TheGasMan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| where can i find a exporter for max 2011 | Export AS > OPENCOLLADA (dae)... read more | 03/17/2011 (7:32 pm) |
| where can i find a exporter for max 2011 | google "Opencollada 3dsMax" that is the preferred DAE exporter... read more | 03/17/2011 (6:57 pm) |
| where can i find a exporter for max 2011 | I Hope to agree with Demone..& if we ever get 1.1 final, I just might be able to make a judgment... read more | 03/17/2011 (10:38 am) |
| where can i find a exporter for max 2011 | resource link posted lower on this page.... read more | 03/17/2011 (8:56 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Deep; You'll just make the fanboi police upset. ... read more | 03/07/2011 (9:51 am) |
| DDS mip'map'ing details with image (helper thread) | - Don't forget; T3D allows [url=http://en.wikipedia.org/wiki/JPEG_Network_Graphics].jng[/url] use, w... read more | 03/04/2011 (6:45 am) |
| BVH to DSQ | what are the needs you guys have for this ACK package ? - I might step in here and complete what yo... read more | 03/03/2011 (2:43 pm) |
| where is the source code for dts exporter? | File package: [url=http://torque.abigholeintheweb.com/public_system/useruploads/TorqueOrc_opencollad... read more | 03/03/2011 (6:58 am) |
| Congratulations Steve! | 'better very very late, than never! You have my condolengratulationses too!... read more | 03/02/2011 (7:02 pm) |
| where is the source code for dts exporter? | perhaps we're confusing each other, feel free to email me.... read more | 03/02/2011 (2:46 am) |
| Is it the new "in" thing to attempt (and fail) to build a "World of Warcraft killer"? | WoW put me to sleep all 3 times I tried to play it.... read more | 03/01/2011 (6:02 pm) |
| where is the source code for dts exporter? | Your aligned vert info isn't up to date either. :P... read more | 03/01/2011 (4:31 pm) |
| What is wrong with this image ? (#1) | I really know how to make it work, I just get tired of hitting these dumb bumps that probably frustr... read more | 03/01/2011 (12:59 pm) |
| How to make ifl material and bind to Model in 3dMax 9 | no need to..they removed that functionality from T3D to make their life easier concerning their work... read more | 02/28/2011 (9:30 pm) |
| 3ds max units | opencollada is the best collada option for this engine, what you should do is export all static obje... read more | 02/28/2011 (1:37 pm) |
| where is the source code for dts exporter? | This is tough to make general, because points are by context. So I'll sort the sections in simple ma... read more | 02/28/2011 (1:28 pm) |
| 3ds max units | 1. you can always build larger, then re-scale the model(s) and reset the Transform before export. ... read more | 02/28/2011 (12:02 pm) |
| GG, why is Mich in need of a clone ? | kewl, ..is their 1st task to burn the mat.ed. and mat.browser then lynch the makers ? j/k ..but ser... read more | 02/27/2011 (3:34 pm) |
| where is the source code for dts exporter? | DAE doesn't fully replace DTS yet; Read mattF's post on page 1...and after you read that, remind of... read more | 02/26/2011 (2:16 pm) |
| Maximum triangle count | correction: dts has a "9-10k poly *per mesh within a model" limit NOT a "model poly... read more | 02/26/2011 (1:29 pm) |
| where is the source code for dts exporter? | Bryan, I prepared a long long post but I deleted it to be replaced with this; - I use dts and d... read more | 02/25/2011 (5:27 pm) |
| where is the source code for dts exporter? | Heh, Your words should confuse yourself since DAE is compiled into DTS. Comparing DIF in any way ... read more | 02/25/2011 (2:38 pm) |
| where is the source code for dts exporter? | // I started this post hours ago, and then ran errands..came back and posted..so read this as if it ... read more | 02/25/2011 (2:14 pm) |
| where is the source code for dts exporter? | Do you need something fixed/changed ? I am the only person that has working/mildly-updated source ... read more | 02/25/2011 (12:48 am) |
| [Removed at the Request of Moderator] | yep, getting bitten in the arse definitely sucks.... read more | 02/24/2011 (7:22 pm) |
