Game Development Community

Mathieu's Forum Posts

Thread Post Date Posted
TGB 1.7.4 to iTGB 1.0.1 physics As a side note Apple said they'll not publish applications who take more than 20-30 seconds to load.... read more 10/15/2008 (2:54 pm)
How to run games on non-Administrator accounts That was fast and simple! Thank you so much Pavel. I just made the follwing change in addition to... read more 08/04/2008 (2:20 pm)
How to run games on non-Administrator accounts I'm fighting since two days on this one. Anyone find a simple solution for this problem? It's al... read more 08/04/2008 (12:06 pm)
Garage Games & OpenGL The problem is not that OpenGL is or isn't a good API, or if it's enought supported by manufacturers... read more 01/31/2008 (12:48 pm)
Garage Games & OpenGL 75% of Penguins Arena sales are on OSX. No Mac support, no more game with Torque, it's simple as th... read more 01/30/2008 (1:25 pm)
Installing/running on Leopard (Mac OS)? Unfortunately, testing new OS is critical too when you have a commercial game in sell. That's our ca... read more 12/07/2007 (11:01 am)
Installing/running on Leopard (Mac OS)? I can't use TGB since more than a month now, I'm a little tired of this situation.... read more 12/07/2007 (7:29 am)
Text input with an foreign keyboard does not work properly By the way, we used the idea of Bank in our [url=http://www.frogames.com/penguins_arena/]last update... read more 11/07/2007 (8:41 am)
TGE MacOS X 10.5 compatibility Thanks a lot for your feedback Miguel!... read more 10/28/2007 (10:35 am)
MacBook Pro crashes The problem is that the machine is completly freezed. I'm not sure if I can't get any crash log afte... read more 10/25/2007 (8:47 am)
MacBook Pro crashes Stephan, can you send me your console.log? Your previous comment may be a good lead : I' may need... read more 10/25/2007 (2:20 am)
Apply Behavior to spawned object I found it! I need to use "onBehaviorAdd" and not "onAddToScene".... read more 10/22/2007 (12:19 pm)
Content packs - What do you need? @Martin [url=http://frogames.net/shop/index.php?main_page=product_info&products_id=12]Here Starship... read more 10/19/2007 (12:43 am)
Torque 2 Thank you Stephen!... read more 10/11/2007 (11:18 am)
Torque 2 It depends a lot of the number of GG employees working on Torque 2 and what they're doing the moment... read more 10/11/2007 (7:34 am)
Localization example Shameless bump... read more 10/10/2007 (2:53 pm)
TGE Boot Camp in Europe? Personnaly I would be interested in a TGB Boot Camp in Europe.... read more 09/28/2007 (4:06 am)
Text input with an foreign keyboard does not work properly We have the same issue with Penguins Arena. A lot of french players are used to play with "ZQSD" (az... read more 09/09/2007 (9:07 am)
Using Arranged Connections to punch through firewalls and router I'm not sure it's 100% relevant to this post but there is a similar discussion on gameproducer.net w... read more 08/14/2007 (1:10 am)
Capping framerate This is a nice trick, not perfect but it'll done the work. Thanks Tim.... read more 07/19/2007 (2:00 pm)
Weapons Pickup/Fire delay Excellent! Thank you Chris, I was too much focused on the engine code...... read more 05/31/2007 (1:53 pm)
Starcraft 2 what do you think of it?? Two examples (1 minute find with Google): [url]http://www.diablo3.com/forums/showthread.php?t=3201[... read more 05/25/2007 (12:31 pm)
Starcraft 2 what do you think of it?? Diablo 3 is in development since a few years. We regulary see job offers on Blizzard.com related to ... read more 05/25/2007 (11:30 am)
Debug Symbols" ON - Mac release build of TGE 1.5.2 Thanks for this ultra quick answer Gary. Note that, as Andy hinted in his post, my first problem ... read more 05/23/2007 (12:35 pm)
Debug Symbols" ON - Mac release build of TGE 1.5.2 I don't really want to create another thread for what can be normal: I have 6 warning I don't rememb... read more 05/23/2007 (12:19 pm)
