Gibby's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DglDrawBitmapRotated | I had the guiCompass and guiRadar working in 1_2_0, and now after having added the above code to dgl... read more | 02/26/2004 (8:14 pm) |
| WinCVS wierdness | @Ben: Thanks for the tip regarding TortioseCVS, I'll check it out (so to speak) @Gonzo: I'm... read more | 02/21/2004 (7:48 am) |
| WinCVS wierdness | Strange - This morning I re-installed WinCVS 1.3.13.2 (same version I tried yesterday) and logged in... read more | 02/20/2004 (8:03 am) |
| WinCVS wierdness | Oops, sorry, multiple 'submits'...... read more | 02/19/2004 (2:04 pm) |
| WinCVS wierdness | !@#!@#$#$^%$%&%^*^*(!!!!!!! hmm well after success a few weeks ago downloading 1.2, I tried today... read more | 02/19/2004 (12:45 pm) |
| Bravetree questions | Oops forgot to thank the Folks at Bravetree for such great widgets...... read more | 02/12/2004 (9:44 am) |
| Replacing the orc character in the TorqueDemo... | Two ways for easy gratification: copy player.cs and all the shape files from the fps directory to... read more | 02/12/2004 (9:35 am) |
| GameSpace 1.5 | [quote]DTS/DIF support for gS/tS is imminent... And that's all I'm able to say about that...[/quote]... read more | 02/09/2004 (10:55 am) |
| Better weather system | gee folks, with a little searching you can get all that working, even with sound and without inside ... read more | 02/17/2003 (12:12 am) |
| Rune and Linux Commercial Viability | @ James and J. Donovan: Huzzah!!!! As a huge fan of Unreal engine games, I have found that in the... read more | 02/17/2003 (12:08 am) |
| Lightning - What Am I Missing Here? | Gibby turns beet red in embarrassment and then sez: "Thanks Dude..."... read more | 02/03/2003 (3:05 pm) |
| CW8 = HEAD probs | yes,Yes, YES!!! David- can't thank you enough. I upgraded to CW8.3 and MacCVS 3.2 and compiled pe... read more | 01/31/2003 (3:20 pm) |
| CW8 = HEAD probs | Forgot to add, I'm running OS9.2 and CW 8...... read more | 01/30/2003 (11:41 pm) |
| CodeWarrior for Mac / Win | Bryan: Thanks - I'm up to my ears at work but I'll be diving back into Torque world tonight...... read more | 06/24/2002 (2:08 pm) |
| CodeWarrior for Mac / Win | Thanks for your replies, gents... @Mathieu: I have already downloaded the Carbon SDK and placed i... read more | 06/21/2002 (8:59 pm) |
| Torque for Macintosh | Well I have a G4 and multiple Wintel machines, and soon Linux... I must admit I have done most of my... read more | 06/07/2002 (10:47 pm) |
| VisualStudio6.0// Basic Question | All I did when I got VC++ was follow chapter 6 of the [url=www.garagegames.com/docs/torque.sdk/index... read more | 06/06/2002 (4:38 pm) |
| Ogg Vorbis and WAV streaming support | @Stefan: Ditto for me, new drivers solved the prob... @Kurtis: This code rocks!!! I second what S... read more | 06/03/2002 (9:40 am) |
| Execution is what REALLY matters. | Let the Marketeers watch the Lawyers being hung first before being led to the gallows...... read more | 05/31/2002 (9:42 am) |
| DirectX support should be dropped... | My personal fave, as I'm looking at a G4/ATI and P4/nVidia sitting next to each in my studio: "M... read more | 05/30/2002 (12:03 am) |
| Can I use Terragen files for terrains in Torque? | Mike: Make sure you export your terragen file as an 8-bit RAW file. Then you must open it in Phot... read more | 05/26/2002 (10:29 am) |
| request: new skyboxes | here ya go, hermanos!!! [url]http://www.faderboy.com/fdm/torque[/url] tell 'em Gibby sent ya..... read more | 05/22/2002 (12:09 am) |
| request: new skyboxes | heya Phil I've made a couple of new skies for you, as a humble attempt to repay you for the code ... read more | 05/20/2002 (3:11 pm) |
| dedicated server prob | here it is, the stock RW version: cd C:\GarageGames\RealmWars RealmWars -dedicated -mission "rw\... read more | 05/13/2002 (7:06 pm) |
| Ogg Vorbis and WAV streaming support | Kurtis: Yes I can play it from the console, works amazingly well... I just can't figure out why i... read more | 04/21/2002 (10:47 pm) |
| Ogg Vorbis and WAV streaming support | hmmm I've installed, built, see the files, added the new block to my mission, but no music... ... read more | 04/20/2002 (3:51 am) |
| Audio | (Gibby bows down and sez: YESSSSSSSSSSSSSS!!!!!!!!!!!!!!) I just d/l'ed it, will recompile tonigh... read more | 04/19/2002 (6:04 pm) |
| Milkshape Export Woes | Thanks for your posts... I ended up exporting them as 3DS meshes and doing it in MAX... I'll try... read more | 04/19/2002 (5:48 pm) |
| Audio | [b]Kurtis if you port OGG Vorbis to Torque you'll be god-like!!![/b] I've been trying to do this ... read more | 04/18/2002 (12:07 am) |
| Anyone used 3d Game Engine by Conitec??? | I've used Conitec's engine on and off for 5 years now, and it was a great way to learn, since there ... read more | 04/12/2002 (10:09 pm) |
| Maps | Well the RW demo is enough to convince me to purchase the SDK for my project, as soon as the client ... read more | 04/02/2002 (10:10 pm) |
| Society for Creative Anachronism | Highsmith: I must say that the SCA is a great resource for those of us into Early Music - As a lu... read more | 03/27/2002 (11:02 pm) |
| Society for Creative Anachronism | The SCA are not that big on cambat, really, but it's a great place to meet people especially if ya l... read more | 03/27/2002 (2:35 pm) |
| Torque for non-OpenGL systems | FYI it doesn't seem to run on my PIII/800/128 RAM/GeForce2(32MB)/ with DX8 and the most recent setup... read more | 03/21/2002 (1:48 pm) |