Game Development Community

Mitovo's Forum Posts

Thread Post Date Posted
TGE and TGEA SDK download links are broken. Hey there, Michael, Thanks for stopping in and replying! Yeah, it looks like the links are wo... read more 01/17/2017 (9:04 pm)
TGE and TGEA SDK download links are broken. Does no one at GG check these forums anymore, or...?... read more 01/17/2017 (11:46 am)
Setting up grass Yeah, it was Replicators lol. I couldn't think of the name when typing that heheh. I've messed wi... read more 05/08/2016 (12:59 pm)
Point Lights bleeding Hiya, Andy... I gave that a try ([url=https://dl.dropboxusercontent.com/u/53548203/3DWork/stillbl... read more 02/12/2015 (3:59 pm)
Point Lights bleeding On further thought, I'm going to work more with tessellating the surfaces a bit more and try using t... read more 02/10/2015 (2:15 pm)
Games Made With Torque 3D I've recently started playing 'Villagers & Heroes', which was originally made with TGE, or TGEA ... read more 02/10/2015 (2:04 pm)
Portal/Zone Weirdness Hiya, Richard, Your suggestion (for the other zone layout) is what I'd done to begin with (see th... read more 02/10/2015 (6:36 am)
Portal/Zone Weirdness I'm using the convex tool to create the zone/portal shapes, then converting them. I have the two ... read more 02/10/2015 (5:18 am)
Point Lights bleeding Hmm... I tried that out, and the light is still bleeding. I don't know how much I'd have to tesselat... read more 02/10/2015 (5:13 am)
Portal/Zone Weirdness Hmm, then I might have to reconfigure the zones in that setup, because if I make the portal too thin... read more 02/09/2015 (8:42 pm)
Point Lights bleeding Hi there, Jason, Thanks for your response. I hadn't tried the different shadow modes, actually. S... read more 02/09/2015 (8:37 pm)
Point Lights bleeding Actually... Hold that thought, I might know what the problem is... BRB... Okay, nope. That did... read more 02/09/2015 (7:48 am)
Missing node list? Ah, okay.. so that's all that document would have explained? The way it was described, I got the imp... read more 02/08/2015 (4:30 am)
Fog is backwards? Yeah, I saw that harsh cut-off. Didn't like it. There's clearly interplay between the settings, ... read more 01/30/2015 (9:42 am)
Fog is backwards? Thanks everyone for your help. I've gotten it to look more like what I'm after, though I can't sa... read more 01/30/2015 (5:03 am)
Trouble compiling That worked! Awesome! Thank you, sir!... read more 01/29/2015 (11:20 am)
Artist and level designers Very interesting thread. There are things I'd love to see implemented and/or improved with T3D. ... read more 11/23/2014 (7:18 pm)
Binary Download linking to wrong version Ah, that makes more sense then. Thanks! ... read more 11/04/2014 (5:12 pm)
What are people working on with TGE? - Edit: Noticed they'd linked to the wrong file per a different thread - ... read more 11/04/2014 (5:09 pm)
What are people working on with TGE? Kent, I have exactly the same misgivings about moving forward with TGE or TGEA. In both cases, while... read more 11/01/2014 (4:21 pm)
Water and Ripple direction Ahhh okay. That actually makes sense, when you relate it to the x and y axis. Okay I'll give tha... read more 09/20/2014 (1:42 pm)
Seeking personal dev server build advice I've considered that as an option, just to see how it would work, without "comitting" to b... read more 07/16/2014 (3:40 pm)
Seeking personal dev server build advice Interesting. I wouldn't think of getting that much extra power. Actually... I've done a bit more ... read more 07/10/2014 (7:42 pm)
Seeking personal dev server build advice Hey there, Richard. Thanks for that info! Turns out, I've priced out a tentative system around... read more 07/10/2014 (3:47 pm)
Where to begin? Ah, well that explains that then. At least I'm not going crazy lol. So, everything has to be done... read more 07/06/2014 (7:49 am)
Design Docs... Great response and some very cool insight, Netwyrm. Thanks! I hadn't thought of it in terms of &q... read more 07/05/2014 (7:10 am)
