TheGasMan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| trouble with relief map | ! ..I just burned out one of those 3 weeks ago. Are your drivers current ? ...what directx sdk are ... read more | 04/13/2009 (7:26 pm) |
| trouble with relief map | Everything tested fine..so.. What are your specs on your vid cards ? Examples: GeForce 9400 ?... read more | 04/13/2009 (4:25 pm) |
| TGEA 1.8.1 - Application crashes when creating water... | anyone find a sane reason for this yet ? ... read more | 04/13/2009 (4:37 am) |
| trouble with relief map | Before I go on here..I want to tell you I have not used the specific shaders being discussed...nor ... read more | 04/13/2009 (2:24 am) |
| ModMaker Weapons Review | yes. Refund. That pack should be renamed "weapon model pack" as it is useless for anythin... read more | 04/12/2009 (8:12 am) |
| Export help Needed | read the docs ..everymodel used in torque has at least 1 Level of Detail. oh, btw... read ... read more | 04/11/2009 (11:05 pm) |
| Multiple shaders on a model. | technically, I could give you answers all day long...but I do not use TorqueX and I would hate to gi... read more | 04/11/2009 (3:49 pm) |
| Multiple shaders on a model. | yes. Apply your image(s) to the model and map a shader to that image in your materials.cs. You can u... read more | 04/11/2009 (1:27 pm) |
| Any New Yorkers Here? | I am upstate, in Syracuse...but I go downstate and to Hartford,CT every few months. I lived in Ire... read more | 04/11/2009 (11:16 am) |
| TDN - Morph Animation (outdated) | HUGE BUMP! I am with JSG on this. I have tried to use morphs in TGB and TGEA but I was under the ... read more | 04/11/2009 (1:00 am) |
| TGB Particles Corrupt Themselves? | I have had emitters change settings on their own, turn themselves invisible, change locations from e... read more | 04/10/2009 (10:42 pm) |
| Will there still a 'demand' for Dif based content? | iirc, constructor exports to LWO, milkshape can import that and export a dts. I am not sure how tha... read more | 04/10/2009 (10:28 pm) |
| Garage Games [Can we get a Artist Corner/2D Art category please???] | sure, my opinion is rarely right...just ask my fiancee, she'll agree with that 120%! So, I think ... read more | 04/10/2009 (10:24 pm) |
| apparatus enviroment pack trouble | no email for contact ? no readme file ? no instructions ? no cs files ? .. .. . ... .wow.. ... read more | 04/09/2009 (4:41 pm) |
| Garage Games [Can we get a Artist Corner/2D Art category please???] | erm, I think it is not needed. Art is art. 3d uses 2d and alot of 2d artists render with 3d. Ever... read more | 04/09/2009 (3:07 pm) |
| Torque Show Tool key problems | EDIT! I thought the key would be replaced, not have an additional one added. the additional k... read more | 04/09/2009 (3:02 pm) |
| Torque Show Tool key problems | erm...doesn't work either Sir Blake.... read more | 04/09/2009 (2:53 pm) |
| Torque Show Tool key problems | deliciously fast! thx David... read more | 04/09/2009 (2:27 pm) |
| Torque Show Tool key problems | Same here David..STP ignition key. I tried offline reg, key failed.... read more | 04/09/2009 (2:14 pm) |
| can't export facial morph animation | I just tested a morph animated object and it appears properly in showtoolpro but not in game. ... .... read more | 04/09/2009 (12:56 pm) |
| max: 1ko sequences!! | AHHHH! ko = kb(us)...I should have known. English To French - kilobyte n. Ko, kilo-octet, 1024... read more | 04/08/2009 (1:41 pm) |
| AdjustLODs error | NP! ...BTW, wrong forum for a post like this...use the artist section plz. ;)... read more | 04/08/2009 (1:39 pm) |
| can't export facial morph animation | What version max are you using Julie ?... read more | 04/08/2009 (12:38 pm) |
| Export help Needed | his issue is basic.. He has not done 1 of the following concerning the complete model export: he... read more | 04/08/2009 (12:35 pm) |
| max: 1ko sequences!! | what do you mean by "1ko" ?... read more | 04/08/2009 (12:27 pm) |
| The giganimous feedback thread of March-April | @Pershingflames... CTRL and mouse3scroll with your cursor on the page. If you don't have a mouse w... read more | 04/08/2009 (1:47 am) |
