RollerJesus's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Play Theora | Ya, odd. ffmpeg crashes for me during conversion. I use VLC player to convert.... read more | 08/05/2010 (1:48 pm) |
| A* Pathfinding headaches | Kevin, You really shouldn't have to put that in there but I can't see what's going on with your p... read more | 08/04/2010 (6:49 pm) |
| How to acess a tile | Ahh, sorry, it seemed from the code that you posted, that you were trying to set the image map for a... read more | 08/04/2010 (5:42 pm) |
| How to acess a tile | Try this: [code] %this.setStaticTile(%x, %y, ImageMapName, %frameNumber); [/code] [url=http://... read more | 08/04/2010 (5:15 pm) |
| Play Theora | Did you remember to call: [code] MyVideo.setFile("game/data/video/FileName.ogg"); [/cod... read more | 08/04/2010 (5:12 pm) |
| setTileCustomData error | Kevin, 1. I don't think so... This should be findDestination. It's in the Enemy.cs file and it ... read more | 08/03/2010 (3:58 pm) |
| setTileCustomData error | Kevin, Here's the quick and dirty: Copy the aStarActor, aStarPath and Enemy script files from ... read more | 08/03/2010 (3:32 am) |
| setTileCustomData error | I've found a number of confusing elements in the A* demo application (admittedly, I'm not going thro... read more | 08/02/2010 (6:51 pm) |
| setTileCustomData error | Hey Kevin, are you still working through this? I'm dusting off an old A* resource I started and... read more | 08/02/2010 (2:31 pm) |
| Capturing Close Event (Pro Users) | Nice, thanks for this one William!... read more | 08/02/2010 (2:27 pm) |
| Checkbox | ...and knowing is half the battle. Thanks William!... read more | 07/30/2010 (9:08 pm) |
| Checkbox | I'd really like to understand why the gui elements need the getter/setter functions and scene object... read more | 07/30/2010 (7:14 pm) |
| setTileCustomData error | I completely agree that the A* tutorial has a lot of junk to work through... I got inspired a fe... read more | 07/30/2010 (7:12 pm) |
| [Solved] how can I know how many objects in the scene | You can call getSceneObjectCount() on the t2dSceneGraph object since all objects need to belong to a... read more | 07/30/2010 (5:51 pm) |
| setTileCustomData error | I believe it's because in the first code block you set a static tile first, so the tile location is ... read more | 07/30/2010 (5:48 pm) |
| [SOLVED] Linux Semaphore Compiler Issues | Huh, never noticed Linux code in there. So are you borrowing someone's TGB Pro license to do this?... read more | 07/30/2010 (4:08 pm) |
| Checkbox | I *think* you use: [code] %checkbox.setValue(true); %checkbox.getValue(true); [/code]... read more | 07/30/2010 (4:06 pm) |
| Vectors!!! | lets not forget about: [code] %vec = %x SPC %y [/code] which is a cleaner way of saying: [code]... read more | 07/30/2010 (4:04 pm) |
| [SOLVED] Linux Semaphore Compiler Issues | You got TGB to compile on Linux? That's cool, where'd you get the source?... read more | 07/29/2010 (10:31 pm) |
| Gravitational Pull - Math done, need help with coding | If you want to use the code you provided, you need to get rid of those globals. [code] function s... read more | 07/28/2010 (5:38 pm) |
| tileMaps in script | Does the same thing, I had a typo in mine where I was getting the tilemap width instead of tile widt... read more | 07/28/2010 (2:48 am) |
| tileMaps in script | Surprisingly, there's nothing built in for that. I'd use something like this: [code] function til... read more | 07/28/2010 (12:46 am) |
| Launching an outside executable | Steve, I've never seen the RunBatchFile command in script but I've also never looked for it. You... read more | 07/27/2010 (7:03 pm) |
| Launching an outside executable | Could you make a batch file that runs the external exe, then your game?... read more | 07/27/2010 (5:18 pm) |
| Negating a Behaviors impact. | Rennie's back for some more science! How about a sneak preview Ren? It's usually a good idea t... read more | 07/26/2010 (1:32 pm) |
| moveTo function syntax | You can find it [url=http://tdn.garagegames.com/wiki/Torque_2D/Reference_Guide]here[/url].... read more | 07/26/2010 (1:16 pm) |
