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TheGasMan's Forum Posts

Thread Post Date Posted
Making Torque Art Resources Not sure where to go from here...but at least you show some merit & focus. However, you will soo... read more 02/06/2009 (8:39 am)
Making Torque Art Resources ::brain goes numb:: Daniel, show us a portfolio plz. I don't know whether to help you by explai... read more 02/05/2009 (6:30 am)
Level Editor Crashing on Loading Project! Help! I edited my old post but it may be overlooked if you read from the bottom-up. *Fix for windows in my... read more 02/04/2009 (11:54 am)
Level Editor Crashing on Loading Project! Help! [b]Fix For Windows:[/b] go here: C:/Documents and Settings/YOUR_USER/Application Data/GarageGames... read more 02/04/2009 (11:13 am)
Level Editor Crashing on Loading Project! Help! . ... read more 02/04/2009 (10:55 am)
Making Torque Art Resources erm, why wouldn't you do both if you have the talent ? ... read more 02/04/2009 (9:53 am)
n-Dimensional: New 3D development team Your site is old-looking and you offer no proof of your team's experience. You're going to have to ... read more 02/04/2009 (9:44 am)
Issue with lighting on DTS model (TGEA 1.7.1) I would guess the max exporter unless this has been an issue that no one has ever spoken about. ... read more 02/02/2009 (3:28 am)
how can i use relief map ? If you are using the shaders found in this site, then I can assume that you are missing the heightma... read more 02/02/2009 (2:45 am)
Issue with lighting on DTS model (TGEA 1.7.1) Sorry if I am not on the same track as you Frank...but if I am, then ;) . I exported 2 korks from... read more 02/01/2009 (12:19 am)
Issue with lighting on DTS model (TGEA 1.7.1) I thought this was an issue of normals as well but TGEA does this with a 2 sided material. How the... read more 01/31/2009 (10:26 pm)
Emitting multiple sprites simultaneously [url]http://tdn.garagegames.com/wiki/Torque_2D/Particle_Engine[/url]... read more 01/31/2009 (8:16 pm)
Resource posting is super-annoying wow, that is sooooper craptastic. ... read more 01/29/2009 (6:05 pm)
3DRT is looking for a Torque engine expert I'll bump this for you. I suggest offering credit in the amount of work done rather than strictly... read more 01/29/2009 (6:01 pm)
What's wrong with Unity? function beCool() { ignoreReplyToPostButton(); takeWalkOutsideInFreshAir(); continueMak... read more 01/29/2009 (2:51 pm)
Collision Mesh's 3d Studio Max [url]http://docs.garagegames.com/artist/official/3D%20Studio%20Max/Simple%20Shape.html#Collision_Obj... read more 01/28/2009 (6:06 pm)
max2dts and exporer pro help ..just get the regular dts exporter for your version. ..and stock up on your patience. You'll need i... read more 01/25/2009 (8:19 pm)
What's wrong with Unity? @ Brett: That 54 buick comment wasn't meant badly..alot of people like old cars "sooped"... read more 01/25/2009 (12:00 pm)
What's wrong with Unity? If you don't agree with this, you must live in a cave: [quote]Given the few limitations with Unity,... read more 01/24/2009 (7:58 pm)
max export [url]http://docs.garagegames.com/artist/official/3D%20Studio%20Max/Simple%20Shape.html[/url] genera... read more 01/24/2009 (6:22 pm)
max2dts and exporer pro help [url]http://docs.garagegames.com/artist/[/url] [url]http://docs.garagegames.com/artist/official/exp... read more 01/24/2009 (5:43 pm)
How to avoid copyright issues when texturing objects? 1. Get [url=http://en.wikipedia.org/wiki/GIMPshop]Gimpshop[/url] 2. [url]http://www.game-artist.n... read more 01/23/2009 (4:14 pm)
What's wrong with Unity? ..for more nonsense, plz deposit 25 cents..... read more 01/22/2009 (11:17 pm)
Check Customer emails!! Be sure to drink a few beers, it will lessen the shock-recovery-time. I know I would be as tense as... read more 01/21/2009 (8:58 am)
Are there any IRC channels for Torque X and GarageGames in general? No one should give up so easily. Patience is the game here. - You should ask at different times of ... read more 01/20/2009 (9:40 pm)
