Thomas Bang's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA for prototyping... | I am working with TGEA 1.8.[b]2[/b]. You are right. With great assets it is possible to make a g... read more | 01/09/2012 (10:32 pm) |
| Blending particles with fog | Oh, bad news. I have to find a workaround. Anyway! Thanks. ... read more | 11/23/2011 (11:59 pm) |
| Programming in Torque Script... | [quote]Am I the only person who experiences this with torque?[/quote] No. You are not alone. ... read more | 10/19/2011 (8:33 am) |
| performance of T3D 1.1 final | I already compared TGEA and T3D with identical settings. The only difference is the player itself ... read more | 10/14/2011 (3:01 am) |
| performance of T3D 1.1 final | @Gerald: I know that. But i want to know [b]why[/b] there is such a difference in the performance. ... read more | 10/13/2011 (2:31 am) |
| Lists and multi dimentional arrays, a little help? | TorqueScript provides arrays. Also multidimensional arrays. Example: [code] person[0] = "... read more | 08/07/2011 (11:40 pm) |
| Your preference for a new Template project? - Opinions/Discussion | @Michael Hall: I had the same problem as beginner. The amount of scripts was not very user-friendly.... read more | 08/07/2011 (1:05 pm) |
| LOD for Shaders | My knowledge about shaders is very limited. But i guess, that a shader with diffuse+normal is a litt... read more | 07/03/2011 (9:43 am) |
| GFXTextureManager (error C2352) | Thank you very much. I got it. [code] GFXTextureObject * tex = static_cast<GFXTextureManager... read more | 06/22/2011 (1:00 am) |
| Crash load datablock | You can not mix every type of object with every type of datablock. If you want a Player (or a AIPlay... read more | 06/22/2011 (12:51 am) |
| IDIRECT3DTEXTURE9 of the first diffuse map | *bump*... read more | 06/17/2011 (2:13 am) |
| 1.1 Final: wrong Terrain Rendering | After the update from 270.xx to 275.33, the problem is gone. ... read more | 06/05/2011 (1:31 pm) |
| 1.1 Final: wrong Terrain Rendering | No. I am using a nVidia 8600 GT and T3D 1.1 Final. ... read more | 06/05/2011 (1:04 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Now THAT is a feature i want to see. Very good. ... read more | 05/27/2011 (2:24 am) |
| Light Wave Categories any time soon? | I avoid Collada where i can. A specialized exporter is always the better option. The only part, ... read more | 05/23/2011 (3:45 am) |
| the object-material connection | Can anyone confirm that?... read more | 05/19/2011 (10:17 am) |
| the object-material connection | It works, thanks. The other way to get the assigned materials and textures can be: [code] funct... read more | 05/16/2011 (10:36 am) |
| the object-material connection | Thanks. But i did not found getMeshVisibility() ...... read more | 05/16/2011 (2:54 am) |
| CryEngine 3 with C++ code access for us? | I guess, the options are similar to UDK. ... read more | 04/21/2011 (1:38 pm) |
| Can Torque create a screensaver | A screensaver is nothing more than a *.exe as *.scr. Rename your *.exe in *.scr and copy all req... read more | 03/19/2011 (2:44 am) |
| Torque Affinity | But i like it to run Torque on only one CPU, because this way i can use the other cores for AI. ... read more | 03/16/2011 (2:54 pm) |
| Torque Affinity | Yes and no. You can run Torque on a specific CPU. Look for setProcessAffinityMask in the source code... read more | 03/16/2011 (2:52 pm) |
| Lightwave a good choice for Torque? | Unfortunately, David Wyand said nothing about that. ... read more | 03/16/2011 (11:47 am) |
| Trees, transparency and water | It works. I made the surface of the waterblock translucent. ... read more | 03/14/2011 (5:14 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | @Manoel Neto: [quote]All zone boxes in the same zone group use the same zone index so if one zon... read more | 03/14/2011 (5:11 am) |
