Jason Lee's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AFX with unusual scoping rules. | In an instanced based system, i'm not sure why you would have to worry about scope outside of the in... read more | 07/25/2007 (7:44 am) |
| Best Terrain Editor for TGE? | Sorry guys, if it's working in stock now thats good, i haven't tried it in a few. Before, if you wen... read more | 07/24/2007 (9:18 am) |
| Best Terrain Editor for TGE? | The way to import terrain in tge is bitmap files which l3dt exports fine, but torque has had for som... read more | 07/20/2007 (12:57 pm) |
| Best Terrain Editor for TGE? | The built in editor is pretty much the only option, best or not. Any external editor won't bring in ... read more | 07/20/2007 (12:48 pm) |
| Squaresize and tile bugs still here 1.5.2 | Heres the fix for the tile bug [url]www.garagegames.com/mg/forums/result.thread.php?qt=63214[/url] ... read more | 07/20/2007 (12:44 pm) |
| It's easier to break than to fix... | Subversion really doesn't take up anymore space then the amount of the original source + any revisio... read more | 07/20/2007 (12:37 pm) |
| Best Terrain Editor for TGE? | TGE has a built in terrain editor. Last i checked bitmaps brought in through the editor either don't... read more | 07/20/2007 (12:20 pm) |
| TorqueScript vs C | If your applying some variable changes (such as TCP addresses, database structures, damage modifiers... read more | 07/20/2007 (7:36 am) |
| It's easier to break than to fix... | Also, make sure you do a clean rebuild when you recomplie your changes. Everything in programs are u... read more | 07/20/2007 (7:26 am) |
| Performance Question/Help Needed | Stock AFX i get... -Core duo 6420, 2 gig RAM, Crossfire ATI 1900xtx WINXP Running stock AFX 1.0.... read more | 07/20/2007 (7:12 am) |
| Friday... | Amen to that! TGIF... read more | 07/20/2007 (6:15 am) |
| Design Doc Software | That was the other app i was trying to think of, I kept getting it mixed up with OmniPage which is t... read more | 07/20/2007 (6:13 am) |
| Network Performance: Datablocks | I imagine we'll need some help once we reach that point, but dynamic loading datablocks is really th... read more | 07/19/2007 (12:16 pm) |
| Network Performance: Datablocks | I'm not sure if this is the best way to do this, but what about dynamic loading of AFX spell data? I... read more | 07/19/2007 (11:11 am) |
| Tackling the tge terrain | Revival or actually continuation of progress here.... I managed to define the top 3 things i want... read more | 07/19/2007 (7:55 am) |
| Design Doc Software | Although theres a high learning curve, Adobe products like InDesign (or any that support pdf) will g... read more | 07/18/2007 (6:04 pm) |
| Modernization Kit Beta Thread 2 | So basically what you're saying is that the mk, running on decent hardware, will actually render as ... read more | 07/18/2007 (3:33 pm) |
| Modernization Kit Beta Thread 2 | @Don: Zoning is the same as culling with one major exception, zoning uses portals (hidden meshes tha... read more | 07/18/2007 (1:01 pm) |
| Modernization Kit Beta Thread 2 | The problem is really not so much culling with interiors, unless your interiors are huge with a larg... read more | 07/18/2007 (12:43 pm) |
| Modernization Kit Beta Thread 2 | For example: I'm standing in a town that has about 8 buildings and i exceed the limit just looking a... read more | 07/18/2007 (11:37 am) |
| Putting TGE renderer in another thread? | The dts objects are killing your frame rates. Torque (or any real-time sim engine) try and use BSP a... read more | 07/18/2007 (7:19 am) |
| Can TGE be used for Intelligent Agents simulations? | It's the other way around Mark. TGE is more seasoned and the changes to tgea as far as rendering and... read more | 07/18/2007 (6:29 am) |
| Modernization Kit Beta Thread 2 | My vote is for the no limit as well. I have a few cities with a good deal of interiors. As far as... read more | 07/18/2007 (6:08 am) |
| Game Design Experience{Indie Centered | Hi Jesse. I'd be interested in hearing you out as our lead designer. We have a great deal of the fou... read more | 07/17/2007 (9:22 am) |
