Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Learning the source code? | Read all the code. That's what I did. A lot of parts didn't make sense. That's ok. I filed them away... read more | 08/23/2010 (2:58 am) |
| TXB.EXE high CPU use (50%) | Have you considered that it may be purposefully taking up maximum CPU in order to give you best perf... read more | 03/25/2010 (9:03 pm) |
| Forest Pack Q&A | Well you are in luck, because [url=http://www.torquepowered.com/community/blogs/view/13768]I release... read more | 12/23/2009 (9:25 pm) |
| 100s of objects on screen halves FPS | If they don't move or change, why not just have one big image? Or a few large images? Otherwise y... read more | 12/17/2009 (2:36 am) |
| .ter File Format | The code to read/write them is part of Torque3D - maybe you could save yourself some trouble and use... read more | 12/09/2009 (2:11 pm) |
| Networking Physics | Choose island with highest priority item in it, send all items in that island. Cap island size to so... read more | 12/07/2009 (1:54 am) |
| Networking Physics | Cool stuff, Tom! You may want to consider grouping physics state updates by island, so you do a w... read more | 12/06/2009 (9:55 pm) |
| REST Protocol verses native Torque 3D | I will sound like a snob saying this, but comparing REST to Torque's networking is like comparing a ... read more | 11/16/2009 (12:15 am) |
| Unreal Dev Kit free for non-commercial use. | Don't be melodramatic. You're not getting the full C++ source code, console rights, support, etc. Th... read more | 11/05/2009 (2:35 pm) |
| Preprocessor in CS? | The c preprocessor is a standalone program. You could just run it on your .cs files before loading t... read more | 10/19/2009 (12:31 am) |
| is a for loop in C++ faster then torqueScript? | Show the loop, the for loop might not be the problem. Also have you tried timing the loop to see ... read more | 10/17/2009 (2:38 am) |
| Invalid Data Check | You have a corrupt PNG file somewhere in your project. I would recommend removing them starting with... read more | 08/23/2009 (8:49 pm) |
| Strange looking terrain after import from heightmap | 24 bit png means 8 bits per channel, and it's a greyscale image. So it is in fact 8 bit. So you o... read more | 08/19/2009 (3:57 am) |
| Strange looking terrain after import from heightmap | Is your heightmap 8bit? That will usually cause problems.... read more | 08/19/2009 (3:15 am) |
| Decompile .dso? | Use version control so you don't lose work. :)... read more | 08/18/2009 (4:34 pm) |
| Disable Z-write per material | Split the surface so that you don't have co-planar triangles.... read more | 08/03/2009 (9:57 pm) |
| Best method for storing Data | Use the database, the other options will ruin you.... read more | 08/03/2009 (3:50 pm) |
| portals and zones | There is no functional difference between the UT portals and the portals in Portal (if you ignore th... read more | 08/01/2009 (9:37 pm) |
| portals and zones | I disagree. You are thinking of these portals in the traditional sense, ie a subview into the scene.... read more | 08/01/2009 (4:09 pm) |
| I know.......... torque script compiling. | If your game is multiplayer can be compromised by client-side hacks, you're screwed anyway. The serv... read more | 08/01/2009 (11:20 am) |
| I know.......... torque script compiling. | Most pro games ship with modifiable script. It's not that big of a deal, and it can add a lot of lif... read more | 08/01/2009 (10:47 am) |
| Collision : getPolyList/buildPolyList... which one do I want? | It generates tetrahedrons so that vehicle collision works properly. The vehicle collision uses the G... read more | 07/27/2009 (11:47 am) |
| Are behaviors bad? | Try both methods, compare framerate. If you're not comparing hard measurements you're not in a posit... read more | 07/19/2009 (9:32 pm) |
