Mitovo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGE and TGEA SDK download links are broken. | Hey there, Michael, Thanks for stopping in and replying! Yeah, it looks like the links are wo... read more | 01/17/2017 (9:04 pm) |
| TGE and TGEA SDK download links are broken. | Does no one at GG check these forums anymore, or...?... read more | 01/17/2017 (11:46 am) |
| Setting up grass | Yeah, it was Replicators lol. I couldn't think of the name when typing that heheh. I've messed wi... read more | 05/08/2016 (12:59 pm) |
| Point Lights bleeding | Hiya, Andy... I gave that a try ([url=https://dl.dropboxusercontent.com/u/53548203/3DWork/stillbl... read more | 02/12/2015 (3:59 pm) |
| Point Lights bleeding | On further thought, I'm going to work more with tessellating the surfaces a bit more and try using t... read more | 02/10/2015 (2:15 pm) |
| Games Made With Torque 3D | I've recently started playing 'Villagers & Heroes', which was originally made with TGE, or TGEA ... read more | 02/10/2015 (2:04 pm) |
| Portal/Zone Weirdness | Hiya, Richard, Your suggestion (for the other zone layout) is what I'd done to begin with (see th... read more | 02/10/2015 (6:36 am) |
| Portal/Zone Weirdness | I'm using the convex tool to create the zone/portal shapes, then converting them. I have the two ... read more | 02/10/2015 (5:18 am) |
| Point Lights bleeding | Hmm... I tried that out, and the light is still bleeding. I don't know how much I'd have to tesselat... read more | 02/10/2015 (5:13 am) |
| Portal/Zone Weirdness | Hmm, then I might have to reconfigure the zones in that setup, because if I make the portal too thin... read more | 02/09/2015 (8:42 pm) |
| Point Lights bleeding | Hi there, Jason, Thanks for your response. I hadn't tried the different shadow modes, actually. S... read more | 02/09/2015 (8:37 pm) |
| Point Lights bleeding | Actually... Hold that thought, I might know what the problem is... BRB... Okay, nope. That did... read more | 02/09/2015 (7:48 am) |
| Missing node list? | Ah, okay.. so that's all that document would have explained? The way it was described, I got the imp... read more | 02/08/2015 (4:30 am) |
| Fog is backwards? | Yeah, I saw that harsh cut-off. Didn't like it. There's clearly interplay between the settings, ... read more | 01/30/2015 (9:42 am) |
| Fog is backwards? | Thanks everyone for your help. I've gotten it to look more like what I'm after, though I can't sa... read more | 01/30/2015 (5:03 am) |
| Trouble compiling | That worked! Awesome! Thank you, sir!... read more | 01/29/2015 (11:20 am) |
| Artist and level designers | Very interesting thread. There are things I'd love to see implemented and/or improved with T3D. ... read more | 11/23/2014 (7:18 pm) |
| Binary Download linking to wrong version | Ah, that makes more sense then. Thanks! ... read more | 11/04/2014 (5:12 pm) |
| What are people working on with TGE? | - Edit: Noticed they'd linked to the wrong file per a different thread - ... read more | 11/04/2014 (5:09 pm) |
| What are people working on with TGE? | Kent, I have exactly the same misgivings about moving forward with TGE or TGEA. In both cases, while... read more | 11/01/2014 (4:21 pm) |
| Water and Ripple direction | Ahhh okay. That actually makes sense, when you relate it to the x and y axis. Okay I'll give tha... read more | 09/20/2014 (1:42 pm) |
| Seeking personal dev server build advice | I've considered that as an option, just to see how it would work, without "comitting" to b... read more | 07/16/2014 (3:40 pm) |
| Seeking personal dev server build advice | Interesting. I wouldn't think of getting that much extra power. Actually... I've done a bit more ... read more | 07/10/2014 (7:42 pm) |
| Seeking personal dev server build advice | Hey there, Richard. Thanks for that info! Turns out, I've priced out a tentative system around... read more | 07/10/2014 (3:47 pm) |
| Where to begin? | Ah, well that explains that then. At least I'm not going crazy lol. So, everything has to be done... read more | 07/06/2014 (7:49 am) |
| Design Docs... | Great response and some very cool insight, Netwyrm. Thanks! I hadn't thought of it in terms of &q... read more | 07/05/2014 (7:10 am) |
