RollerJesus's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Streamlining Memory Usage | You can try using a short schedule (50 ms or so) to call the next element of your path finding algor... read more | 06/24/2010 (8:29 am) |
| Databocks and onWorldLimit help | My pleasure. It seems like an odd resolution to the problem but it does make sense. If the ene... read more | 06/23/2010 (6:57 pm) |
| Databocks and onWorldLimit help | I tested your code and although I could get the different callback responses to fire... KILL, BOUNC... read more | 06/23/2010 (4:12 pm) |
| making a behavior a class script. | Put the following code in a script file that get executed (not in the behavior directory) and save i... read more | 06/18/2010 (4:40 pm) |
| v1.7.5 MountForce | [quote] "connection to executable failed" [/quote] That's a sure sign that you updated ... read more | 06/18/2010 (6:52 am) |
| Praise | I must admit that using TGB sort of makes me want to hump the metaphorical leg of GG as well! @Me... read more | 06/17/2010 (12:57 pm) |
| Why are Gamepad button presses easier than Keyboard button presses? | You don't. The difference is in the bindMove vs bindAction command.... read more | 06/16/2010 (6:28 am) |
| onParticleCollision? | Kevin, Note I edited my post to do just onCollision (as opposed to onParticleCollision). Then yo... read more | 06/15/2010 (10:24 am) |
| onParticleCollision? | Is empStun the class or name of the emitter? Try the following, it should catch ALL particle co... read more | 06/15/2010 (6:56 am) |
| onParticleCollision? | How are you trying to pickup the collision callback?... read more | 06/15/2010 (6:37 am) |
| How would I go about doing this? | Ren, I have to say, that I am looking forward to seeing the app. You've been at it hard for a lo... read more | 06/14/2010 (7:00 am) |
| miss the file bscmake when compile TGB 1.7.5 | The Windows Platform SDK. Reference: http://en.wikipedia.org/wiki/Microsoft_Windows_SDK ... read more | 06/10/2010 (5:36 am) |
| Xcode beginner questions | Matt, To clarify, if you get the source, you still won't be editing the scripts in XCode. You wi... read more | 06/09/2010 (12:24 pm) |
| Xcode beginner questions | Matt, Without the source, you wouldn't open a TGB project in XCode. You would edit the scripts (... read more | 06/09/2010 (11:12 am) |
| Setting velocity makes a T2DAnimatedSprite disappear | Henry, That was it! I should have been able to get that one on my own. Thank you so much! S... read more | 06/07/2010 (6:05 am) |
| Setting velocity makes a T2DAnimatedSprite disappear | Thanks for responding Henry. Physics component is on the object. World limit is set and it's o... read more | 06/06/2010 (8:21 pm) |
| Getting feedback | I don't see why not; I mean people discuss Unity and UDK in the forums.... read more | 06/06/2010 (4:20 pm) |
| My Pause Behavior | I don't know what to tell you. The code William provided in post #9 above does exactly what you're ... read more | 06/05/2010 (7:14 pm) |
| bindCmd & getWord | Happy to help.... read more | 06/05/2010 (7:06 pm) |
| bindCmd & getWord | Hi John! The [url=http://tdn.garagegames.com/wiki/TGB/Behaviors/Generic_Input_Action]generic inpu... read more | 06/05/2010 (11:10 am) |
| My Pause Behavior | @Robert, that's odd, it works fine for me. Are you sure you're properly adding the behavior? @Re... read more | 06/05/2010 (7:13 am) |
| How would I go about doing this? | @William, That explanation is pure gold. @Ren, understand that and you'll be on your way.... read more | 06/04/2010 (9:13 pm) |
| All new interface | I agree wholeheartedly about the improvements in the game! Well done! I've got a nice little sec... read more | 06/04/2010 (8:50 pm) |
| My Pause Behavior | Lets see you're new behavior...... read more | 06/04/2010 (1:21 pm) |
| My Fish Food Won't Fall | Thanks Kevin... You get that strafe code worked out?... read more | 06/04/2010 (6:41 am) |
