Juan Lemus's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Multiplayer with different player shape | Anybody?... read more | 04/22/2010 (7:44 pm) |
| UAISK Bot problems | Did you install any other kit before installing UAISK?... read more | 04/20/2010 (2:09 pm) |
| Multiplayer with different player shape | The datablocks are the same except for the shapeFile they are assigning. One is assigning Gideon as ... read more | 04/20/2010 (9:38 am) |
| UAISK Not working with Ubiq 3D Action Adventure Kit | Actually just found out what the problem is. As far as i can tell its impossible to do it. The prob... read more | 04/13/2010 (7:00 pm) |
| UAISK Not working with Ubiq 3D Action Adventure Kit | Thanks for your help, and sorry to continue bordering you, but before I let you go, I continued digg... read more | 04/13/2010 (5:34 pm) |
| UAISK Not working with Ubiq 3D Action Adventure Kit | Thks, by I tried that, but it keeps crashing. If I may ask, is what I’m doing possible? In you... read more | 04/13/2010 (4:38 pm) |
| UAISK Not working with Ubiq 3D Action Adventure Kit | Well it doesnt crash (wich is a big improvement) but is not spawning the AI player. I think it has s... read more | 04/13/2010 (2:57 pm) |
| UAISK Not working with Ubiq 3D Action Adventure Kit | thks for the help! Im going to try that.... read more | 04/13/2010 (2:12 pm) |
| Co-op in Torque 3D? | I mean multiple clients on the same computer, each having its serverConnection.... read more | 02/12/2010 (3:02 pm) |
| Co-op in Torque 3D? | Ok, just one quick question regarding co-op, does T3D allows 2 server connections on the same comput... read more | 02/12/2010 (2:36 pm) |
| Maya and 3D Studio Max professional exporters | Ok I will do that. Just tell me what files I need to send you and I will be getting in touch with y... read more | 02/11/2010 (7:47 pm) |
| Co-op in Torque 3D? | @Scott Thanks any way man! I really appreciate that you’re trying to help me. Just one quick... read more | 02/11/2010 (5:30 pm) |
| Maya and 3D Studio Max professional exporters | The error that we are getting is that every time we try to export a model, it keeps telling us that ... read more | 02/11/2010 (1:10 pm) |
| Terrain question | Thanks for the quick response Michael! I’m going to give L3DT a try right now.... read more | 02/09/2010 (1:09 pm) |
| New client connection to server on the same computer? | Ok, I have been doing some research in the matter and having a little problem understanding the clie... read more | 01/26/2010 (6:30 pm) |
| Multiplayer Gaming and Engine Coding | Thanks for the help! Going to order it since it looks like it’s worth buying.... read more | 01/22/2010 (10:36 am) |
| Multiplayer Gaming and Engine Coding | @Thomas Thanks for the quick reply! But just to be sure before I place the order, this book will te... read more | 01/21/2010 (1:12 pm) |
| Multiplayer for T3D 1.1 Alpha | Actually we are thinking of implementing a split screen, but first we want to see if we can get 2 pl... read more | 01/14/2010 (7:50 pm) |
| Sword Collision | @Davide Yes, and thank you for the code. ... read more | 01/04/2010 (12:17 pm) |
| Poli count and Exporting | We tried and tested your theoretical 9k limit for exporting of meshes for DTS. However, when export... read more | 01/04/2010 (11:41 am) |
| Sword Collision | Exactly! I’m using a collision with a ray, specifically set damage with a ContainerRayCast bu... read more | 12/30/2009 (5:42 pm) |
| Damage question | Ok, I try that variant to, and the results are the same. $Sword::.. = $TypeMasks::... $Sword::..... read more | 12/17/2009 (12:14 pm) |
| Damage question | Hi, again, I use all CRCast just for test, and then I evaluate each one and always have cero, now if... read more | 12/17/2009 (10:09 am) |
| Damage question | Hi Steve! This is my script: $Sword::ShapeBaseObjectType = $Sword::PlayerObjectType | ... read more | 12/16/2009 (6:06 pm) |
