Game Development Community

Thomas Bang's Forum Posts

Thread Post Date Posted
TGEA for prototyping... I am working with TGEA 1.8.[b]2[/b]. You are right. With great assets it is possible to make a g... read more 01/09/2012 (10:32 pm)
Blending particles with fog Oh, bad news. I have to find a workaround. Anyway! Thanks. ... read more 11/23/2011 (11:59 pm)
Programming in Torque Script... [quote]Am I the only person who experiences this with torque?[/quote] No. You are not alone. ... read more 10/19/2011 (8:33 am)
performance of T3D 1.1 final I already compared TGEA and T3D with identical settings. The only difference is the player itself ... read more 10/14/2011 (3:01 am)
performance of T3D 1.1 final @Gerald: I know that. But i want to know [b]why[/b] there is such a difference in the performance. ... read more 10/13/2011 (2:31 am)
Lists and multi dimentional arrays, a little help? TorqueScript provides arrays. Also multidimensional arrays. Example: [code] person[0] = "... read more 08/07/2011 (11:40 pm)
Your preference for a new Template project? - Opinions/Discussion @Michael Hall: I had the same problem as beginner. The amount of scripts was not very user-friendly.... read more 08/07/2011 (1:05 pm)
LOD for Shaders My knowledge about shaders is very limited. But i guess, that a shader with diffuse+normal is a litt... read more 07/03/2011 (9:43 am)
GFXTextureManager (error C2352) Thank you very much. I got it. [code] GFXTextureObject * tex = static_cast<GFXTextureManager... read more 06/22/2011 (1:00 am)
Crash load datablock You can not mix every type of object with every type of datablock. If you want a Player (or a AIPlay... read more 06/22/2011 (12:51 am)
IDIRECT3DTEXTURE9 of the first diffuse map *bump*... read more 06/17/2011 (2:13 am)
1.1 Final: wrong Terrain Rendering After the update from 270.xx to 275.33, the problem is gone. ... read more 06/05/2011 (1:31 pm)
1.1 Final: wrong Terrain Rendering No. I am using a nVidia 8600 GT and T3D 1.1 Final. ... read more 06/05/2011 (1:04 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED Now THAT is a feature i want to see. Very good. ... read more 05/27/2011 (2:24 am)
Light Wave Categories any time soon? I avoid Collada where i can. A specialized exporter is always the better option. The only part, ... read more 05/23/2011 (3:45 am)
the object-material connection Can anyone confirm that?... read more 05/19/2011 (10:17 am)
the object-material connection It works, thanks. The other way to get the assigned materials and textures can be: [code] funct... read more 05/16/2011 (10:36 am)
the object-material connection Thanks. But i did not found getMeshVisibility() ...... read more 05/16/2011 (2:54 am)
CryEngine 3 with C++ code access for us? I guess, the options are similar to UDK. ... read more 04/21/2011 (1:38 pm)
Can Torque create a screensaver A screensaver is nothing more than a *.exe as *.scr. Rename your *.exe in *.scr and copy all req... read more 03/19/2011 (2:44 am)
Torque Affinity But i like it to run Torque on only one CPU, because this way i can use the other cores for AI. ... read more 03/16/2011 (2:54 pm)
Torque Affinity Yes and no. You can run Torque on a specific CPU. Look for setProcessAffinityMask in the source code... read more 03/16/2011 (2:52 pm)
Lightwave a good choice for Torque? Unfortunately, David Wyand said nothing about that. ... read more 03/16/2011 (11:47 am)
Trees, transparency and water It works. I made the surface of the waterblock translucent. ... read more 03/14/2011 (5:14 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED @Manoel Neto: [quote]All zone boxes in the same zone group use the same zone index so if one zon... read more 03/14/2011 (5:11 am)