Check Customer emails!! (541) 345-3040 WOW, just m'n f'n WOW!... read more 01/20/2009 (9:15 pm)
TGEA lighting? GI_JOEJK, I am there with you/I feel your pain. This can help to solve some scenarios: [url]http... read more 01/19/2009 (4:45 pm)
Koushik's normal mapping resource the resource file is available now: http://www.garagegames.com/static/pg/resource/15662.tgeshaderpa... read more 01/19/2009 (1:24 pm)
Site Feature request thread... ok, I clearly need a few days away from the computer. ..perhaps I should trash this thread and let ... read more 01/18/2009 (3:14 pm)
Site Feature request thread... 1. where ? 3. good idea, so I removed it from the list. thx... read more 01/18/2009 (6:30 am)
shadow like stencil in TSSTATIC ! Classic: "you can do this with some of your brain !" oh and Ken, [code][image][/image]... read more 01/17/2009 (7:00 pm)
GarageGames IRC Chat I had loads of trouble connecting to the server in the past...and then I would be randomly banned fo... read more 01/17/2009 (9:41 am)
Wow! Great work [image]www.acti-vision.com/tu.jpg[/image]... read more 01/16/2009 (6:17 pm)
is there a private TGB forum in this new site ? ok, I found out there is a private TGB section. Can I plz have access ASAP ?... read more 01/16/2009 (7:17 am)
TGEA description under products. Physics? I found it odd that they used ChunkyKs's ODE implementation in the advertising. I am beginning to... read more 01/16/2009 (5:58 am)
TGEA description under products. Physics? wow, looks like this comment got some action: http://www.garagegames.com/community/blogs/view/15989... read more 01/14/2009 (6:33 pm)
TGEA description under products. Physics? My brain hurts. I do have a comment for this: \ "Please point me to another middleware pro... read more 01/14/2009 (3:20 pm)
New GarageGames.com Feedback ..alot of feedback here Deborah. Good luck! This overhaul stuff is overrated. IMO, the old site'... read more 01/14/2009 (1:41 pm)
TGEA description under products. Physics? I had arguments over the fact of TGEA's old old page note: "drop shaders from Rendermonkey in... read more 01/14/2009 (8:34 am)
... I would suggest studying a few mocap animations and pulling what you like, from them. ..or videotap... read more 01/13/2009 (12:59 am)
Ambient animation stalls between loops. I would check the animation length..and the start/end points of the sequence dummy. I would then ch... read more 11/21/2008 (9:39 pm)
Some one know ho to export from 3d max to torque? [url]Http://tork.beffy.de/tutorials/modelling/max_character_export.php[/url]... read more 11/21/2008 (9:33 pm)
1.7.4 - camera movement breaks on simple.. I am glad to see you have retracted your comment Andrew. Phillip is here to help, which should ... read more 10/31/2008 (8:44 am)
Project management app/webapp discussion Sure, SVN goes without saying. Trac is nice...of course ;) nothing different/out of the ordinary... read more 10/25/2008 (8:02 am)
Autodesk Signs Agreement with Avid to Acquire Softimage [url]Http://www.streetinsider.com/stock_lookup.php?q=ADSK[/url] I'd watch this for a year or so. ... read more 10/24/2008 (11:27 pm)
Some questions and concerns regarding TGEA? Hmmm... ..a logo is the least of your concerns in the big picture bro. Perhaps you can get permi... read more 10/07/2008 (7:44 am)
1.7.4 - camera movement breaks on simple.. Thanks Michael. I happened to have already known of the thread section...I was hoping for more of... read more 09/30/2008 (12:58 pm)
1.7.4 - camera movement breaks on simple.. :: gets prepared to read all tgb forums :: :: makes 1 gallon of coffee ::... read more 09/27/2008 (11:00 am)
1.7.4 - camera movement breaks on simple.. No worries Phillip. I am happy with the end result, no grudge. >:O hehe Hey guys, ..is th... read more 09/24/2008 (4:28 pm)
1.7.4 - camera movement breaks on simple.. Phillip, that is a perfect answer...rock solid. Thank you.... read more 09/24/2008 (10:16 am)