Game Development Community

Jondo's Forum Posts

Thread Post Date Posted
F.A.C.K and 1.2 Hi I wanted to point out that the ACK T3D builds uploaded to the GG store are actually 1.1beta3 c... read more 04/22/2012 (5:44 pm)
ACK anims not playing in multiplayer Mostly internal. The jump animation is almost never seen, the walks and runs are rarely seen... than... read more 06/02/2011 (1:48 pm)
ACK anims not playing in multiplayer I am pretty sure he tried that approach, which is what we used to do in TGEA (in conjunction with so... read more 06/02/2011 (10:56 am)
Torque Rigging/Animation [quote]Just send an email to infor@[/quote] oh hai Rex, Its "info@".... read more 06/02/2011 (10:23 am)
ACK and T3D, AIPlayer is gliding I've added this to the known issue list we have going on the BAG forums. We'll look at Ivan's fix. T... read more 06/01/2011 (11:11 am)
How to publish an game in this website Well, I never! +1... read more 05/16/2011 (3:17 pm)
M.A.C.K. & F.A.C.K. on T3D... [quote](post 39 went between 37 and 38) ..Where will this one land.. ? [/quote] hax... or was tha... read more 04/28/2011 (4:38 pm)
M.A.C.K. & F.A.C.K. on T3D... [quote]Will the animation pack work on Gideon?[/quote] Yes. The Kork orc animations from the animat... read more 04/15/2011 (12:35 pm)
MACK, Modern Soldier, Adam - which will work in T3D? @Scot I have been wrong predicting this release for about a year now... With that in mind, before... read more 11/03/2010 (5:16 pm)
MACK, Modern Soldier, Adam - which will work in T3D? Hi, A few things have caused the "official" port take longer than we wished. I can't gi... read more 11/02/2010 (1:46 am)
MACK, Modern Soldier, Adam - which will work in T3D? Hi, Glad you got the animations working. What you need to do for the weapon to point forward is t... read more 10/05/2010 (3:46 pm)
Infected BrokeAss Game sites Just an update here: Our site has been cleaned, its 100% threat free (according to Google). We s... read more 09/24/2010 (6:23 pm)
M.A.C.K. & F.A.C.K. on T3D... Hi, Ok, you folks deserve better than this... sorry for all the mystery and lack of communication... read more 09/24/2010 (6:08 pm)
Detail maps I almost have that repo ready for a hawt Sahara injection...... read more 09/19/2010 (5:46 pm)
Sahara Discussion Thread This is sweet! Man, you know how to make this engine look GUUUUD! Been waitin' for this, and yo... read more 08/23/2010 (3:51 pm)
Advanced Character Kits? Hi Anthony, No prob on the necro-post, sorry for the trouble. We are over 95% safe to visit since... read more 08/01/2010 (6:45 pm)
Infected BrokeAss Game sites Thanks for the poke and sorry for the situation. Yep we got infected thru the SMF forums. Ari ha... read more 08/01/2010 (6:40 pm)
Need someone to teach us blend animation in T3D Sorry guys, I meant to respond to this but got sidetracked... I am now.... read more 05/06/2010 (9:09 am)
MACK/FACK Pre-Purchase Questions Free! We were going to charge for the T3D version, but decided recently to make it a free upgrade... read more 05/02/2010 (2:20 pm)
MACK/FACK Pre-Purchase Questions Hi Bloodknight, Sorry for the late response, but I can answer these! 1. The ACK figures come w... read more 05/02/2010 (8:45 am)
Why WAS Torque3D documentation so poor? [quote]Action vs words, and we all know which is more important.[/quote] In the case of documenta... read more 03/14/2010 (11:25 am)
M.A.C.K. and 3ds Max BAG site is now back up, sorry for the inconvenience. ... read more 11/13/2009 (12:10 pm)
Ever wonder what add-on is for what? Hi Kamar, Just to clarify the MACK and FACK packs are both TGE 1.52 and TGEA 1.71 compatible. We'... read more 08/15/2009 (1:02 pm)
Skin Found on Linked Node [quote]What happened to "What happens at SIGGRAPH, stays at SIGGRAPH"?[/quote] *Turtles... read more 08/12/2009 (6:19 pm)
Skin Found on Linked Node The irony is Russel eats turtles. True Story.... read more 08/12/2009 (1:22 pm)
Eureka / Arcata / Willow Creek - Humboldt County, Northern California Many of the BrokeAss Games team are just south of there in Mendocino county. Feel free to give us a ... read more 06/11/2009 (1:16 pm)
