TheGasMan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Max exporter bounding boxes | ::sighs:: ::mumbles something about documentation that no one bothers to read:: ::sighs again:: [u... read more | 03/12/2009 (1:13 am) |
| Cant open the buggy.max or crossbow.max file | Backed up Logan's files to here: [url]http://torque.abigholeintheweb.com/public_system/artists/expo... read more | 03/11/2009 (8:52 pm) |
| Max exporter bounding boxes | you open the zip, find the exporter you need and place it into the plugins folder. If this is not... read more | 03/07/2009 (9:15 am) |
| Max exporter bounding boxes | ok, let's try this again: ..and the latest version of max is ..it does have a number you know. ... read more | 03/07/2009 (9:03 am) |
| Max exporter bounding boxes | [url]http://docs.garagegames.com/artist/official/exporter_files/max_exporters/Max2DTS_All_Versions.z... read more | 03/07/2009 (8:56 am) |
| Max exporter bounding boxes | what version of max are you using ? ..and what version of the exporter are you using ? ..where did... read more | 03/07/2009 (8:40 am) |
| 3ds Max to Torque | The timing on this is almost ironic.. :D [url]http://www.garagegames.com/community/blogs/view/165... read more | 03/06/2009 (4:18 am) |
| Adding Programmer(s) and Modellers to Team | nominal pay is an odd term to use as it could mean: below average pay or payment by crediting of n... read more | 03/05/2009 (6:41 am) |
| Primitive type in DTS models | I would like to know the same thing. I have source for max2dts from the TGE1.5.2 sdk. However, I am ... read more | 03/02/2009 (8:14 am) |
| 3D Production Manager Byte Eye Entertainment | paid, unpaid, royalties ? (I left my brain reading device at the office, sorry)... read more | 02/28/2009 (9:06 am) |
| max 8.0 crash on export | I have never experienced this, can you confirm the max versions/exporters Logan ? Specs here: 'm... read more | 02/27/2009 (8:07 pm) |
| need to hire 3ds artist | I sent you a mail.... read more | 02/27/2009 (8:04 pm) |
| Platformer Starter Kit Private Forums! | - I will be happy when I can get some time to use the PSK. ...glad to know we have this forum to us... read more | 02/27/2009 (5:09 pm) |
| "Box Trick" MaxScript | I will be releasing a maxscript rollout called "Doit!" within a day or 2. It is a 'quick ... read more | 02/26/2009 (9:35 am) |
| Action Adventure Game Starter Kit (paid job) | @Brett Michael K didn't 'balk' at anything, in fact he hasn't posted in this thread since feb of 20... read more | 02/25/2009 (3:22 am) |
| Action Adventure Game Starter Kit (paid job) | $495 for that kit ? The only portion that I think is useful out of that kit is the source code. T... read more | 02/23/2009 (11:48 pm) |
| web deployment | I guess we'll see how this unfolds..as we know they are never specific enough even when they are spe... read more | 02/17/2009 (8:04 pm) |
| Max 9 x86 SP2, Autodesk dae(fbx exporter 2009.3) & ColladaMax0.8.2 | As for Collision...What I am going for is slightly different. Dts hierarchy is slow to setup...poly... read more | 02/17/2009 (7:08 pm) |
| web deployment | The main page should read "buyer beware: they under-explain and over-exaggerate to their advant... read more | 02/17/2009 (6:26 pm) |
| Max 9 x86 SP2, Autodesk dae(fbx exporter 2009.3) & ColladaMax0.8.2 | Hello Chris, //col note My statement on collision was a bit short, sorry. I have several ideas ... read more | 02/17/2009 (4:40 pm) |
| Max 9 x86 SP2, Autodesk dae(fbx exporter 2009.3) & ColladaMax0.8.2 | [b]Test 3: Export the player with bones, just to see what it looks like. NOT a real attempt for a d... read more | 02/17/2009 (1:14 am) |
| Max 9 x86 SP2, Autodesk dae(fbx exporter 2009.3) & ColladaMax0.8.2 | [b]Test 2: Export a bedroom model and check for issues...[/b] Below you will see an error from th... read more | 02/17/2009 (12:42 am) |
| Max 9 x86 SP2, Autodesk dae(fbx exporter 2009.3) & ColladaMax0.8.2 | [b]Test 1: Export the Orc as a static mesh from both exporters, without noticeable errors.[/b] [url... read more | 02/16/2009 (11:46 pm) |
| is there a private TGB forum in this new site ? | ...this is the public forum Isaac. The private forum is obviously hidden if you don't see it.... read more | 02/16/2009 (7:51 pm) |
