Game Development Community

TheGasMan's Forum Posts

Thread Post Date Posted
1.7.4 - camera movement breaks on simple.. Ok, this is going nowhere fast...let's start over from the beginning so that I do not confuse the bo... read more 09/23/2008 (7:58 pm)
1.7.4 - camera movement breaks on simple.. *Edited* Hey Phillip! ..that's already in game.cs: [code] exec ("./PlayerMethods.cs"); exe... read more 09/23/2008 (10:32 am)
TGEA Skin Shader kit Kory, yes. Gerhard, show us more!... read more 09/18/2008 (4:12 pm)
Go Beryllium! Rhythm-action-quantum-mechanical-shmup Conor, I am definitely a fan of your brand(stylish use of science in your games) and humor. Keep ... read more 09/06/2008 (1:34 pm)
IPhone support I am sure they will get to you in time Raphael. I would like to suggest to the GG email master ... read more 08/06/2008 (3:28 pm)
IPhone support I realize that a few of the questions were lazy and redundant. Thanks for the lesson in basic rever... read more 08/03/2008 (8:40 pm)
I Want My Money Back ...Rome was not built in a day. ..bleh blah bleh blah. I do agree that the demos are a bit "lacklu... read more 08/03/2008 (8:15 pm)
IPhone support - Is there a enough incentive to make games for the iphone on a retail scale when considering Mr.Job... read more 07/26/2008 (11:04 pm)
Barricade' - New TGEA feature demo? Thanks for the information about this Matt, I/we know you're busy. (If anyone has decals and part... read more 06/19/2008 (4:40 pm)
3D Artist/Modeler Needed (Others read also) *yawn*... read more 06/08/2008 (3:04 am)
Phre-Engine (Sony's PS3/PC Engine) for free Very interesting. Thank you for sharing. I am curious to hear more and learn about any extra fees... read more 05/29/2008 (2:29 am)
Barricade' - New TGEA feature demo? Precisely James...please try and read the small print here: [image]http://img362.imageshack.us/img3... read more 05/22/2008 (6:14 pm)
Barricade' - New TGEA feature demo? So the "particles-with-material use" is new ? correct ? .. I have not seen that work in pre-1.7. ... read more 05/22/2008 (3:43 am)
Gaming Colleges I felt this was important enough to take to make another post. [url=http://www.gamecareerguide.co... read more 05/21/2008 (6:38 pm)
3D Artist/Modeler Needed (Others read also) No pay = shouldn't be posted in JOB section. Perhaps I should post a link to a dictionary ? P.S.... read more 05/21/2008 (12:34 pm)
Gaming Colleges I would implore anyone looking into a game-college-curriculum to research the backgrounds of the cou... read more 05/13/2008 (4:24 pm)
TGEA 1.07 - Theora? I hope this will be working in the next release. - It is a listed feature in TGEA v1.0 but was no... read more 05/13/2008 (4:02 pm)
Ploysoup self shadowing like DIF? This would be appreciated by *every* TGEA client.... read more 05/13/2008 (3:00 pm)
TGEA_1.7 ESC Key functionality Any word on the issue mb ? ..I have lost use of "esc" as a key accelerator in all of my previous GU... read more 05/08/2008 (6:29 am)
TGEA 1.7 Bug: light editor saves a mixed datatblock Sure Rene...I will give it a try later today or tomorrow.... read more 05/03/2008 (3:37 am)
TGEA 1.7 Bug: light editor saves a mixed datatblock Hmm... I can see that I will have to stop speaking casually for you to understand me without a chanc... read more 05/03/2008 (3:27 am)
TGEA 1.7 Bug: light editor saves a mixed datatblock - This has randomly occurred with properly named datablocks[(redlightbright)]..with no ryhme or reas... read more 05/02/2008 (4:15 pm)
1.7: Locking/Unlocking entities issue Thanks Rene. The crashes were occurring by 'hand'-adding the locked & true DYN fields to objects.... read more 04/30/2008 (4:21 am)
Certain shadows are wrecking my brain... ""Projected shadows don't take into account the distance of the light, they really can only take int... read more 04/26/2008 (3:08 pm)