| My Fish Food Won't Fall | You're also setting this: [code] %this.startPosition = %this.getPositionY(); [/code] but trying ... read more | 06/04/2010 (5:42 am) |
| My Pause Behavior | You're going to get and error because you're calling %this.pauseGame() but your pauseGame function d... read more | 06/03/2010 (3:21 pm) |
| miss the file bscmake when compile TGB 1.7.5 | A few things to try: Are you loading the correct solution? /engine/VisualStudio2005/... Try a r... read more | 06/03/2010 (7:44 am) |
| How would I go about doing this? | @Ren, because you will eventually try to delete something that doesn't exist or not delete someth... read more | 06/01/2010 (8:46 pm) |
| How would I go about doing this? | @Robert, There is a way but it's not quite as simple as the last example. You essentially need t... read more | 06/01/2010 (7:26 pm) |
| How would I go about doing this? | To save lines of code is one reason, but really it's a way to keep like object stored in one place. ... read more | 06/01/2010 (7:11 pm) |
| How would I go about doing this? | @Ren $trophies is an variable; global in scope. $trophies[] is an array; again global in scope. ... read more | 06/01/2010 (6:25 pm) |
| How would I go about doing this? | You're welcome.... read more | 06/01/2010 (6:06 pm) |
| Ctrl key sticks movement | Huh Kevin... Not seeing that. [code] //---------------------------------------------------------... read more | 06/01/2010 (5:45 pm) |
| How would I go about doing this? | Here you go dude. [url=http://www.dreambuildrepeat.com/GG/Trophies.zip]Trophies[/url] I added a ... read more | 06/01/2010 (4:35 pm) |
| How would I go about doing this? | I'm on my mobile Robert but I will post a barebones example for you tonight. ... read more | 06/01/2010 (3:27 pm) |
| How would I go about doing this? | No problem Robert... So your main menu is it's own scene, that's good to know. Open up your ... read more | 06/01/2010 (2:22 pm) |
| How would I go about doing this? | @Robert, Well, where to start here... I played your game before and it's pretty cool that you go... read more | 06/01/2010 (7:23 am) |
| GuiTheoraCtrl performance issues | Hello Jules. I've not done much with theora but I did drop [url=http://commons.wikimedia.org/wiki... read more | 06/01/2010 (6:39 am) |
| Solved: Mount Camera Behavior | Glad I could help!... read more | 05/28/2010 (11:10 am) |
| Solved: Mount Camera Behavior | @Raymond, The reason - it seems - that it's not working the way you have it is that the sceneWind... read more | 05/28/2010 (9:35 am) |
| Copy a custom ScriptObject | In case anyone was considering explaining to me that I need to go read about deep vs. shallow copies... read more | 05/28/2010 (6:35 am) |
| finding a line in the console. | I've never really used castCollision, so I don't want to give you bad advice but I did do some searc... read more | 05/27/2010 (9:27 am) |
| is sprites position relative to itself always dead center? | I'm quite sure that a sprite's position is set using the top left corner of the sprite. Am I misu... read more | 05/27/2010 (9:25 am) |
| Introducing Fangorodrim | Heya Kevin, I've been having some pc issues (bad hard drive... ugh.) so I haven't had a chance t... read more | 05/27/2010 (9:24 am) |
| finding a line in the console. | [quote] In read back I get a number for my %object.class = "-1.401". this is odd, the onl... read more | 05/26/2010 (1:33 pm) |
| Introducing Fangorodrim | You could try a blog but personally, I don't think that 2d games get the attention that a 3d game do... read more | 05/26/2010 (11:11 am) |
| Copy a custom ScriptObject | Thanks Kevin. I guess I can expose the relevant properties via console methods and copy each of t... read more | 05/26/2010 (10:55 am) |
| Demo my Game? | Hey Robert, The game crashes when I try to run it... There are a bunch of errors in the console.... read more | 05/25/2010 (7:03 am) |
| Dynamic Texture | Hey Jonathan... I've never heard of the DynamicTexture class so I did a quick search and it looks... read more | 05/24/2010 (7:05 pm) |