fire513's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| RTS Prototype updated to T3D 1.2 | This is a great tutorial update! Thanks for taking the time to make this avaiable to everyone. Hopef... read more | 10/02/2012 (5:34 pm) |
| Torque 3D Community Edition Activation | Please add me as well. Thanks EDIT: Thanks again... read more | 06/30/2012 (4:40 pm) |
| Floating Duck | Am I missing a setting or does physicsShapes not react(move) to explosions? When shooting an obje... read more | 03/25/2012 (3:39 pm) |
| Floating Duck | Steve thanks for the quick reply and information! I already tried what you suggested for the rig... read more | 03/24/2012 (5:34 pm) |
| canvasClearColor | I have not actually tried the two in combination yet. I ran into another rodeblock. It looks like at... read more | 02/26/2012 (2:57 pm) |
| canvasClearColor | Finally found a solution if anyone is interested. Changing the visibleDistance will eliminate this. ... read more | 02/26/2012 (1:30 pm) |
| DRIVE: Advanced Vehicles Kit thread | I noticed in the videos for the flying vehicles that there is no anoying "clearCanvasColor"... read more | 02/22/2012 (7:04 pm) |
| canvasClearColor | Attached is an image to make the problem easier to understand. [image]http://img651.imageshack.us/... read more | 02/18/2012 (7:29 pm) |
| Precision Errors and Streaming | Sounds good. Single player is all that I am interested in.... read more | 10/12/2011 (3:53 pm) |
| Precision Errors and Streaming | Thanks everyone for the comments. It seems like the problems doom the majority of the engines around... read more | 10/11/2011 (3:35 pm) |
| Precision Errors and Streaming | Thanks for the suggestion however it seems like when you scale down the precision errors move to the... read more | 10/10/2011 (6:47 pm) |
| 1024 DataBlocks | Thanks for the explanation. That clears up a lot for me. I was afraid that I would be stuck with a c... read more | 05/21/2011 (5:42 am) |
| 1024 DataBlocks | @ Alfio I thin there are two different IDs dataBlockIDs and ObjectIDs When you increase this... read more | 05/19/2011 (2:08 pm) |
| 1024 DataBlocks | @deepscratch The method that you show above decreases the total number of object IDs available co... read more | 05/19/2011 (12:34 pm) |
| Torque 2D - no source code | Same thing happens to me. I can download it but I do not get the source. I purchased it Friday morni... read more | 01/23/2011 (3:24 pm) |
| Datablocks | Thanks for the quick help. Everything makes more sense now.... read more | 08/02/2010 (11:40 am) |
| Datablocks | Thanks for the reply. So I am assuming that setting it to 13 allows for roughly 8191 datablocks and ... read more | 07/31/2010 (9:15 pm) |
| [Bug 1.1Beta] GUI Editor | Thanks for the fix. That was easy enough works perfect.... read more | 02/21/2010 (1:50 pm) |
| [Bug 1.1Beta] GUI Editor | Something else that is causing me issues is creating new profiles from the GUI editor. I can create ... read more | 02/21/2010 (12:10 pm) |
| [Bug 1.1Beta] GUI Editor | Thanks for the help! Glad I could assist in squashing a bug.... read more | 02/20/2010 (8:34 pm) |
| [Bug 1.1Beta] GUI Editor | That fixed it!. Thanks for the help. Do you know why this was giving me problems and not anybody els... read more | 02/20/2010 (1:24 pm) |
| [Bug 1.1Beta] GUI Editor | @Rene I hope this is the information that you need. [image]http://i921.photobucket.com/albums/a... read more | 02/20/2010 (10:44 am) |
| [Bug 1.1Beta] GUI Editor | Whenever I use the "send to back" button or use the same function from the drop down menu ... read more | 02/20/2010 (12:29 am) |
| Fatal - Exceeded maximum number of data blocks WTF??? | Thanks for all of the help. I agree completely about using the same datablock for as many things as ... read more | 02/15/2010 (8:27 pm) |
| Fatal - Exceeded maximum number of data blocks WTF??? | Thanks for the help. I never really payed a lot of attention to AFX until now. Looks pretty impressi... read more | 02/15/2010 (7:08 am) |
| Fatal - Exceeded maximum number of data blocks WTF??? | Thanks Marc. I have just been working creating single player games so mission load times is not a bi... read more | 02/14/2010 (10:07 pm) |
| Fatal - Exceeded maximum number of data blocks WTF??? | Just curious has anybody seen any other negative results of increasing the datablock limit? ... read more | 02/14/2010 (9:33 pm) |
| Japanese House | Awsome house, good work... read more | 05/20/2007 (3:47 pm) |