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rwillis's Forum Posts

Thread Post Date Posted
Heads up about Object type limit I have 32 custom objects in my project and it works fine for me. If I remove one or two then it goe... read more 04/29/2009 (4:47 am)
Heads up about Object type limit I ran into this and it looks like if you have 32 or over then you're fine. It looks to be messing u... read more 04/28/2009 (10:15 am)
Goodbye guys It seems a lot of people kindof put out that you can only create games for community games with this... read more 04/02/2009 (1:43 pm)
Unable to deploy TorqueX 360 projects although able to deploy non-torqueX projects I fixed this problem by using XNA game studio connect instead of XNA game launcher.... read more 03/24/2009 (9:29 pm)
Unable to deploy TorqueX 360 projects although able to deploy non-torqueX projects I've only been attempting to load the Torque starter and demo projects to the 360. Each time I at... read more 03/24/2009 (10:25 am)
Light always being emitted towards center of camera Yeah, it looks like a band of light stretching from the light source to the center of the camera. ... read more 03/17/2009 (9:13 pm)
Shaders in 2D? I'ts explained in the TorqueX book: http://www.garagegames.com/products/completeguidetorquex ... read more 03/13/2009 (6:48 pm)
Memory Leak In Torque GUI? Thanks man!... read more 03/13/2009 (6:45 pm)
Memory Leak In Torque GUI? This happens to me also. If I have my main menu on screen then memory slowly gets taken up. Hmm.... read more 03/11/2009 (7:02 pm)
Builder Folders I would love this feature. Hopefully it'll be in a future release.... read more 03/04/2009 (5:43 pm)
Networking model in TX3d? You'll be very disappointed because this amazing engine (which you can get for just a few hundred do... read more 02/20/2009 (1:52 pm)
Any new news? It's being approved by Microsoft so a date can't be said yet. Why not get the free T2D binary and... read more 02/18/2009 (2:30 pm)
Coverting world coord to screen coord with moving / rotating camera I figured out a way to convert world coordinates to GUI coordinates when the camera is mounted to an... read more 02/07/2009 (8:51 pm)
Making bitmaps translucent It looks like I found a fix to this. I needed to set ggLogo.IsCopyPass = true.... read more 12/27/2008 (3:51 pm)
GUIControl layer property work? It looks like the order that GUIControls are created is the order they'll appear on top of each othe... read more 12/15/2008 (5:44 pm)
GUIControl layer property work? Has anyone been able to successfully control the layering of GUIContol's?... read more 12/15/2008 (4:40 pm)
Collision for melee attack Yeah, I may find that it only requires a simple collision check (maybe one) so I may only need one c... read more 12/12/2008 (2:02 pm)
Distributing project / torqueX files John, did you work up anything towards solving this?... read more 12/11/2008 (9:46 pm)
Background turns blue This happens to me too when my screensaver comes on while the game's running. Anyone know how to fi... read more 12/04/2008 (8:10 pm)
Unmounting Objects Dismount()... read more 12/04/2008 (8:07 pm)
GUI issues I've never attempted to attach a bitmap to a GUIButton so I don't have much of an idea if that works... read more 12/04/2008 (8:02 pm)
GUI issues GUIButton's work fine for me. Maybe add Size property to the GUIButton in the above code? Or see... read more 12/01/2008 (6:36 pm)
Network support other than XNA For PC games that you want networking for just use the networking library that comes with .net. It'... read more 07/09/2008 (3:49 pm)
Implementing a custom font Worked great. Thanks.... read more 06/30/2008 (6:50 pm)
TX2: Getting Started There's also a TorqueX book coming out soon (From what I last heard).... read more 06/07/2008 (6:48 pm)
Disabling GUIButton I don't think there's any way already in to check for mouse click on something. I just check for mo... read more 05/26/2008 (8:08 am)
Disabling GUIButton I think you can just set the button's active property to false to disable it. Then it sets it to th... read more 05/26/2008 (8:03 am)
TorqueX 3.0 [quote] John Kanalakis is working on a 3D Builder for Torque X at the moment. Torque X book will ... read more 05/22/2008 (8:13 pm)
Official Torque X Documentation Feedback I checked it out. It was pretty good and let me get some light in the game, but it was hard for me ... read more 05/19/2008 (9:53 pm)
Official Torque X Documentation Feedback The number one thing I would like to learn about TorqueX is lighting. Everything else is pretty awe... read more 05/19/2008 (6:43 pm)
Layer Prop not working on GuiText and GuiButton (Solved) It seems weird that you'd be using GUIButton for a mouse icon. I'd probabaly try a different way t... read more 05/10/2008 (8:13 pm)
Clear Screen of all spawned Spawner Objects Before you start the level you can set a folder that all registered object will be stored in. Then ... read more 05/10/2008 (2:14 pm)
GUIUtil Alternative? All you have to do is instantiate your GUI classes. I was wondering where that method went also but... read more 04/22/2008 (5:19 pm)
Using FontRenderer and DrawUtil in overrided Render method Alright. Thanks very much for your help.... read more 04/03/2008 (7:10 pm)
Using FontRenderer and DrawUtil in overrided Render method Done. Same thing happens. I actually had it like that at first but then I put base.Render on botto... read more 04/01/2008 (10:26 pm)
Mounting a GUIControl to a T2DSceneObject? Cool. Thanks some more.... read more 03/31/2008 (6:52 pm)
Mounting a GUIControl to a T2DSceneObject? Thanks. That looks great. Does FontRenderer.Instance.DrawString method work for you? It doesn't s... read more 03/31/2008 (6:37 pm)
FindObjects w/ radius Thanks! That worked great.... read more 03/24/2008 (6:46 pm)
FindObjects w/ radius It looks like the "player.SceneGraph.Container.FindObjects" method has no overloads and only takes a... read more 03/24/2008 (10:27 am)
FindObjects w/ radius But as far as I know that's only a method of a T2dSceneGraph object. How do I get that object so th... read more 03/24/2008 (7:09 am)
Mystified by Lack of Documentation I haven't seen much T3D documentation yet, but there may be a TorqueX book coming out in a few short... read more 03/22/2008 (8:39 am)
Torque X 2.0 - Release Notes And I'll give you a second thanks John. It'll be nice to read a book (paper) and not have to spend ... read more 03/20/2008 (8:53 am)
Torque X 2.0 - Release Notes Did GUIUtil.InitGUIScreens method go away? What should I use in place of it?... read more 03/18/2008 (6:49 pm)
When mounting an object on something it no longer collides I resolved this. The player is an object of type "Player" and the object I wanted to mount is an ob... read more 03/09/2008 (5:50 pm)
When mounting an object on something it no longer collides Anyone know why the objects I mount on other objects won't collide? Is there a bug with mounted obj... read more 03/09/2008 (4:46 pm)
Distributing project / torqueX files Cool. Thanks very much.... read more 12/28/2007 (12:12 pm)
Distributing project / torqueX files So if someone uses TXB to create / edit a level, then is that how they're supposed to stop the playe... read more 12/28/2007 (7:32 am)
Removing objects from the world Calling MarkForDelete on the object already calls UnRegister, so I don't think you really need to ca... read more 11/15/2007 (6:40 am)
Removing objects from the world So when you set MarkForDelete on the object it doesn't disappear?... read more 11/14/2007 (3:51 pm)
Text and ui samples The torque combat kit uses GUIText for creating text on-screen, and uses GUIBitmapButton and GUIButt... read more 11/11/2007 (10:24 pm)
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