/23/2010 (8:34 pm) |
| T3D 1.1 Beta 3 - Ground cover shows transparent when looking at water - RESOLVED | Is this Ground Cover or a Forest?... read more | 09/23/2010 (5:58 am) |
| applyImpulse on surface vs in air. | If you look in the Movement fields in the PlayerData datablock there are a number of different setti... read more | 09/21/2010 (7:57 pm) |
| Visual Studio Setup instructions for VC++ 2010 | As noted in the [url=http://www.torquepowered.com/community/forums/viewthread/120713]Torque3D 1.1 Be... read more | 09/21/2010 (6:49 pm) |
| Visual Studio Setup instructions for VC++ 2010 | Ok...I am not sure why they got filtered out of the build but for VS2010 to pick up the DXSDK_DIR co... read more | 09/21/2010 (6:13 pm) |
| Visual Studio Setup instructions for VC++ 2010 | Hrm... Quick question: Is this with a new project or a pre-Beta 3 project that you are porting ov... read more | 09/21/2010 (5:59 pm) |
| T3D 1.1 Beta 3 - Inconsistent FPS and Full Project Console Warnings - LOGGED - Fixed | Ah..yes...that makes sense =) The shipped binaries are actually being compiled against a fairly o... read more | 09/21/2010 (12:36 am) |
| [1.1b2] Vehicle camera disabled and bug with Player::setControlObject() | This sounds like a duplicate of [url]http://www.torquepowered.com/community/forums/viewthread/111049... read more | 09/20/2010 (10:43 pm) |
| Torque 3D 1.1 Beta 3 Changelog | Official release blog can be found [url=http://www.torquepowered.com/community/blogs/view/20311]here... read more | 09/20/2010 (7:04 pm) |
| Torque 3D Status - 6/30/2010 | [url=http://www.torquepowered.com/community/blogs/view/20311]Torque 3D 1.1 Beta 3 is Released![/url]... read more | 09/20/2010 (7:03 pm) |
| Torque 3D Status - 7/29/2010 | [url=http://www.torquepowered.com/community/blogs/view/20311]Torque 3D 1.1 Beta 3 is Released![/url]... read more | 09/20/2010 (7:03 pm) |
| Torque 3D Status - 9/11/2010 | The official release blog can be found [url=http://www.torquepowered.com/community/blogs/view/20311]... read more | 09/20/2010 (7:02 pm) |
| T3D 1.1 Beta 3 - Inconsistent FPS and Full Project Console Warnings - LOGGED - Fixed | Odd...the FPS Example's shaders\common [b]should[/b] be an exact copy of the Full template's shaders... read more | 09/20/2010 (6:09 pm) |
| Visual Studio Setup instructions for VC++ 2010 | One thing I changed for VS2010 is that I have it already including the DirectX SDK directories via t... read more | 09/20/2010 (6:05 pm) |
| Torque 3D Status - 9/11/2010 | I just posted the [url=http://www.torquepowered.com/community/forums/viewthread/120713]Torque3D 1.1 ... read more | 09/20/2010 (7:33 am) |
| Torque 3D Status - 9/11/2010 | Hey all, Bad news =( We had a Blocker bug pop up at the last minute of testing (the Decal Editor... read more | 09/16/2010 (9:56 am) |
| Torque 3D Status - 9/11/2010 | Things are looking good so far. At this point I expect to release Torque 3D 1.1 Beta 3 late in th... read more | 09/15/2010 (5:36 pm) |
| Torque 3D Status - 7/29/2010 | [url=http://www.torquepowered.com/community/forums/viewthread/120459]Torque 3D Status - 9/11/2010[/u... read more | 09/11/2010 (8:33 am) |
| Torque 3D Status - 7/29/2010 | I am working on the update right now...expect to see later today.... read more | 09/10/2010 (9:24 pm) |
| [T3D 1.1 Alpha bug]Custom materials don't work at all | Tim, It has been a while since I've played with a CustomMaterial but I am pretty sure you need to m... read more | 09/10/2010 (8:28 am) |