| Megatextures | You can also write a shader 2.0 only version that does not require geometry conditioning and (as lon... read more | 07/05/2009 (4:03 pm) |
| cannot compile even after multiple regenerations. | "15>..\..\..\web\source\common\webCommon.cpp : fatal error C1083: Cannot open compiler gener... read more | 07/05/2009 (1:51 am) |
| Unable to instantiate non-conobject class. A spectre of doominess and an omen of end days. | Have you tried doing a clean rebuild when this happens?... read more | 07/01/2009 (10:23 pm) |
| Shouldn't SwapBuffers be fast? | SwapBuffers is where, if the GPU is running behind the CPU, things catch up. So if you see a big spi... read more | 06/25/2009 (8:09 pm) |
| Torque 3D Beta 3 Released (Features, Improvements, Fixes, Notes, and Known Issues) | I can't run the editor. Crashes right when the loading screen finishes.... read more | 06/24/2009 (3:54 pm) |
| squareSize - >.< | HeightFieldSize * SquareSize = WorldSize So if you have a 256x256 heightfield and a squaresize of... read more | 06/21/2009 (2:13 pm) |
| Strongly Recommanded Modification to GG about GhostInfo.updateMask | If you have 64 masks, you're raising the base size of your object updates by quite a bit. IE 64bits ... read more | 06/13/2009 (10:56 am) |
| Where to clear NetObject's Mask Bits | Why not make updateMask a U64? Then you can (hopefully) fit everything in the one mask.... read more | 06/12/2009 (10:35 pm) |
| Experiment: Trilight Lighting Model | The really nice thing with the trilight and the reason that Forsyth recommends it is it lets you smo... read more | 06/10/2009 (3:48 pm) |
| Shadow, transparency and fog problem | Looks great!... read more | 05/07/2009 (5:29 pm) |
| Console is screwed up | (continued from above) [code]$pref::shadows = "2"; $pref::SkyOn = "1"; $pre... read more | 05/02/2009 (1:01 pm) |
| Console is screwed up | Before: none. I run deleteprefs.bat. After, client prefs.cs: [code]$Pref::backgroundSleepTime ... read more | 05/02/2009 (1:00 pm) |
| Console is screwed up | You can repro by deleting your client and server prefs.cs. So must be something to do with the initi... read more | 05/02/2009 (12:41 pm) |
| Polysoup TGE 1.5.2 | Glad you got it working! I don't know about that one. Probably time for a step through with the debu... read more | 04/04/2009 (8:44 pm) |
| Polysoup TGE 1.5.2 | Hey Eric, Back from GDC. The functions you are missing should have been in the .cpp files in the ... read more | 04/01/2009 (1:11 pm) |
| Article about Jeff Tunnell in NYT | Wow, I didn't know that GigaOM was syndicated to NYT. That rules! :)... read more | 03/28/2009 (1:33 pm) |
| CMDscan.l and CMDgram.y - help please! | Hahaha.... Awesome! I'm glad it worked out! Having anonymous functions is really useful, it's really... read more | 03/19/2009 (12:52 pm) |
| CMDscan.l and CMDgram.y - help please! | Can't you add them to a list, then at the end of parsing, before you move to bytecode generation, ap... read more | 03/18/2009 (7:30 pm) |
| Polysoup TGE 1.5.2 | Cool, sounds like you're on the right track. What functions is it saying it can't find?... read more | 03/18/2009 (7:18 pm) |
| Polysoup TGE 1.5.2 | Also - if you are copying files directly over one another lots of stuff will break. You will need to... read more | 03/16/2009 (10:11 pm) |
| Polysoup TGE 1.5.2 | You will have to remove all the references to GFX if you want it to compile properly. If it is compl... read more | 03/16/2009 (10:10 pm) |
| Objects in Dedicated Server | The rate at which you add them won't affect the networking behavior. Unless the whole dedicated serv... read more | 03/03/2009 (10:37 pm) |
| Putting a SWF into Torque | It means the engine/ hierarchy. Ie anywhere in that hierarchy of folders under engine/.... read more | 03/01/2009 (4:01 pm) |