TheGasMan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SplashData gone? | Any free time yet Ashley ? I can toss you some money for beers! (you would be saving us a headach... read more | 12/30/2007 (6:37 am) |
| Need help with Max 9 exporter | I suppose that I shorthand my sentences too "short". eb said: ""animations via the max toolbar EXPO... read more | 12/23/2007 (1:46 am) |
| Afx And Tgea (tse)? | I only wish I could buy this directly from YOU so that GG doesn't take half of your money for the sa... read more | 12/21/2007 (3:28 am) |
| Need help with Max 9 exporter | This is what I do: 1. make the mesh (perhaps add bones and skin as well) 2. I open the "dark indus... read more | 12/21/2007 (2:51 am) |
| Crashes when "dtsing" from 3ds max | A bit old of a thread but maybe it will still help: http://www.garagegames.com/mg/forums/result.thr... read more | 12/21/2007 (2:38 am) |
| TGEA Particle Editor | No clue...I am too busy complaining about this site to even begin to find where 1.15 is located. I ... read more | 12/19/2007 (12:12 am) |
| TGEA Particle Editor | I had removed the post...but since Eric posted about my post...I felt the need to re-add the link: ... read more | 12/16/2007 (1:08 am) |
| Ode And Tgea | More: http://tdn.garagegames.com/wiki/Physics/ODE More bullet information here: http://www.contin... read more | 12/12/2007 (8:25 pm) |
| Ode And Tgea | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11767 http://www.garagegam... read more | 12/11/2007 (12:45 pm) |
| SplashData gone? | I have e-mailed Ashley 2 times in the past month...no answer though.... read more | 12/08/2007 (10:05 am) |
| Blended animations in max | A good 'rule of thumb' picasso, Post the answer to your own questions so that the thread has a us... read more | 12/05/2007 (6:44 am) |
| Multiple materials and UV's to a single DTS? | Actually, unless you modified the way the engine/scripts read and find things...you could make a tex... read more | 12/05/2007 (6:38 am) |
| Player clip that allows projectiles to pass ??? | I laughed when I bought my licenses. Either I could pay $295 for TGEA or I could pay $295 for tge,... read more | 12/04/2007 (4:06 am) |
| Player clip that allows projectiles to pass ??? | ...I am sure if you talk to the right people at GG, that this will not be a big or difficult issue. ... read more | 12/03/2007 (5:03 pm) |
| Synapse lighting | Is it possible to buy the code that was produced/used in the tse tech demo ? eb7898 [at] hotmail ... read more | 12/01/2007 (5:10 am) |
| What's the difference in these map2difs? Is there a wiki? | Will there ever be an exporter for tgea that will support portals AND lightmaps larger than 256? ... read more | 11/29/2007 (3:30 am) |
| State of TGEA on MacOS X | (page saved) :: buys Jacobin a beer(if he is of legal drinking age) :: [quote]If GG really wants... read more | 11/24/2007 (5:29 am) |
| State of TGEA on MacOS X | [b]I am only replying because I have been directly asked questions by Stephen Zepp.[/b] [quote]Wh... read more | 11/22/2007 (7:35 pm) |
| State of TGEA on MacOS X | I have been "forced" to a corner. I CAN NOT give constructive feedback because I was just threaten... read more | 11/22/2007 (4:51 pm) |
| State of TGEA on MacOS X | Stephen...do you ever take responsibility for anything you have done wrong ? I see nothing about ... read more | 11/22/2007 (3:29 pm) |
| State of TGEA on MacOS X | Just a note here: David Blake said: [quote]I think one of the problems is that combative language ... read more | 11/22/2007 (2:45 pm) |
| State of TGEA on MacOS X | Not only that Marc... any forum-thread that anyone uses in attempt to have a mature conversation... read more | 11/22/2007 (8:27 am) |
| State of TGEA on MacOS X | At least they are removing those marketing lies...err..at least most of them. :/ I still remember... read more | 11/21/2007 (1:23 am) |
| Attn: employee/staff | Thank You Eric Fritz. Much appreciated.... read more | 11/20/2007 (4:21 pm) |
| Attn: employee/staff | Nothing against you Gary Preston but your post makes me giggle. ;) I will email the webmaster as ... read more | 11/20/2007 (12:53 pm) |
| PlayerModel.setModel is bugged/doesnt work | Please note that the GUIOBJ view .... is working to an extent over here: http://www.garagegames.co... read more | 11/15/2007 (2:19 pm) |
