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TheGasMan's Forum Posts

Thread Post Date Posted
Max exporter bounding boxes ::sighs:: ::mumbles something about documentation that no one bothers to read:: ::sighs again:: [u... read more 03/12/2009 (1:13 am)
Cant open the buggy.max or crossbow.max file Backed up Logan's files to here: [url]http://torque.abigholeintheweb.com/public_system/artists/expo... read more 03/11/2009 (8:52 pm)
Max exporter bounding boxes you open the zip, find the exporter you need and place it into the plugins folder. If this is not... read more 03/07/2009 (9:15 am)
Max exporter bounding boxes ok, let's try this again: ..and the latest version of max is ..it does have a number you know. ... read more 03/07/2009 (9:03 am)
Max exporter bounding boxes [url]http://docs.garagegames.com/artist/official/exporter_files/max_exporters/Max2DTS_All_Versions.z... read more 03/07/2009 (8:56 am)
Max exporter bounding boxes what version of max are you using ? ..and what version of the exporter are you using ? ..where did... read more 03/07/2009 (8:40 am)
3ds Max to Torque The timing on this is almost ironic.. :D [url]http://www.garagegames.com/community/blogs/view/165... read more 03/06/2009 (4:18 am)
Adding Programmer(s) and Modellers to Team nominal pay is an odd term to use as it could mean: below average pay or payment by crediting of n... read more 03/05/2009 (6:41 am)
Primitive type in DTS models I would like to know the same thing. I have source for max2dts from the TGE1.5.2 sdk. However, I am ... read more 03/02/2009 (8:14 am)
3D Production Manager Byte Eye Entertainment paid, unpaid, royalties ? (I left my brain reading device at the office, sorry)... read more 02/28/2009 (9:06 am)
max 8.0 crash on export I have never experienced this, can you confirm the max versions/exporters Logan ? Specs here: 'm... read more 02/27/2009 (8:07 pm)
need to hire 3ds artist I sent you a mail.... read more 02/27/2009 (8:04 pm)
Platformer Starter Kit Private Forums! - I will be happy when I can get some time to use the PSK. ...glad to know we have this forum to us... read more 02/27/2009 (5:09 pm)
"Box Trick" MaxScript I will be releasing a maxscript rollout called "Doit!" within a day or 2. It is a 'quick ... read more 02/26/2009 (9:35 am)
Action Adventure Game Starter Kit (paid job) @Brett Michael K didn't 'balk' at anything, in fact he hasn't posted in this thread since feb of 20... read more 02/25/2009 (3:22 am)
Action Adventure Game Starter Kit (paid job) $495 for that kit ? The only portion that I think is useful out of that kit is the source code. T... read more 02/23/2009 (11:48 pm)
web deployment I guess we'll see how this unfolds..as we know they are never specific enough even when they are spe... read more 02/17/2009 (8:04 pm)
Max 9 x86 SP2, Autodesk dae(fbx exporter 2009.3) & ColladaMax0.8.2 As for Collision...What I am going for is slightly different. Dts hierarchy is slow to setup...poly... read more 02/17/2009 (7:08 pm)
web deployment The main page should read "buyer beware: they under-explain and over-exaggerate to their advant... read more 02/17/2009 (6:26 pm)
Max 9 x86 SP2, Autodesk dae(fbx exporter 2009.3) & ColladaMax0.8.2 Hello Chris, //col note My statement on collision was a bit short, sorry. I have several ideas ... read more 02/17/2009 (4:40 pm)
Max 9 x86 SP2, Autodesk dae(fbx exporter 2009.3) & ColladaMax0.8.2 [b]Test 3: Export the player with bones, just to see what it looks like. NOT a real attempt for a d... read more 02/17/2009 (1:14 am)
Max 9 x86 SP2, Autodesk dae(fbx exporter 2009.3) & ColladaMax0.8.2 [b]Test 2: Export a bedroom model and check for issues...[/b] Below you will see an error from th... read more 02/17/2009 (12:42 am)
Max 9 x86 SP2, Autodesk dae(fbx exporter 2009.3) & ColladaMax0.8.2 [b]Test 1: Export the Orc as a static mesh from both exporters, without noticeable errors.[/b] [url... read more 02/16/2009 (11:46 pm)
