Game Development Community

RollerJesus's Forum Posts

Thread Post Date Posted
Melee Combat: Need advices Great post Ben! The only thing I would add to that is to change the callback function to somethin... read more 11/01/2010 (1:02 pm)
Melee Combat: Need advices Hi Michel... Normally, I'd be happy to draw up a nice example for you but I don't have time curre... read more 10/27/2010 (1:25 pm)
Melee Combat: Need advices pickPoint essentially allows you specify a point (x/y), and some other parameters to filter, and you... read more 10/26/2010 (1:29 pm)
Building Process So the build to Mac option in TGB for Win (and vice versa) doesn't work??? I could swear I built to... read more 10/25/2010 (3:27 pm)
Melee Combat: Need advices A simple way would be to the [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneGraph#pickR... read more 10/25/2010 (3:26 pm)
Building Process If you do your whole project in script, you can build right to a Mac from a Windows machine - no XCo... read more 10/24/2010 (3:18 pm)
Is there any script on how to get text input from users ingame? Try asking in the iTGB forums...... read more 10/24/2010 (3:10 pm)
mouseUp event being called when mouse is still down. I don't think you're doing anything wrong. The mouseDown callback is fired on the item you clic... read more 10/24/2010 (3:08 pm)
Measuring script execution speed? Pretty simple. Put the following where you want to start measuring, such as the first line in a f... read more 10/22/2010 (2:40 pm)
A string manipulation problem :-O.. You're welcome!... read more 10/15/2010 (6:56 pm)
A string manipulation problem :-O.. [code] function getDtsName(%in) { %words = strreplace(%in, "/", " "); ... read more 10/15/2010 (5:42 pm)
Temple Racer: The Beginning Way to go Ren! I'll be sure to pick it up.... read more 10/10/2010 (7:33 pm)
Looking for feedback for "Labyrinth" Love the game Will... I played quite a few times before I beat the first level and that's where I t... read more 10/07/2010 (1:48 pm)
Tile Maps and Mouse Movement That looks like a fun game... To create, even a simple version is going to take quite a bit of wor... read more 09/30/2010 (3:34 pm)
TGB where to start Well, I'm partial to my [url=http://tdn.garagegames.com/wiki/TGB/Tutorials/Stacker_Clone]tutorial[/u... read more 09/29/2010 (3:01 pm)
Callback for "onViewLimit"? You should post with your account that has source access... Nonetheless, why don't you use the call... read more 09/29/2010 (2:52 pm)
Facing Something along these lines should give you a starting point: [code] function playerClass:onUpdate... read more 09/29/2010 (2:43 pm)
1.7.5 - "The specified mode is not supported by this device." Never had to deal with this but I remembered seeing the following: [url]http://www.torquepowered.... read more 09/24/2010 (8:18 pm)
Video or Animations in GUI? Check [url=http://www.torquepowered.com/community/resources/view/16617]this [/url]out. Also, chec... read more 09/21/2010 (2:28 pm)
Variable @ issues Are you trying to access the value in %species that you passed into the function or are you trying t... read more 09/18/2010 (2:39 pm)
Problems getting two scripts working together. [quote] I figured it out! It was so simple lol. The lasers were colliding with the ship. I forgot t... read more 09/13/2010 (7:42 pm)
Jumping Marbles (my game) Fun little game. Frustrating that you have to start over every time you die though.... read more 09/12/2010 (11:44 pm)
t2dShape3D or something else? You're most likely going to want to model them in 3DS and render them out as frames of an animation.... read more 08/27/2010 (8:02 pm)
Depth First Maze Generator (and solver) @Oriol - Thanks man!... read more 08/27/2010 (7:57 pm)
Depth First Maze Generator (and solver) [quote] Patrick, impressive! I assume C# in T2D will be at the same level as C# in Dot Net. No l... read more 08/27/2010 (6:08 pm)
