Game Development Community

Matt Fairfax's Forum Posts

Thread Post Date Posted
So, Garage games is now switching to a "pay per update" system? The problem I see with the "I paid $1000 so I should get more than the people who only paid $30... read more 11/18/2011 (12:36 pm)
Web Deployment...is it working yet? [quote]You'd need some way to let the engine know what is included in each level, I doubt it's feasi... read more 11/01/2011 (1:45 pm)
Web Deployment...is it working yet? [quote]I think David Montgomery-Blake crafted that.[/quote] Actually, I am pretty sure Brett wrot... read more 10/20/2011 (2:14 pm)
Web Deployment...is it working yet? [quote]Deploy any Torque 3D project to the web in minutes with our web publishing option. Torque 3D ... read more 10/20/2011 (12:13 pm)
Second user vs pirates. I think the biggest difference is that a second hand game represents a first hand game sale that you... read more 10/03/2011 (4:06 pm)
Tower Wars! Awesome! I love the concept and the art style!... read more 09/15/2011 (1:46 pm)
Time Management Questions Personally I find that if I can settle into the habit of working 1 hour a night and only commit to t... read more 09/15/2011 (1:31 pm)
What percentage of the average players are "Number peoples"? Tella, I would point out that I didn't espouse any specific rule set (conventional or non-conventio... read more 09/12/2011 (12:07 pm)
What percentage of the average players are "Number peoples"? I think that one thing people want from games are "rules"...structure that they can unders... read more 09/09/2011 (7:16 pm)
I'm pretty convinced some of you folks are magicians... I seem to recall a long while back someone was getting this problem because when Torque 3D was bakin... read more 06/28/2011 (5:25 pm)
Torque 3D Show Off Thread! A ground transform allows the engine to scale the animation playback speed by the horizontal speed t... read more 06/16/2011 (12:16 pm)
Torque 3D Show Off Thread! Very cool! It looks like there is a little "ice skating" going on there. Do you have gr... read more 06/16/2011 (11:41 am)
"Last Dragon Standing" has shipped for XNA Dream Play Challenge Very cool!... read more 06/15/2011 (11:24 am)
T3D 1.1 Final - Problems with fxFoliageReplicator - LOGGED (THREED-1971) If you tie a GroundCover to Terrain Material ([url=http://docs.garagegames.com/torque-3d/official/in... read more 06/15/2011 (11:24 am)
"Last Dragon Standing" has shipped for XNA Dream Play Challenge Sounds interesting =) Do you have any videos or screenshots we can look at while waiting for it t... read more 06/14/2011 (2:16 pm)
T3D 1.1 Final Mac OSX 10.6.7 GarageGame's current Subversion host makes it fairly expensive to add new users (they also get acces... read more 06/03/2011 (7:42 pm)
T3D 1.1 Final Mac OSX 10.6.7 Whoops! Forgot a big one: 4) The web publishing doesn't work on anything newer than OS X 10.5 (an... read more 06/03/2011 (6:15 pm)
T3D 1.1 Final Mac OSX 10.6.7 There are 3 major things that need fixing: 1) Make all of the demos run (without crashing) in Bas... read more 06/03/2011 (6:03 pm)
T3D 1.1 Final Mac OSX 10.6.7 I'm glad you guys uploaded it...I would like to poke at it some myself since I am primarily on a Mac... read more 06/03/2011 (11:02 am)
DAE2DTS closes on startup I *think* you can drag and drop a DAE file onto it and it will automatically convert it (with the de... read more 06/01/2011 (5:46 pm)
An Easy way to remove the player from loading in the engine. You should also take a look at these values and change them to suite your needs (they are used when ... read more 05/27/2011 (6:21 pm)
A question, I am not sure where to begin I have found the animation importing from a DTS file into Ultimate Unwrap 3D to be a bit dodgy but i... read more 05/25/2011 (8:31 pm)
How can indy game makers connect Putting together a group of (unpaid) indies usually requires a very strong and charismatic leader wh... read more 05/25/2011 (7:57 pm)
DDS format To expand on Brian's comments: With most other image formats, the image data gets decompressed by... read more 05/25/2011 (7:51 pm)
PC recommendations I had to put together an all new desktop last November. After doing a bunch of research into a syste... read more 05/20/2011 (2:15 am)
Wetness and Precipitation in T3D My understanding is that GarageGames is currently putting a fair amount of focus on new demos (or ma... read more 05/05/2011 (2:08 pm)
Wetness and Precipitation in T3D He was a contractor that GarageGames stopped working with a long time ago (he wasn't interested in t... read more 05/05/2011 (2:07 pm)
Am i missing some obvious place with documentation? [quote]lack of [b]proper[/b] documentation[/quote] Something that is important to understand is t... read more 05/05/2011 (1:29 pm)
Wetness and Precipitation in T3D It is, however, a good example of what having full access to the source code can allow a knowledgabl... read more 05/05/2011 (1:19 pm)
Wetness and Precipitation in T3D Essentially the Wetness Demo/Video was built against TGEA while Torque 3D was still being started an... read more 05/05/2011 (1:18 pm)