Art Pack or Torsion There's also Tribal IDE which I believe was geared towards Torque/tribes2 back in the day. Its old a... read more 04/14/2009 (2:49 pm)
MACK Question Just to expand on Rex's comments... Let us know how it goes! Also what engine are you planning to us... read more 03/31/2009 (11:07 am)
Advanced Character Kits? @ Libra Totally modifiable. Just check our manual for the steps to make you modded figures/animat... read more 03/20/2009 (9:26 pm)
Vertex normals disappearing from meshes? You might want to doublecheck your undercarriage.... read more 09/16/2008 (10:15 am)
Vertex normals disappearing from meshes? @John Torque will not display back faces. Unless you have transparencies in your material, there ... read more 09/14/2008 (10:18 am)
Vertex normals disappearing from meshes? @John Smith I think your group naming is causing the problem. Try making sure each piece of geome... read more 09/13/2008 (10:56 am)
Havnig a brutal time with collision mesh export in Milkshape Glad I could be of service. I am sure most peeps here would say use .dif over .dts whenever possi... read more 08/29/2008 (11:17 am)
Havnig a brutal time with collision mesh export in Milkshape @Flybynight Studios There's a couple problems in your file. 1. There's no collision mesh at t... read more 08/29/2008 (8:42 am)
BrokeAss Games Character Pack (early adopter) owners Hi Chris, I just added the new male to your account on our site. You should receive a message wit... read more 05/28/2008 (7:18 pm)
BrokeAss Games Character Pack (early adopter) owners @ Charlie, Not too late actually, the EA build is still up on out site and will be until 1.0 rele... read more 05/21/2008 (12:37 pm)
BrokeAss Games Character Pack (early adopter) owners Hi Dave, I think I have a basic feature list somewhere... 5 themed Prebuilt Example Characters... read more 05/19/2008 (12:20 pm)
Noob 3D Modeling Question Ron, You can resize each UV map and combine them on one UV layout in UU. Open the file and 'h... read more 05/08/2008 (11:18 pm)
Oriental city model pack I could use all these with LODs. Especially since the poly counts are a bit high on some of the hous... read more 05/06/2008 (8:20 am)
Flickering Texture Ah... smoothing groups. I didn't catch your fixed post till after i hit submit. tge loves my smoo... read more 04/28/2008 (1:50 pm)
Flickering Texture I'm not a max user, but you may want to check for any 'face optimizing' or a clean up-type buttons t... read more 04/28/2008 (1:45 pm)
Flickering Texture That's weird, it looks like some backfaces are popping through but as far as I know, tge doesn't ren... read more 04/28/2008 (1:19 pm)
Transparency maps for torque Does your whole object share one texture/material? It may be that you need to to separate the 'trans... read more 04/28/2008 (10:18 am)
Flickering Texture Can you capture the flicker in a screenshot and post it? Is it white? If so, it may be simil... read more 04/28/2008 (10:04 am)
Oriental city model pack Don't know why I waited so long to purchase... these look GREAT! Keep up the awesomeness, we'll keep... read more 04/26/2008 (11:31 am)
Multiple Bone Influences: Skinned Meshes Great step in the right direction! Keep the torch burnin, and see if HD will import multiple influen... read more 04/23/2008 (12:38 pm)
Design.. Model.. etc..3dws ... ac3d.. I guess some beta's come to an end eventually... I really like crazybump, but these days $299 is ... read more 04/20/2008 (9:35 pm)
Interiors won't load up into TGE I may be off based, I only used constructor a few times successfully, but I seem to remember having ... read more 04/20/2008 (10:44 am)
Design.. Model.. etc..3dws ... ac3d.. Settimo, Check out: [url=http://www.crazybump.com/]crazy bump[/url]... read more 04/20/2008 (10:40 am)
Thoughts so far I haven't had as much time as I had hoped for this test, but I have had a few sessions with the appl... read more 04/10/2008 (11:10 am)
Page «Previous 1 2