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And Yet It Moves's Forum Posts

Thread Post Date Posted
No .ogg playback in 1.7.5 on Mac - SOLVED Well, thank you Ronny the problem really was using LLVM! Was that in big red letters somewhere in th... read more 04/13/2011 (7:07 am)
No .ogg playback in 1.7.5 on Mac - SOLVED Yeah, this is pretty much what is done in the Solitaire Demo as well. The Audio is defined in Solita... read more 04/11/2011 (7:24 am)
No .ogg playback in 1.7.5 on Mac - SOLVED Hi All! @Michael No, there are no errors or warnings in the Console.log @Ronny I donwloaded ... read more 04/08/2011 (3:09 am)
No .ogg playback in 1.7.5 on Mac - SOLVED Thanks! I try to play the same files, that we used in our old 1.7.4 build. What could be wrong wi... read more 04/07/2011 (7:37 am)
Using the clone method of the t2dSceneObject we are having this problem too. did anyone find a fix for this randomly occuring bug? greets ... read more 01/14/2010 (5:50 am)
Trouble with gui text controls I have the same problem with TGB4Wii and all I noticed until now, is that it is dependent on the siz... read more 09/29/2009 (7:14 am)
ImageMap packing efficiency digging up the dirt :) as we are struggling with texture sizes again, has anybody an answer on th... read more 09/07/2009 (5:29 am)
Out of memory hi, same problems here! we can load and complete each level individually, resources are un/loaded... read more 09/01/2009 (11:14 am)
1.5.1 Installer Crash and Mouse Bug (Mac OS X 10.5) @Jeremy Sykes Are you still using TGB 1.5.1? Because I think all problems stated above have been fi... read more 06/16/2009 (12:46 am)
deriving from BehaviorTemplate/Instance i managed to derive from BehaviorTemplate and -Instance classes. Now there is another problem with t... read more 05/14/2009 (10:06 am)
TGB 1.7.3beta1 Bug - Can't load resources both of the following works, but i will of course stick to your last suggestion :) 1) i did the r... read more 03/29/2009 (1:08 pm)
TGB 1.7.3beta1 Bug - Can't load resources hi, i tried to replace this line: TCHAR buf[ 1024 ]; with: TempAlloc< TCHAR > bu... read more 03/29/2009 (12:31 pm)
TGB 1.7.3beta1 Bug - Can't load resources hi Rene, thanks for this great resource! we are only a few days away from launching And Yet It Move... read more 03/29/2009 (11:52 am)
Tgb and opengl 2.0 One more thing that might help: how to create and compile the a fragment shader, especially how to o... read more 10/21/2008 (2:34 pm)
Tgb and opengl 2.0 I would recommend to go through some shader tutorials to see how shader work in general, here is a g... read more 10/21/2008 (2:26 pm)
Tgb and opengl 2.0 Thats all you need to get access to opengl shader commands in tgb! the rest is all written down in t... read more 10/21/2008 (10:09 am)
Tgb and opengl 2.0 Jes, atm for opengl2.0 graphic cards. for mac you can just use all the shader related openGL command... read more 10/21/2008 (8:32 am)
Trigger receiving collisions Besides helping with performance it also makes the triggers work reliable: a sending trigger can o... read more 10/14/2008 (12:37 am)
Trigger receiving collisions I just remembered that i didnt really resolve it too, but did some hacks to use them as receiving on... read more 10/13/2008 (4:20 am)
Trigger receiving collisions Yes i resolved it, you have to make some changes in the source as triggers are not intended to be us... read more 10/13/2008 (2:49 am)
Tgb and opengl 2.0 It seems that the function definition [code] GL_FUNCTION(GLuint, glCreateShader, (GLenum shaderTyp... read more 10/08/2008 (5:11 am)
ImageMap packing efficiency Thanks Justin, but our textures are already in a fairly compact format. i just want to use the co... read more 10/05/2008 (1:11 pm)
Web Services Integration : any code snippets But there is no way to get data back from the server right? i can send POST/GET messages, but can't ... read more 08/02/2008 (7:08 am)
Trigger receiving collisions Yes player has set max iterations to 3 (more isnt possible cause its cut to 3 in the engine), but th... read more 07/10/2008 (12:20 am)
1.7.2 multiple object selection slow Seems like some internal ordering / searching issue.. because the time needed to select grows like n... read more 07/03/2008 (9:13 am)