Terrain Texture Editor... Ahh.. I'm not even using Atlas terrains lol. That whole system is just "weird" to me. ... read more 05/31/2014 (4:52 pm)
Terrain Texture Editor... Incidentally, Dreampharaoh.. All those things you mentioned, about adding spec and normals and su... read more 05/30/2014 (10:09 pm)
Terrain Texture Editor... Heya, DreamPharaoh, Thanks for the suggestions! Actually the bit I'm talking about is using th... read more 05/30/2014 (7:30 pm)
What are people working on with TGE? Michael Perry: Indeed! I'd actually considered checking out T2D. For some reason, though, I find ... read more 05/29/2014 (9:55 pm)
What are people working on with TGE? @James: Sounds like you dig a lot more into the coding side of things than I ever could! Nice. I wi... read more 05/29/2014 (8:02 am)
TGEA Oasis Demo... Yeah, that's unfortunate that it was never released. Just from that shot, it looks like it was a nic... read more 05/21/2014 (9:05 pm)
What are people working on with TGE? Yep! I actually own that book (the 1st edition). I was considering getting the 3rd edition, which se... read more 05/18/2014 (7:54 pm)
Hide/Toggle those green terrain outlines/boundaries? Hey there... Hmm... I'm not sure I explained what I'm trying to do well. In TGEA, with a Megat... read more 05/13/2014 (7:35 pm)
What are people working on with TGE? Heya James... First, you can just call me Mike. The whole Mr. Vogel thing is way too formal lol. ... read more 05/13/2014 (5:03 am)
Texture Atlas for DIFs? Hi, Dwarf King, Thank you for taking the time to write that response. I do know Blender, quite... read more 04/18/2014 (9:00 am)
Gotta say... Ahh.. that's what I figured. Well that's a bummer :-/... read more 04/17/2014 (9:25 am)
Gotta say... Indeed. I mean, I speak from the ignorance of a non-programmer, so I don't know how involved it all ... read more 04/10/2014 (4:52 am)
Updated: Wading into the scary murky waters of TorqueScript... It's funny you mention that. I've started learning some Python, though not specifically for Torque (... read more 04/08/2014 (7:51 pm)
Updated: Wading into the scary murky waters of TorqueScript... Gah... I meant to say Local. Was thinking of Global for some reason. My bad there. So basically..... read more 04/08/2014 (5:03 pm)
Updated: Wading into the scary murky waters of TorqueScript... So, I'm gonna have to find a good book, or alternate source, to learn TorqueScript, I think. I've... read more 04/08/2014 (3:01 pm)
Updated: Wading into the scary murky waters of TorqueScript... @NiN... I've seen that book, but it seems like it's intended for people who already have understa... read more 04/07/2014 (5:31 pm)
Torque 3D Show Off Thread! @Felix: That is some beautiful work! The daytime shots with just the dirt road almost reminds ... read more 04/07/2014 (5:46 am)
Updated: Wading into the scary murky waters of TorqueScript... Ah, okay.. So there *are* significant differences, then. Gotta remember, I'm completely new to a... read more 04/07/2014 (5:41 am)
Updated: Wading into the scary murky waters of TorqueScript... Hmm... So do you guys think it'd be worth going through the 1st Edition of the 3D Game Programmi... read more 04/06/2014 (6:04 pm)
Updated: Wading into the scary murky waters of TorqueScript... Thanks for the reply! Well, that's a bummer, about the 3rd edition. Thanks for the heads up on th... read more 04/06/2014 (3:55 pm)
Anyone play 'Villagers & Heroes' since the switch to T3D? Yeah, it looks very smooth in the videos I've seen. It's kinda one of those things you have "fe... read more 04/05/2014 (6:55 pm)
Problem with GUI button... Thanks again, Richard. Seems I have to go back and re-do the entire thing from scratch again. Som... read more 04/05/2014 (2:20 pm)
Anyone play 'Villagers & Heroes' since the switch to T3D? Yeah, perhaps. I'm not entirely sure what the answer is to all your questions there. I'm just go... read more 04/05/2014 (12:55 pm)
Problem with GUI button... Edit: I'm an idiot Okay, turns out the problem wasn't in the button properties at all. It was act... read more 04/05/2014 (12:52 pm)
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