| Fayde Studios is recruiting! | Ted is beyond correct here...you can't ask for drones to take commands without cash on a timeline. *... read more | 04/05/2009 (2:12 pm) |
| Any way to stop/fix this DTS lighting problem ? | If you add an invisible col over the stairs, then the stairs are still being soup'ed. If you don'... read more | 04/04/2009 (1:14 pm) |
| Any way to stop/fix this DTS lighting problem ? | I assume the polysoup collision is not as optimized as it could/should be. You may be better off sep... read more | 04/04/2009 (12:23 pm) |
| Any way to stop/fix this DTS lighting problem ? | smoothing groups. What cad app are you using ? ..or are you using an automatic converter ?... read more | 04/04/2009 (10:38 am) |
| Lack of art documentation | Adithyaa, Please use [url]http://www.garagegames.com/documentation/artist[/url]... read more | 04/03/2009 (8:06 am) |
| Importing animated 3DS Max object problem | [url]http://docs.garagegames.com/artist/official/3D%20Studio%20Max/Reference.html#Sequences:[/url]... read more | 04/02/2009 (8:00 am) |
| Character animation resources? | I would read your brain about what apps you're using, but I left my brain reader at the office. sorr... read more | 03/31/2009 (1:50 pm) |
| 2D Ragdoll Physics | Maybe not completely what you want...but hey, life goes on... :P [url]http://www.garagegames.com/co... read more | 03/28/2009 (8:56 am) |
| What is the actual process to getting specular maps/specular masking to work? | [url=http://torque.abigholeintheweb.com/public_system/artists/photoshop_related/older_version_of_sup... read more | 03/26/2009 (12:51 pm) |
| food | wow that is one odd bot. Are u a bot Heela ? [ Heela's Reply: NO, I am a ro-bot! beep boop beep! ... read more | 03/25/2009 (5:05 pm) |
| BG Cliff Construction Kit discussion | sure, np..just wanted to say thanks for that info as I thought I was really going crazy. ;) Great... read more | 03/24/2009 (5:19 am) |
| BG Cliff Construction Kit discussion | [quote]you have to install the pack into the default TGEA directory C:\Torque\TGEA_1_7_1 and patch i... read more | 03/24/2009 (3:43 am) |
| 3DS MAX Animation Export | Sure Mark, this is relatively simple. Don't attach but link. Here are the rules here: 1. all li... read more | 03/24/2009 (1:27 am) |
| AdjustLODs error | ..that error is coming from the AdjustLODs macro script. It is finding detail levels that are not fo... read more | 03/22/2009 (10:08 pm) |
| What is the future of TGEA? | @Brett, about the 'keep it honest' point: Basically: just stay diligent while maintaining good et... read more | 03/22/2009 (9:44 pm) |
| What is the future of TGEA? | Good point Stefan. I don't feel TGEA is final. There is plenty of house keeping to do.. but life g... read more | 03/22/2009 (3:10 am) |
| BG Cliff Construction Kit discussion | Knowing that you will support this for T3DPro, I am definitely in. $40 or $30...I think you will ge... read more | 03/21/2009 (5:01 pm) |
| What is the future of TGEA? | Thx Mr. Michael Perry! I was wondering that question as well...and for the better part of a month n... read more | 03/21/2009 (4:31 pm) |
| Official Artist Documentation Feedback | my url is so hella-long it isn't funny: [url]http://torque.abigholeintheweb.com/public_system/artis... read more | 03/19/2009 (6:57 pm) |
| What would you like to see addressed in Torque 3D? | Ignore this if it has been mentioned...thx In a few other game engines, you can make brush based ... read more | 03/19/2009 (6:28 pm) |
| Unity 2.5 Is Out | I am installing the demo now.. I would hope that the fanboi'ism ceases. No one needs to waste time ... read more | 03/19/2009 (6:11 pm) |
| 3ds max 9 Exporter | Greg, remove that exporter. Get the package here:[url]http://docs.garagegames.com/artist/official/e... read more | 03/16/2009 (11:27 pm) |
| collision boxes | - I have only used the default max9 exporter since I used to hear bad things about that exporter in ... read more | 03/15/2009 (3:49 pm) |
| collision boxes | 255 collision boxes ? ..where did you read this ? [I use max9 and the exporter I use tops out at 20... read more | 03/15/2009 (12:16 am) |