Quinton Delpeche's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| FGE (Flight Game Example) Port... | Just on an added note, due to some minor commitment issues at work, the porting of this was put on h... read more | 10/12/2009 (5:05 pm) |
| Adding email support to T3D? | It is normally best to use a back-end system for this type of thing and not actually include this ty... read more | 10/11/2009 (5:29 pm) |
| AFX for the new Torque3d? | Jeff: Looks good, so judging by this matrix I will pay $40.00 to upgrade from AFX1 for TGEA to AFX2 ... read more | 10/11/2009 (5:23 pm) |
| Stock 1.8.1 Compile Errors [solved] | Ok. Here is the solution for those who still need it. 3 things to build with it: 1; in gfxD3D9... read more | 10/01/2009 (5:18 pm) |
| Stock 1.8.1 Compile Errors [solved] | This is what you need to do. [url]http://www.garagegames.com/community/forums/viewthread/101387[/... read more | 10/01/2009 (11:23 am) |
| We've got to go Back to the Future! | I am all confused ... mine is showing 05/03/2009 ... aaarrrggghhhhh. Heavy! Great Scott!!!... read more | 09/30/2009 (7:47 am) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | Well regardless ... I am upgrading to AFX2 for TGEA (as I need it for Soul Wars) and I will be purch... read more | 09/30/2009 (3:03 am) |
| how to setup a cs file to store all the global variable,and which folder should the file be located | [quote]I am a beginer of TGB[/quote] Wrong forum mate ... try the TGB forum. Secondly you need... read more | 09/07/2009 (7:03 am) |
| Help with .CPP and.CS | Use the documentation link under the Support menu on this website. Go to the section that states ... read more | 09/07/2009 (6:40 am) |
| OUT OF BOX Compile error? 1.8.1. TGEDemoAdvanced | Yeah ... Stefan is right ... TGEA 1.8.1 doesn't come with Physics. The only Physics addon I know of ... read more | 09/07/2009 (4:25 am) |
| problem | What picture? And I understand your English is bad ... but at least draw a picture and explain wh... read more | 08/20/2009 (8:12 am) |
| First Time User | Read the documentation that came with TGEA ... or go here: [url]http://www.garagegames.com/documenta... read more | 08/17/2009 (6:55 am) |
| Under Construction: An AFX Wiki | Wow ... reading the Wiki has made it more clearer to me now ... and I thought I was pretty clued up ... read more | 08/13/2009 (10:27 pm) |
| Under Construction: An AFX Wiki | Woohooo ... sent you an e-mail Jeff.... read more | 08/13/2009 (6:48 am) |
| TGEA1.8.1 Problem | Sheesh bud ... so then just install the font ... not too difficult. [url=http://lmgtfy.com/?q=%22... read more | 08/12/2009 (10:36 pm) |
| TGEA1.8.1 Problem | wangwei: What mission did you run with 1.8.1? I can try to run it on my side as see what happens. ... read more | 08/12/2009 (1:55 pm) |
| TGEA1.8.1 Problem | Basically means you don't have UFT file that it was looking for ... however if you have the Lucida f... read more | 08/12/2009 (8:45 am) |
| Beta testers wanted: AFX 2.0 for TGEA and TGE | I did some beta tests for Jeff this weekend and AFX 2 is spectacular. It took me less then 15 min... read more | 08/11/2009 (1:36 am) |
| AFX 2 Question | @robo: I too am using TGEA 1.7.1 for Soul Wars, but after Beta testing AFX 2.0 for Jeff this weekend... read more | 08/11/2009 (1:33 am) |
| guiTextEditCtrl Blinking Cursor Colour... | Thanks Rene ... I am so embarrassed that I missed that one. :( I can be such a n00b sometimes. Th... read more | 08/07/2009 (12:21 am) |
| Multiple Windows Icons? | Here you go: [url=http://www.garagegames.com/community/resources/view/15228]Custom Application Icons... read more | 07/23/2009 (2:08 pm) |
| Multiplayer/MySQL Server.... | Technically speaking AFX has nothing to do with the MySQL support you are talking about. You woul... read more | 07/23/2009 (12:43 am) |
| How do I compile the engine source? | [quote]Im trying to compile the source code, not the stronghold.sln like it shows in the help thing.... read more | 07/15/2009 (6:51 am) |
| How do I compile the engine source? | There are instructions in the documentation that says something like: "Getting Started in Windo... read more | 07/15/2009 (2:52 am) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | I am going to cry ... Jeff you getting me all emotional here. Right ... where do you want me to s... read more | 07/15/2009 (2:49 am) |
