TheGasMan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What makes a AAA game AAA ? | AAA = [b]A[/b]n [b]A[/b]stronomical [b]A[/b]mount of $ AAA = [b]A[/b]sstastically [b]A[/b]mazing [b... read more | 02/13/2011 (9:06 pm) |
| If anyone knows how to fix or get around this problem let me know. | Are you familiar with cad tools ? blender,milkshape,XSI,3dsMax,Maya,Wings3d,sketchup,..etc ? Now... read more | 02/13/2011 (9:02 pm) |
| If anyone knows how to fix or get around this problem let me know. | Why are you bothering with Difs ? Dif was for TGE and TGEA and it's a piece of crap format.... read more | 02/12/2011 (11:33 am) |
| BVH to DSQ | I think they were workign out a deal to get it into the store here but then GG bought TP, so I would... read more | 02/12/2011 (9:54 am) |
| questionable LOD shadow solved($pref::PSSM::detailAdjustScale) | Before you read this; note that I don't think this needs to really get changed, it would be nice but... read more | 02/11/2011 (1:49 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | My 2 cents; - I feel that a check for a zone_dummy node in the model would be ideal, otherwise defa... read more | 02/11/2011 (11:05 am) |
| Dtsplus error message :( | I have never used this exporter for milkshape so this advice is general; ..go back to where you h... read more | 02/10/2011 (7:48 pm) |
| iTorque2D and Platform Starter Kit - First Impressions... | I don't mean to spam and I know you're hell'a busy Mich, but what about an Emergency Control wiki fo... read more | 02/09/2011 (7:48 am) |
| iTorque2D and Platform Starter Kit - First Impressions... | I hope GG hears the complaints over the dispensing of excuses. (*Nudge*Nudge: Their excuses bucket... read more | 02/09/2011 (7:28 am) |
| TGEA Weirdness... | TGEA: 1 out of 10 T3D: 6.5 out of 10 ..scale that concept however you feel fit.... read more | 02/08/2011 (4:25 pm) |
| PhysX Fluid in Torque 3D | I know of someone who has completed it. I'll chat with him to see if he plans to release the changes... read more | 02/08/2011 (7:20 am) |
| Messiah Studio for $10 | oh man, John, I JUST edited my post as I thought you were going to take that as pointed @ you. It wa... read more | 02/08/2011 (7:15 am) |
| Messiah Studio for $10 | Why does no one state the REAL details, ever ? *the goal needs to be met before anyone actually rec... read more | 02/08/2011 (6:23 am) |
| COLLADA or DTS (T3D) | correct, vertex colors are not supported by any public DTS exporters at this time.... read more | 02/08/2011 (5:50 am) |
| Animation Software | no refund by date, we all could be dead before you see your money. Just sayin'. I don't think the... read more | 02/07/2011 (6:44 pm) |
| TGEA Weirdness... | ah, k, I was thinking you changed some code. TGEA had a bunch of Z sorting issues with transparenci... read more | 02/07/2011 (5:42 pm) |
| Lunar Lander? | We don't get delete buttons. It's a bit silly around here.... read more | 02/07/2011 (1:47 pm) |
| Animation Software | About the Link: that is one strange way to get attention since they don't give a date or by what t... read more | 02/07/2011 (1:40 pm) |
| Lunar Lander? | Welcome Miguel! Not to poke you with a stick but this section is actually for a 3D-engine add-on ca... read more | 02/07/2011 (1:08 pm) |
| Export static meshes (.DTS) as .DIF? | I had no clue what you were doing with which package. So, that is why I asked you. -You would be s... read more | 02/07/2011 (12:03 pm) |
| Export static meshes (.DTS) as .DIF? | If you clear the air about your name tag not showing a license, I'll help you out.... read more | 02/07/2011 (9:34 am) |
| Export static meshes (.DTS) as .DIF? | ..if you're using Torque3D, forget the term/file-extension ".dif". You only need DTS/DAE... read more | 02/07/2011 (9:04 am) |
| TGEA Weirdness... | not sarcasm at all Mike, I was having fun in the same style as yours. ..'it's a shame you can't tak... read more | 02/07/2011 (8:16 am) |
