Game Development Community

B. Spencer's Forum Posts

Thread Post Date Posted
How do I make particles collide with other objects in game? Just to make this clear. I just wanted show that you can have an object collide with particles. You... read more 06/01/2011 (1:51 am)
How do I make particles collide with other objects in game? There's a way, because I actually achieved it myself. Here are the steps. In the editor make sur... read more 05/31/2011 (1:29 am)
2 Player Local You can create some functionality for player 2 as you would for player 1. Just make sure you bind c... read more 05/24/2011 (2:54 am)
TGB - How to store scores into a data file. Check the File IO tutorial in the documentation, and TDN. Just to give you tip, you want to store y... read more 05/24/2011 (2:15 am)
Question about using T2dsceneobjects in GUI Builder This health bar is going to be for a platformer game. It would be nice to use just plain old t2dsce... read more 05/08/2011 (1:43 am)
Layers vs. images Every time you hit click New Scene, you have a clean slate. So basically you would start from scratc... read more 03/01/2011 (2:59 am)
Layers vs. images You would actually put images on layers, just like in photoshop. With layers you can overlay images... read more 03/01/2011 (2:19 am)
Preserving live count over levels Have you went through the tutorials in the documentation yet? I would definately start with those a... read more 12/26/2010 (12:23 am)
Question About Recording Lives when switching Levels I'll give that a shot to see what I can come up with. It seems the lives for the dragon are linked ... read more 11/19/2010 (7:30 pm)
Wrestling Game Attempt Click on engines at the top of this page, then click on made with torque. They actually showed game... read more 11/05/2010 (9:01 am)
Need help with health points. I already have a scheme like the one you have here. Its more like a mathematical problem with the s... read more 11/03/2010 (7:11 pm)
Question about increasing performance Thanks for that info. I'll experiment, and see what happens. Smooth performance is a plus in my ... read more 04/28/2010 (1:08 pm)
Out of date documentation, dead links, etc - what's up GarageGames? It took me two years while working with TGB to really grasp the concepts of programming in general. ... read more 11/01/2009 (10:31 pm)
Just trying to make a freaking script @Glenthefirst If haven't already, go through the documentation and do the tutorials. It'll show ... read more 09/04/2009 (5:09 am)
So where is the TGB roadmap? @Michael-That's cool your doing the documentation for the new Torque 2D. Now if you can just brea... read more 06/18/2009 (4:21 am)
Top Down Shooter @George Check this thread out, that talks about converting 3d models to 2d Sprite images. http... read more 02/21/2009 (12:31 am)
Forums changed? It's better to keep features that work for everybody. Because right now this all in one forum is no... read more 02/07/2009 (3:08 am)
Making good animated sprites 3D Models can definitely be converted to sprites. I'm not much of an artist myself, but 3d models a... read more 08/17/2008 (3:26 am)
Which script commands(documentation)work in sections of editor? I've been looking in the documentation(script reference). Wanted to know if its possible to use met... read more 07/10/2008 (1:51 am)
IceWolf Just like everyone else, I'm sorry you won't be continuing this game project. It definately had pot... read more 06/19/2008 (2:20 pm)
Calling all critics If I ever get a chance I'll post some snippets up, or send you an email.... read more 05/28/2008 (8:23 am)
Calling all critics Sounds pretty good. Not my kind of music. But I do understand there's always a particular type o... read more 05/28/2008 (1:08 am)
Which script commands(documentation)work in sections of editor? I've just updated my topic for this post, hopefully this may help you understand what I'm asking.... read more 05/16/2008 (2:00 pm)
Harpooned - Japanese Cetacean Research Simulator When I played this game, it kind of made me feel sorry those whales. All in all, what a radical con... read more 01/17/2008 (9:50 am)