| Could not register base emitter for particle... | It has nothing to do with GameConnection because other objects with her datablocks are working fine ... read more | 03/09/2011 (9:37 am) |
| Could not register base emitter for particle... | I have the code from chimneyfire.cs in TGEA. And there it works. But not in my project. ... read more | 03/09/2011 (7:33 am) |
| Could not register base emitter for particle... | This is the loading order: [code] datablock ParticleData(ChimneyFire1) { textureName ... read more | 03/09/2011 (7:18 am) |
| Could not register base emitter for particle... | The emitter is valid. ... read more | 03/09/2011 (7:12 am) |
| How to build "Torque 3D.exe" | @Nabarro: Ah, you want the project files of the Torque Toolbox and not for a game project. Sorry, my... read more | 02/28/2011 (1:39 am) |
| How to build "Torque 3D.exe" | <installdir> -> "My Projects"->"Name of your project"->"buil... read more | 02/28/2011 (12:30 am) |
| 3D Game Programming All in One? | Hi The book is working with TGE 1.4.x But if you want to learn the basics (like me with TGE 1.5.... read more | 02/27/2011 (11:07 pm) |
| AFX 2 for TGE - dynamic lights for weapons | OK, thanks for the clarification.... read more | 02/27/2011 (11:08 am) |
| AFX 2 for TGE - dynamic lights for weapons | @Jeff Faust: I want to create very dark levels, where the player has to activate his "dynamic s... read more | 02/27/2011 (10:36 am) |
| AFX 2 for TGE - dynamic lights for weapons | @Jeff Faust: To be sure, i have to ask again. With AFX2 i can create [b]dynamic[/b] spotlights in TG... read more | 02/27/2011 (9:58 am) |
| Torque 3D Pro 1.1 Beta 3 Project From Scratch? | @Shannon: I know what you want because i did the same with TGE. I made a complete project from scrat... read more | 02/22/2011 (1:43 pm) |
| Unable to find function PlayerData::Create | To make a test, i wrote into the console these instructions as [b]one line[/b] [code] function P... read more | 02/15/2011 (10:19 am) |
| stricmp | @Nicolas & Rene: Thank you very much. ... read more | 01/25/2011 (3:10 am) |
| Are $99 for T3D Pro too much? | Edit: Forget #1 in my initial post. There is a option in the editor. The eye in the toolbar (right f... read more | 01/23/2011 (4:41 am) |
| Are $99 for T3D Pro too much? | OK, now i have T3D Pro. It was a spontaneous decision. But currently i have not a good feeling becau... read more | 01/23/2011 (1:59 am) |
| Are $99 for T3D Pro too much? | I hope so. This way i can examine Zones and Portals, before i buy T3D. ... read more | 01/22/2011 (2:06 pm) |
| Are $99 for T3D Pro too much? | Will the "Limited Offer" also be valid after the release of the 1.1 final?... read more | 01/22/2011 (1:31 pm) |
| Are $99 for T3D Pro too much? | I talked with other guys and they confirmed the same issues also in 1.1b3. Like me in 1.0.1. I am... read more | 01/22/2011 (11:29 am) |
| AFX 2 for TGE - dynamic lights for weapons | Very good. This way i can create very dark missions where the player has to activate the "spotl... read more | 01/21/2011 (1:25 am) |
| Ping an IP's :-). | I sent the mail to jansteendk (at) hotmail.com... read more | 01/19/2011 (7:30 pm) |
| Ping an IP's :-). | OK, i could not wait. ;-) Your DLL works. Now i need your email-address.... read more | 01/19/2011 (6:45 pm) |
| Ping an IP's :-). | [quote] Our entire system is Windows based, but is it not a 'little violently' to create a custom D... read more | 01/19/2011 (5:27 pm) |
| Ping an IP's :-). | Now it is more understandable. If you only use Windows, i can write you a special DLL to ping the se... read more | 01/19/2011 (12:17 pm) |
| Ping an IP's :-). | What you do with JoinServerGui::query(%this) is connecting to the masterserver of GG. What happe... read more | 01/19/2011 (6:15 am) |
| Ping an IP's :-). | OK. For this case i made a DLL because i needed exactly this function to ping any machine (for my ow... read more | 01/18/2011 (4:57 pm) |