rwillis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Heads up about Object type limit | I have 32 custom objects in my project and it works fine for me. If I remove one or two then it goe... read more | 04/29/2009 (4:47 am) |
| Heads up about Object type limit | I ran into this and it looks like if you have 32 or over then you're fine. It looks to be messing u... read more | 04/28/2009 (10:15 am) |
| Goodbye guys | It seems a lot of people kindof put out that you can only create games for community games with this... read more | 04/02/2009 (1:43 pm) |
| Unable to deploy TorqueX 360 projects although able to deploy non-torqueX projects | I fixed this problem by using XNA game studio connect instead of XNA game launcher.... read more | 03/24/2009 (9:29 pm) |
| Unable to deploy TorqueX 360 projects although able to deploy non-torqueX projects | I've only been attempting to load the Torque starter and demo projects to the 360. Each time I at... read more | 03/24/2009 (10:25 am) |
| Light always being emitted towards center of camera | Yeah, it looks like a band of light stretching from the light source to the center of the camera. ... read more | 03/17/2009 (9:13 pm) |
| Shaders in 2D? | I'ts explained in the TorqueX book: http://www.garagegames.com/products/completeguidetorquex ... read more | 03/13/2009 (6:48 pm) |
| Memory Leak In Torque GUI? | Thanks man!... read more | 03/13/2009 (6:45 pm) |
| Memory Leak In Torque GUI? | This happens to me also. If I have my main menu on screen then memory slowly gets taken up. Hmm.... read more | 03/11/2009 (7:02 pm) |
| Builder Folders | I would love this feature. Hopefully it'll be in a future release.... read more | 03/04/2009 (5:43 pm) |
| Networking model in TX3d? | You'll be very disappointed because this amazing engine (which you can get for just a few hundred do... read more | 02/20/2009 (1:52 pm) |
| Any new news? | It's being approved by Microsoft so a date can't be said yet. Why not get the free T2D binary and... read more | 02/18/2009 (2:30 pm) |
| Coverting world coord to screen coord with moving / rotating camera | I figured out a way to convert world coordinates to GUI coordinates when the camera is mounted to an... read more | 02/07/2009 (8:51 pm) |
| Making bitmaps translucent | It looks like I found a fix to this. I needed to set ggLogo.IsCopyPass = true.... read more | 12/27/2008 (3:51 pm) |
| GUIControl layer property work? | It looks like the order that GUIControls are created is the order they'll appear on top of each othe... read more | 12/15/2008 (5:44 pm) |
| GUIControl layer property work? | Has anyone been able to successfully control the layering of GUIContol's?... read more | 12/15/2008 (4:40 pm) |
| Collision for melee attack | Yeah, I may find that it only requires a simple collision check (maybe one) so I may only need one c... read more | 12/12/2008 (2:02 pm) |
| Distributing project / torqueX files | John, did you work up anything towards solving this?... read more | 12/11/2008 (9:46 pm) |
| Background turns blue | This happens to me too when my screensaver comes on while the game's running. Anyone know how to fi... read more | 12/04/2008 (8:10 pm) |
| Unmounting Objects | Dismount()... read more | 12/04/2008 (8:07 pm) |
| GUI issues | I've never attempted to attach a bitmap to a GUIButton so I don't have much of an idea if that works... read more | 12/04/2008 (8:02 pm) |
| GUI issues | GUIButton's work fine for me. Maybe add Size property to the GUIButton in the above code? Or see... read more | 12/01/2008 (6:36 pm) |
| Network support other than XNA | For PC games that you want networking for just use the networking library that comes with .net. It'... read more | 07/09/2008 (3:49 pm) |
| Implementing a custom font | Worked great. Thanks.... read more | 06/30/2008 (6:50 pm) |
| TX2: Getting Started | There's also a TorqueX book coming out soon (From what I last heard).... read more | 06/07/2008 (6:48 pm) |
