TheGasMan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.7.4 - camera movement breaks on simple.. | Ok, this is going nowhere fast...let's start over from the beginning so that I do not confuse the bo... read more | 09/23/2008 (7:58 pm) |
| 1.7.4 - camera movement breaks on simple.. | *Edited* Hey Phillip! ..that's already in game.cs: [code] exec ("./PlayerMethods.cs"); exe... read more | 09/23/2008 (10:32 am) |
| TGEA Skin Shader kit | Kory, yes. Gerhard, show us more!... read more | 09/18/2008 (4:12 pm) |
| Go Beryllium! Rhythm-action-quantum-mechanical-shmup | Conor, I am definitely a fan of your brand(stylish use of science in your games) and humor. Keep ... read more | 09/06/2008 (1:34 pm) |
| IPhone support | I am sure they will get to you in time Raphael. I would like to suggest to the GG email master ... read more | 08/06/2008 (3:28 pm) |
| IPhone support | I realize that a few of the questions were lazy and redundant. Thanks for the lesson in basic rever... read more | 08/03/2008 (8:40 pm) |
| I Want My Money Back | ...Rome was not built in a day. ..bleh blah bleh blah. I do agree that the demos are a bit "lacklu... read more | 08/03/2008 (8:15 pm) |
| IPhone support | - Is there a enough incentive to make games for the iphone on a retail scale when considering Mr.Job... read more | 07/26/2008 (11:04 pm) |
| Barricade' - New TGEA feature demo? | Thanks for the information about this Matt, I/we know you're busy. (If anyone has decals and part... read more | 06/19/2008 (4:40 pm) |
| 3D Artist/Modeler Needed (Others read also) | *yawn*... read more | 06/08/2008 (3:04 am) |
| Phre-Engine (Sony's PS3/PC Engine) for free | Very interesting. Thank you for sharing. I am curious to hear more and learn about any extra fees... read more | 05/29/2008 (2:29 am) |
| Barricade' - New TGEA feature demo? | Precisely James...please try and read the small print here: [image]http://img362.imageshack.us/img3... read more | 05/22/2008 (6:14 pm) |
| Barricade' - New TGEA feature demo? | So the "particles-with-material use" is new ? correct ? .. I have not seen that work in pre-1.7. ... read more | 05/22/2008 (3:43 am) |
| Gaming Colleges | I felt this was important enough to take to make another post. [url=http://www.gamecareerguide.co... read more | 05/21/2008 (6:38 pm) |
| 3D Artist/Modeler Needed (Others read also) | No pay = shouldn't be posted in JOB section. Perhaps I should post a link to a dictionary ? P.S.... read more | 05/21/2008 (12:34 pm) |
| Gaming Colleges | I would implore anyone looking into a game-college-curriculum to research the backgrounds of the cou... read more | 05/13/2008 (4:24 pm) |
| TGEA 1.07 - Theora? | I hope this will be working in the next release. - It is a listed feature in TGEA v1.0 but was no... read more | 05/13/2008 (4:02 pm) |
| Ploysoup self shadowing like DIF? | This would be appreciated by *every* TGEA client.... read more | 05/13/2008 (3:00 pm) |
| TGEA_1.7 ESC Key functionality | Any word on the issue mb ? ..I have lost use of "esc" as a key accelerator in all of my previous GU... read more | 05/08/2008 (6:29 am) |
| TGEA 1.7 Bug: light editor saves a mixed datatblock | Sure Rene...I will give it a try later today or tomorrow.... read more | 05/03/2008 (3:37 am) |
| TGEA 1.7 Bug: light editor saves a mixed datatblock | Hmm... I can see that I will have to stop speaking casually for you to understand me without a chanc... read more | 05/03/2008 (3:27 am) |
| TGEA 1.7 Bug: light editor saves a mixed datatblock | - This has randomly occurred with properly named datablocks[(redlightbright)]..with no ryhme or reas... read more | 05/02/2008 (4:15 pm) |
| 1.7: Locking/Unlocking entities issue | Thanks Rene. The crashes were occurring by 'hand'-adding the locked & true DYN fields to objects.... read more | 04/30/2008 (4:21 am) |
| Certain shadows are wrecking my brain... | ""Projected shadows don't take into account the distance of the light, they really can only take int... read more | 04/26/2008 (3:08 pm) |
