RollerJesus's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Having a few issues with 3.0. | Thanks Shakey... It's odd to me that this problem comes up on my laptop but not my desktop. Bo... read more | 05/24/2010 (8:35 am) |
| setEffectLifeMode("KILL", 1.0); | From my experiments, it looks like "Kill" only removes the particles; not the actual t2dPa... read more | 05/24/2010 (8:00 am) |
| Need a little help TGB 1.7.5 | Hey Harrison... It looks like you're using the Match 3 example from TDN??? getTileGridPositi... read more | 05/23/2010 (7:26 am) |
| Easiest method for creating animated 2D resources | I hear that Toon Boom is very powerful and intuitive. Unfortunately, words like that mean it's also... read more | 05/22/2010 (7:31 am) |
| Aiming Guide/Trail | You could do points or better yet, particles. Just a thought.... read more | 05/21/2010 (7:13 pm) |
| adding a behavior to a new sprite. | [quote] so sorry but I am unsure where the Enemy::onAdd would be. Is it in a class file. S... read more | 05/21/2010 (12:37 pm) |
| Collision and link point editor bug in demo - RESOLVED | [quote] The bad news is that no one e-mailed me quick enough for the 40% off coupon. [/quote] I e... read more | 05/21/2010 (12:33 pm) |
| adding a behavior to a new sprite. | No, it's at the object level. The onAdd for a behavior can't possibly be called before that behavio... read more | 05/21/2010 (11:42 am) |
| adding a behavior to a new sprite. | Ren, It should go like this: Player hits trigger -> trigger callback creates a new object --... read more | 05/21/2010 (9:14 am) |
| Platformer starter kit? | Pretty sure it's download only and it works fine on my Windows 7 machine. ... read more | 05/20/2010 (3:38 pm) |
| Platformer starter kit? | That's the one.... read more | 05/20/2010 (12:03 pm) |
| Collision and link point editor bug in demo - RESOLVED | @Scott, I'm a huge fan of TGB and a supporter of GG in general. That being said... If it work... read more | 05/20/2010 (9:45 am) |
| problematic object, a how to trouble shoot scenario | Could be that you're saving a destination position to a global variable somewhere in your code, then... read more | 05/19/2010 (4:47 pm) |
| Modifying the Editor | Haha. It's not vacation if you surf the forums! Thanks William! Talk later!... read more | 05/16/2010 (12:55 pm) |
| Modifying the Editor | Hmmm... Thanks for the quick answer Ted but I searched through all the script files in a clean TGB ... read more | 05/16/2010 (10:56 am) |
| Introducing Fangorodrim | Hey Kevin. Finally got a chance to download and test it out. It is a fun concept! I think the s... read more | 05/16/2010 (8:51 am) |
| Way to grab images/info off internet | I thought it was possible using TCPObject but a [url=http://www.torquepowered.com/community/forums/v... read more | 05/13/2010 (2:08 pm) |
| Introducing Fangorodrim | Looking forward to checking it out... Any instructions on how to play or is it intuitive enough?... read more | 05/13/2010 (8:44 am) |
| Fraps is real laggy in TGB? | I've had good luck with Jing.... read more | 05/13/2010 (5:39 am) |
| Feature Request - Highlight content of text input when tabbing | Chalk up another reason to have source. :) Thanks Phil! EDIT: btw, this works perfectly!... read more | 05/13/2010 (5:38 am) |
| BUG: Filter Pad only saves for first ImageMap - 1.7.5 - RESOLVED | Great, thanks Scott!... read more | 05/11/2010 (2:38 pm) |
| Grey background | [quote] Delete the background sprite from your scene and then remove it from your library as well. ... read more | 05/11/2010 (11:03 am) |
| OnUpdate | Well, as Aditya said making it invisible won't help but you could do an enable/disable using a trigg... read more | 05/11/2010 (7:00 am) |
| Do you think I should go through with this game project? | Don't give up! Aun gave some good advice... Step back, take a break but don't commit to give up. L... read more | 05/11/2010 (5:03 am) |
| Problem with New t2dStaticSprite() | Try: $MainSceneGraph = %this.getSceneGraph();... read more | 05/10/2010 (6:10 pm) |
