Game Development Community

Ken Johnston's Forum Posts

Thread Post Date Posted
Creating Barred/Latticed Windows well to answer your question it depends... If you want uber low res bars or a lattice, create a text... read more 01/17/2012 (12:48 pm)
Dexsoft Games Art Many game engines and 3d apps use a seperate alpha map in their material systems, Torque does not. F... read more 12/14/2011 (12:58 pm)
Model Animations vs Morphing It would be more simple to bake the morphs down to a facial rig, and better for performance than try... read more 11/30/2011 (5:59 pm)
NOOb looking for some direction the 3dsmax bible is a good one for a beginner as is the modeling for games book on Amazon.... read more 11/23/2011 (12:46 pm)
rpg interface in torque Nice work! Keep it up! and welcome to the community... read more 11/14/2011 (5:58 pm)
No more particle waterfalls, its all in the river Editor. I actually dont think it looks very good at all. I dont know why people are so advers to using a scr... read more 11/14/2011 (10:56 am)
Tutorial needed for 3DS Max - Torque: Please Help http://www.youtube.com/watch?v=z2FxLN6L7VY Above is a simple tutorial for creating a house in max... read more 11/11/2011 (2:44 pm)
Best workflow/practices for Interiors -texturing and objects? modularity is a good practice for any environment art process. I would sugest searching for some mod... read more 11/09/2011 (3:11 pm)
S K E L E T O N..... Skeleton textures look great, the proportions are absolutely terrible though, despite this for $6 wi... read more 11/02/2011 (9:49 am)
Question for Jeff Faust re: sharing code make sure the engine source is not shared either. afx has heavy source code modifications i am sure ... read more 10/27/2011 (10:12 am)
Different animations in first and third person Looks like a tutorial is going to be relased with torque 1.2 to help with this exact type of thing. ... read more 10/18/2011 (12:56 pm)
Compiler warnings I think this kind of thing deffinately deserves a good rant. I am not a skilled programer by any str... read more 10/18/2011 (12:48 pm)
Error LNK2001 I didnt catch that difference that may be it ill double check tonight, the .cpp compiles on its own ... read more 10/18/2011 (12:41 pm)
Error LNK2001 Header is in, followed gerald's advice and i eliminated this lnk issue [code]NewPl.obj : error LN... read more 10/18/2011 (8:00 am)
Just bought T3D Switch from Advanced lighting to Basic lighting and turn off shadows, My laptop has a 9500 and seems... read more 10/14/2011 (12:31 pm)
T3D 1.1 Final - Culling for the Terrain and/or WaterPlane - RESOLVED (THREED-2119) understandable Scott, even if it is posted after your current deadlines as long as it gets posted so... read more 10/10/2011 (11:52 am)
T3D 1.1 Final - Culling for the Terrain and/or WaterPlane - RESOLVED (THREED-2119) can we post the bug fix for those not purchasing the 1.2 upgrade?... read more 10/10/2011 (11:03 am)
scenegraph.h gone? thanks rene, i knew someone would have the quick answer to this.... read more 10/10/2011 (10:57 am)
TrueBones ive got the Truebones megapack and they do work fine. I utilize 3ds with them and they map fine to b... read more 10/06/2011 (10:05 am)
64 animation limit ?? ..how to increase it ? what does $1K price have anything whatsoever to do with usability? Its like saying if i spent $80,00... read more 10/06/2011 (10:01 am)
Urban Pad city in T3D John, you may not be able to set collision inside Urban pad but nothing stops you from importing int... read more 10/06/2011 (9:54 am)
Help with T3D dismemberment and decapitation body part Mesh hiding works. Create your mesh in two pieces than hide the "dismembered" piece of the... read more 09/15/2011 (3:29 pm)
Physics welcome to GG, you can find documentation on utilizing physx here: http://docs.garagegames.com/to... read more 08/31/2011 (2:35 pm)
Crytek Free Version of CryENGINE 3 best part about this though is that unlike Unreal they are releasing the full source code apparently... read more 08/17/2011 (1:20 pm)
