Mathieu's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB 1.7.4 to iTGB 1.0.1 physics | As a side note Apple said they'll not publish applications who take more than 20-30 seconds to load.... read more | 10/15/2008 (2:54 pm) |
| How to run games on non-Administrator accounts | That was fast and simple! Thank you so much Pavel. I just made the follwing change in addition to... read more | 08/04/2008 (2:20 pm) |
| How to run games on non-Administrator accounts | I'm fighting since two days on this one. Anyone find a simple solution for this problem? It's al... read more | 08/04/2008 (12:06 pm) |
| Garage Games & OpenGL | The problem is not that OpenGL is or isn't a good API, or if it's enought supported by manufacturers... read more | 01/31/2008 (12:48 pm) |
| Garage Games & OpenGL | 75% of Penguins Arena sales are on OSX. No Mac support, no more game with Torque, it's simple as th... read more | 01/30/2008 (1:25 pm) |
| Installing/running on Leopard (Mac OS)? | Unfortunately, testing new OS is critical too when you have a commercial game in sell. That's our ca... read more | 12/07/2007 (11:01 am) |
| Installing/running on Leopard (Mac OS)? | I can't use TGB since more than a month now, I'm a little tired of this situation.... read more | 12/07/2007 (7:29 am) |
| Text input with an foreign keyboard does not work properly | By the way, we used the idea of Bank in our [url=http://www.frogames.com/penguins_arena/]last update... read more | 11/07/2007 (8:41 am) |
| TGE MacOS X 10.5 compatibility | Thanks a lot for your feedback Miguel!... read more | 10/28/2007 (10:35 am) |
| MacBook Pro crashes | The problem is that the machine is completly freezed. I'm not sure if I can't get any crash log afte... read more | 10/25/2007 (8:47 am) |
| MacBook Pro crashes | Stephan, can you send me your console.log? Your previous comment may be a good lead : I' may need... read more | 10/25/2007 (2:20 am) |
| Apply Behavior to spawned object | I found it! I need to use "onBehaviorAdd" and not "onAddToScene".... read more | 10/22/2007 (12:19 pm) |
| Content packs - What do you need? | @Martin [url=http://frogames.net/shop/index.php?main_page=product_info&products_id=12]Here Starship... read more | 10/19/2007 (12:43 am) |
| Torque 2 | Thank you Stephen!... read more | 10/11/2007 (11:18 am) |
| Torque 2 | It depends a lot of the number of GG employees working on Torque 2 and what they're doing the moment... read more | 10/11/2007 (7:34 am) |
| Localization example | Shameless bump... read more | 10/10/2007 (2:53 pm) |
| TGE Boot Camp in Europe? | Personnaly I would be interested in a TGB Boot Camp in Europe.... read more | 09/28/2007 (4:06 am) |
| Text input with an foreign keyboard does not work properly | We have the same issue with Penguins Arena. A lot of french players are used to play with "ZQSD" (az... read more | 09/09/2007 (9:07 am) |
| Using Arranged Connections to punch through firewalls and router | I'm not sure it's 100% relevant to this post but there is a similar discussion on gameproducer.net w... read more | 08/14/2007 (1:10 am) |
| Capping framerate | This is a nice trick, not perfect but it'll done the work. Thanks Tim.... read more | 07/19/2007 (2:00 pm) |
| Weapons Pickup/Fire delay | Excellent! Thank you Chris, I was too much focused on the engine code...... read more | 05/31/2007 (1:53 pm) |
| Starcraft 2 what do you think of it?? | Two examples (1 minute find with Google): [url]http://www.diablo3.com/forums/showthread.php?t=3201[... read more | 05/25/2007 (12:31 pm) |
| Starcraft 2 what do you think of it?? | Diablo 3 is in development since a few years. We regulary see job offers on Blizzard.com related to ... read more | 05/25/2007 (11:30 am) |
| Debug Symbols" ON - Mac release build of TGE 1.5.2 | Thanks for this ultra quick answer Gary. Note that, as Andy hinted in his post, my first problem ... read more | 05/23/2007 (12:35 pm) |
| Debug Symbols" ON - Mac release build of TGE 1.5.2 | I don't really want to create another thread for what can be normal: I have 6 warning I don't rememb... read more | 05/23/2007 (12:19 pm) |