| Just bought the kit | does this exe rename work ? How does TGB decide which TGBGame.exe to load ? Does it search for th... read more | 02/15/2009 (3:12 pm) |
| Mod Team .. looking to transition to TGEA .. should we seek psychiatric help instead? | I would be happy to continue this in ICQ after a few days. I am a bit overwhelmed with work to get i... read more | 02/15/2009 (2:40 pm) |
| Mod Team .. looking to transition to TGEA .. should we seek psychiatric help instead? | Reactor engine to torque ? [quote]We'd also layer a persistent character model into that. We'd lik... read more | 02/15/2009 (1:03 pm) |
| Dts export problem | ..did you try to solve the problem with your file ?... read more | 02/13/2009 (2:56 pm) |
| DIFs slow in 1.8.1 (and all previous version of TGEA) | Did you use any collision on the dts ? ..if so, what kind ? ... read more | 02/13/2009 (2:49 pm) |
| Box trick? | odd, blogs 10266 and 10268 do exist, just not 10267(Freeze's link) same with the other link 2685 ... read more | 02/12/2009 (6:22 pm) |
| 3DS MAX 2009 | Follow the documentation a few times. You'll get it. ... read more | 02/12/2009 (6:05 am) |
| 3DS MAX 2009 | [url]http://docs.garagegames.com/artist/official/3D%20Studio%20Max/Setup.html[/url]... read more | 02/11/2009 (6:37 am) |
| Anyone get Adam Pack to work with truebones BVHs? | Care to share some info on what you're up to Mike ?... read more | 02/11/2009 (12:39 am) |
| 3d max argh! | I would suggest that you reinstall... read more | 02/10/2009 (8:51 pm) |
| Anyone get Adam Pack to work with truebones BVHs? | ...bvh files are not the greatest to utilize. I have never used the mnm-marker nor any truebones ani... read more | 02/10/2009 (8:41 pm) |
| 3d max argh! | Woohoo! Anthony is now a level2 forumer! There are a few ways of "attaching" in max and... read more | 02/10/2009 (12:31 pm) |
| 3d max argh! | you have missed the point completely...plz read this: [url]http://www.garagegames.com/community/f... read more | 02/10/2009 (12:18 pm) |
| 3d max argh! | ..you made a textured "how" ? ..wtf ? [url]http://www.albinoblacksheep.com/flash/postin... read more | 02/10/2009 (11:59 am) |
| Anyone get Adam Pack to work with truebones BVHs? | I hope you realize that this scenario is much larger than you're giving credit. In other words, we n... read more | 02/10/2009 (9:58 am) |
| Max9 or 8 | I am watching this thread. - I currently use max9 and if you guys can't sort this, I will jump in ... read more | 02/09/2009 (5:21 am) |
| Where is Torque_max_file_pack ? | Thanks for the thought David. That server is unlimited BW and storage...I will be using it as a publ... read more | 02/08/2009 (7:14 am) |
| TGEA 1.8.0 - dynamic Cubemaps - how? | *bump* (watching)... read more | 02/08/2009 (6:57 am) |
| Status of TDN | @MichaelPerry I am interested in backing up AnyThIng I can legally host on a spare server of mine... read more | 02/07/2009 (6:18 am) |
| Max2DTS Tutorial Complete | seems like this is offline as well :X here is a mirror: [url]http://torque.abigholeintheweb.com/pu... read more | 02/07/2009 (6:08 am) |
| MAX 6,7,8 exporter ? | may I ask what is "updated" beyond the one in the package readily available here: [url]htt... read more | 02/07/2009 (5:51 am) |
| What would you like to see addressed in Torque 3D? | ..not having multi-core support would be a bad decision.... read more | 02/06/2009 (6:17 pm) |
| Trouble exporting animated model from 3Ds Max 2009{STILL NEEDS RESOLVING} | I have exported invisible player models from max2009 ..the issues on my end were due to the mesh bei... read more | 02/06/2009 (6:15 pm) |
| What would you like to see addressed in Torque 3D? | Keep tgea 1.8.x around to sell to people who want Directx8 support...and make T3D as cutting edge as... read more | 02/06/2009 (11:29 am) |
| Where is Torque_max_file_pack ? | This is a temporary link: [url]http://www.torque.abigholeintheweb.com/public_system/artists/expor... read more | 02/06/2009 (9:16 am) |
| Human Model | ..nice to see that MakeHuman project is still alive and well.... read more | 02/06/2009 (9:04 am) |