| Terrain Texture Editor... | Ahh.. I'm not even using Atlas terrains lol. That whole system is just "weird" to me. ... read more | 05/31/2014 (4:52 pm) |
| Terrain Texture Editor... | Incidentally, Dreampharaoh.. All those things you mentioned, about adding spec and normals and su... read more | 05/30/2014 (10:09 pm) |
| Terrain Texture Editor... | Heya, DreamPharaoh, Thanks for the suggestions! Actually the bit I'm talking about is using th... read more | 05/30/2014 (7:30 pm) |
| What are people working on with TGE? | Michael Perry: Indeed! I'd actually considered checking out T2D. For some reason, though, I find ... read more | 05/29/2014 (9:55 pm) |
| What are people working on with TGE? | @James: Sounds like you dig a lot more into the coding side of things than I ever could! Nice. I wi... read more | 05/29/2014 (8:02 am) |
| TGEA Oasis Demo... | Yeah, that's unfortunate that it was never released. Just from that shot, it looks like it was a nic... read more | 05/21/2014 (9:05 pm) |
| What are people working on with TGE? | Yep! I actually own that book (the 1st edition). I was considering getting the 3rd edition, which se... read more | 05/18/2014 (7:54 pm) |
| Hide/Toggle those green terrain outlines/boundaries? | Hey there... Hmm... I'm not sure I explained what I'm trying to do well. In TGEA, with a Megat... read more | 05/13/2014 (7:35 pm) |
| What are people working on with TGE? | Heya James... First, you can just call me Mike. The whole Mr. Vogel thing is way too formal lol. ... read more | 05/13/2014 (5:03 am) |
| Texture Atlas for DIFs? | Hi, Dwarf King, Thank you for taking the time to write that response. I do know Blender, quite... read more | 04/18/2014 (9:00 am) |
| Gotta say... | Ahh.. that's what I figured. Well that's a bummer :-/... read more | 04/17/2014 (9:25 am) |
| Gotta say... | Indeed. I mean, I speak from the ignorance of a non-programmer, so I don't know how involved it all ... read more | 04/10/2014 (4:52 am) |
| Updated: Wading into the scary murky waters of TorqueScript... | It's funny you mention that. I've started learning some Python, though not specifically for Torque (... read more | 04/08/2014 (7:51 pm) |
| Updated: Wading into the scary murky waters of TorqueScript... | Gah... I meant to say Local. Was thinking of Global for some reason. My bad there. So basically..... read more | 04/08/2014 (5:03 pm) |
| Updated: Wading into the scary murky waters of TorqueScript... | So, I'm gonna have to find a good book, or alternate source, to learn TorqueScript, I think. I've... read more | 04/08/2014 (3:01 pm) |
| Updated: Wading into the scary murky waters of TorqueScript... | @NiN... I've seen that book, but it seems like it's intended for people who already have understa... read more | 04/07/2014 (5:31 pm) |
| Torque 3D Show Off Thread! | @Felix: That is some beautiful work! The daytime shots with just the dirt road almost reminds ... read more | 04/07/2014 (5:46 am) |
| Updated: Wading into the scary murky waters of TorqueScript... | Ah, okay.. So there *are* significant differences, then. Gotta remember, I'm completely new to a... read more | 04/07/2014 (5:41 am) |
| Updated: Wading into the scary murky waters of TorqueScript... | Hmm... So do you guys think it'd be worth going through the 1st Edition of the 3D Game Programmi... read more | 04/06/2014 (6:04 pm) |
| Updated: Wading into the scary murky waters of TorqueScript... | Thanks for the reply! Well, that's a bummer, about the 3rd edition. Thanks for the heads up on th... read more | 04/06/2014 (3:55 pm) |
| Anyone play 'Villagers & Heroes' since the switch to T3D? | Yeah, it looks very smooth in the videos I've seen. It's kinda one of those things you have "fe... read more | 04/05/2014 (6:55 pm) |
| Problem with GUI button... | Thanks again, Richard. Seems I have to go back and re-do the entire thing from scratch again. Som... read more | 04/05/2014 (2:20 pm) |
| Anyone play 'Villagers & Heroes' since the switch to T3D? | Yeah, perhaps. I'm not entirely sure what the answer is to all your questions there. I'm just go... read more | 04/05/2014 (12:55 pm) |
| Problem with GUI button... | Edit: I'm an idiot Okay, turns out the problem wasn't in the button properties at all. It was act... read more | 04/05/2014 (12:52 pm) |