| Norton SONAR is deleting torqueDemo.exe! | Thank you*n. // please keep us informed on this thread. //Edit in: I am going to do some test... read more | 02/24/2011 (6:04 pm) |
| Norton SONAR is deleting torqueDemo.exe! | Mich, you're always spot on with removed nonsense. Thank you. - The comment you quoted was made wit... read more | 02/24/2011 (5:42 pm) |
| [Removed at the Request of Moderator] | why would you do 14K worth of work without a retainer ?... read more | 02/24/2011 (12:45 pm) |
| Norton SONAR is deleting torqueDemo.exe! | I don't really expect GG to do anything about it unless there is an easy-ish way to solve this. - ... read more | 02/24/2011 (12:24 pm) |
| Collada and IFL 1.01 | wunderbar!... read more | 02/22/2011 (9:52 pm) |
| Norton SONAR is deleting torqueDemo.exe! | Matt, since you're here; Assuming that the DSO compiler is the only issue here; Would it be feas... read more | 02/22/2011 (8:11 pm) |
| Collada and IFL 1.01 | there are a few ways to solve that problem. If you need help, post some screenshots with explanation... read more | 02/22/2011 (7:14 pm) |
| Norton SONAR is deleting torqueDemo.exe! | I may not choose the best words at times but I'm not upset, just mildly frustrated. ... read more | 02/22/2011 (4:06 pm) |
| Norton SONAR is deleting torqueDemo.exe! | Please stop back to give us a reply on this because I can't go around to every game buyer and tell ... read more | 02/22/2011 (3:16 pm) |
| Norton SONAR is deleting torqueDemo.exe! | Mich, why is everyone ignoring the fact that this is simply NOT JUST NORTON!! Avast Free pulled... read more | 02/22/2011 (2:59 pm) |
| Collada and IFL 1.01 | Ivan's idea is best IMO. 1.0.1 doesn't have a complete collada solution for full game development ... read more | 02/22/2011 (2:53 pm) |
| Norton SONAR is deleting torqueDemo.exe! | speaking to the other readers; how does Ronny's suggestion try to solve the real issue mentioned in... read more | 02/22/2011 (2:49 pm) |
| Norton SONAR is deleting torqueDemo.exe! | Scott ? This problem is a bit of the ole' ridiculous.... read more | 02/21/2011 (9:41 pm) |
| How About Feedback rating For addons For sale on GarageGames | who are you talking to ? ..none of us update it. ... read more | 02/21/2011 (7:06 pm) |
| How About Feedback rating For addons For sale on GarageGames | There's really no problem Chris, I'm not trying to knock you either..in fact, I'll help you out to s... read more | 02/20/2011 (8:45 pm) |
| 1.1 ETA ? | I can't wait to get my hands on 1.0! [h1]wooooohooooo![/h1]... read more | 02/19/2011 (11:39 am) |
| How About Feedback rating For addons For sale on GarageGames | Chris, don't take offense to this post. I am not a normal person nor do I speak like one most days... read more | 02/19/2011 (11:34 am) |
| 1.1 ETA ? | I think Steve's starship also uses them for fuel. ..not sure tho, could be a rumor.... read more | 02/18/2011 (11:30 pm) |
| 1.1 ETA ? | @DW; The gnomes were from GlobalGnome. (No kittens were harmed in the making of this post.)... read more | 02/18/2011 (3:35 pm) |
| 1.1 ETA ? | Well, some of us need answers/updates & some of us need kitten souls. Thx for that post Mich.... read more | 02/18/2011 (12:28 pm) |
| PhysX Fluid in Torque 3D | segmented sides: PhysX actor shapes can only be 1 of 3 primitives(not sure if cone is implemented).... read more | 02/17/2011 (12:21 pm) |
| what is wrong with this software? | I'd avoid the tutorials and pull apart the examples. The package is a mildly capable package. Well w... read more | 02/17/2011 (12:11 pm) |
| CustomMaterial Back Buffer Refraction | I agree, TGEA had this..and T3D does not. A tad silly.... read more | 02/16/2011 (10:06 am) |
| Messiah Studio 5 ( $1195 ) for just $40 Dare to Share deal | A silly thing is that the special works on your system time...so I have 55 minutes left, but if I tu... read more | 02/15/2011 (8:08 pm) |
| Material Editor crashes still persist | Thank You David, I can't wait to see the changes. ------------------ That initial material editor ... read more | 02/15/2011 (8:02 am) |