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RollerJesus's Forum Posts

Thread Post Date Posted
Having a few issues with 3.0. Thanks Shakey... It's odd to me that this problem comes up on my laptop but not my desktop. Bo... read more 05/24/2010 (8:35 am)
setEffectLifeMode("KILL", 1.0); From my experiments, it looks like "Kill" only removes the particles; not the actual t2dPa... read more 05/24/2010 (8:00 am)
Need a little help TGB 1.7.5 Hey Harrison... It looks like you're using the Match 3 example from TDN??? getTileGridPositi... read more 05/23/2010 (7:26 am)
Easiest method for creating animated 2D resources I hear that Toon Boom is very powerful and intuitive. Unfortunately, words like that mean it's also... read more 05/22/2010 (7:31 am)
Aiming Guide/Trail You could do points or better yet, particles. Just a thought.... read more 05/21/2010 (7:13 pm)
adding a behavior to a new sprite. [quote] so sorry but I am unsure where the Enemy::onAdd would be. Is it in a class file. S... read more 05/21/2010 (12:37 pm)
Collision and link point editor bug in demo - RESOLVED [quote] The bad news is that no one e-mailed me quick enough for the 40% off coupon. [/quote] I e... read more 05/21/2010 (12:33 pm)
adding a behavior to a new sprite. No, it's at the object level. The onAdd for a behavior can't possibly be called before that behavio... read more 05/21/2010 (11:42 am)
adding a behavior to a new sprite. Ren, It should go like this: Player hits trigger -> trigger callback creates a new object --... read more 05/21/2010 (9:14 am)
Platformer starter kit? Pretty sure it's download only and it works fine on my Windows 7 machine. ... read more 05/20/2010 (3:38 pm)
Platformer starter kit? That's the one.... read more 05/20/2010 (12:03 pm)
Collision and link point editor bug in demo - RESOLVED @Scott, I'm a huge fan of TGB and a supporter of GG in general. That being said... If it work... read more 05/20/2010 (9:45 am)
problematic object, a how to trouble shoot scenario Could be that you're saving a destination position to a global variable somewhere in your code, then... read more 05/19/2010 (4:47 pm)
Modifying the Editor Haha. It's not vacation if you surf the forums! Thanks William! Talk later!... read more 05/16/2010 (12:55 pm)
Modifying the Editor Hmmm... Thanks for the quick answer Ted but I searched through all the script files in a clean TGB ... read more 05/16/2010 (10:56 am)
Introducing Fangorodrim Hey Kevin. Finally got a chance to download and test it out. It is a fun concept! I think the s... read more 05/16/2010 (8:51 am)
Way to grab images/info off internet I thought it was possible using TCPObject but a [url=http://www.torquepowered.com/community/forums/v... read more 05/13/2010 (2:08 pm)
Introducing Fangorodrim Looking forward to checking it out... Any instructions on how to play or is it intuitive enough?... read more 05/13/2010 (8:44 am)
Fraps is real laggy in TGB? I've had good luck with Jing.... read more 05/13/2010 (5:39 am)
Feature Request - Highlight content of text input when tabbing Chalk up another reason to have source. :) Thanks Phil! EDIT: btw, this works perfectly!... read more 05/13/2010 (5:38 am)
BUG: Filter Pad only saves for first ImageMap - 1.7.5 - RESOLVED Great, thanks Scott!... read more 05/11/2010 (2:38 pm)
Grey background [quote] Delete the background sprite from your scene and then remove it from your library as well. ... read more 05/11/2010 (11:03 am)
OnUpdate Well, as Aditya said making it invisible won't help but you could do an enable/disable using a trigg... read more 05/11/2010 (7:00 am)
Do you think I should go through with this game project? Don't give up! Aun gave some good advice... Step back, take a break but don't commit to give up. L... read more 05/11/2010 (5:03 am)
Problem with New t2dStaticSprite() Try: $MainSceneGraph = %this.getSceneGraph();... read more 05/10/2010 (6:10 pm)
