Game Development Community

Glenn Thomas's Forum Posts

Thread Post Date Posted
Can't get the bounce mushroom to work. So first I need to make it a one or two way platform then and the type of platform, correct? I'll... read more 03/14/2008 (12:07 pm)
Mac Compatibility I'm working on a metal slug based platformer for a portfolio project.... read more 03/14/2008 (3:02 am)
LMS Behavior Contest - Round 1 Please read the updated information... read more 01/09/2008 (11:04 pm)
LMS Behavior Contest - Round 1 Please read the updated information.... read more 01/09/2008 (11:04 pm)
LMS Behavior Contest - Round 1 Yes, because this doesn't impact the behaviors your being judged upon.... read more 01/09/2008 (6:38 pm)
LMS Behavior Contest - Round 1 That is a definite concern, I'll update the post with a link to my server. Then I'll also email a l... read more 01/09/2008 (6:33 pm)
LMS Behavior Contest - Round 1 Sorry that's PST... read more 01/09/2008 (12:19 pm)
Update*** Last Man Standing Behavior Contest! Sign Ups Closed It starts tonight.... read more 01/08/2008 (9:25 pm)
Update*** Last Man Standing Behavior Contest! Sign Ups Closed Tonight at midnight I'll be announcing the start unless something unforeseen occurs.... read more 01/08/2008 (4:54 pm)
TGB 1.6 Multiple link point issue. I can't reproduce it within a new project I'll try to nail down what I did but I couldn't find it re... read more 01/08/2008 (12:13 pm)
TGB 1.6 Multiple link point issue. I reproduced it several times but all within the same project I'll start another and display my step... read more 01/08/2008 (11:24 am)
Update*** Last Man Standing Behavior Contest! Sign Ups Closed There are prizes. The winner get $100 off anything in the GG Store. Everyone else that makes it to... read more 01/07/2008 (4:46 pm)
Update*** Last Man Standing Behavior Contest! Sign Ups Closed Yeah these would be excellent, better than anything I've seen around here. I don't know how to watc... read more 01/06/2008 (11:08 pm)
Update*** Last Man Standing Behavior Contest! Sign Ups Closed Man, I'm getting alot of flack for that boolean statement. The statement is from an old instructor ... read more 01/06/2008 (9:36 am)
Rpg Games You could but it would be a huge project. FF was very tile based and TGB and Torque X have a great ... read more 01/05/2008 (10:31 am)
Trying to convert Rainy Day Tutorial to TGB. Thanks alot! I was on some other planet with this one but you helped me learn quite a bit!... read more 01/03/2008 (11:30 am)
Chuzzle clone There's quite a bit of dynamics to consider with this program. The main thing is to create a script... read more 01/02/2008 (10:52 pm)
Sound editing Thanks alot Joe! This will speed things up immensely.... read more 01/02/2008 (9:00 pm)
Trying to convert Rainy Day Tutorial to TGB. Cool I'd love to see the code! It'll help me greatly and I could possibly tackle the other tutorial... read more 01/02/2008 (7:23 pm)
Sound editing OGG's are easy to use as well. I use them in my unreal tournament levels all the time. Just give m... read more 01/02/2008 (7:19 pm)
Contests It's good to see that this is at least a desired means towards a solution. We can't put it all on G... read more 01/02/2008 (7:15 pm)
Source Code I believe the average person wouldn't feel confident enough to put source code because it may be bro... read more 01/02/2008 (7:04 pm)
Wish: Asset Library Folders This really is a necessity I becoming overwhelmed myself and I don't have even close to 500 assets... read more 01/02/2008 (1:33 am)
Zoom tool I feel your pain man, we're not all doing so well financially. I'd like that as well but they do ha... read more 01/02/2008 (1:30 am)
Sound editing It would be nice to be able to drag and drop mp3's or other formats directly into the editor and the... read more 01/02/2008 (1:23 am)
Post your Behavior Requests here I agree a bunch of sound behaviors would be nice. It would also be nice if we could drag and drop m... read more 01/02/2008 (1:06 am)
Trying to convert Rainy Day Tutorial to TGB. [code]Function PlantGrowthBehavior::CompareMoisture(%this) { if (%this.moisture < %this.lowMois... read more 01/02/2008 (12:59 am)
Improved Template that Cancels Keybinds So this fix should fix the problem with projectiles firing after the host firing the projectiles is ... read more 12/29/2007 (11:56 pm)
Whack-A-Mole Yeah I have the latest version as well.... read more 12/26/2007 (5:52 pm)
Whack-A-Mole I just completed the tutorial and I having issues in a few areas. 1. The Hammer doesn't follow t... read more 12/23/2007 (6:37 pm)
Japanese House What technique did you use to get the corners to bend like that?... read more 11/12/2007 (6:35 pm)
Particle Effect properties over time I would create four backgrounds, One black representing space then three transparent star background... read more 10/06/2007 (5:26 am)
Adding Double Jumping (feedback welcome) I wanna know the same thing I'm working on a game that the characters have various types of jumps su... read more 10/06/2007 (4:32 am)
I'm wondering if this is the smartest way Thanks alot I appreciate the advice. I'll test that out instead. I had a feeking that I was being ... read more 09/26/2007 (7:20 am)
Additional Content That was a nice article I've saved that for reference. Thanks.... read more 09/10/2007 (4:54 pm)
Additional Content Yeah it gonna be a challenge but should benefit the community if we figure it out. We keep at it an... read more 09/10/2007 (10:20 am)
Game Thats Good Go Looks cool and possibly funny as well. I'm no hardcore programmer though and I got too many project... read more 09/08/2007 (1:55 am)
Collision possibilities That should work I will have to test it and see but it sounds like a good way to get what I need acc... read more 09/04/2007 (9:18 pm)
Content packs Does anyone know if GG plans on porting the Torque X platform content pack over to TGB for us minima... read more 09/04/2007 (8:57 am)
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