| Gui Editor Missing | There should be two tabs on the gui tool palette; Common and All. Try looking on the All tab. It... read more | 07/25/2010 (3:35 am) |
| Just installed TGB 1.7.5 and all I get is a black screen. | Are you sure you're running a scene with something in it? When you open some of the example project... read more | 07/24/2010 (4:02 am) |
| Circa in Playtest! | I get the error too. Chrome, FF, IE...... read more | 07/24/2010 (3:58 am) |
| Can't make audio work from scripts - Resolved | No problem. Paths are a bit of a pain. I use Torsion. I wouldn't use TGB without it. If you ... read more | 07/21/2010 (11:11 pm) |
| Can't make audio work from scripts - Resolved | I made the change to the path in the audio profiles as Dean indicated and it worked perfectly: [cod... read more | 07/21/2010 (10:15 pm) |
| Can't make audio work from scripts - Resolved | Post the code you're using for audio and I can try to help out. It's pure speculation as to what co... read more | 07/21/2010 (8:27 pm) |
| Can't make audio work from scripts - Resolved | Alan, do the file names of your audio files start with a number by chance?... read more | 07/20/2010 (8:55 pm) |
| tileMaps in script | Hmmm... Pretty much but you wouldn't try to say setMouseEnabled on a tile but rather set it on the ... read more | 07/20/2010 (8:13 pm) |
| tileMaps in script | Honestly, only because I find it easier to drag it in there and set it up using the rather than do t... read more | 07/20/2010 (7:32 pm) |
| tileMaps in script | Hiya Kevin, I've become quite fond of using tilemaps. I generally only create it in the editor, ... read more | 07/20/2010 (6:58 pm) |
| TGB 1.7.5 creating a fog of war effect | So I read your guys posts and got to thinking that I could use some of the code from my Fill Clone c... read more | 07/16/2010 (2:27 am) |
| User Defined Keys | [url=http://www.dreambuildrepeat.com/Kevin/Options.zip]Here[/url] you go Kevin. User clicks on th... read more | 07/09/2010 (1:11 pm) |
| User Defined Keys | @Scott, I'm pretty sure it's not in TGB. Is it cool to post that section from TGE here? It seems ... read more | 07/09/2010 (7:55 am) |
| TGB 1.7.5 | I think it's pretty robust without the source although I was lured into picking up the source so I c... read more | 07/09/2010 (7:54 am) |
| Emulate mouse event for the object | It sounds like you could also call a function from the onMouseLeave() callback as well as directly f... read more | 07/07/2010 (1:47 pm) |
| Optimization Tips | This is pretty minor but I've noticed that TorqueScript multiplies faster than it divides as well. ... read more | 07/02/2010 (6:02 pm) |
| Optimization Tips | I learned a good one in Torque Script recently. From William Lee Simms: [quote] Copy this lin... read more | 07/02/2010 (7:17 am) |
| inupt TEXT FIELD for user of the application | I can't find it in the docs - incredibly frustrating. I probably asked in the forums at some point.... read more | 07/02/2010 (6:28 am) |
| inupt TEXT FIELD for user of the application | For the gui elements, I believe that getText() and setText() work better than just .text. ... read more | 06/30/2010 (6:39 am) |
| Bloom post-processor effect - help? | Thanks Duncan! I read that thread several times and never absorbed the sceneview part. For poste... read more | 06/27/2010 (3:30 pm) |
| TGB Audio System Update | Rob, I completely agree with you on the first point. I've never tested it and your comment makes... read more | 06/26/2010 (3:42 pm) |
| TGB Audio System Update | @Rob, For your first issue, you can fake a callback by using a schedule set to the length of the ... read more | 06/26/2010 (7:35 am) |
| Help! My scroller has fallen and can't get up!! | I bet. Is the scroller power of two? I've read about issues with it not being but I honestly haven... read more | 06/24/2010 (10:50 am) |
| Help! My scroller has fallen and can't get up!! | Hey Kevin... I don't have any insight into your issue but I did notice that when I warp in your gam... read more | 06/24/2010 (8:31 am) |