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Matt Fairfax's Forum Posts

Thread Post Date Posted
How much of the templates am I allowed to use? Correct...you may use any of the art assets as well.... read more 05/04/2011 (11:42 am)
Sunlight in Dif In the editor that you used to build the DIF (Constructor?), you should see a property on the portal... read more 05/04/2011 (11:40 am)
How much of the templates am I allowed to use? You are allowed to use anything from the included Templates and Examples in your game. The only r... read more 05/04/2011 (11:25 am)
Windows 7 Security Permission issue The main things that get written to the drive are: 1) DSO's (turned off by default already) 2) P... read more 05/03/2011 (4:45 pm)
Custom material shader: light color not being set - RESOLVED It *should* be receiving the the 3 most important lights for that object at its current position (wh... read more 05/03/2011 (11:55 am)
need help new guys. There is no explicitly hardcoded limit to the number of players you can have in Torque. It is lim... read more 05/02/2011 (6:06 pm)
Question About Blender vs. World Editor Torque Correct...occlusion is on a per-object basis for the most part (there is a way to do sub-object occl... read more 05/02/2011 (5:43 pm)
Disable Baked Lighting for a class Setting "emissive" to true on the Material you are using to render is the best way to disa... read more 05/02/2011 (4:12 pm)
T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED I was referring to the visibility/occlusion "bounding volume" which Rene was proposing be ... read more 04/27/2011 (8:31 pm)
T3D 1.1 Preview - Offset Mounted Image Always Render Unfixed in 1.1P - RESOLVED One thing to keep in mind is that the "bounding volume" for visibility and occlusion will ... read more 04/27/2011 (4:39 pm)
Custom Shader on T3D? It might be slightly out of date but here is an example of how to get Advanced Lighting working with... read more 04/21/2011 (4:17 pm)
problem setting rotation in editor The XYZ are the axis that the rotation is occurring around and the last number is the actual amount ... read more 04/20/2011 (12:20 pm)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) Going to 64bit would require extensive changes to the engine and the scripting system and only free ... read more 04/18/2011 (12:30 pm)
Performance Tests: Part 2 Film is [url=http://en.wikipedia.org/wiki/Interlaced_video]interlaced[/url] which tricks the human b... read more 04/14/2011 (3:02 pm)
Resource editing not supported on Visual C++ Express SKU Do you have the [url=http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=... read more 04/14/2011 (2:53 pm)
T3D 1.1 Preview - Script Spawned StaticShape has Bad 3D Math - LOGGED (THREED-1670) I've seen that happen a lot. The first 3 numbers are the axis of rotation. The last number is the... read more 04/13/2011 (4:45 pm)
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG If someone would like to help GG out, I believe this was the technique they were going to explore as... read more 04/13/2011 (3:55 pm)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) I wonder if switching mTypeMask from a single unsigned 32bit integer to a BitVector instead would be... read more 04/13/2011 (2:50 pm)
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG The issue is that using deferred rendering with transparent objects is very tricky (there are some t... read more 04/12/2011 (2:47 pm)
databricked One thing to keep in mind is that if you are trusting client-side datablocks then you are opening up... read more 04/08/2011 (1:53 pm)
First-person view for virtual tour? If I recall correctly, the Blank template has the ability to drop a player in and run around as them... read more 03/18/2011 (5:14 pm)
T3D 1.1 Plans for Project split in Libraries/DLL - RESOLVED Great!... read more 03/17/2011 (7:51 pm)
T3D 1.1 Plans for Project split in Libraries/DLL - RESOLVED Actually that article has some very good info in it =) After reading through it carefully it seem... read more 03/17/2011 (2:38 pm)
Event driven vs polled or timed scripts A continuous per-tick schedule (or even worse...multiple per-tick schedules) can definitely hurt per... read more 03/17/2011 (11:57 am)
The $99 price tag? According to the posts by the GG employees, it is unknown what price it would go back up to if they ... read more 03/17/2011 (11:54 am)
T3D 1.1 Plans for Project split in Libraries/DLL - RESOLVED Thomas, Could you describe what *exactly* having the Browse Information generation turned on allows... read more 03/17/2011 (12:40 am)
T3D 1.1 Plans for Project split in Libraries/DLL - RESOLVED Quick followup: This setting is already disabled for VS2010 (there are bugs in VS2010 related to ... read more 03/16/2011 (3:05 pm)
T3D 1.1 Plans for Project split in Libraries/DLL - RESOLVED The biggest speed up for compiling I can recommend is to disable the Browse Information generation (... read more 03/16/2011 (3:04 pm)
What is a schema violation? [quote] Warning: Splitting primitive in house2: too many verts for 16-bit indices. [/quote] Thi... read more 03/16/2011 (3:01 pm)
Resource editing not supported on Visual C++ Express SKU If I had to guess... Perhaps the last time you ran Visual Studio you switched to the Resources ta... read more 03/04/2011 (4:56 pm)
Tying a script to a mesh? You can see an example if you look at the defaultCar.cs and vehicleWheeled.cs in the FPS Example.... read more 03/04/2011 (4:33 pm)
Tying a script to a mesh? Giorgio is correct...the easiest way to do this is to create a StaticShape datablock that uses the m... read more 03/04/2011 (4:28 pm)
where is the source code for dts exporter? Back before I was an employee, I needed to add a few things to the Milkshape DTS Plus exporter and I... read more 02/25/2011 (1:53 pm)
where is the source code for dts exporter? The earlier versions of the Collada import pipeline definitely had its limitations but, as of the co... read more 02/25/2011 (1:26 pm)
where is the source code for dts exporter? As far as I know, the last working source code that GarageGames had for a DTS exporter are the ones ... read more 02/25/2011 (11:30 am)
TSStatic Instancing Speed What you are seeing is the delay as the server version of those objects is ghosted to the client (ev... read more 02/23/2011 (4:33 pm)
Norton SONAR is deleting torqueDemo.exe! I don't think this is a "patchable" issue (near future or distant future). I would be s... read more 02/22/2011 (5:15 pm)
Server/Client? or content? [quote] I work on the harder things first and get that out of the way before movin on to the funner... read more 02/22/2011 (5:11 pm)
Norton SONAR is deleting torqueDemo.exe! GarageGames could continuously go around to each of the anti-virus makers and make sure that they ar... read more 02/22/2011 (4:58 pm)
Norton SONAR is deleting torqueDemo.exe! The false positive is being caused by the code in the TorqueScript parser which is generated with th... read more 02/22/2011 (4:56 pm)
Textures not showing up on collada files I think the issue you are running into is that your material names start with a number (which if I r... read more 02/22/2011 (11:35 am)
What makes a AAA game AAA ? When GarageGames was first building the InstantAction website, there was a lot of focus on reaching ... read more 02/16/2011 (3:58 pm)
Does "StaticShape" have the same collision type as "TSStatic"? StaticShape's use datablocks which are transmitted just once whereas each instance of a TSStatic wil... read more 02/14/2011 (4:11 pm)
No textures on Mac T3D 1.0.1 On the [url=http://www.garagegames.com/products/torque-3d]Torque 3D Product Page[/url] under the Req... read more 02/14/2011 (11:36 am)
T3D 1.1 Beta 3 - Basic Lighting FPS Havled When Moving - NOT A BUG The Basic Lighting shadow is not a stencil shadow. It is a decal that is recalculated every time ... read more 02/11/2011 (11:17 am)