| T3D 1,1 Beta 2 - Deleting New Material Causes Editor Script Errors - RESOLVED | I can go ahead and save you some trouble and say that we have absolutely no plans to change TorqueSc... read more | 09/10/2010 (7:49 am) |
| Sahara Discussion Thread | It is a bug in Torque 3D 1.1 Beta 2 which was logged [url=http://www.torquepowered.com/community/for... read more | 09/10/2010 (7:27 am) |
| Workspace Picture Thread | Yep...we are indeed in quadicles with sliding white board panels =)... read more | 09/01/2010 (4:19 pm) |
| The BIG Shader Thread! | What do you mean by "Vertex color texture blending"?... read more | 08/31/2010 (4:56 pm) |
| T3D Stereoscopic Rendering | Cool! [center][image]http://static.torquepowered.com/static/upload/emp-985/Anaglyph%20Burg.png[/i... read more | 08/28/2010 (8:43 am) |
| I know its there but where? PhysX installation | The easiest way to add PhysX and/or Bullet to your source project is to open up <Your Project>... read more | 08/27/2010 (10:35 pm) |
| Quit() Causing Crash in Beta2 | I use quit() to exit Torque applications 95% of the time so I can vouch that it works. Does it wo... read more | 08/27/2010 (10:04 pm) |
| Torque 3D Status - 7/29/2010 | I never said or implied that it would lag behind as much as a year. I expect that it will be much sh... read more | 08/27/2010 (9:29 pm) |
| Torque 3D Status - 7/29/2010 | Peter, We have developers actively working on the Mac version of Torque 3D 1.1 but they aren't far ... read more | 08/27/2010 (8:44 pm) |
| crash when shooting building while running - LOGGED | Yadhi, Can you still get this to reproduce in Torque 3D 1.1 Beta 2?... read more | 08/26/2010 (9:51 pm) |
| BETA 1 - Demo Recording - Crash - RESOLVED | Hey elvince, Thanks for the more detailed reproduction steps! It is unlikely that we will be able t... read more | 08/26/2010 (6:47 pm) |
| Bug 1.0.1+ BETA 2 Mounted ParticleEmitterNode issue - LOGGED | For the time being it was not intended to be mountable (there are some pretty big network traffic im... read more | 08/26/2010 (5:14 pm) |
| Torque 2D Progress? | There will be an equivalent level of functionality exposed to the C# gameplay code. A big goal of... read more | 08/20/2010 (10:58 pm) |
| Torque 2D Progress? | There will no longer be any TorqueScript when we make the move to C#. That said, they both share ... read more | 08/20/2010 (6:33 pm) |
| Outline Shader Broken ? (1.1b1) | Unfortunately we don't have the resources to delve deeply into a community maintained effect. If ... read more | 08/19/2010 (11:23 pm) |
| BETA 1 - Demo Recording - Crash - RESOLVED | Is this still broken for you?... read more | 08/19/2010 (10:41 pm) |
| T3D 1.1 Beta 2 - GetTransform() returns a value in degrees, not radians - RESOLVED | This is essentially a duplicate of [url]http://www.torquepowered.com/community/forums/viewthread/119... read more | 08/19/2010 (6:54 pm) |
| What is the unit of angle in the result of getTransform? - RESOLVED | This is essentially a duplicate of [url]http://www.torquepowered.com/community/forums/viewthread/119... read more | 08/19/2010 (6:53 pm) |
| Workspace Picture Thread | [center] [url=http://static.torquepowered.com/static/upload/emp-985/Desk.jpg][image]http://static.t... read more | 08/19/2010 (12:19 am) |
| Bug 1.0.1+ BETA 2 Mounted ParticleEmitterNode issue - LOGGED | Just for clarification: For the most part, this is a feature request and not a bug, correct?... read more | 08/17/2010 (8:27 pm) |