Game Development Community

TheGasMan's Forum Posts

Thread Post Date Posted
SplashData gone? Any free time yet Ashley ? I can toss you some money for beers! (you would be saving us a headach... read more 12/30/2007 (6:37 am)
Need help with Max 9 exporter I suppose that I shorthand my sentences too "short". eb said: ""animations via the max toolbar EXPO... read more 12/23/2007 (1:46 am)
Afx And Tgea (tse)? I only wish I could buy this directly from YOU so that GG doesn't take half of your money for the sa... read more 12/21/2007 (3:28 am)
Need help with Max 9 exporter This is what I do: 1. make the mesh (perhaps add bones and skin as well) 2. I open the "dark indus... read more 12/21/2007 (2:51 am)
Crashes when "dtsing" from 3ds max A bit old of a thread but maybe it will still help: http://www.garagegames.com/mg/forums/result.thr... read more 12/21/2007 (2:38 am)
TGEA Particle Editor No clue...I am too busy complaining about this site to even begin to find where 1.15 is located. I ... read more 12/19/2007 (12:12 am)
TGEA Particle Editor I had removed the post...but since Eric posted about my post...I felt the need to re-add the link: ... read more 12/16/2007 (1:08 am)
Ode And Tgea More: http://tdn.garagegames.com/wiki/Physics/ODE More bullet information here: http://www.contin... read more 12/12/2007 (8:25 pm)
Ode And Tgea Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11767 http://www.garagegam... read more 12/11/2007 (12:45 pm)
SplashData gone? I have e-mailed Ashley 2 times in the past month...no answer though.... read more 12/08/2007 (10:05 am)
Blended animations in max A good 'rule of thumb' picasso, Post the answer to your own questions so that the thread has a us... read more 12/05/2007 (6:44 am)
Multiple materials and UV's to a single DTS? Actually, unless you modified the way the engine/scripts read and find things...you could make a tex... read more 12/05/2007 (6:38 am)
Player clip that allows projectiles to pass ??? I laughed when I bought my licenses. Either I could pay $295 for TGEA or I could pay $295 for tge,... read more 12/04/2007 (4:06 am)
Player clip that allows projectiles to pass ??? ...I am sure if you talk to the right people at GG, that this will not be a big or difficult issue. ... read more 12/03/2007 (5:03 pm)
Synapse lighting Is it possible to buy the code that was produced/used in the tse tech demo ? eb7898 [at] hotmail ... read more 12/01/2007 (5:10 am)
What's the difference in these map2difs? Is there a wiki? Will there ever be an exporter for tgea that will support portals AND lightmaps larger than 256? ... read more 11/29/2007 (3:30 am)
State of TGEA on MacOS X (page saved) :: buys Jacobin a beer(if he is of legal drinking age) :: [quote]If GG really wants... read more 11/24/2007 (5:29 am)
State of TGEA on MacOS X [b]I am only replying because I have been directly asked questions by Stephen Zepp.[/b] [quote]Wh... read more 11/22/2007 (7:35 pm)
State of TGEA on MacOS X I have been "forced" to a corner. I CAN NOT give constructive feedback because I was just threaten... read more 11/22/2007 (4:51 pm)
State of TGEA on MacOS X Stephen...do you ever take responsibility for anything you have done wrong ? I see nothing about ... read more 11/22/2007 (3:29 pm)
State of TGEA on MacOS X Just a note here: David Blake said: [quote]I think one of the problems is that combative language ... read more 11/22/2007 (2:45 pm)
State of TGEA on MacOS X Not only that Marc... any forum-thread that anyone uses in attempt to have a mature conversation... read more 11/22/2007 (8:27 am)
State of TGEA on MacOS X At least they are removing those marketing lies...err..at least most of them. :/ I still remember... read more 11/21/2007 (1:23 am)
Attn: employee/staff Thank You Eric Fritz. Much appreciated.... read more 11/20/2007 (4:21 pm)
Attn: employee/staff Nothing against you Gary Preston but your post makes me giggle. ;) I will email the webmaster as ... read more 11/20/2007 (12:53 pm)
PlayerModel.setModel is bugged/doesnt work Please note that the GUIOBJ view .... is working to an extent over here: http://www.garagegames.co... read more 11/15/2007 (2:19 pm)