Debug Symbols" ON - Mac release build of TGE 1.5.2 I tried again with a fresh version of TGE and have no issue this time. I really don't know what went... read more 05/20/2007 (2:49 pm)
Looking for a "Start At Zero" style Tutorial Here you go: [url]http://tdn.garagegames.com/wiki/Category:Getting_Started/FAQ/tutorials[/url]... read more 05/18/2007 (11:02 pm)
List of available animation sequences (for a player) Thanks Stephen! I manage to get what I need with this two new console methods in shapebase.cc: [... read more 03/18/2007 (3:31 pm)
List of available animation sequences (for a player) Little Bump! (sorry)... read more 03/12/2007 (10:50 am)
Enabling ASM on OSX Intel Mmmh... I may doing something beacause I do not see any boost from this new version. Gary, could yo... read more 01/18/2007 (3:01 pm)
Using Arranged Connections to punch through firewalls and router That's really great news! Thanks for taking the time to work on it, it will be extremely useful for... read more 01/12/2007 (7:40 am)
Possible Bug With DataBlocks? (AIPlayer.cs) You may need to create an accessor function (in the engine code) that return maxSight.... read more 11/28/2006 (2:58 am)
... On the Mac side (I don't know for the PC downloads) the most recent ShowTool Pro is bundled (and dow... read more 11/20/2006 (1:22 pm)
Munber of slots for mounted Images (MaxMountedImages) Our game have 12 players (humans+AI) with 4 clients. I don't think that our network traffic will be... read more 11/16/2006 (12:13 pm)
Munber of slots for mounted Images (MaxMountedImages) Any insight?... read more 11/16/2006 (7:10 am)
... I can confirm that ShowToolPro doesn't seems to save preferences on my Mac too.... read more 11/10/2006 (1:53 pm)
Hlsl To Glsl I'm at work so I didn't test it yet. Anyway I'm not a shader coder so I would have difficulties fin... read more 11/10/2006 (1:08 am)
Cartoon Fantasy Theme pack from ARTERIA Joshua, Frogames website is [url=http://www.frogames.net]http://www.frogames.net[/url] :p We are fr... read more 11/09/2006 (11:27 am)
InitContainerRadiusSearch with $TypeMasks::MarkerObjectType Yes, I'm using TGE 1.5 but I remember having the same issue with TGE 1.4 months ago.... read more 11/01/2006 (2:51 pm)
InitContainerRadiusSearch with $TypeMasks::MarkerObjectType Nobody tried this kind of InitContainerRadiusSearch?... read more 11/01/2006 (5:02 am)
Torque 1.5 Downloads Temporarily Down (due to High Demand) Things always go up in web development. At work I needed to do a web application (PHP) that can tak... read more 10/26/2006 (2:25 am)
Web Based Project Management Tool I'm still investigating the option to release our internal PM tool. I take the opportunity of this ... read more 09/14/2006 (6:00 am)
Torque/1.5/WhatsNew Mac fixes are really exciting! "Fixes for crashing release build on Mac. Basically: GCC has been g... read more 08/29/2006 (2:59 am)
Xcode 2.3 is out I'm currently making tests with TGE 1.4.0u and XCode 2.3... I didn't had any problem with compilati... read more 05/31/2006 (2:17 pm)
1.4 issues with macCarbInput.cc Wow! You're my hero! I can't wait to see all of this changes. Next step: HID support ;o)... read more 05/02/2006 (12:52 am)
1.4 issues with macCarbInput.cc Paul, did you entirely rewrite macCarbWindow in this next version? Did you also rewrite the (full)sc... read more 04/25/2006 (12:50 pm)
Frogames RTS Buildings Pack:Humans I really like the buildings on the map, it definitely show that there is other ways to use this pack... read more 04/04/2006 (2:53 pm)
GDC 2006 - GG news First impressions on Legions from the [url=http://www.tribalwar.com/forums/showthread.php?t=426366&p... read more 03/24/2006 (1:10 am)
GDC 2006 - GG news Oups, Phil beat me one the second article! [url=http://www.garagegames.com/blogs/1605/10094]http://... read more 03/23/2006 (1:53 am)
GarageGames.com on Opera I tried to find where the bug was located but it was more difficult than expected. The problem cames... read more 03/23/2006 (1:40 am)
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