advanced 2d artist looking for free 3d modeling program I dont know about becomming the standard it has a very long way to go before it will be really compa... read more 08/10/2011 (7:27 am)
anyone have ridable horse or anything animal? Michael would you be willing to share what you needed to do to get it to work in T3d?... read more 08/09/2011 (1:45 pm)
High lvl detail on gun models? I <3 nDo very cool tool....Also sculptris in its current state is free of charge, pretty cool for... read more 08/05/2011 (2:21 pm)
Intermediate tutorial for texturing? if you dont mind spending a few bucks this one is a fantastic intermediate tutorial, really took my ... read more 08/02/2011 (2:14 pm)
Alienware Boxx Tech notebooks are awesome. I hesitated with the higher price tag but i am glad i purchased. I ... read more 07/29/2011 (7:32 am)
High lvl detail on gun models? Milkshape can be used in the pipeline, however blender is better...plus its free :). If you want to ... read more 07/29/2011 (7:27 am)
Zbrush and Decimation Master I always UV map after i am through with Zbrush as zbrush can cause havok with the UV information dur... read more 06/24/2011 (9:38 am)
Zbrush and Decimation Master Ive been using zbrush fairly extensively however you cannot rely soley on zbrush for an efficient ga... read more 06/22/2011 (12:52 pm)
I'm pretty convinced some of you folks are magicians... you may be overpowering your diffuse with the strength of the detail map which is what it looks like... read more 06/17/2011 (1:53 pm)
news on a 1.1 verison of GMK and guidebot no news at all????... read more 06/16/2011 (9:50 am)
Torque Rigging/Animation check TDN their is a document located on that database that covers what you are looking for. the nam... read more 05/12/2011 (1:38 pm)
UVW Maps Small pieces and large reference textures while it is perfectly acceptable and possible to use multiple textures on a single object like that ... read more 05/10/2011 (7:50 am)
The BIG Shader Thread! Kory it looks like all you would need to do is animate the emmissive value for the materials in ques... read more 04/19/2011 (9:56 am)
Arbitrary nodes on a mesh? Refer to this document to assist in setting new models up for import with the correct nodes [url]htt... read more 04/11/2011 (3:53 pm)
Arbitrary nodes on a mesh? It all depends on the software you are using to create your models, but for instance if you happen t... read more 04/11/2011 (3:50 pm)
3dsm/zbrush uvmapping error you can also use zbrush to unwrap your model with uv-master and 3dsm will recognize the model, In fa... read more 03/28/2011 (9:49 am)
RoomBuilder Code Thank you ryan this is really kickass... read more 03/09/2011 (9:33 am)
GuideBot Beta 0.8 sooo when will all the promises made be fulfilled? We keep hearing things are close but we are only ... read more 01/04/2011 (6:51 pm)
why we need to make difs work Unfortunatly BSP mapping in general across the entire industry is rapidly disapearing....which i ass... read more 11/03/2010 (11:05 pm)
Relief Maps? Tom commented on it once before, and the reason is relief mapping is much more expensive the paralla... read more 11/03/2010 (10:53 pm)
3ds Max object in Torque in max just export to .dae to start with, there is a built in exporter already, from there place you... read more 10/18/2010 (4:36 pm)
DAZ 3D is putting together a contest 15-20k is reasonable nowadays for FPS style games 20k being on the very high end, 10-15 for a player... read more 10/08/2010 (1:19 am)
Helping creating Terrain personally i like l3dt... read more 10/07/2010 (7:57 pm)
DAZ 3D is putting together a contest Its actually a very good idea, i think around here a t3d pro license or daz tools would be a cool pr... read more 10/07/2010 (7:52 pm)
Torque3D and Occlusion Culling Very exciting news Tom!... read more 09/29/2010 (7:53 pm)
Can't import texture map from Photoshop CS4 into Torque edit:Andy beat me to the punch on this one...... read more 09/29/2010 (5:41 pm)
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