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Jason Lee's Forum Posts

Thread Post Date Posted
AFX with unusual scoping rules. In an instanced based system, i'm not sure why you would have to worry about scope outside of the in... read more 07/25/2007 (7:44 am)
Best Terrain Editor for TGE? Sorry guys, if it's working in stock now thats good, i haven't tried it in a few. Before, if you wen... read more 07/24/2007 (9:18 am)
Best Terrain Editor for TGE? The way to import terrain in tge is bitmap files which l3dt exports fine, but torque has had for som... read more 07/20/2007 (12:57 pm)
Best Terrain Editor for TGE? The built in editor is pretty much the only option, best or not. Any external editor won't bring in ... read more 07/20/2007 (12:48 pm)
Squaresize and tile bugs still here 1.5.2 Heres the fix for the tile bug [url]www.garagegames.com/mg/forums/result.thread.php?qt=63214[/url] ... read more 07/20/2007 (12:44 pm)
It's easier to break than to fix... Subversion really doesn't take up anymore space then the amount of the original source + any revisio... read more 07/20/2007 (12:37 pm)
Best Terrain Editor for TGE? TGE has a built in terrain editor. Last i checked bitmaps brought in through the editor either don't... read more 07/20/2007 (12:20 pm)
TorqueScript vs C If your applying some variable changes (such as TCP addresses, database structures, damage modifiers... read more 07/20/2007 (7:36 am)
It's easier to break than to fix... Also, make sure you do a clean rebuild when you recomplie your changes. Everything in programs are u... read more 07/20/2007 (7:26 am)
Performance Question/Help Needed Stock AFX i get... -Core duo 6420, 2 gig RAM, Crossfire ATI 1900xtx WINXP Running stock AFX 1.0.... read more 07/20/2007 (7:12 am)
Friday... Amen to that! TGIF... read more 07/20/2007 (6:15 am)
Design Doc Software That was the other app i was trying to think of, I kept getting it mixed up with OmniPage which is t... read more 07/20/2007 (6:13 am)
Network Performance: Datablocks I imagine we'll need some help once we reach that point, but dynamic loading datablocks is really th... read more 07/19/2007 (12:16 pm)
Network Performance: Datablocks I'm not sure if this is the best way to do this, but what about dynamic loading of AFX spell data? I... read more 07/19/2007 (11:11 am)
Tackling the tge terrain Revival or actually continuation of progress here.... I managed to define the top 3 things i want... read more 07/19/2007 (7:55 am)
Design Doc Software Although theres a high learning curve, Adobe products like InDesign (or any that support pdf) will g... read more 07/18/2007 (6:04 pm)
Modernization Kit Beta Thread 2 So basically what you're saying is that the mk, running on decent hardware, will actually render as ... read more 07/18/2007 (3:33 pm)
Modernization Kit Beta Thread 2 @Don: Zoning is the same as culling with one major exception, zoning uses portals (hidden meshes tha... read more 07/18/2007 (1:01 pm)
Modernization Kit Beta Thread 2 The problem is really not so much culling with interiors, unless your interiors are huge with a larg... read more 07/18/2007 (12:43 pm)
Modernization Kit Beta Thread 2 For example: I'm standing in a town that has about 8 buildings and i exceed the limit just looking a... read more 07/18/2007 (11:37 am)
Putting TGE renderer in another thread? The dts objects are killing your frame rates. Torque (or any real-time sim engine) try and use BSP a... read more 07/18/2007 (7:19 am)
Can TGE be used for Intelligent Agents simulations? It's the other way around Mark. TGE is more seasoned and the changes to tgea as far as rendering and... read more 07/18/2007 (6:29 am)
Modernization Kit Beta Thread 2 My vote is for the no limit as well. I have a few cities with a good deal of interiors. As far as... read more 07/18/2007 (6:08 am)
Game Design Experience{Indie Centered Hi Jesse. I'd be interested in hearing you out as our lead designer. We have a great deal of the fou... read more 07/17/2007 (9:22 am)
