Game Development Community

Conor O Kane's Forum Posts

Thread Post Date Posted
Problems with updates from joysticks Yes - stick with the regular microsoft drivers that auto install when you plug it in. A lot of peopl... read more 09/11/2008 (1:01 am)
Problems with updates from joysticks Don't use the XBCD drivers for Xbox joysticks - they crash TGB when you click outside the window. St... read more 09/11/2008 (12:58 am)
Problems with updates from joysticks I've never noticed this myself. Are they normal USB joysticks?... read more 09/11/2008 (12:34 am)
Faked lighting / blend modes Why don't you just place the torchlight image on the top layer (lower number) and use setDstBlendFac... read more 09/11/2008 (12:31 am)
Sound Engine in TGB Here's what I do to prevent two of the same sound from playing over each other. [code] if alxIsP... read more 09/07/2008 (10:17 pm)
My attempt - Your views would be greatful Surely the perspective will look wrong when the screen scrolls?... read more 08/30/2008 (4:22 am)
IPhone Licensing Model Discussion The pricing announced here [url]http://www.garagegames.com/products/307/[/url] seams good to me. I h... read more 08/28/2008 (9:12 pm)
How about an online scoreboard? I've got an online scoreboard in my game Go Beryllium. Check the 'show off' forum. The complete sour... read more 08/27/2008 (12:27 am)
Laser effect Jonathan - Han's code above should work - you just need to update some of the functions to their new... read more 08/27/2008 (12:20 am)
Contra style shooting Phillip - your 'awesome' snippet scared the guy who asked the question right out of the thread! ;-) ... read more 08/26/2008 (11:51 pm)
Pulling in XML from web into two-column table This will help: http://www.garagegames.com/blogs/32/10202 I used this code to upload scores to a ... read more 08/26/2008 (11:40 pm)
Progress Bar for Loading Screen As far as I know, without engine modifications TGB doesn't report any loading in callbacks. In other... read more 08/26/2008 (11:25 pm)
Best set up for developing for the iphone Thanks Phillip - that's just what I wanted to hear!!!... read more 08/26/2008 (11:20 pm)
Best set up for developing for the iphone Robert - do you know if Torque iPhone will run Torque Script?... read more 08/26/2008 (11:14 pm)
Console questions Comment out this line in common/gamescripts/common.cs GlobalActionMap.bind(keyboard, $Game::Conso... read more 08/26/2008 (11:13 pm)
Blue outline around imported image Areas of an image which have black alpha still have RGB information in them. This isn't visible in m... read more 08/26/2008 (11:07 pm)
Blue outline around imported image Make sure filter pad is on if the image is transparent. If you're using a png make sure the backgr... read more 08/25/2008 (8:20 am)
Pausing music? If you have the source code license you can use this: http://www.garagegames.com/index.php?sec=mg... read more 08/25/2008 (8:17 am)
Contra style shooting Assuming you've drawn your art with the character facing right, and you're using something like $pla... read more 08/13/2008 (12:51 am)
Go Beryllium! Rhythm-action-quantum-mechanical-shmup Thanks Kevin and Deborah. If I can find the time, I'm hoping to port Go Beryllium to iPhone. Working... read more 08/12/2008 (8:55 am)
Source Code for Go Beryllium - a TGB shoot em up Kevin - that part was probably the hardest to write too! Almost everything else I was able to find a... read more 08/09/2008 (8:47 am)
An alternate TGB option for students? "Special Educational Pricing available for schools purchasing 10 or more seats. For details on how t... read more 08/03/2008 (8:41 pm)
Go Beryllium! Rhythm-action-quantum-mechanical-shmup Go Beryllium finished first in the [b][url=http://www.eegra.com/pages/show/title/29_07_2008_First_An... read more 08/02/2008 (5:03 am)
Updated Shooter Game Tutorial for TGB 1.7.3 Great tutorial, thanks for keeping it up to date Seth. The space shooter tutorial was my first real ... read more 06/26/2008 (7:17 am)
Spaceship thruster and explosion artwork You know you can just set the particle mode in TGB to intense and you get additive transparency? I d... read more 06/24/2008 (11:35 pm)
