Matt Fairfax's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| So, Garage games is now switching to a "pay per update" system? | The problem I see with the "I paid $1000 so I should get more than the people who only paid $30... read more | 11/18/2011 (12:36 pm) |
| Web Deployment...is it working yet? | [quote]You'd need some way to let the engine know what is included in each level, I doubt it's feasi... read more | 11/01/2011 (1:45 pm) |
| Web Deployment...is it working yet? | [quote]I think David Montgomery-Blake crafted that.[/quote] Actually, I am pretty sure Brett wrot... read more | 10/20/2011 (2:14 pm) |
| Web Deployment...is it working yet? | [quote]Deploy any Torque 3D project to the web in minutes with our web publishing option. Torque 3D ... read more | 10/20/2011 (12:13 pm) |
| Second user vs pirates. | I think the biggest difference is that a second hand game represents a first hand game sale that you... read more | 10/03/2011 (4:06 pm) |
| Tower Wars! | Awesome! I love the concept and the art style!... read more | 09/15/2011 (1:46 pm) |
| Time Management Questions | Personally I find that if I can settle into the habit of working 1 hour a night and only commit to t... read more | 09/15/2011 (1:31 pm) |
| What percentage of the average players are "Number peoples"? | Tella, I would point out that I didn't espouse any specific rule set (conventional or non-conventio... read more | 09/12/2011 (12:07 pm) |
| What percentage of the average players are "Number peoples"? | I think that one thing people want from games are "rules"...structure that they can unders... read more | 09/09/2011 (7:16 pm) |
| I'm pretty convinced some of you folks are magicians... | I seem to recall a long while back someone was getting this problem because when Torque 3D was bakin... read more | 06/28/2011 (5:25 pm) |
| Torque 3D Show Off Thread! | A ground transform allows the engine to scale the animation playback speed by the horizontal speed t... read more | 06/16/2011 (12:16 pm) |
| Torque 3D Show Off Thread! | Very cool! It looks like there is a little "ice skating" going on there. Do you have gr... read more | 06/16/2011 (11:41 am) |
| "Last Dragon Standing" has shipped for XNA Dream Play Challenge | Very cool!... read more | 06/15/2011 (11:24 am) |
| T3D 1.1 Final - Problems with fxFoliageReplicator - LOGGED (THREED-1971) | If you tie a GroundCover to Terrain Material ([url=http://docs.garagegames.com/torque-3d/official/in... read more | 06/15/2011 (11:24 am) |
| "Last Dragon Standing" has shipped for XNA Dream Play Challenge | Sounds interesting =) Do you have any videos or screenshots we can look at while waiting for it t... read more | 06/14/2011 (2:16 pm) |
| T3D 1.1 Final Mac OSX 10.6.7 | GarageGame's current Subversion host makes it fairly expensive to add new users (they also get acces... read more | 06/03/2011 (7:42 pm) |
| T3D 1.1 Final Mac OSX 10.6.7 | Whoops! Forgot a big one: 4) The web publishing doesn't work on anything newer than OS X 10.5 (an... read more | 06/03/2011 (6:15 pm) |
| T3D 1.1 Final Mac OSX 10.6.7 | There are 3 major things that need fixing: 1) Make all of the demos run (without crashing) in Bas... read more | 06/03/2011 (6:03 pm) |
| T3D 1.1 Final Mac OSX 10.6.7 | I'm glad you guys uploaded it...I would like to poke at it some myself since I am primarily on a Mac... read more | 06/03/2011 (11:02 am) |
| DAE2DTS closes on startup | I *think* you can drag and drop a DAE file onto it and it will automatically convert it (with the de... read more | 06/01/2011 (5:46 pm) |
| An Easy way to remove the player from loading in the engine. | You should also take a look at these values and change them to suite your needs (they are used when ... read more | 05/27/2011 (6:21 pm) |
| A question, I am not sure where to begin | I have found the animation importing from a DTS file into Ultimate Unwrap 3D to be a bit dodgy but i... read more | 05/25/2011 (8:31 pm) |
| How can indy game makers connect | Putting together a group of (unpaid) indies usually requires a very strong and charismatic leader wh... read more | 05/25/2011 (7:57 pm) |
| DDS format | To expand on Brian's comments: With most other image formats, the image data gets decompressed by... read more | 05/25/2011 (7:51 pm) |
| PC recommendations | I had to put together an all new desktop last November. After doing a bunch of research into a syste... read more | 05/20/2011 (2:15 am) |
| Wetness and Precipitation in T3D | My understanding is that GarageGames is currently putting a fair amount of focus on new demos (or ma... read more | 05/05/2011 (2:08 pm) |
| Wetness and Precipitation in T3D | He was a contractor that GarageGames stopped working with a long time ago (he wasn't interested in t... read more | 05/05/2011 (2:07 pm) |
| Am i missing some obvious place with documentation? | [quote]lack of [b]proper[/b] documentation[/quote] Something that is important to understand is t... read more | 05/05/2011 (1:29 pm) |
| Wetness and Precipitation in T3D | It is, however, a good example of what having full access to the source code can allow a knowledgabl... read more | 05/05/2011 (1:19 pm) |
| Wetness and Precipitation in T3D | Essentially the Wetness Demo/Video was built against TGEA while Torque 3D was still being started an... read more | 05/05/2011 (1:18 pm) |