Resource for a chat log or text buffer? @GGirl... Do you mean scrolling like having scroll bars or scrolling like the beginning of Star War... read more 05/10/2010 (6:48 am)
major question: trouble shooting a bad behavior [quote] But am I wrong to think that if I call a function, that within that function, if I ask the ... read more 05/09/2010 (9:24 pm)
major question: trouble shooting a bad behavior Try echoing the values after you set them. They will always be null otherwise: [code] %target = %... read more 05/09/2010 (9:22 am)
OnUpdate I'm on my mobile so please excuse the lack of detail. You could possibly add the objects that need t... read more 05/08/2010 (7:18 pm)
Missing Behaviors The search box works well for problems like this one. :) http://www.torquepowered.com/community/... read more 05/06/2010 (10:46 am)
%this gets lost and the magic fix was... don't forget you need to include %this as the first parameter in Torque Sc... read more 05/06/2010 (6:51 am)
Collision and link point editor bug in demo - RESOLVED @James, If this is the only issue holding you up from purchasing the engine, I wouldn't worry too... read more 05/06/2010 (6:44 am)
Missing Behaviors A dso file is a compiled cs file. When you run the engine, TGB takes all the cs files that are exec... read more 05/06/2010 (6:40 am)
All builds broken with 1.75? I just discovered that it only fails to run if you change the Output Directory. If I leave it as My... read more 05/05/2010 (9:13 am)
All builds broken with 1.75? Would you like me to send you a project?... read more 05/05/2010 (8:55 am)
All builds broken with 1.75? @David, not a source build but a build from the TGB editor. I can confirm this. Install fresh T... read more 05/05/2010 (8:03 am)
Files and paths I dont' use a Mac much but I think it was answered more recently [url=http://www.torquepowered.com/c... read more 05/05/2010 (7:31 am)
mouse rotation on abjects. http://tdn.garagegames.com/wiki/TGB/Behaviors/Follow_Mouse That should get you going.... read more 05/03/2010 (9:11 am)
t2dtextobject is illiterate All is well here... Glad it's working for you!... read more 05/03/2010 (8:09 am)
mouse rotation on abjects. Like rotate to follow the mouse or click and rotate a certain amount or what? This question is ... read more 05/03/2010 (8:07 am)
White Noise Rennie... In your other thread, you say your calling the alxplay in onUpdate. That means that t... read more 05/02/2010 (7:21 pm)
Any way to GetLetter? If the strings happen to not be the same length for some reason, you can use strlen to loop through.... read more 05/02/2010 (8:15 am)
bigBlueObjects, Eating Memory? Do they object have physics/collisions turned on? The bigger the object, the more 'bins' it occupie... read more 04/30/2010 (7:30 am)
t2dtextobject is illiterate Hi Oriol! Thanks for the well wishes. So I led you astray a bit there. I apologize. The easy... read more 04/28/2010 (7:25 pm)
So much headache... If you're looking for guidance on how to create, animate, and compare tiles in a tileLayer, check ou... read more 04/28/2010 (5:18 pm)
t2dtextobject is illiterate Oriol, [quote] Hi Patrick! How are you? [/quote] I'm great actually. My wife and I just ha... read more 04/28/2010 (6:57 am)
Rain particle effects not working Hey Marcelo, In the other [url=http://www.torquepowered.com/community/forums/viewthread/102027]th... read more 04/27/2010 (6:50 pm)
t2dtextobject is illiterate @Oriol, your posts never let me down... Always an entertaining read! [quote] I seize the opport... read more 04/27/2010 (6:43 pm)
Just got for school... TGB on Windows AND Mac? You should be all set.... read more 04/27/2010 (6:34 pm)
Splash Screen Woes $Game::DefaultScene is the last scene that was open in the editor, so if you want to open a specific... read more 04/26/2010 (10:45 am)