Quinton Delpeche's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Yack Pack Help | @Edward and @Ross Be careful just dragging and dropping player type objects into the game, if your d... read more | 01/08/2009 (3:42 am) |
| Yack Pack Help | @Ross, because it is configured that way. Exert from the Manual: [quote]Attaching Dialogue to A... read more | 01/08/2009 (1:47 am) |
| Yack Pack Help | @Ross: Just adding the player to the mission won't help you ... you need to configure the Yack Pack ... read more | 01/08/2009 (1:21 am) |
| Whats going on? | [url=www.twilightwars.org]Twilight Wars[/url] will be based on the CSK. I am toying with the idea of... read more | 01/05/2009 (8:03 am) |
| Destructible Objects | Are you playing the animation on player collision or projectile collision? From reading your post... read more | 08/26/2008 (4:09 am) |
| Canvas.setCursor not working? | @Tom - I got it working with TGEA using this thread. On a plus note the slow cursor response is not ... read more | 08/21/2008 (5:28 am) |
| OGG Audio Formats... | Thanks Steve and Mike ... much appreciated for your assistance in this regard.... read more | 08/18/2008 (11:42 am) |
| GuiObjectView and setSeq... | I have even gone back to a complete clean system ... it is scratch built and has nothing fancy in it... read more | 08/18/2008 (11:41 am) |
| How to enable and disable the maximize, min , and close button | Check my edited post above for the information you need. :) Let me know if you come right.... read more | 08/14/2008 (11:24 am) |
| How to enable and disable the maximize, min , and close button | EDIT: Here is what you are lloking for. In the file "[i]\windowManager\win32\win32WindowMgr.cpp[/... read more | 08/14/2008 (4:05 am) |
| Textures | By default the game engine actually supports 8 textures per terrain and it is rather trivial to chan... read more | 08/09/2008 (7:53 am) |
| Canvas.setCursor not working? | @Rene: Thanks ... unfortunately I have to use Torqe-rendered cursors for my game as it is integral t... read more | 08/08/2008 (12:51 am) |
| GuiObjectView and setSeq... | Just an update on this ... I have even gone as far as to place this control ont my PlayGUI so there ... read more | 08/08/2008 (12:45 am) |
| Where do i find a modeling and animation studio that is cheap | Look at Milkshape 3D or Houdini ... both have the features you are looking for and are really cost e... read more | 08/07/2008 (11:26 pm) |
| Window Icon | I have a submitted a resource that makes a modification to the Engine to allow custom icons the prop... read more | 08/07/2008 (12:41 pm) |
| Footstep Sounds... | Thanks Jeff. I will look into this a little more. I am not using Atlas terrain so I know that isn't ... read more | 08/07/2008 (7:44 am) |
| Is there any exporter for 3ds to .ter | You can't create terrain from 3DS. You need to make a heightmap and load that into the Mission edit... read more | 08/07/2008 (6:34 am) |
| Missing File Error | I can't recall the names of the simple tutorials off hand, but if you search through the resources y... read more | 08/07/2008 (4:06 am) |
| Missing File Error | That is never going to work. 1). You should change the keyword "Function" to "function". 2). T... read more | 08/07/2008 (3:35 am) |
| Missing File Error | What exactly do you have in your "helloworld.cs" file?... read more | 08/07/2008 (3:19 am) |
| Missing File Error | The only thing you forgot to do was add your double quotes (") around your mygame/helloworld.cs ... ... read more | 08/07/2008 (3:07 am) |
| How do I compile a script? | @Ichigo Kurosaki: Well technically all your game assets should be in DTS and DIF format which nobody... read more | 08/06/2008 (11:04 pm) |
| Getting started | @David: What I did was start off with AFX 1.1.2 for TGEA 1.7.1 and then merged my original code back... read more | 08/06/2008 (9:19 am) |
| Canvas.setCursor not working? | How have you found the performance of the cursor after making these changes?... read more | 08/06/2008 (8:50 am) |
| Mouse pointer icon | Yes ... and it requires some C++ changes. The thread you are lloking for is [url=http://www.garagega... read more | 08/06/2008 (8:50 am) |