Certain shadows are wrecking my brain... [casual speak] semi-random would be an understatement...I have not only randomly chosen changes thr... read more 04/25/2008 (4:38 pm)
Certain shadows are wrecking my brain... [code] new sgLightObject(stat5ws) { canSaveDynamicFields = "1"; Enabled = "1"; ... read more 04/25/2008 (3:41 pm)
Certain shadows are wrecking my brain... No offense Dan and I know I did not give much background here...but the list of things I have tried ... read more 04/25/2008 (2:33 pm)
1.7 bug: weapons, Dyn Lights and Interiors This has occurred in test interiors with 1 Dynamic light & a crossbow arrow.... read more 04/18/2008 (9:38 pm)
3d Environmental and Texture artist Just curious: Alex, why are you poly counting quads and not tris ?... read more 04/14/2008 (2:48 pm)
TGEA 1.7 bug?or?...not able to GUI accel. the Escape key On second thought...the gui system has quite a few quirks... Here is one from a saved GUI: new... read more 04/10/2008 (12:28 am)
TGEA 1.7 Bug: light editor saves a mixed datatblock I should have explained more, sorry about that... This light was not a clone, it was "New"...but... read more 04/09/2008 (2:02 pm)
1.7.0 windowtitle- mania Edit: nevermind, I re-read Zepp's post.... read more 04/08/2008 (5:07 pm)
Motion Capture What are the limitations ? indy / commercial / learning ?... read more 03/30/2008 (2:33 pm)
3D artist Cash? no cash? ...more information would also be nice.... read more 03/30/2008 (2:14 pm)
TSE Anti aliasing option (@above post)....having "opinions" is what makes all of our games so different...so beautifully diff... read more 03/19/2008 (1:39 am)
Massive FPS drop with Dynamic Light Jase..help us to help you. Post your system specs here and let us know what you changed in the en... read more 03/06/2008 (12:24 am)
Creating A TV You can combine the guishape resource and then map a theora video to the object. http://www.garag... read more 03/04/2008 (9:02 pm)
SplashData gone? I guess Ashley forgot... maybe ?... read more 02/28/2008 (3:18 pm)
Each Shadergen Level Scrolls a Different Direction - broken? I used Mr. Vee's fix and have not had any issues arise.... read more 02/28/2008 (11:17 am)
Particle disppearing based on view Is it possible to share some screenshot examples showing the issue ?? ..I haven't encountered anyth... read more 02/27/2008 (11:06 pm)
TGEA new update terrain system {I refreshed the page and it reposted my last post....!gah.} I would like to know what the REAL s... read more 02/27/2008 (7:48 pm)
TGEA new update terrain system I think they changed their mind(s)...as to avoid any legalities that may/could occur and also to pro... read more 02/27/2008 (7:22 pm)
Tree help I suggest looking into using dynamic-lights-with-projected-cubemaps. NOWHERE-near-perfect or a good ... read more 02/25/2008 (2:42 pm)
TGEA new update terrain system Is there a planned date for the next version's release ?(sorry if I missed it somewhere) ....I hope... read more 02/25/2008 (12:49 pm)
Any recommendations for alternatives to TGE/TGEA [url=http://fragstudios.com/lawmakerbs.txt]txt file on reasons to currently avoid the Lawmaker engin... read more 02/14/2008 (4:09 pm)
75 for anyone who can fix this There were versions of TSE(or someone's version of tse that had this feature). http://image.com.com... read more 02/08/2008 (6:01 am)
My first rant of 2008 Let me try on some philosophy now: :D Intelligence is more powerful than an ego and respect is mo... read more 02/08/2008 (4:22 am)
My first rant of 2008 :: hands out "life isn't fair" t-shirts :: I also have notepads and pens for those who wish to ... read more 02/07/2008 (12:26 am)
TGEA Development Shirt related / partially off topic(sorry): Inkjet iron ons are nice for half-assed tshirts. I a... read more 01/18/2008 (3:47 am)
TGEA Development I made myself a T-shirt: "Hacking the hacks they hacked with hacks. This is my everyday with TGE... read more 01/17/2008 (11:57 am)