Depth First Maze Generator (and solver) @Aditya - Thanks! @William - Thanks for jacking my thread dude... :) I have been wondering that ... read more 08/27/2010 (1:16 pm)
onLevelLoaded not being called @Kevin, Jeramy, I appreciate your guys service.... read more 08/26/2010 (1:46 am)
Quick and dirty way to display score on screen? Always a thrill to see people using my resource! @Arden, to reduce the size, you would want to re... read more 08/26/2010 (1:45 am)
onLevelLoaded not being called Sorry, I was on my mobile and thought it was a space, not an underscore. Are you sure that you ha... read more 08/25/2010 (12:40 am)
onLevelLoaded not being called Don't think you can have spaces in the file name. ... read more 08/24/2010 (11:00 pm)
My first game. Give feedback please :) Also looking for team. It's not that you can't post your demo on this site. I'm one of the people who will download and te... read more 08/23/2010 (7:14 pm)
My first game. Give feedback please :) Also looking for team. I'm not quite sure if you're being serious or not but when I clicked on your link I was taken to a s... read more 08/23/2010 (2:44 pm)
My first game. Give feedback please :) Also looking for team. Not being redirected to a Romanian escort site would be nice too.... read more 08/22/2010 (9:50 pm)
Unable to find object: '' Attempting to call function 'spawntoken' %token does not exist in the code block, hence why it can't find the object to call the spawntoken()... read more 08/20/2010 (7:11 pm)
Class this is on [code] function className::functionName(%this) { //do stuff on all objects in that class } [... read more 08/20/2010 (5:36 pm)
Changing particle movement code? Wow... awesome!... read more 08/15/2010 (4:23 pm)
Torque 2D Progress? [quote] C#!? So I'm studying TorqueScript for what? [/quote] Quoted for agreement... [quote] W... read more 08/12/2010 (1:43 pm)
Torque 2D Progress? [quote] Bad news must be delivered immediately, good news can wait. [/quote] I think the release ... read more 08/11/2010 (7:29 pm)
Anything like (std::numeric_limits<float>::max)() ?? There are some basic math operations in TorqueScript [url=http://tdn.garagegames.com/wiki/TorqueScri... read more 08/10/2010 (2:26 pm)
How can we return an Array? I don't think the ArrayObject has made it into the stock TGB codebase yet. There is a resource out ... read more 08/10/2010 (1:27 pm)
GameKit 3.1.5 Issue Thanks for the tips guys. I really appreciate your time. @Henry, I reinstalled XNA 3.1 and stil... read more 08/07/2010 (6:09 pm)
GameKit 3.1.5 Issue I have Games for Windows Live installed and I'm logged in. It certainly happens if I quickly clic... read more 08/07/2010 (5:25 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Shawn Simas had done it before. http://www.torquepowered.com/community/blogs/view/13762 I th... read more 08/07/2010 (3:55 am)
T2D for Android...why not? @Mich, With the long silence with all things T2D lately, I'm worried that the direction we were p... read more 08/06/2010 (5:46 pm)
T2D for Android...why not? [quote] We are in the process of merging all our engines, so creating a new platform would spread u... read more 08/06/2010 (4:59 pm)
onMouseWheel? I was curious if that value was device specific but I get 120/-120 as well. You're welcome!... read more 08/06/2010 (3:44 pm)
onMouseWheel? Ok dude... [code] moveMap.bind(mouse0, zaxis, "doMouseWheelFunction"); function d... read more 08/06/2010 (3:21 pm)
onMouseWheel? I don't think there is a callback for it. Access it using a bindCmd. [code] actionMap.bindCmd(mou... read more 08/06/2010 (2:38 pm)
Play video files in TGB? Check this [url=http://www.torquepowered.com/community/forums/viewthread/118799]thread.[/url]... read more 08/05/2010 (8:13 pm)
A* Pathfinding headaches Glad it's working for you now!... read more 08/05/2010 (4:17 pm)