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Gibby's Forum Posts

Thread Post Date Posted
DglDrawBitmapRotated I had the guiCompass and guiRadar working in 1_2_0, and now after having added the above code to dgl... read more 02/26/2004 (8:14 pm)
WinCVS wierdness @Ben: Thanks for the tip regarding TortioseCVS, I'll check it out (so to speak) @Gonzo: I'm... read more 02/21/2004 (7:48 am)
WinCVS wierdness Strange - This morning I re-installed WinCVS 1.3.13.2 (same version I tried yesterday) and logged in... read more 02/20/2004 (8:03 am)
WinCVS wierdness Oops, sorry, multiple 'submits'...... read more 02/19/2004 (2:04 pm)
WinCVS wierdness !@#!@#$#$^%$%&%^*^*(!!!!!!! hmm well after success a few weeks ago downloading 1.2, I tried today... read more 02/19/2004 (12:45 pm)
Bravetree questions Oops forgot to thank the Folks at Bravetree for such great widgets...... read more 02/12/2004 (9:44 am)
Replacing the orc character in the TorqueDemo... Two ways for easy gratification: copy player.cs and all the shape files from the fps directory to... read more 02/12/2004 (9:35 am)
GameSpace 1.5 [quote]DTS/DIF support for gS/tS is imminent... And that's all I'm able to say about that...[/quote]... read more 02/09/2004 (10:55 am)
Better weather system gee folks, with a little searching you can get all that working, even with sound and without inside ... read more 02/17/2003 (12:12 am)
Rune and Linux Commercial Viability @ James and J. Donovan: Huzzah!!!! As a huge fan of Unreal engine games, I have found that in the... read more 02/17/2003 (12:08 am)
Lightning - What Am I Missing Here? Gibby turns beet red in embarrassment and then sez: "Thanks Dude..."... read more 02/03/2003 (3:05 pm)
CW8 = HEAD probs yes,Yes, YES!!! David- can't thank you enough. I upgraded to CW8.3 and MacCVS 3.2 and compiled pe... read more 01/31/2003 (3:20 pm)
CW8 = HEAD probs Forgot to add, I'm running OS9.2 and CW 8...... read more 01/30/2003 (11:41 pm)
CodeWarrior for Mac / Win Bryan: Thanks - I'm up to my ears at work but I'll be diving back into Torque world tonight...... read more 06/24/2002 (2:08 pm)
CodeWarrior for Mac / Win Thanks for your replies, gents... @Mathieu: I have already downloaded the Carbon SDK and placed i... read more 06/21/2002 (8:59 pm)
Torque for Macintosh Well I have a G4 and multiple Wintel machines, and soon Linux... I must admit I have done most of my... read more 06/07/2002 (10:47 pm)
VisualStudio6.0// Basic Question All I did when I got VC++ was follow chapter 6 of the [url=www.garagegames.com/docs/torque.sdk/index... read more 06/06/2002 (4:38 pm)
Ogg Vorbis and WAV streaming support @Stefan: Ditto for me, new drivers solved the prob... @Kurtis: This code rocks!!! I second what S... read more 06/03/2002 (9:40 am)
Execution is what REALLY matters. Let the Marketeers watch the Lawyers being hung first before being led to the gallows...... read more 05/31/2002 (9:42 am)
DirectX support should be dropped... My personal fave, as I'm looking at a G4/ATI and P4/nVidia sitting next to each in my studio: "M... read more 05/30/2002 (12:03 am)
Can I use Terragen files for terrains in Torque? Mike: Make sure you export your terragen file as an 8-bit RAW file. Then you must open it in Phot... read more 05/26/2002 (10:29 am)
request: new skyboxes here ya go, hermanos!!! [url]http://www.faderboy.com/fdm/torque[/url] tell 'em Gibby sent ya..... read more 05/22/2002 (12:09 am)
request: new skyboxes heya Phil I've made a couple of new skies for you, as a humble attempt to repay you for the code ... read more 05/20/2002 (3:11 pm)
dedicated server prob here it is, the stock RW version: cd C:\GarageGames\RealmWars RealmWars -dedicated -mission "rw\... read more 05/13/2002 (7:06 pm)
Ogg Vorbis and WAV streaming support Kurtis: Yes I can play it from the console, works amazingly well... I just can't figure out why i... read more 04/21/2002 (10:47 pm)
Ogg Vorbis and WAV streaming support hmmm I've installed, built, see the files, added the new block to my mission, but no music... ... read more 04/20/2002 (3:51 am)
Audio (Gibby bows down and sez: YESSSSSSSSSSSSSS!!!!!!!!!!!!!!) I just d/l'ed it, will recompile tonigh... read more 04/19/2002 (6:04 pm)
Milkshape Export Woes Thanks for your posts... I ended up exporting them as 3DS meshes and doing it in MAX... I'll try... read more 04/19/2002 (5:48 pm)
Audio [b]Kurtis if you port OGG Vorbis to Torque you'll be god-like!!![/b] I've been trying to do this ... read more 04/18/2002 (12:07 am)
Anyone used 3d Game Engine by Conitec??? I've used Conitec's engine on and off for 5 years now, and it was a great way to learn, since there ... read more 04/12/2002 (10:09 pm)
Maps Well the RW demo is enough to convince me to purchase the SDK for my project, as soon as the client ... read more 04/02/2002 (10:10 pm)
Society for Creative Anachronism Highsmith: I must say that the SCA is a great resource for those of us into Early Music - As a lu... read more 03/27/2002 (11:02 pm)
Society for Creative Anachronism The SCA are not that big on cambat, really, but it's a great place to meet people especially if ya l... read more 03/27/2002 (2:35 pm)
Torque for non-OpenGL systems FYI it doesn't seem to run on my PIII/800/128 RAM/GeForce2(32MB)/ with DX8 and the most recent setup... read more 03/21/2002 (1:48 pm)
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