| Debug Symbols" ON - Mac release build of TGE 1.5.2 | I tried again with a fresh version of TGE and have no issue this time. I really don't know what went... read more | 05/20/2007 (2:49 pm) |
| Looking for a "Start At Zero" style Tutorial | Here you go: [url]http://tdn.garagegames.com/wiki/Category:Getting_Started/FAQ/tutorials[/url]... read more | 05/18/2007 (11:02 pm) |
| List of available animation sequences (for a player) | Thanks Stephen! I manage to get what I need with this two new console methods in shapebase.cc: [... read more | 03/18/2007 (3:31 pm) |
| List of available animation sequences (for a player) | Little Bump! (sorry)... read more | 03/12/2007 (10:50 am) |
| Enabling ASM on OSX Intel | Mmmh... I may doing something beacause I do not see any boost from this new version. Gary, could yo... read more | 01/18/2007 (3:01 pm) |
| Using Arranged Connections to punch through firewalls and router | That's really great news! Thanks for taking the time to work on it, it will be extremely useful for... read more | 01/12/2007 (7:40 am) |
| Possible Bug With DataBlocks? (AIPlayer.cs) | You may need to create an accessor function (in the engine code) that return maxSight.... read more | 11/28/2006 (2:58 am) |
| ... | On the Mac side (I don't know for the PC downloads) the most recent ShowTool Pro is bundled (and dow... read more | 11/20/2006 (1:22 pm) |
| Munber of slots for mounted Images (MaxMountedImages) | Our game have 12 players (humans+AI) with 4 clients. I don't think that our network traffic will be... read more | 11/16/2006 (12:13 pm) |
| Munber of slots for mounted Images (MaxMountedImages) | Any insight?... read more | 11/16/2006 (7:10 am) |
| ... | I can confirm that ShowToolPro doesn't seems to save preferences on my Mac too.... read more | 11/10/2006 (1:53 pm) |
| Hlsl To Glsl | I'm at work so I didn't test it yet. Anyway I'm not a shader coder so I would have difficulties fin... read more | 11/10/2006 (1:08 am) |
| Cartoon Fantasy Theme pack from ARTERIA | Joshua, Frogames website is [url=http://www.frogames.net]http://www.frogames.net[/url] :p We are fr... read more | 11/09/2006 (11:27 am) |
| InitContainerRadiusSearch with $TypeMasks::MarkerObjectType | Yes, I'm using TGE 1.5 but I remember having the same issue with TGE 1.4 months ago.... read more | 11/01/2006 (2:51 pm) |
| InitContainerRadiusSearch with $TypeMasks::MarkerObjectType | Nobody tried this kind of InitContainerRadiusSearch?... read more | 11/01/2006 (5:02 am) |
| Torque 1.5 Downloads Temporarily Down (due to High Demand) | Things always go up in web development. At work I needed to do a web application (PHP) that can tak... read more | 10/26/2006 (2:25 am) |
| Web Based Project Management Tool | I'm still investigating the option to release our internal PM tool. I take the opportunity of this ... read more | 09/14/2006 (6:00 am) |
| Torque/1.5/WhatsNew | Mac fixes are really exciting! "Fixes for crashing release build on Mac. Basically: GCC has been g... read more | 08/29/2006 (2:59 am) |
| Xcode 2.3 is out | I'm currently making tests with TGE 1.4.0u and XCode 2.3... I didn't had any problem with compilati... read more | 05/31/2006 (2:17 pm) |
| 1.4 issues with macCarbInput.cc | Wow! You're my hero! I can't wait to see all of this changes. Next step: HID support ;o)... read more | 05/02/2006 (12:52 am) |
| 1.4 issues with macCarbInput.cc | Paul, did you entirely rewrite macCarbWindow in this next version? Did you also rewrite the (full)sc... read more | 04/25/2006 (12:50 pm) |
| Frogames RTS Buildings Pack:Humans | I really like the buildings on the map, it definitely show that there is other ways to use this pack... read more | 04/04/2006 (2:53 pm) |
| GDC 2006 - GG news | First impressions on Legions from the [url=http://www.tribalwar.com/forums/showthread.php?t=426366&p... read more | 03/24/2006 (1:10 am) |
| GDC 2006 - GG news | Oups, Phil beat me one the second article! [url=http://www.garagegames.com/blogs/1605/10094]http://... read more | 03/23/2006 (1:53 am) |
| GarageGames.com on Opera | I tried to find where the bug was located but it was more difficult than expected. The problem cames... read more | 03/23/2006 (1:40 am) |