| Modernization Kit Beta Thread 2 | Yes, i know the autogens weren't set up for that. I'm still having issue with replacement, sometimes... read more | 07/15/2007 (2:40 pm) |
| Modernization Kit Beta Thread 2 | Casual games for 2d sprite. I think the point is no ones targeting that market with a tge type game ... read more | 07/14/2007 (7:32 pm) |
| Modernization Kit Beta Thread 2 | Congratulations Todd! Seems GG is eating up all the talent :) It's hard to tell with the exaggera... read more | 07/14/2007 (4:52 am) |
| Modernization Kit Beta Thread 2 | Ok guys, well if any help is need the neophagia crew will be glad to sidetrack and help out whenever... read more | 07/13/2007 (7:17 am) |
| Here's a doozy: AIplayer facing Selector | Some things i thought about for interacting with npcs were, oblivion style, with zoom in conversatio... read more | 07/12/2007 (4:24 pm) |
| Modernization Kit Beta Thread 2 | So does that mean we will be seeing a new version of the MK soon since TSquared has a copy?... read more | 07/12/2007 (5:27 am) |
| Neophagia -Team Building Project | As development continues we are in great need for artists and modelers and maybe a programmer :) Thi... read more | 07/03/2007 (1:00 pm) |
| Tackling the tge terrain | Correct me if I'm wrong, but isn't that 2k with 8 square size? Which is really a matter of stretchin... read more | 06/29/2007 (12:21 pm) |
| Tackling the tge terrain | Edit: Sorry didn't realize this became so active, the previous isn't needed to re-hash... I'll try t... read more | 06/29/2007 (11:22 am) |
| Tackling the tge terrain | Stephen, I understand your analogies and they are certainly amusing. Really the point of this thread... read more | 06/28/2007 (2:35 pm) |
| Tackling the tge terrain | That's all fine and good then Stephen, right now our game budget doesn't support buying 3 or more tg... read more | 06/28/2007 (9:59 am) |
| Tackling the tge terrain | So you're suggesting someone write opengl hooks for tgea? Or is it taking atlas from tgea and hookin... read more | 06/28/2007 (8:20 am) |
| Tackling the tge terrain | @Tim - A couple major things... size (not only terrain size, but texture size), detailed brushes (sp... read more | 06/28/2007 (7:10 am) |
| Modernization Kit Beta | MK is opengl, it runs on anything that renders opengl. Unlike directx, opengl is just that, open... ... read more | 06/27/2007 (6:19 pm) |
| Tackling the tge terrain | It seems to be a big job, which is mostly why i think there is still the legacy terrain in there to ... read more | 06/27/2007 (5:39 pm) |
| Tackling the tge terrain | Well, given that we are in map production, i don't feel that converting all the maps over to the atl... read more | 06/26/2007 (5:26 am) |
| Tackling the tge terrain | That's not a solution for tge. And tgea isn't a solution for multi-platform support. I'm looking for... read more | 06/25/2007 (9:54 pm) |
| Neophagia -Team Building Project | Bump... still need motivated help!... read more | 06/25/2007 (10:45 am) |
| Mac or PC? | I didn't mean develop on windows using mac hardware, i meant you have the option to play those title... read more | 06/23/2007 (9:17 am) |
| Modernization Kit Beta | Did you do a clean before the rebuild? in sgLightmanager.cc just change out U32 sgStatistics::... read more | 06/22/2007 (4:45 pm) |
| Modernization Kit Beta | Seems like you might be butchering your header file. I just threw this together real quick, but hope... read more | 06/19/2007 (12:40 pm) |
| Modernization Kit Beta | @Cox looks like you're building a debug target, I'm not even sure MK will compile into a debug build... read more | 06/19/2007 (6:08 am) |
| Modernization Kit Beta | @ Cox you're missing all the changes to GLExtFunc.h thats were those call reside and you make sure y... read more | 06/18/2007 (5:29 pm) |
| Mac or PC? | Mac is the better choice IMO. Firstly because all new macs run windows and they do it better then mo... read more | 06/15/2007 (10:39 pm) |
| Modernization Kit Beta | Using winmerge (free) or beyond compare (free for 90 days) will make quick work of the merger. @J... read more | 06/15/2007 (4:33 pm) |
| Modernization Kit Beta | I can host the file when i get home, but if you have the merge with 1.5.1 already you can just use t... read more | 06/14/2007 (10:53 am) |