Game Development Community

Quinton Delpeche's Forum Posts

Thread Post Date Posted
FGE (Flight Game Example) Port... Just on an added note, due to some minor commitment issues at work, the porting of this was put on h... read more 10/12/2009 (5:05 pm)
Adding email support to T3D? It is normally best to use a back-end system for this type of thing and not actually include this ty... read more 10/11/2009 (5:29 pm)
AFX for the new Torque3d? Jeff: Looks good, so judging by this matrix I will pay $40.00 to upgrade from AFX1 for TGEA to AFX2 ... read more 10/11/2009 (5:23 pm)
Stock 1.8.1 Compile Errors [solved] Ok. Here is the solution for those who still need it. 3 things to build with it: 1; in gfxD3D9... read more 10/01/2009 (5:18 pm)
Stock 1.8.1 Compile Errors [solved] This is what you need to do. [url]http://www.garagegames.com/community/forums/viewthread/101387[/... read more 10/01/2009 (11:23 am)
We've got to go Back to the Future! I am all confused ... mine is showing 05/03/2009 ... aaarrrggghhhhh. Heavy! Great Scott!!!... read more 09/30/2009 (7:47 am)
AFX 2 and SpellPack2 for TGEA and TGE progress Well regardless ... I am upgrading to AFX2 for TGEA (as I need it for Soul Wars) and I will be purch... read more 09/30/2009 (3:03 am)
how to setup a cs file to store all the global variable,and which folder should the file be located [quote]I am a beginer of TGB[/quote] Wrong forum mate ... try the TGB forum. Secondly you need... read more 09/07/2009 (7:03 am)
Help with .CPP and.CS Use the documentation link under the Support menu on this website. Go to the section that states ... read more 09/07/2009 (6:40 am)
OUT OF BOX Compile error? 1.8.1. TGEDemoAdvanced Yeah ... Stefan is right ... TGEA 1.8.1 doesn't come with Physics. The only Physics addon I know of ... read more 09/07/2009 (4:25 am)
problem What picture? And I understand your English is bad ... but at least draw a picture and explain wh... read more 08/20/2009 (8:12 am)
First Time User Read the documentation that came with TGEA ... or go here: [url]http://www.garagegames.com/documenta... read more 08/17/2009 (6:55 am)
Under Construction: An AFX Wiki Wow ... reading the Wiki has made it more clearer to me now ... and I thought I was pretty clued up ... read more 08/13/2009 (10:27 pm)
Under Construction: An AFX Wiki Woohooo ... sent you an e-mail Jeff.... read more 08/13/2009 (6:48 am)
TGEA1.8.1 Problem Sheesh bud ... so then just install the font ... not too difficult. [url=http://lmgtfy.com/?q=%22... read more 08/12/2009 (10:36 pm)
TGEA1.8.1 Problem wangwei: What mission did you run with 1.8.1? I can try to run it on my side as see what happens. ... read more 08/12/2009 (1:55 pm)
TGEA1.8.1 Problem Basically means you don't have UFT file that it was looking for ... however if you have the Lucida f... read more 08/12/2009 (8:45 am)
Beta testers wanted: AFX 2.0 for TGEA and TGE I did some beta tests for Jeff this weekend and AFX 2 is spectacular. It took me less then 15 min... read more 08/11/2009 (1:36 am)
AFX 2 Question @robo: I too am using TGEA 1.7.1 for Soul Wars, but after Beta testing AFX 2.0 for Jeff this weekend... read more 08/11/2009 (1:33 am)
guiTextEditCtrl Blinking Cursor Colour... Thanks Rene ... I am so embarrassed that I missed that one. :( I can be such a n00b sometimes. Th... read more 08/07/2009 (12:21 am)
Multiple Windows Icons? Here you go: [url=http://www.garagegames.com/community/resources/view/15228]Custom Application Icons... read more 07/23/2009 (2:08 pm)
Multiplayer/MySQL Server.... Technically speaking AFX has nothing to do with the MySQL support you are talking about. You woul... read more 07/23/2009 (12:43 am)
How do I compile the engine source? [quote]Im trying to compile the source code, not the stronghold.sln like it shows in the help thing.... read more 07/15/2009 (6:51 am)
How do I compile the engine source? There are instructions in the documentation that says something like: "Getting Started in Windo... read more 07/15/2009 (2:52 am)
AFX 2 and SpellPack2 for TGEA and TGE progress I am going to cry ... Jeff you getting me all emotional here. Right ... where do you want me to s... read more 07/15/2009 (2:49 am)