| TGEA Weirdness... | I asked a few of those crickets that hung around for the long 21 hours you waited. cricket#1 said... read more | 02/07/2011 (4:25 am) |
| iTorque2D need a physic engine like Box2D | ok, sorry for bad details, thx for updating me on that. ;)... read more | 02/07/2011 (2:17 am) |
| iTorque2D need a physic engine like Box2D | thread about Box2d with TGB [url]http://www.garagegames.com/community/forums/viewthread/83463[/url]... read more | 02/07/2011 (1:14 am) |
| Magnitude Editor | NP John. Believe me, I've received worse for less, around here. It's a very silly place sometimes... read more | 02/06/2011 (1:33 pm) |
| Exceeded maximum number of datablocks with Forest Editor | ..there is also a load limit of 1024 datablocks iirc. ... read more | 02/06/2011 (1:19 pm) |
| Magnitude Editor | I asked a legitimate question John. You gave no forth bearing of your skillset or detailed-attempt... read more | 02/05/2011 (10:37 pm) |
| Magnitude Editor | John, not sure what the problem is here but Ted's toolpage states it has; "Detail documentat... read more | 02/05/2011 (3:37 pm) |
| questionable LOD shadow solved($pref::PSSM::detailAdjustScale) | Tom, sure sure. Good common sense stuff. I appreciate the reply to confirm my assumptions. Hey, m... read more | 02/05/2011 (11:32 am) |
| questionable LOD shadow solved($pref::PSSM::detailAdjustScale) | Oscar has it. Thanks. 0.85 should be 1.0..unless there is a reason for that. I can think of seve... read more | 02/05/2011 (11:00 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Best of Luck on this Rene. We're pulling for ya. (To add: I'll offer some models for your example ... read more | 02/04/2011 (8:23 pm) |
| Animation Software | @HASH; - if it exports to dae, then yes ..but then you would need to use dae2dts with "-compat... read more | 02/04/2011 (8:21 pm) |
| questionable LOD shadow solved($pref::PSSM::detailAdjustScale) | I'll make another and send it over. thx.... read more | 02/04/2011 (1:18 pm) |
| T3D Feature Request - Material->CustomMaterial Example / Guide | Shawn, the link works for me..what are you seeing when you click it ? (you need a TDN account and to... read more | 02/04/2011 (9:15 am) |
| Workspace Picture Thread | +1 for creative use of shirt!~... read more | 02/03/2011 (3:23 pm) |
| Suggestion for a new laptop | yikes. Well, at least your money goes to buying the queen her daily caviar bath.... read more | 02/02/2011 (12:48 am) |
| Suggestion for a new laptop | Mgpu listings: [url]http://www.notebookcheck.net/NVIDIA-GeForce-GTX-470M-SLI.43859.0.html[/url] I... read more | 02/01/2011 (5:35 pm) |
| Workspace Picture Thread | MegaMan is how you say "RoxX0Rs!"... read more | 02/01/2011 (5:19 pm) |
| Workspace Picture Thread | @ new people post some pics of your workstation/desk/man cave !... read more | 02/01/2011 (1:29 am) |
| ATI 5670 and Nvidia physx drivers | drivers or physx system software ?... read more | 02/01/2011 (1:16 am) |
| Dark Arts Game Studio Looking For Talent | a fish hook without a worm ? Phillip, why no worm ?... read more | 01/31/2011 (12:52 am) |
| ms2dtsplus exporter | Good enough for me. Thanks Mich. - I had planned to ask Chris the next time we posted on a thread..... read more | 01/29/2011 (7:15 pm) |
| ms2dtsplus exporter | Digital Dave, do you have any connection to Chris besides hosting his exporter ? ..because if not, ... read more | 01/29/2011 (5:59 pm) |
| what is the difference between the Itorque and 2d torque engine | post count on the thread isn't updating since then. :P... read more | 01/29/2011 (10:43 am) |
| Shadow weirdness | could you give us an idea f what you have changed/done to possibly make this occur ? ..was this fr... read more | 01/29/2011 (10:22 am) |
| ms2dtsplus exporter | que sera sera... read more | 01/28/2011 (2:05 pm) |
| ms2dtsplus exporter | :/ You're the first to make a complaint in over 2 years of me helping the community with backing ... read more | 01/28/2011 (1:55 pm) |
| Post 1k: just reached the 1000 posts | hehe //DMB at 10k is simply mind boggling... read more | 01/28/2011 (1:22 pm) |