Full Screen Motion Blur - This is a good starting block for some people...it does need a few tweaks/fixes. ...screen resolu... read more 11/09/2007 (10:45 am)
Shooting backwards while in trigger Using "correctMuzzleVector = true;" in your weapon scripting causes this issue. I have not looked... read more 10/30/2007 (10:06 am)
A call for "Getting Started" Tutorial Content [quote]A big thank you for anybody who tries to get some sense of order into this documentation mess... read more 10/29/2007 (8:48 am)
Hlsl-tgea docs request [Cont'd cleanly Thank you for the replies gentlemen. Brian, Kudos and keep it real ;) . - This is ... read more 10/17/2007 (2:38 pm)
Engine questions based on hlsl elements This needed a separate post: I put money into this guy's paycheck so that he can assume things abou... read more 10/16/2007 (10:41 pm)
Engine questions based on hlsl elements Thank you for your replies... now for my retort. (Matt, I must reply to Stephen's horrid post first,... read more 10/16/2007 (9:31 pm)
Engine questions based on hlsl elements I know this is a bit of a rush to "bump" this....but I want to be sure that top GG staff see this. ... read more 10/16/2007 (8:53 pm)
Constructor Exporting Bugfix Test EDITED IN: **This post concerns the default 1.0.3 exe. The newer exe crashes on export.** Trying ... read more 10/02/2007 (1:16 pm)
Please God allow us to search the Constructor forums From my experience....all of those setups will leak light Andrew. - Even if there isn't any light ... read more 09/19/2007 (7:38 pm)
Light leaks and missing/flipped faces I have something to add to Andrew's post: is there any way to manually alter the lightmap informa... read more 08/31/2007 (4:43 pm)
Info on addmaterialmapping changes/use It would be brilliant if my team can get this engine up to Q3-shader like functionality. 1999, here ... read more 07/30/2007 (6:26 pm)
DTS alpha and sunlight issue I tend to get overly technical, sorry ahead of time: I have found the culprit ! *This is all to ... read more 07/30/2007 (11:55 am)
Info on addmaterialmapping changes/use Update: There are no plans by GG to fix this issue...this is known by licensees as of this date. ... read more 07/29/2007 (10:23 am)
MAXscript error: "Unknown system exception" in dtsfile Watch the dts exporter vids on youtube. He uses the regular DTS exporter for meshes.... read more 07/23/2007 (10:54 am)
OpenGL Support :joins the people of this thread, in curiosity:... read more 07/18/2007 (7:20 pm)
Info on addmaterialmapping changes/use Thank you for that information Clark Fagot. ;) //- Also, I 100% agree with the above post, perhap... read more 07/02/2007 (1:11 am)
Info on addmaterialmapping changes/use Pardon if this post seems rude...I do not mean to offend or insult anyone... Our team: we have fo... read more 07/01/2007 (5:26 am)
Info on addmaterialmapping changes/use Staff ? Also, is it possible to get the 'materials.cs' files from the TSE demos ? (dojo and ... read more 06/27/2007 (1:41 pm)
Why the DTS loss its transparence This engine does not support the newer PNG transparency type by default...it does support the png al... read more 06/23/2007 (11:27 pm)
GREAT tutorial on making a character in 3ds -> torque Swaroop, thank you for the reply! ...I am glad you gave an answer :D. I was beginning to think my ... read more 06/06/2007 (5:08 pm)
Looking for someone to write a DTS exporter for modo ""and to supply them with the comp'd copy, SDK, and Beta access to facilitate the writing of the plu... read more 05/10/2007 (12:19 pm)
Looking for someone to write a DTS exporter for modo The coder would need modo to code and test the plugin......soooooo, why would they want an extra cop... read more 05/09/2007 (10:48 pm)
Replacing default normal map hlsl Sorry for a double post. I am fine with the above result...all I need is a bit of diffuse ambie... read more 05/09/2007 (6:39 am)
Torque_max_filepack.zip [url]http://torque.abigholeintheweb.com/public_system/artists/exporter_related/max/torque_max_filepa... read more 05/08/2007 (8:40 pm)