FGE (Flight Game Example) Port... Jesse: Awesome job ... thank-you very much. :) Roland: Thank-you very much for your help as well.... read more 07/12/2009 (12:15 am)
FGE (Flight Game Example) Port... Roland: Can you package you AIFlyingVehicle classes for me as well ... I want to diff on yours and m... read more 07/11/2009 (2:19 pm)
FGE (Flight Game Example) Port... Doesn't work for me ... but then I don't have AIWheeledVehicle in my project ... guess I should add ... read more 07/11/2009 (1:25 pm)
FGE (Flight Game Example) Port... @Jesse: I can confirm that your changes did the trick for the damage bug against the bots. :) Add... read more 07/11/2009 (6:28 am)
FGE (Flight Game Example) Port... I too wanted to use this for my project Air Finitum and was going to use the SSAO and Blur shader as... read more 07/10/2009 (1:49 pm)
FGE (Flight Game Example) Port... @Jesse: I think you are actually on to something there. After further investigation and mulling over... read more 07/10/2009 (12:35 am)
FGE (Flight Game Example) Port... I am in the same boat ... I have also tried everything. I did run into a mention of the AIWheeled... read more 07/09/2009 (12:46 am)
Need Help - ObjectView.setSeq Unfortunately the guiObjectView control doesn't work like that ... as far as I remember it requires ... read more 06/30/2009 (11:59 am)
Need Help - ObjectView.setSeq This is a two step process. You use this for your sequence to load in the GuiObjectView: [code]g... read more 06/30/2009 (11:47 am)
AFX, TGEA 1.7.1 and GMK 1.1.1 Question I managed to get TGEA 1.7.1, AFX 1.1.2 and GMK 1.1 working except for the Cut Scene Editor. Too be h... read more 06/19/2009 (12:24 pm)
Merge with GMK and SSAO I merged in all three ... but there is a conflict with the CutScene editor camera and the AFX camera... read more 06/06/2009 (4:22 am)
FGE (Flight Game Example) Port... Interestingly enough ... the LOS issue goes away when I use the models from the Drone Pack. Very str... read more 06/03/2009 (1:46 am)
FGE (Flight Game Example) Port... So I have finished all of the GUIs now and all the C++ code is in. The only outstanding issues now a... read more 06/02/2009 (2:57 pm)
Bug: ShapeReplicator issues I get the same result as Steve with the Shape Replicators. :) I also noted that align to terrain som... read more 05/25/2009 (2:12 pm)
TGEA Commercical Lisense question. @Bloodknight: From what I understand it is only lifted for the new T3D amd not any of the other prod... read more 05/23/2009 (10:52 am)
Custom Weapon/Player and Terrain... Doh ... good point. :) Added a BLOG post ... Admins feel FREE to delete this post. :) My bad ... ... read more 05/22/2009 (6:42 am)
Torque 3D Beta 2 Released (Known issues, fixes, new) Awesome job again GG on the fixes. :) Very nice work ... keep it up.... read more 05/21/2009 (11:12 pm)
Just purcahsed TEGA @Steve: Here is a quick list of things to get you started with TGEA. 1). Copy the the following f... read more 05/17/2009 (2:20 pm)
TGB Adventure Kit Request help Thats because it is a TGEA private forum post.... read more 05/15/2009 (3:57 am)
Torque 3D Demo Question. Err ... yeah ... "BETA" dude ... it means they are still working on it and need to do more... read more 05/15/2009 (3:55 am)
1.7.1 and Ground Cover... @Jaimi: Sweet no worries. I will track down your thread and look at it. Just wanted to make sure I w... read more 05/11/2009 (7:35 am)
Anyone know if these art packs work in T-3D? @All: To use the Aste Combo Packs you need to re-export the Difs. I am currently using some of the m... read more 05/11/2009 (4:07 am)
Player Select Screen from T3D into AFX demo Whoops ... sorry Susan. :( My bad. @Michael: Because of the way the models that I am using were i... read more 05/10/2009 (7:13 am)
Player Select Screen from T3D into AFX demo @Michael: In my opinion ... your best bet is to rather use a GuiObjectView control and create your o... read more 05/10/2009 (1:22 am)
Beta testers wanted: AFX 2.0 for TGEA and TGE @Jeff: Sent you an e-mail (quinton[at]novogeek[dot]org. I would like to test both TGE and TGEA. :)... read more 05/07/2009 (1:25 am)