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Steven S's Forum Posts

Thread Post Date Posted
TGB - Game running ultra slow. I have this same problem when running on my computer with the Intel integrated video chip. The 845G... read more 07/27/2008 (10:41 am)
Static Images Problem on some machines I can not find a v13. Do you happen to have a link to it? Thanks. [url=http://downloadcenter.in... read more 06/22/2008 (5:56 pm)
Static Images Problem on some machines According to my driver, I am running version 6.14.10.4342 from 6/21/2005. I have the Intel 82845G/G... read more 06/19/2008 (5:09 pm)
Static Images Problem on some machines At the time when I ran into the issue, I did all sorts of stuff. I installed XP SP2 and also update... read more 06/19/2008 (11:52 am)
Static Images Problem on some machines I have mentioned this unfortunate issue a few times (for example: http://www.garagegames.com/mg/foru... read more 06/18/2008 (7:09 pm)
VS2008 Multiple process compiles (ROCK!) Excellent! Thanks so much. Yes. This worked in VS 2005. Like Ross mentioned, I always thought VS... read more 06/13/2008 (9:57 pm)
Are you a Mac TGB user? I develop on PC (and is also my main machine), but also have a Mac. I know many people who have Mac... read more 06/02/2008 (7:38 pm)
Text Effect Question Tom, I am doing something similar in a user selection screen. The username (dynamic text) will grow... read more 12/29/2007 (9:42 am)
Learning curve, where do i move from here ? I did what Chaim is suggesting. I played around with sprites, behaviors, and scripting (loading lev... read more 12/24/2007 (11:29 am)
TGB 1.6 Released I'm having odd problems updating projects, too. As long as I see the dialog box asking if I want to... read more 12/16/2007 (9:08 am)
Christian Based Game Dev Team Hi Brandon. As I mentioned in the other thread, there is a good site called Christian Coders Networ... read more 12/16/2007 (8:56 am)
TGB 1.6 Released I was able to resolve the above problem by copying over my 'ignition.dat' file from C:\Program Files... read more 12/15/2007 (3:44 pm)
TGB 1.6 Released Thanks Robert. I decided to make a backup anyway as I think it's always a good idea to backup befor... read more 12/15/2007 (3:32 pm)
Questions about the state of TGB I have found [url=http://tdn.garagegames.com/wiki/Torque_2D/Reference_Guide]this page[/url] to be on... read more 12/15/2007 (12:40 pm)
TGB 1.6 Released Great to hear! I'll be happy to have the file I/O working. I'll just have to remember to remove th... read more 12/15/2007 (12:18 pm)
Calling all Christian Developers Christian Coders was attacked by heavy Denial-of-service (DOS) yesterday or the day before. They ar... read more 12/15/2007 (11:57 am)
Random button shows up in the middle of levels That's right. It is something left in the GUI editor. You can edit it out using the GUI editor or ... read more 12/14/2007 (7:17 am)
GUI stopped working, any thoughts? I will sometimes get in a crashing phase where I am unable to edit/add GUI elements. I will try shu... read more 12/07/2007 (5:20 pm)
Is the next TGB patch coming anytime soon ? Cool! Thanks for the update Matthew!... read more 12/06/2007 (3:45 pm)
General help This question is not really related to the original thread, but you do not need to buy two different... read more 12/01/2007 (7:06 pm)
Too many images? I have some images with a faint white line as well. I was going to recreate the images. I will be ... read more 12/01/2007 (10:35 am)
Is it just me? Excellent! I thought the same thing and e-mailed a GG employee about this oddity. I would have fig... read more 11/27/2007 (11:32 am)
Loading wrong project level I am having the same exact issue with the mainScreen.gui file. The TGB GUI editor keeps loading up ... read more 11/24/2007 (8:18 pm)
Torque X vs Torque Game Builder > I don't want to start an argument and I don't doubt you feel this way since you're posting it, > ... read more 11/21/2007 (9:27 am)
