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Quinton Delpeche's Forum Posts

Thread Post Date Posted
Anyone know? @raa: It is a setting inside the textures on the terrain ... look at the Terrain Painter tool inside... read more 03/24/2014 (6:27 am)
Walkabout Navigation Toolkit help thread @Daniel: How do you get Teleporter Link Modes to work? My teleporters work fine, but when I add a... read more 03/22/2014 (11:34 pm)
(Question)Master Server @Joshua: Yes it is very stable ... as Richard said ... pretty simple. I ran a load test this week... read more 03/17/2014 (5:50 am)
(Question)Master Server Yeppo ... quite a few including the ones that the previous poster indicated. I use a highly modif... read more 03/10/2014 (12:29 am)
String Concatenation C++ not Torque Script... @Andrew and @Nathan: Thanks ... can't believe I missed that one. *shakes head* I knew I was missi... read more 03/06/2014 (9:30 am)
Verve running successfully @Kory: Do you mind sharing how you resolved the issue so that others could learn from you.... read more 03/03/2014 (1:04 am)
Occlusion Culling Status Ahhhh ... bounding box ... that explains it. Let me go back and check my bounding boxes ... I think ... read more 02/22/2014 (10:21 am)
Occlusion Culling Status It worked well ... reduced my Draw Calls by half ... but the culling was a little too aggressive. ... read more 02/22/2014 (9:42 am)
Occlusion Culling Status @Andrew: This is pretty cool. I am busy testing it in my one project now. Just to confirm, the fi... read more 02/21/2014 (10:50 pm)
Linux Dedicated Server - PhysX @Andrew: There are no Physics datablocks at all. It is a standard Full template with nothing added t... read more 02/17/2014 (8:12 pm)
Linux Dedicated Server - PhysX Okay so here is the situation. Server is a freshly installed Ubuntu 12.04 32 Bit Server. Client ... read more 02/17/2014 (12:09 pm)
Linux Dedicated Server - PhysX @Andrew: Yeppo ... managed to track it down as well. Busy setting up a brand new lab machine so I... read more 02/17/2014 (9:59 am)
Linux Dedicated Server - PhysX @Andrew: I am ashamed to say that I thought I did ... but apparently I didn't. Only problem is no... read more 02/17/2014 (9:03 am)
Linux Dedicated Server - PhysX @Stefan: How did you get your dedicated server to work on Linux ... mine keeps asking me for DirectX... read more 02/17/2014 (2:29 am)
Linux Dedicated Server - PhysX @Stefan: You know I hadn't even considered Wine. *smacks self* Let me run some tests on my end, I... read more 02/16/2014 (5:08 am)
Positional Audio... @Alfio: I like it. What would the licensing be for me? I am releasing the game for Free but will be ... read more 01/31/2014 (6:42 am)
Walkabout Navigation Toolkit help thread Has anyone gotten this working with a 3.5 build of Torque 3D MIT? Previous posters mention no change... read more 01/31/2014 (2:26 am)
Positional Audio... @NiN-NiN Thanks for the info. I was going through the Mumble documentation and that was my understa... read more 01/30/2014 (7:35 pm)
Positional Audio... @everyone Thanks for the feedback. I have always been drawn towards Mumble ([url=http://www.garageg... read more 01/29/2014 (10:25 pm)
Torque3D Linux Status @Luis: What version of Torque 3D is this based on?... read more 12/10/2013 (5:46 am)
Game models for sale I am going to try a pack or two here ... they look like they are good quality. :) Awesome stuff.... read more 10/31/2013 (4:18 am)
Burg, Deathball Desert, Sector T3D, and Pacific Demo License Restrictions... I think the most simple answer is as follows. Anything downloaded from here: https://github.com/G... read more 10/30/2013 (8:23 pm)
Burg, Deathball Desert, Sector T3D, and Pacific Demo License Restrictions... @Scott: Thanks for the "officialness" stamp of approval. :)... read more 10/30/2013 (10:34 am)
Burg, Deathball Desert, Sector T3D, and Pacific Demo License Restrictions... I understand that ... they are covered by my commercial license of the product ... so as long as I k... read more 10/30/2013 (8:35 am)
Burg, Deathball Desert, Sector T3D, and Pacific Demo License Restrictions... Sweet ... just trawled through about 500 posts in about 6 different threads to eventually come to th... read more 10/30/2013 (7:08 am)