Could not register base emitter for particle... It has nothing to do with GameConnection because other objects with her datablocks are working fine ... read more 03/09/2011 (9:37 am)
Could not register base emitter for particle... I have the code from chimneyfire.cs in TGEA. And there it works. But not in my project. ... read more 03/09/2011 (7:33 am)
Could not register base emitter for particle... This is the loading order: [code] datablock ParticleData(ChimneyFire1) { textureName ... read more 03/09/2011 (7:18 am)
Could not register base emitter for particle... The emitter is valid. ... read more 03/09/2011 (7:12 am)
How to build "Torque 3D.exe" @Nabarro: Ah, you want the project files of the Torque Toolbox and not for a game project. Sorry, my... read more 02/28/2011 (1:39 am)
How to build "Torque 3D.exe" <installdir> -> "My Projects"->"Name of your project"->"buil... read more 02/28/2011 (12:30 am)
3D Game Programming All in One? Hi The book is working with TGE 1.4.x But if you want to learn the basics (like me with TGE 1.5.... read more 02/27/2011 (11:07 pm)
AFX 2 for TGE - dynamic lights for weapons OK, thanks for the clarification.... read more 02/27/2011 (11:08 am)
AFX 2 for TGE - dynamic lights for weapons @Jeff Faust: I want to create very dark levels, where the player has to activate his "dynamic s... read more 02/27/2011 (10:36 am)
AFX 2 for TGE - dynamic lights for weapons @Jeff Faust: To be sure, i have to ask again. With AFX2 i can create [b]dynamic[/b] spotlights in TG... read more 02/27/2011 (9:58 am)
Torque 3D Pro 1.1 Beta 3 Project From Scratch? @Shannon: I know what you want because i did the same with TGE. I made a complete project from scrat... read more 02/22/2011 (1:43 pm)
Unable to find function PlayerData::Create To make a test, i wrote into the console these instructions as [b]one line[/b] [code] function P... read more 02/15/2011 (10:19 am)
stricmp @Nicolas & Rene: Thank you very much. ... read more 01/25/2011 (3:10 am)
Are $99 for T3D Pro too much? Edit: Forget #1 in my initial post. There is a option in the editor. The eye in the toolbar (right f... read more 01/23/2011 (4:41 am)
Are $99 for T3D Pro too much? OK, now i have T3D Pro. It was a spontaneous decision. But currently i have not a good feeling becau... read more 01/23/2011 (1:59 am)
Are $99 for T3D Pro too much? I hope so. This way i can examine Zones and Portals, before i buy T3D. ... read more 01/22/2011 (2:06 pm)
Are $99 for T3D Pro too much? Will the "Limited Offer" also be valid after the release of the 1.1 final?... read more 01/22/2011 (1:31 pm)
Are $99 for T3D Pro too much? I talked with other guys and they confirmed the same issues also in 1.1b3. Like me in 1.0.1. I am... read more 01/22/2011 (11:29 am)
AFX 2 for TGE - dynamic lights for weapons Very good. This way i can create very dark missions where the player has to activate the "spotl... read more 01/21/2011 (1:25 am)
Ping an IP's :-). I sent the mail to jansteendk (at) hotmail.com... read more 01/19/2011 (7:30 pm)
Ping an IP's :-). OK, i could not wait. ;-) Your DLL works. Now i need your email-address.... read more 01/19/2011 (6:45 pm)
Ping an IP's :-). [quote] Our entire system is Windows based, but is it not a 'little violently' to create a custom D... read more 01/19/2011 (5:27 pm)
Ping an IP's :-). Now it is more understandable. If you only use Windows, i can write you a special DLL to ping the se... read more 01/19/2011 (12:17 pm)
Ping an IP's :-). What you do with JoinServerGui::query(%this) is connecting to the masterserver of GG. What happe... read more 01/19/2011 (6:15 am)
Ping an IP's :-). OK. For this case i made a DLL because i needed exactly this function to ping any machine (for my ow... read more 01/18/2011 (4:57 pm)
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