| Damage question | Nop, still not detecting AI shapes correctly, even after implementing your code. I have already in... read more | 12/15/2009 (8:32 pm) |
| Get node transform | Is there a way for this function to work without sending the MatrixF* mat parameter? I have a funct... read more | 12/08/2009 (7:53 pm) |
| Get node transform | Thanks! Unfortunately that wasn't it. I `did a little research and it appears that I can make it w... read more | 12/08/2009 (11:51 am) |
| Get node transform | Im having a problem. When Im calling getNodeTransform this way from player.cpp: MatrixF xf(true)... read more | 12/07/2009 (8:10 pm) |
| Getting a basic Splitscreen | Just wondering. What is the best approach for split screen on a game? Is it to do it throw the imp... read more | 12/05/2009 (12:18 pm) |
| Torque 3D Video Tutorials | @Kory Thanks man! Im going to try it right away @Michael Thanks for clarifying that for me. I... read more | 12/05/2009 (11:11 am) |
| Camera Changes | Well I would recomend you to read the online tutorials so that you can get an idea of how this kit w... read more | 12/04/2009 (7:58 pm) |
| Camera Changes | Actually the $ 495 USD version of the kit is for T3D. Right now I think is still on beta version (h... read more | 12/04/2009 (7:28 pm) |
| Torque 3D Video Tutorials | Is there a video tutorial of how to screen-split with T3D? For that matter is there any documentati... read more | 12/04/2009 (6:59 pm) |
| Camera Changes | You might want to check this: http://www.ubiqvisuals.com/index.php?option=com_content&view=art... read more | 12/04/2009 (6:57 pm) |
| Animations to show pain (HELP!) | I was trying this solution with T3D and the apropiate changes but it appears that setActionThread wo... read more | 12/01/2009 (12:18 pm) |
| In Game Controls Questions | Bump because Im having a similar problem. But if is any help as far as I can tell you have to go to... read more | 11/25/2009 (8:05 pm) |
| How to add new weapons to the inventory | thks! I finally got it working... read more | 11/24/2009 (2:58 pm) |
| Recomended poly count for T3D | Thks guys! You really help us a lot! We can really use the couple extra thousand polys in our mode... read more | 11/19/2009 (12:37 pm) |
| Realm Wars Source Code | @Trenton - By any chance do you happen to have the RW engine source? The link is not working. Thks!... read more | 11/17/2009 (5:57 pm) |
| Adding new movement in T3D | Done! the changes are working ok, thank you for helping us, now I have a question, after the changes... read more | 11/12/2009 (5:40 pm) |
| Adding new movement in T3D | thank you.... read more | 11/12/2009 (11:23 am) |
| Adding new movement in T3D | the gideon side movement is correct, but the animation when i use the SideL and SideR doesn't play. ... read more | 11/10/2009 (8:03 pm) |
| Problem with “Re-build Solution” with T3D | @OmegaDog - I open the project from Torque's "Edit Source" button. Then I go to Build-&... read more | 11/10/2009 (11:34 am) |
| Problem with “Re-build Solution” with T3D | ok so I did what you told me and now I have the following warnings: Error 21 fatal error LNK1181: c... read more | 11/09/2009 (7:56 pm) |
| The Universal AI Starter Kit | Hey! Im using the AI Kit with T3D and Im having a problem that every time that I kill an AI Bot the ... read more | 11/09/2009 (2:03 pm) |
| Problem with Universal AI Starter Kit | Ok, I fix the errors. The only problem is that the game continues to freez and now theres a new war... read more | 11/09/2009 (1:31 pm) |
| TGB or iTGB | How can i download trial version of ITGB?... read more | 11/08/2009 (11:58 am) |
| Adding new movement in T3D | Thks man, you really help me save a lot of time with this!... read more | 11/07/2009 (12:55 pm) |
| Problem with “Re-build Solution” with T3D | Thks! Im going to do this right away.... read more | 11/06/2009 (7:51 pm) |
| Problem with Universal AI Starter Kit | Thks! That actuallly sounds very logical. Im going to test it and inform you guys if it works.... read more | 11/05/2009 (11:42 am) |