| Certain shadows are wrecking my brain... | [casual speak] semi-random would be an understatement...I have not only randomly chosen changes thr... read more | 04/25/2008 (4:38 pm) |
| Certain shadows are wrecking my brain... | [code] new sgLightObject(stat5ws) { canSaveDynamicFields = "1"; Enabled = "1"; ... read more | 04/25/2008 (3:41 pm) |
| Certain shadows are wrecking my brain... | No offense Dan and I know I did not give much background here...but the list of things I have tried ... read more | 04/25/2008 (2:33 pm) |
| 1.7 bug: weapons, Dyn Lights and Interiors | This has occurred in test interiors with 1 Dynamic light & a crossbow arrow.... read more | 04/18/2008 (9:38 pm) |
| 3d Environmental and Texture artist | Just curious: Alex, why are you poly counting quads and not tris ?... read more | 04/14/2008 (2:48 pm) |
| TGEA 1.7 bug?or?...not able to GUI accel. the Escape key | On second thought...the gui system has quite a few quirks... Here is one from a saved GUI: new... read more | 04/10/2008 (12:28 am) |
| TGEA 1.7 Bug: light editor saves a mixed datatblock | I should have explained more, sorry about that... This light was not a clone, it was "New"...but... read more | 04/09/2008 (2:02 pm) |
| 1.7.0 windowtitle- mania | Edit: nevermind, I re-read Zepp's post.... read more | 04/08/2008 (5:07 pm) |
| Motion Capture | What are the limitations ? indy / commercial / learning ?... read more | 03/30/2008 (2:33 pm) |
| 3D artist | Cash? no cash? ...more information would also be nice.... read more | 03/30/2008 (2:14 pm) |
| TSE Anti aliasing option | (@above post)....having "opinions" is what makes all of our games so different...so beautifully diff... read more | 03/19/2008 (1:39 am) |
| Massive FPS drop with Dynamic Light | Jase..help us to help you. Post your system specs here and let us know what you changed in the en... read more | 03/06/2008 (12:24 am) |
| Creating A TV | You can combine the guishape resource and then map a theora video to the object. http://www.garag... read more | 03/04/2008 (9:02 pm) |
| SplashData gone? | I guess Ashley forgot... maybe ?... read more | 02/28/2008 (3:18 pm) |
| Each Shadergen Level Scrolls a Different Direction - broken? | I used Mr. Vee's fix and have not had any issues arise.... read more | 02/28/2008 (11:17 am) |
| Particle disppearing based on view | Is it possible to share some screenshot examples showing the issue ?? ..I haven't encountered anyth... read more | 02/27/2008 (11:06 pm) |
| TGEA new update terrain system | {I refreshed the page and it reposted my last post....!gah.} I would like to know what the REAL s... read more | 02/27/2008 (7:48 pm) |
| TGEA new update terrain system | I think they changed their mind(s)...as to avoid any legalities that may/could occur and also to pro... read more | 02/27/2008 (7:22 pm) |
| Tree help | I suggest looking into using dynamic-lights-with-projected-cubemaps. NOWHERE-near-perfect or a good ... read more | 02/25/2008 (2:42 pm) |
| TGEA new update terrain system | Is there a planned date for the next version's release ?(sorry if I missed it somewhere) ....I hope... read more | 02/25/2008 (12:49 pm) |
| Any recommendations for alternatives to TGE/TGEA | [url=http://fragstudios.com/lawmakerbs.txt]txt file on reasons to currently avoid the Lawmaker engin... read more | 02/14/2008 (4:09 pm) |
| 75 for anyone who can fix this | There were versions of TSE(or someone's version of tse that had this feature). http://image.com.com... read more | 02/08/2008 (6:01 am) |
| My first rant of 2008 | Let me try on some philosophy now: :D Intelligence is more powerful than an ego and respect is mo... read more | 02/08/2008 (4:22 am) |
| My first rant of 2008 | :: hands out "life isn't fair" t-shirts :: I also have notepads and pens for those who wish to ... read more | 02/07/2008 (12:26 am) |
| TGEA Development | Shirt related / partially off topic(sorry): Inkjet iron ons are nice for half-assed tshirts. I a... read more | 01/18/2008 (3:47 am) |
| TGEA Development | I made myself a T-shirt: "Hacking the hacks they hacked with hacks. This is my everyday with TGE... read more | 01/17/2008 (11:57 am) |