Long time no blog... Christian - Instant Action is a portal where you got to play multiplayer games easily in a browser. ... read more 06/21/2008 (10:15 pm)
What are the units for setImpulseForce? I played around with forces a few months ago and basically found that there are no standard units - ... read more 06/21/2008 (7:48 am)
Massive Gravitic Bodies System Hehe, I hope you're not making it visually to scale or you won't be able to see any of the planets. ... read more 06/21/2008 (7:41 am)
IceWolf There's a whole lot of great stuff in there Benjamin - the frontend menu system is really nice. The ... read more 06/21/2008 (2:57 am)
Massive Gravitic Bodies System Looks interesting. I found the ship acceleration didn't do anything - or maybe it's just very weak. ... read more 06/21/2008 (2:44 am)
Long time no blog... Some requests for TGB features... TGB running in a web browser, via a small, one-time plugin down... read more 06/21/2008 (2:39 am)
GG - Please restore writing files directly to the game folder That would certainly be easier for users to find.... read more 06/19/2008 (5:45 pm)
Go Beryllium! Rhythm-action-quantum-mechanical-shmup Kevin - thanks. Once the contest at eegra.com is over I'll release the source for the game. Then you... read more 06/17/2008 (7:27 am)
Torque Game Builder for Iphone? TGB on iPhone is something I would be very interested in, as a licensee. In other words, if GG relea... read more 06/09/2008 (6:22 pm)
Platformer Tutorial I think you need to use %this.setAnimation() before you can call playAnimation(); Also, you shoul... read more 06/08/2008 (10:03 am)
GG - Please restore writing files directly to the game folder Thanks James. I guess it's finally time to upgrade to the pro version.... read more 06/08/2008 (12:05 am)
Hue/Saturation Manipulation in TGB? Brian - here are some functions I wrote for working with HSV values: http://www.garagegames.com/b... read more 06/07/2008 (11:52 pm)
GG - Please restore writing files directly to the game folder 1) - I already provide editability in the game. That's not the main problem. The problem is users ca... read more 06/07/2008 (11:37 pm)
GG - Please restore writing files directly to the game folder Brian: I do provide a link to the folder, in the readme.txt. Firstly, most people don't read the re... read more 06/07/2008 (10:59 pm)
GG - Please restore writing files directly to the game folder I understand it's the right thing to do, and the default folder for the openForWrite function can st... read more 06/07/2008 (7:43 am)
GG - Please restore writing files directly to the game folder Vista does allow writing to the game folder unless you are logged in as a user that does not have ad... read more 06/07/2008 (2:01 am)
Go Beryllium! Rhythm-action-quantum-mechanical-shmup Thanks James - those are called Feynman Diagrams. I'm a big fan of Richard Feynman :-) Yes the gu... read more 06/02/2008 (8:17 pm)
Go Beryllium! Rhythm-action-quantum-mechanical-shmup James - if you're having trouble dodging Uranium's bullet pattern just use the shield when you get c... read more 06/02/2008 (6:54 pm)
Yummy Drink Factory Looks very cute - when do we get a demo?... read more 06/02/2008 (1:52 am)
Corrupted data in saved file - looks like @{8>8 - help please Thanks for the tips Melv. I'm pretty sure the file I/O part is ok - it's basically copied and pasted... read more 06/01/2008 (6:44 am)
Corrupted data in saved file - looks like @{8>8 - help please I've received a response from someone who's name was corrupted. Their name.txt file contained what l... read more 05/31/2008 (10:02 am)
Input problem I've used arrow keys and X for fire in my games without problem. I suspect it's just a bug in your c... read more 05/17/2008 (10:17 pm)
Particle explosion Start with a very high quantity base over 1000, and then drop this to zero after 100 miliseconds. Th... read more 05/15/2008 (9:41 pm)
Xeno Sola: Tile Placement Game This looks fun. Carcassonne on xbox live is really great, and this looks quite similar.... read more 05/15/2008 (12:31 am)
Gamebase.dll (AES/Rijndael) Great work! I will use this for savegame files so players can't cheat.... read more 05/15/2008 (12:29 am)
Page «Previous 1 2 3 4 Last »