| Window Icon | I solved this ... here is the solution. The file T3D/resource.h has the following code in it at a... read more | 08/06/2008 (6:20 am) |
| DSQ animations | @tODD k.: I will give this a bash later on today as I have similar models and requirements with the ... read more | 08/05/2008 (11:30 pm) |
| Anyone looking for sci fi military style buildings? | Yes, I have another project that I am doing a concept of and it will require these type of buildings... read more | 08/05/2008 (11:26 pm) |
| Compiling under Linux/Leopard | I managed to do it on OpenSUSE 10.3, my results can be found [url=http://www.garagegames.com/mg/foru... read more | 08/05/2008 (11:25 pm) |
| VC++ 2008 Compiler | To be honest I haven't tried 2008 ... I use 2005 and I haven't had any issues. The documentation ... read more | 08/05/2008 (11:22 pm) |
| In search of contract projects(PAID) | @Tamara: Awesome work. :) We could use somebody like you on our project [url=http://www.soulwars.org... read more | 08/05/2008 (1:42 pm) |
| Melee Port | Timothy ... thanks ... seems like everything for our project is just being released just in time for... read more | 08/05/2008 (11:29 am) |
| Crash on New Mision AFX TGEA 1.1.2 | [quote]*** Stage 1 load Mission file scriptsAndAssets/data/missions/newMission.mis not found. *** ... read more | 08/04/2008 (10:19 pm) |
| About Torque Constructor 1.0.3 | The latest version is 1.0.5 as far as as I remember. It is released on the TDN page. [url=http://... read more | 08/04/2008 (8:04 am) |
| TGE demo running on a E-Box. | @Ronny: As far as I know that if the system can't detect the correct driver it reverts down to a Sof... read more | 08/03/2008 (10:25 pm) |
| TGE demo running on a E-Box. | @Frank: Double check that you are using OpenGL and not the Software Renderer. I noticed in one of my... read more | 08/03/2008 (2:11 pm) |
| Programmer needed for Los Angeles game studio | Why did I move to the U.K. instead of the U.S. :( Hope you find somebody. :)... read more | 08/03/2008 (1:33 pm) |
| Arteria3d Launch Tropical Theme Pack | *bounce* *bounce* --> Can't wait for this puppy to be available for me to download. :)... read more | 08/03/2008 (1:11 pm) |
| Help For Newbie... | @Oguzcan - Yes try the other resources that Ace suggests. The Torque Engine constantly evolves and t... read more | 08/03/2008 (5:34 am) |
| Help For Newbie... | @Oguzcan Firstly ... the error that you get tells you exactly what the error is: "unable to find ... read more | 08/03/2008 (4:59 am) |
| Help For Newbie... | Ok ... did you perform the first tutorial ... i.e. did you import the files that he suggested. ... ?... read more | 08/03/2008 (4:20 am) |
| RPG Starter Kit? | @Alexander: You can look at content packs for two of these if you are interested. 1). Dialog - [u... read more | 08/03/2008 (3:07 am) |
| I have no clue whats happining | @Joseph ... Torque only supports its internal formats that are .dts and .dif. .dts files are used... read more | 08/03/2008 (2:29 am) |
| OGG Audio Formats... | @Mike: Sweet thanks ... let me check that. From what I remember they are Stereo ... so I will try wh... read more | 08/03/2008 (2:25 am) |
| Rebuilding Torque. | [quote]"BSCMAKE: error BK1506 : cannot open file '..\engine\out.VC8.DEBUG\abstractPolyList.sbr': No ... read more | 08/03/2008 (1:32 am) |
| I have no clue whats happining | @Joseph: What exactly are you trying to change? F11 - brings up the Mission Editor when you are i... read more | 08/03/2008 (1:29 am) |
| Help For Newbie... | Did you read the the first paragraph of the resource: [quote]So you got bots in your game running... read more | 08/03/2008 (1:23 am) |
| Distance to Object... | @Jeff: Thanks again. :) That is exactly what I was looking for ... I will put it in this morning. :)... read more | 08/02/2008 (12:07 am) |
| TA Combo Pack and TGEA 1.7.1? | @Devon: I am using Tim's packs as well ... I plopped them into Constructor and re-saved and all is g... read more | 08/01/2008 (2:58 pm) |
| Camera not colliding with dts objects | @Jeff ... Sweet thanks. I left my code in and just removed the prefs.cs ... I can be so dumb someti... read more | 08/01/2008 (2:08 pm) |