Modernization Kit Beta Thread 2 Yes, i know the autogens weren't set up for that. I'm still having issue with replacement, sometimes... read more 07/15/2007 (2:40 pm)
Modernization Kit Beta Thread 2 Casual games for 2d sprite. I think the point is no ones targeting that market with a tge type game ... read more 07/14/2007 (7:32 pm)
Modernization Kit Beta Thread 2 Congratulations Todd! Seems GG is eating up all the talent :) It's hard to tell with the exaggera... read more 07/14/2007 (4:52 am)
Modernization Kit Beta Thread 2 Ok guys, well if any help is need the neophagia crew will be glad to sidetrack and help out whenever... read more 07/13/2007 (7:17 am)
Here's a doozy: AIplayer facing Selector Some things i thought about for interacting with npcs were, oblivion style, with zoom in conversatio... read more 07/12/2007 (4:24 pm)
Modernization Kit Beta Thread 2 So does that mean we will be seeing a new version of the MK soon since TSquared has a copy?... read more 07/12/2007 (5:27 am)
Neophagia -Team Building Project As development continues we are in great need for artists and modelers and maybe a programmer :) Thi... read more 07/03/2007 (1:00 pm)
Tackling the tge terrain Correct me if I'm wrong, but isn't that 2k with 8 square size? Which is really a matter of stretchin... read more 06/29/2007 (12:21 pm)
Tackling the tge terrain Edit: Sorry didn't realize this became so active, the previous isn't needed to re-hash... I'll try t... read more 06/29/2007 (11:22 am)
Tackling the tge terrain Stephen, I understand your analogies and they are certainly amusing. Really the point of this thread... read more 06/28/2007 (2:35 pm)
Tackling the tge terrain That's all fine and good then Stephen, right now our game budget doesn't support buying 3 or more tg... read more 06/28/2007 (9:59 am)
Tackling the tge terrain So you're suggesting someone write opengl hooks for tgea? Or is it taking atlas from tgea and hookin... read more 06/28/2007 (8:20 am)
Tackling the tge terrain @Tim - A couple major things... size (not only terrain size, but texture size), detailed brushes (sp... read more 06/28/2007 (7:10 am)
Modernization Kit Beta MK is opengl, it runs on anything that renders opengl. Unlike directx, opengl is just that, open... ... read more 06/27/2007 (6:19 pm)
Tackling the tge terrain It seems to be a big job, which is mostly why i think there is still the legacy terrain in there to ... read more 06/27/2007 (5:39 pm)
Tackling the tge terrain Well, given that we are in map production, i don't feel that converting all the maps over to the atl... read more 06/26/2007 (5:26 am)
Tackling the tge terrain That's not a solution for tge. And tgea isn't a solution for multi-platform support. I'm looking for... read more 06/25/2007 (9:54 pm)
Neophagia -Team Building Project Bump... still need motivated help!... read more 06/25/2007 (10:45 am)
Mac or PC? I didn't mean develop on windows using mac hardware, i meant you have the option to play those title... read more 06/23/2007 (9:17 am)
Modernization Kit Beta Did you do a clean before the rebuild? in sgLightmanager.cc just change out U32 sgStatistics::... read more 06/22/2007 (4:45 pm)
Modernization Kit Beta Seems like you might be butchering your header file. I just threw this together real quick, but hope... read more 06/19/2007 (12:40 pm)
Modernization Kit Beta @Cox looks like you're building a debug target, I'm not even sure MK will compile into a debug build... read more 06/19/2007 (6:08 am)
Modernization Kit Beta @ Cox you're missing all the changes to GLExtFunc.h thats were those call reside and you make sure y... read more 06/18/2007 (5:29 pm)
Mac or PC? Mac is the better choice IMO. Firstly because all new macs run windows and they do it better then mo... read more 06/15/2007 (10:39 pm)
Modernization Kit Beta Using winmerge (free) or beyond compare (free for 90 days) will make quick work of the merger. @J... read more 06/15/2007 (4:33 pm)
Modernization Kit Beta I can host the file when i get home, but if you have the merge with 1.5.1 already you can just use t... read more 06/14/2007 (10:53 am)
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