| Disabling GUIButton | I don't think there's any way already in to check for mouse click on something. I just check for mo... read more | 05/26/2008 (8:08 am) |
| Disabling GUIButton | I think you can just set the button's active property to false to disable it. Then it sets it to th... read more | 05/26/2008 (8:03 am) |
| TorqueX 3.0 | [quote] John Kanalakis is working on a 3D Builder for Torque X at the moment. Torque X book will ... read more | 05/22/2008 (8:13 pm) |
| Official Torque X Documentation Feedback | I checked it out. It was pretty good and let me get some light in the game, but it was hard for me ... read more | 05/19/2008 (9:53 pm) |
| Official Torque X Documentation Feedback | The number one thing I would like to learn about TorqueX is lighting. Everything else is pretty awe... read more | 05/19/2008 (6:43 pm) |
| Layer Prop not working on GuiText and GuiButton (Solved) | It seems weird that you'd be using GUIButton for a mouse icon. I'd probabaly try a different way t... read more | 05/10/2008 (8:13 pm) |
| Clear Screen of all spawned Spawner Objects | Before you start the level you can set a folder that all registered object will be stored in. Then ... read more | 05/10/2008 (2:14 pm) |
| GUIUtil Alternative? | All you have to do is instantiate your GUI classes. I was wondering where that method went also but... read more | 04/22/2008 (5:19 pm) |
| Using FontRenderer and DrawUtil in overrided Render method | Alright. Thanks very much for your help.... read more | 04/03/2008 (7:10 pm) |
| Using FontRenderer and DrawUtil in overrided Render method | Done. Same thing happens. I actually had it like that at first but then I put base.Render on botto... read more | 04/01/2008 (10:26 pm) |
| Mounting a GUIControl to a T2DSceneObject? | Cool. Thanks some more.... read more | 03/31/2008 (6:52 pm) |
| Mounting a GUIControl to a T2DSceneObject? | Thanks. That looks great. Does FontRenderer.Instance.DrawString method work for you? It doesn't s... read more | 03/31/2008 (6:37 pm) |
| FindObjects w/ radius | Thanks! That worked great.... read more | 03/24/2008 (6:46 pm) |
| FindObjects w/ radius | It looks like the "player.SceneGraph.Container.FindObjects" method has no overloads and only takes a... read more | 03/24/2008 (10:27 am) |
| FindObjects w/ radius | But as far as I know that's only a method of a T2dSceneGraph object. How do I get that object so th... read more | 03/24/2008 (7:09 am) |
| Mystified by Lack of Documentation | I haven't seen much T3D documentation yet, but there may be a TorqueX book coming out in a few short... read more | 03/22/2008 (8:39 am) |
| Torque X 2.0 - Release Notes | And I'll give you a second thanks John. It'll be nice to read a book (paper) and not have to spend ... read more | 03/20/2008 (8:53 am) |
| Torque X 2.0 - Release Notes | Did GUIUtil.InitGUIScreens method go away? What should I use in place of it?... read more | 03/18/2008 (6:49 pm) |
| When mounting an object on something it no longer collides | I resolved this. The player is an object of type "Player" and the object I wanted to mount is an ob... read more | 03/09/2008 (5:50 pm) |
| When mounting an object on something it no longer collides | Anyone know why the objects I mount on other objects won't collide? Is there a bug with mounted obj... read more | 03/09/2008 (4:46 pm) |
| Distributing project / torqueX files | Cool. Thanks very much.... read more | 12/28/2007 (12:12 pm) |
| Distributing project / torqueX files | So if someone uses TXB to create / edit a level, then is that how they're supposed to stop the playe... read more | 12/28/2007 (7:32 am) |
| Removing objects from the world | Calling MarkForDelete on the object already calls UnRegister, so I don't think you really need to ca... read more | 11/15/2007 (6:40 am) |
| Removing objects from the world | So when you set MarkForDelete on the object it doesn't disappear?... read more | 11/14/2007 (3:51 pm) |
| Text and ui samples | The torque combat kit uses GUIText for creating text on-screen, and uses GUIBitmapButton and GUIButt... read more | 11/11/2007 (10:24 pm) |