Behaviors that use Collisions Yes. As long as the collision checkbox for the object is set, the behavior's onCollision will get c... read more 11/20/2007 (5:14 pm)
New Editor Wow Phillip! Your help/work continues to amaze me. This looks great! I like tabs much more than t... read more 11/20/2007 (4:14 pm)
Torque X vs Torque Game Builder Interesting. I have XP machines at home and work and I don't recall being asked to install .NET 2.0... read more 11/20/2007 (4:08 pm)
Behaviors that use Collisions Behaviors maintain their own collision callback. You can do everything you need from a behavior wit... read more 11/19/2007 (7:41 pm)
Camera mounting I did exactly as James shows. I actually created a behavior to mount the camera to an object and to... read more 11/18/2007 (4:09 pm)
Camera mounting James, to limit the camera from looking outside of the level edges, you need to set the limits on th... read more 11/18/2007 (9:04 am)
Behavior Object Selection I was confused by this too. You need to name your objects. Each item has a Scripting rollout. In ... read more 11/17/2007 (7:15 pm)
MicroDoc stress test level 2.2 GHz Dual Core, 2 GB RAM, NVIDIA 8600M GT w/DDR2 (some of the 8600M GT's come with DDR3). I tr... read more 11/15/2007 (6:54 pm)
Torque X vs Torque Game Builder > Distribution for XNA is a bit more difficult since they have to have the .net framework Keep in... read more 11/15/2007 (11:41 am)
1.5 1.6 1.7 - Camera Jitter I know. I was just thinking last night how there was no response in the Ask Garage Games thread. ... read more 11/15/2007 (7:37 am)
I'm at a loss on how to do this effectively Great background information. I always enjoy reading people's inspirations and insight into their c... read more 11/13/2007 (7:45 pm)
I'm at a loss on how to do this effectively Thanks for sharing it. I didn't find it unexciting at all. I have actually been wondering how this... read more 11/13/2007 (10:59 am)
Saving files in Vista Aaron, there is a known bug when saving files in TGB 1.5.1. I found [url=http://www.garagegames.com... read more 11/11/2007 (8:14 pm)
Creating a timer (with ms) I think the only thing in TGB with that level of accuracy is the schedule function. OnUpdate, which... read more 11/11/2007 (9:01 am)
Text object Thanks Phillip for explaining this. It really helps in understanding text objects. It has also hel... read more 11/09/2007 (8:08 am)
1.5 1.6 1.7 - Camera Jitter This is a good question for the [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=68763... read more 11/08/2007 (1:00 pm)
Program lagging on my computer Is it the Torque Game Builder application which is giving the problem or is it when you run the fish... read more 11/07/2007 (12:24 pm)
Which audio file formats support TGB? I think a rundown of the possible audio formats is good, too. When I first started playing around w... read more 11/05/2007 (10:00 am)
Which audio file formats support TGB? David, can you please explain? Should I not be using Ogg, then?... read more 11/05/2007 (7:19 am)
Mini Behavior Tutorial Chaim: Oops. Thanks. I had skimmed back over the posts looking for Custom Field Types, and missed... read more 11/05/2007 (7:17 am)
Mini Behavior Tutorial Chaim, what is a Custom Field Type? Deozaan, I am able to show all of the SimDataBlocks, but this... read more 11/04/2007 (8:38 pm)
Which audio file formats support TGB? I've been using OGG files.... read more 11/04/2007 (5:12 pm)
Searching these forums I pretty much bookmark everything I think may be remotely useful to me. I have LOTS of bookmarks an... read more 11/04/2007 (9:47 am)
Mini Behavior Tutorial I have finally started looking at 'fieldTypes.ed.cs'. Unfortunately, I only have the compiled versi... read more 11/04/2007 (9:41 am)
Setting color on t2dTextObject Thanks Phillip! Using blending from within the editor worked GREAT! That was it. Originally, I ... read more 11/03/2007 (4:52 pm)
Arcade car behavior? It's not a behavior, but have you seen the car physics mini tutorial [url=http://tdn.garagegames.com... read more 11/02/2007 (1:07 pm)
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