is there a private TGB forum in this new site ? ...this is the public forum Isaac. The private forum is obviously hidden if you don't see it.... read more 02/16/2009 (7:51 pm)
Just bought the kit does this exe rename work ? How does TGB decide which TGBGame.exe to load ? Does it search for th... read more 02/15/2009 (3:12 pm)
Mod Team .. looking to transition to TGEA .. should we seek psychiatric help instead? I would be happy to continue this in ICQ after a few days. I am a bit overwhelmed with work to get i... read more 02/15/2009 (2:40 pm)
Mod Team .. looking to transition to TGEA .. should we seek psychiatric help instead? Reactor engine to torque ? [quote]We'd also layer a persistent character model into that. We'd lik... read more 02/15/2009 (1:03 pm)
Dts export problem ..did you try to solve the problem with your file ?... read more 02/13/2009 (2:56 pm)
DIFs slow in 1.8.1 (and all previous version of TGEA) Did you use any collision on the dts ? ..if so, what kind ? ... read more 02/13/2009 (2:49 pm)
Box trick? odd, blogs 10266 and 10268 do exist, just not 10267(Freeze's link) same with the other link 2685 ... read more 02/12/2009 (6:22 pm)
3DS MAX 2009 Follow the documentation a few times. You'll get it. ... read more 02/12/2009 (6:05 am)
3DS MAX 2009 [url]http://docs.garagegames.com/artist/official/3D%20Studio%20Max/Setup.html[/url]... read more 02/11/2009 (6:37 am)
Anyone get Adam Pack to work with truebones BVHs? Care to share some info on what you're up to Mike ?... read more 02/11/2009 (12:39 am)
3d max argh! I would suggest that you reinstall... read more 02/10/2009 (8:51 pm)
Anyone get Adam Pack to work with truebones BVHs? ...bvh files are not the greatest to utilize. I have never used the mnm-marker nor any truebones ani... read more 02/10/2009 (8:41 pm)
3d max argh! Woohoo! Anthony is now a level2 forumer! There are a few ways of "attaching" in max and... read more 02/10/2009 (12:31 pm)
3d max argh! you have missed the point completely...plz read this: [url]http://www.garagegames.com/community/f... read more 02/10/2009 (12:18 pm)
3d max argh! ..you made a textured "how" ? ..wtf ? [url]http://www.albinoblacksheep.com/flash/postin... read more 02/10/2009 (11:59 am)
Anyone get Adam Pack to work with truebones BVHs? I hope you realize that this scenario is much larger than you're giving credit. In other words, we n... read more 02/10/2009 (9:58 am)
Max9 or 8 I am watching this thread. - I currently use max9 and if you guys can't sort this, I will jump in ... read more 02/09/2009 (5:21 am)
Where is Torque_max_file_pack ? Thanks for the thought David. That server is unlimited BW and storage...I will be using it as a publ... read more 02/08/2009 (7:14 am)
TGEA 1.8.0 - dynamic Cubemaps - how? *bump* (watching)... read more 02/08/2009 (6:57 am)
Status of TDN @MichaelPerry I am interested in backing up AnyThIng I can legally host on a spare server of mine... read more 02/07/2009 (6:18 am)
Max2DTS Tutorial Complete seems like this is offline as well :X here is a mirror: [url]http://torque.abigholeintheweb.com/pu... read more 02/07/2009 (6:08 am)
MAX 6,7,8 exporter ? may I ask what is "updated" beyond the one in the package readily available here: [url]htt... read more 02/07/2009 (5:51 am)
What would you like to see addressed in Torque 3D? ..not having multi-core support would be a bad decision.... read more 02/06/2009 (6:17 pm)
Trouble exporting animated model from 3Ds Max 2009{STILL NEEDS RESOLVING} I have exported invisible player models from max2009 ..the issues on my end were due to the mesh bei... read more 02/06/2009 (6:15 pm)
What would you like to see addressed in Torque 3D? Keep tgea 1.8.x around to sell to people who want Directx8 support...and make T3D as cutting edge as... read more 02/06/2009 (11:29 am)
Where is Torque_max_file_pack ? This is a temporary link: [url]http://www.torque.abigholeintheweb.com/public_system/artists/expor... read more 02/06/2009 (9:16 am)
Human Model ..nice to see that MakeHuman project is still alive and well.... read more 02/06/2009 (9:04 am)