| Full Screen Motion Blur | - This is a good starting block for some people...it does need a few tweaks/fixes. ...screen resolu... read more | 11/09/2007 (10:45 am) |
| Shooting backwards while in trigger | Using "correctMuzzleVector = true;" in your weapon scripting causes this issue. I have not looked... read more | 10/30/2007 (10:06 am) |
| A call for "Getting Started" Tutorial Content | [quote]A big thank you for anybody who tries to get some sense of order into this documentation mess... read more | 10/29/2007 (8:48 am) |
| Hlsl-tgea docs request [Cont'd cleanly | Thank you for the replies gentlemen. Brian, Kudos and keep it real ;) . - This is ... read more | 10/17/2007 (2:38 pm) |
| Engine questions based on hlsl elements | This needed a separate post: I put money into this guy's paycheck so that he can assume things abou... read more | 10/16/2007 (10:41 pm) |
| Engine questions based on hlsl elements | Thank you for your replies... now for my retort. (Matt, I must reply to Stephen's horrid post first,... read more | 10/16/2007 (9:31 pm) |
| Engine questions based on hlsl elements | I know this is a bit of a rush to "bump" this....but I want to be sure that top GG staff see this. ... read more | 10/16/2007 (8:53 pm) |
| Constructor Exporting Bugfix Test | EDITED IN: **This post concerns the default 1.0.3 exe. The newer exe crashes on export.** Trying ... read more | 10/02/2007 (1:16 pm) |
| Please God allow us to search the Constructor forums | From my experience....all of those setups will leak light Andrew. - Even if there isn't any light ... read more | 09/19/2007 (7:38 pm) |
| Light leaks and missing/flipped faces | I have something to add to Andrew's post: is there any way to manually alter the lightmap informa... read more | 08/31/2007 (4:43 pm) |
| Info on addmaterialmapping changes/use | It would be brilliant if my team can get this engine up to Q3-shader like functionality. 1999, here ... read more | 07/30/2007 (6:26 pm) |
| DTS alpha and sunlight issue | I tend to get overly technical, sorry ahead of time: I have found the culprit ! *This is all to ... read more | 07/30/2007 (11:55 am) |
| Info on addmaterialmapping changes/use | Update: There are no plans by GG to fix this issue...this is known by licensees as of this date. ... read more | 07/29/2007 (10:23 am) |
| MAXscript error: "Unknown system exception" in dtsfile | Watch the dts exporter vids on youtube. He uses the regular DTS exporter for meshes.... read more | 07/23/2007 (10:54 am) |
| OpenGL Support | :joins the people of this thread, in curiosity:... read more | 07/18/2007 (7:20 pm) |
| Info on addmaterialmapping changes/use | Thank you for that information Clark Fagot. ;) //- Also, I 100% agree with the above post, perhap... read more | 07/02/2007 (1:11 am) |
| Info on addmaterialmapping changes/use | Pardon if this post seems rude...I do not mean to offend or insult anyone... Our team: we have fo... read more | 07/01/2007 (5:26 am) |
| Info on addmaterialmapping changes/use | Staff ? Also, is it possible to get the 'materials.cs' files from the TSE demos ? (dojo and ... read more | 06/27/2007 (1:41 pm) |
| Why the DTS loss its transparence | This engine does not support the newer PNG transparency type by default...it does support the png al... read more | 06/23/2007 (11:27 pm) |
| GREAT tutorial on making a character in 3ds -> torque | Swaroop, thank you for the reply! ...I am glad you gave an answer :D. I was beginning to think my ... read more | 06/06/2007 (5:08 pm) |
| Looking for someone to write a DTS exporter for modo | ""and to supply them with the comp'd copy, SDK, and Beta access to facilitate the writing of the plu... read more | 05/10/2007 (12:19 pm) |
| Looking for someone to write a DTS exporter for modo | The coder would need modo to code and test the plugin......soooooo, why would they want an extra cop... read more | 05/09/2007 (10:48 pm) |
| Replacing default normal map hlsl | Sorry for a double post. I am fine with the above result...all I need is a bit of diffuse ambie... read more | 05/09/2007 (6:39 am) |
| Torque_max_filepack.zip | [url]http://torque.abigholeintheweb.com/public_system/artists/exporter_related/max/torque_max_filepa... read more | 05/08/2007 (8:40 pm) |