UAISK + Walkabout Yep ... Torque 3D 3.0 MIT. Is was extremely easy, Walkabout has instructions on how to configure ... read more 10/22/2013 (8:21 pm)
decalManagerAddDecal() on Dedicated Server Yeah ... I was doing that but I was getting an Invalid Decal DataBlock Error. I have fixed the probl... read more 10/13/2013 (6:30 am)
why cached DTS file cannot show in TGEA If I remember correctly, the DTS format went to version 32 or something (can't remember the exact nu... read more 10/12/2013 (10:56 pm)
Armor Piercing Rounds T3D 1.2 Porting Problems[Fixed] @Duion: Thanks ... I managed to recreate it from scratch ... got it working in T3D 3.0 MIT for Re-Sp... read more 10/12/2013 (8:50 am)
Armor Piercing Rounds T3D 1.2 Porting Problems[Fixed] Does anyone have these files somewhere ... I am keen to see how the Player Explosions work. Thank... read more 10/12/2013 (12:12 am)
Crypto and MAP Compile Under Linux... Redacted - never mind.... read more 10/11/2013 (3:47 pm)
Understanding serverCmd and clientCmd Yeppo ... It is all coming back to me now. I managed to implement what I needed to ... Worked lik... read more 10/11/2013 (12:11 pm)
How to create a Zombie that Chases Player UAISK and Walkabout Navigation Toolkit ... I am using them in Re-Spawn and boy do these two work wel... read more 10/10/2013 (9:47 am)
GuiShapeNameHud functionality discussion Oooo ... this sounds quite interesting and very useful. +1 8-}... read more 10/10/2013 (3:05 am)
The Universal AI Starter Kit I am currently using UAISK and Walkabout in Torque 3D MIT Version 3.0. 8-}... read more 10/01/2013 (4:55 am)
Walkabout Navigation Toolkit help thread @Daniel: Yeah, I add the Crates in to the map ... build the NavMesh and the NavMesh actually appears... read more 09/30/2013 (2:46 am)
Walkabout Navigation Toolkit help thread Daniel: Thanks for that. I was on the right track. Let me give that a try and I'll report back my pr... read more 09/29/2013 (9:47 pm)
Walkabout Navigation Toolkit help thread Has anyone managed to get the NavMesh updating when PhysX Objects are involved? I have a couple o... read more 09/29/2013 (8:27 am)
Working group: navigation @Daniel: Sorry to butt in here ... tried to mail you but I had some issues. Is Walkabout compatible ... read more 07/24/2013 (1:49 am)
[solved]Projectiles Can someone find my disappearing cannonball? @OP: This is what Physics was intended for, to handle these types of scenarios. You will probably... read more 05/13/2013 (4:06 am)
GG Soldier Weapons Art Pack - Issue Cool man ... glad I could help. :)... read more 01/04/2013 (12:29 am)
GG Soldier Weapons Art Pack - Issue I am using the MIT version and the same weapon pack and my pickups work fine. Make sure you add t... read more 01/03/2013 (11:31 pm)
Creation of Imposters Results in Unamed Material... Oh well ... I have resulted in creating my own form of imposters inside the DTS object as a last LOD... read more 12/18/2012 (8:59 pm)
Creation of Imposters Results in Unamed Material... @Richard: I am using the auto imposter creation from the Shape Editor inside the Torque3D World Edit... read more 12/17/2012 (6:52 am)
Mumble Plugin @Nathan: Appreciate your comment. I have been building Asterisk solutions since 2007 and have been r... read more 11/16/2012 (9:02 pm)
Mumble Plugin @Alfio: Thanks for the information. I will carry on doing some research and see what I turn up. @... read more 11/15/2012 (8:02 pm)
Virtual Client @genomegames: Can you not used a customised version of the Journal Replay functionality. Not sure... read more 11/15/2012 (5:27 am)
Mumble Plugin @ahsan: Cool ... looked at that, but isn't what I am looking for. I have found some more informat... read more 11/15/2012 (5:14 am)
Players Skates in Building/Roads/Pavement... @Dimitris: Sorry ... I am not sure I understand. Are you asking for help or offering help?... read more 10/26/2012 (3:25 am)
Players Skates in Building/Roads/Pavement... @Dimitris: Answers to your questions below. 1). If I use Visible Collision mesh, my player/ai-pla... read more 10/24/2012 (3:40 am)