| FGE (Flight Game Example) Port... | Jesse: Awesome job ... thank-you very much. :) Roland: Thank-you very much for your help as well.... read more | 07/12/2009 (12:15 am) |
| FGE (Flight Game Example) Port... | Roland: Can you package you AIFlyingVehicle classes for me as well ... I want to diff on yours and m... read more | 07/11/2009 (2:19 pm) |
| FGE (Flight Game Example) Port... | Doesn't work for me ... but then I don't have AIWheeledVehicle in my project ... guess I should add ... read more | 07/11/2009 (1:25 pm) |
| FGE (Flight Game Example) Port... | @Jesse: I can confirm that your changes did the trick for the damage bug against the bots. :) Add... read more | 07/11/2009 (6:28 am) |
| FGE (Flight Game Example) Port... | I too wanted to use this for my project Air Finitum and was going to use the SSAO and Blur shader as... read more | 07/10/2009 (1:49 pm) |
| FGE (Flight Game Example) Port... | @Jesse: I think you are actually on to something there. After further investigation and mulling over... read more | 07/10/2009 (12:35 am) |
| FGE (Flight Game Example) Port... | I am in the same boat ... I have also tried everything. I did run into a mention of the AIWheeled... read more | 07/09/2009 (12:46 am) |
| Need Help - ObjectView.setSeq | Unfortunately the guiObjectView control doesn't work like that ... as far as I remember it requires ... read more | 06/30/2009 (11:59 am) |
| Need Help - ObjectView.setSeq | This is a two step process. You use this for your sequence to load in the GuiObjectView: [code]g... read more | 06/30/2009 (11:47 am) |
| AFX, TGEA 1.7.1 and GMK 1.1.1 Question | I managed to get TGEA 1.7.1, AFX 1.1.2 and GMK 1.1 working except for the Cut Scene Editor. Too be h... read more | 06/19/2009 (12:24 pm) |
| Merge with GMK and SSAO | I merged in all three ... but there is a conflict with the CutScene editor camera and the AFX camera... read more | 06/06/2009 (4:22 am) |
| FGE (Flight Game Example) Port... | Interestingly enough ... the LOS issue goes away when I use the models from the Drone Pack. Very str... read more | 06/03/2009 (1:46 am) |
| FGE (Flight Game Example) Port... | So I have finished all of the GUIs now and all the C++ code is in. The only outstanding issues now a... read more | 06/02/2009 (2:57 pm) |
| Bug: ShapeReplicator issues | I get the same result as Steve with the Shape Replicators. :) I also noted that align to terrain som... read more | 05/25/2009 (2:12 pm) |
| TGEA Commercical Lisense question. | @Bloodknight: From what I understand it is only lifted for the new T3D amd not any of the other prod... read more | 05/23/2009 (10:52 am) |
| Custom Weapon/Player and Terrain... | Doh ... good point. :) Added a BLOG post ... Admins feel FREE to delete this post. :) My bad ... ... read more | 05/22/2009 (6:42 am) |
| Torque 3D Beta 2 Released (Known issues, fixes, new) | Awesome job again GG on the fixes. :) Very nice work ... keep it up.... read more | 05/21/2009 (11:12 pm) |
| Just purcahsed TEGA | @Steve: Here is a quick list of things to get you started with TGEA. 1). Copy the the following f... read more | 05/17/2009 (2:20 pm) |
| TGB Adventure Kit Request help | Thats because it is a TGEA private forum post.... read more | 05/15/2009 (3:57 am) |
| Torque 3D Demo Question. | Err ... yeah ... "BETA" dude ... it means they are still working on it and need to do more... read more | 05/15/2009 (3:55 am) |
| 1.7.1 and Ground Cover... | @Jaimi: Sweet no worries. I will track down your thread and look at it. Just wanted to make sure I w... read more | 05/11/2009 (7:35 am) |
| Anyone know if these art packs work in T-3D? | @All: To use the Aste Combo Packs you need to re-export the Difs. I am currently using some of the m... read more | 05/11/2009 (4:07 am) |
| Player Select Screen from T3D into AFX demo | Whoops ... sorry Susan. :( My bad. @Michael: Because of the way the models that I am using were i... read more | 05/10/2009 (7:13 am) |
| Player Select Screen from T3D into AFX demo | @Michael: In my opinion ... your best bet is to rather use a GuiObjectView control and create your o... read more | 05/10/2009 (1:22 am) |
| Beta testers wanted: AFX 2.0 for TGEA and TGE | @Jeff: Sent you an e-mail (quinton[at]novogeek[dot]org. I would like to test both TGE and TGEA. :)... read more | 05/07/2009 (1:25 am) |