Maybe this will fix your torque/audio problems... Thank you so much for this, that immediatly solved almost all of our audiotroubles (and thank goodne... read more 06/15/2008 (3:21 am)
Box2D integration Hmm it works for me. i put in all the changes and for testing if stl works i did this in t2dPhysics.... read more 06/04/2008 (2:03 am)
Box2D integration There is a post about making STL compatible with the torque memory manager, so it wouldnt be neccess... read more 06/03/2008 (12:57 pm)
Box2D integration Oh nothing new to you :)... read more 06/03/2008 (2:04 am)
Box2D integration Hi james, did you consider to use the t2dPhysics class as a interface for a box2d class? t2dPhysi... read more 06/03/2008 (2:04 am)
TGB 1.7.3 Beta 1 Bug - Sticky corners Nono i didnt mean that. but through the changes to tgb physics some custom collisions we built in to... read more 06/02/2008 (5:01 am)
TGB 1.7.3 Beta 1 Bug - Sticky corners Hi melv, are there still some fixes that should be in 173? will there be another release where al... read more 06/02/2008 (4:09 am)
File compression Thanks for the tip.. but they will be in the "application support" folder (don't know how it's calle... read more 05/22/2008 (11:11 am)
File compression OK, thanks! then i have to build this into the engine myself... but how do i read content from z... read more 05/22/2008 (9:53 am)
TGB 1.7.3 Beta 1 Bug - Sticky corners In line 2021 i guess you mean: [code] if ( delta0 > 0.0f || delta1 > 0.0f ) [/code] with these c... read more 05/20/2008 (1:19 pm)
TGB 1.7.3 Beta 1 Bug - Sticky corners Yes they are leftovers of playing around with rigid body response. the problem occurs: never w... read more 05/20/2008 (10:40 am)
TGB 1.7.3 Beta 1 Bug - Sticky corners Ok everything back: tried some other slopes and the stickyness is there again, no matter if using ri... read more 05/20/2008 (8:56 am)
TGB 1.7.3 Beta 1 Bug - Sticky corners This fix makes an improvement to rigid collision response, but doesnt solve the problem of the playe... read more 05/20/2008 (8:23 am)
TGB 1.7.3 Beta 1 Bug - Sticky corners Rocking sounds perfect! :) I have put together some simple project which reflects the very basic ... read more 05/18/2008 (1:02 pm)
TGB 1.7.3 Beta 1 Bug - Sticky corners Melv could you please post the necessary code changes? we would like to switch to 173 now as we need... read more 05/18/2008 (7:14 am)
1.5 1.6 1.7 - Camera Jitter I know these things are always hard to say, but can anyone of GarageGames give a rough timeframe whe... read more 04/25/2008 (12:49 am)
Box2D integration We are also thinking about inlcuding Box2d into TGB. Allthough we don't (necessary) want more advanc... read more 04/25/2008 (12:45 am)
Popping / crackling sound Probably some "fast" volume changes? like: * stopping the sound while it plays * setting volume ... read more 04/17/2008 (11:22 am)
Collision performance question [QUOTE] Are you guys working on a new project, or still working on ayim? Ayim was an awesome exampl... read more 02/24/2008 (11:38 am)
Collision performance question Solved that... we had a lot of other collision sending objects inside. i didnt know that sending col... read more 02/24/2008 (11:20 am)
TGB won't install on Mac OSX 10.5 (Leopard) Here is a REAL dirty hack for the mouse cursor bug, that only works if TGB is maximized. The cursor ... read more 11/19/2007 (2:30 pm)
1.5.1 Installer Crash and Mouse Bug (Mac OS X 10.5) I also have the mouse jumps on click problem. Did anyone fix this yet and can share the solution to ... read more 11/16/2007 (12:26 pm)
Calling behavior method on owner in a behavior Hi again, after a while of working with this behavior behavior described above, i found this "bug... read more 09/19/2007 (11:10 am)
Getting torsion to run with TGB 1.5 release? Thanks for the link of the new torsion , i also wonderd why nothings happening when starting torsion... read more 07/28/2007 (4:57 am)
Calling behavior method on owner in a behavior Thanks for the tip, but i hope it wont be neccesary as this worked fine in the beta versions, and sh... read more 07/18/2007 (4:39 am)
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