| Resource for a chat log or text buffer? | @GGirl... Do you mean scrolling like having scroll bars or scrolling like the beginning of Star War... read more | 05/10/2010 (6:48 am) |
| major question: trouble shooting a bad behavior | [quote] But am I wrong to think that if I call a function, that within that function, if I ask the ... read more | 05/09/2010 (9:24 pm) |
| major question: trouble shooting a bad behavior | Try echoing the values after you set them. They will always be null otherwise: [code] %target = %... read more | 05/09/2010 (9:22 am) |
| OnUpdate | I'm on my mobile so please excuse the lack of detail. You could possibly add the objects that need t... read more | 05/08/2010 (7:18 pm) |
| Missing Behaviors | The search box works well for problems like this one. :) http://www.torquepowered.com/community/... read more | 05/06/2010 (10:46 am) |
| %this gets lost | and the magic fix was... don't forget you need to include %this as the first parameter in Torque Sc... read more | 05/06/2010 (6:51 am) |
| Collision and link point editor bug in demo - RESOLVED | @James, If this is the only issue holding you up from purchasing the engine, I wouldn't worry too... read more | 05/06/2010 (6:44 am) |
| Missing Behaviors | A dso file is a compiled cs file. When you run the engine, TGB takes all the cs files that are exec... read more | 05/06/2010 (6:40 am) |
| All builds broken with 1.75? | I just discovered that it only fails to run if you change the Output Directory. If I leave it as My... read more | 05/05/2010 (9:13 am) |
| All builds broken with 1.75? | Would you like me to send you a project?... read more | 05/05/2010 (8:55 am) |
| All builds broken with 1.75? | @David, not a source build but a build from the TGB editor. I can confirm this. Install fresh T... read more | 05/05/2010 (8:03 am) |
| Files and paths | I dont' use a Mac much but I think it was answered more recently [url=http://www.torquepowered.com/c... read more | 05/05/2010 (7:31 am) |
| mouse rotation on abjects. | http://tdn.garagegames.com/wiki/TGB/Behaviors/Follow_Mouse That should get you going.... read more | 05/03/2010 (9:11 am) |
| t2dtextobject is illiterate | All is well here... Glad it's working for you!... read more | 05/03/2010 (8:09 am) |
| mouse rotation on abjects. | Like rotate to follow the mouse or click and rotate a certain amount or what? This question is ... read more | 05/03/2010 (8:07 am) |
| White Noise | Rennie... In your other thread, you say your calling the alxplay in onUpdate. That means that t... read more | 05/02/2010 (7:21 pm) |
| Any way to GetLetter? | If the strings happen to not be the same length for some reason, you can use strlen to loop through.... read more | 05/02/2010 (8:15 am) |
| bigBlueObjects, Eating Memory? | Do they object have physics/collisions turned on? The bigger the object, the more 'bins' it occupie... read more | 04/30/2010 (7:30 am) |
| t2dtextobject is illiterate | Hi Oriol! Thanks for the well wishes. So I led you astray a bit there. I apologize. The easy... read more | 04/28/2010 (7:25 pm) |
| So much headache... | If you're looking for guidance on how to create, animate, and compare tiles in a tileLayer, check ou... read more | 04/28/2010 (5:18 pm) |
| t2dtextobject is illiterate | Oriol, [quote] Hi Patrick! How are you? [/quote] I'm great actually. My wife and I just ha... read more | 04/28/2010 (6:57 am) |
| Rain particle effects not working | Hey Marcelo, In the other [url=http://www.torquepowered.com/community/forums/viewthread/102027]th... read more | 04/27/2010 (6:50 pm) |
| t2dtextobject is illiterate | @Oriol, your posts never let me down... Always an entertaining read! [quote] I seize the opport... read more | 04/27/2010 (6:43 pm) |
| Just got for school... TGB on Windows AND Mac? | You should be all set.... read more | 04/27/2010 (6:34 pm) |
| Splash Screen Woes | $Game::DefaultScene is the last scene that was open in the editor, so if you want to open a specific... read more | 04/26/2010 (10:45 am) |