Game Development Community

Gibby's Forum Posts

Thread Post Date Posted
FGE (Flight Game Example) Port... Bumping this, wondering if anyone has this working yet. I got FGE right when 1.8.0 was released, and... read more 12/12/2009 (12:36 pm)
making spell animations visible in first-person @Jeff Howard: Got your email but thought I'd reply here for everyone else as well. As Jeff Faust ... read more 08/18/2009 (12:35 am)
Suggestions for Afx 2.0 Dusty: You may be doing something similar already but I found it easier for me to enhance the sto... read more 06/22/2009 (11:15 am)
object selection problems and selecting objects in FPS mode Jeff: Are you using TGE or TGEA? In TGEA hideCursor(); is what is used to disable the mouse. The ... read more 06/22/2009 (10:36 am)
afxFlameBlaster - work in progress EDIT: Added the physical zone wrapper as a lingering effect. [code] //~~~~~~~~~~~~~~~~~~~~//... read more 05/10/2009 (1:28 pm)
afxFlameBlaster - work in progress [code] datablock afxMagicMissileData(FBlaster_Fireball) { particleEmitter = FBlaster_Flames... read more 05/10/2009 (1:27 pm)
afxFlameBlaster - work in progress EDIT: Added the physical zone blast effect. Toggle to 3rd person, walk up to a wall and pull the tri... read more 05/10/2009 (1:26 pm)
afxFlameBlaster - work in progress Now the SPell [code] //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// //Fla... read more 05/10/2009 (1:25 pm)
afxFlameBlaster - work in progress and... [code] function FlameBlasterProjectile::onCollision(%this,%obj,%col,%fade,%pos,%normal)... read more 05/10/2009 (1:23 pm)
afxFlameBlaster - work in progress Here's the gun: [code] //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~... read more 05/10/2009 (1:22 pm)
afxFPS: an FPS mod for the ArcaneFX Demo Jeff: Thanks. Just trying to share as others have shared with me...... read more 05/05/2009 (7:42 am)
changing root sequence That's what I'm trying to setup now. If you're using Simple Melee, all the code you need is in weapo... read more 04/21/2009 (1:31 pm)
changing root sequence Figured this out - all about using 'look' animations, will be posting my resource soon... ... read more 04/20/2009 (10:28 am)
Force Third Person TGEA AHH! Thanks again! ... read more 04/20/2009 (10:13 am)
More Questions merging AFX into FPS-style game Stephan: I did get AFX to work in an FPS style game, in fact one based on the Tribes 2 file struc... read more 04/13/2009 (7:57 am)
Disabling and TypeMasks for Selectrons ahhhh, thanks Jeff, that's what I was looking for, you're the best!... read more 01/26/2009 (2:43 pm)
Mac-Centric Torque user group Greets all, sorry to take so long to reply. Give me a few more days to deliver a project and I'll be... read more 01/26/2009 (2:26 pm)
Modernization Kit Beta Thread 2 Anyone watching this thread? I haven't been able to sift through the hundreads of VC compiler issues... read more 01/21/2009 (7:45 am)
Ask] AFX in linux? I too have it working on Ubuntu Linux. I'm not advanced enough of a coder to suggest how to make it ... read more 01/18/2009 (8:21 am)
Mac-Centric Torque user group Sherman: Thanks for your reply. Like Jeff Tunnell, I'm a big believer in the power of small, orga... read more 01/18/2009 (7:46 am)
GarageGames IRC Chat btw sorry 'bout the vitriolic comment. I've had trouble with a number of GG issues for months, befor... read more 01/17/2009 (11:28 am)
GarageGames IRC Chat wierd, I just randomly got on without changing anything...... read more 01/17/2009 (11:27 am)
GarageGames IRC Chat @stefan: That's the error output of MICE iRC. The address was entered correctly.... read more 01/17/2009 (11:04 am)
GarageGames IRC Chat I've been trying but all I get is: Connecting to irc.maxgaming.net :6667 Host lookup failed ... read more 01/17/2009 (9:25 am)
Should I wait to Upgrade to TGEA WAIT!!! I waited patiently for TGEA to support OSX, and while it in fact does, there are so many ... read more 01/17/2009 (8:57 am)
Crash after clicking Select Model I have this same issue with 1.8 for Mac. I thought it was another Mac-only issue, but perhaps it is ... read more 01/15/2009 (6:57 pm)
OSX Only Problems Charlie: I've been coding on my MacPro and porting to my Windows and Linux machines and have had ... read more 01/15/2009 (6:55 pm)
New GarageGames.com Feedback ...an Option to use the old site untill this one worked would have been nice. Dealing with the bugs ... read more 01/14/2009 (9:37 pm)
TGEA 1.7.1 Browser Plugin @Michael Perry: Okay, I see the link is removed, how do I email since your addy is no longer visi... read more 01/14/2009 (8:56 pm)
TGEA 1.8 -- rewrite of Mac hardware ID function Sweet! Worked great on my Intel Core 2 Duo MacPro... Thanks!!! gibby... read more 01/02/2009 (2:44 pm)
Melee port Yes, I did a diff and added the // SphyxGames -> Melee code to the stock player.h Thanks...... read more 01/02/2009 (9:53 am)
Melee port Greets all... Trying to port this to TGEA 1.8 this morning, I received this compile error, which ... read more 01/02/2009 (9:14 am)
Turning Targets into Toads... @Dave: Thanks for the suggestion - The setDataBlock method does work with the orc datablock, so I'm... read more 03/19/2008 (1:55 pm)
Effectron not working? Nathan, have you had any further luck with this? I've been trying the same thing in order to get afx... read more 02/25/2008 (8:31 am)
Orbit Mode adjustment Ariel: Not exactly sure what you're issue is but I found the original [url=http://www.garagegames... read more 02/19/2008 (5:43 am)
Player Death Okay So I finally found the way to hook death back up into Arcane FX, for those of you merging it wi... read more 02/12/2008 (11:29 am)
SpellBook Key Bindings DOH! Got it...... read more 02/11/2008 (2:05 am)
Player Death Hmmm Well I've tried that and it does remove the corpse but the client seems to be stuck in 'corpse'... read more 02/11/2008 (2:05 am)
AFX/AFXA License Confirmation AFX Combo is da bomb!... read more 02/10/2008 (7:07 am)
Realm Wars Source Code Trenton you are the M_A_N... Gracias Gibby... read more 02/06/2008 (11:28 pm)
Realm Wars Source Code GuiHealthArcHud here...... read more 01/08/2008 (5:20 pm)
More Questions merging AFX into FPS-style game Bizarre - I never thought I'd [i]want[/i] to see errors in the log. One strange thing though: If ... read more 12/10/2007 (1:52 pm)
More Questions merging AFX into FPS-style game Dave: Thanks for the insight. I've been poring over the console log like a madman and have used ... read more 12/10/2007 (1:30 pm)
More Questions merging AFX into FPS-style game [quote]Look for a console error in the log to get an idea of what's going wrong, this is well outsid... read more 12/10/2007 (11:31 am)
More Questions merging AFX into FPS-style game Jeff: Thanks again, after catching up on sleep, making myself [ii]nopalitos con chile[/i] and par... read more 12/10/2007 (11:12 am)
More Questions merging AFX into FPS-style game Jeff: Thanks again for your prompt replies, you rawk ;) Following your suggestion it loads fin... read more 12/08/2007 (1:26 pm)
More Questions merging AFX into FPS-style game Jeff: Thanks for your reply.I have been wrangling with the path issues for days to no avail. ... read more 12/08/2007 (10:23 am)
Who wasted there money? :P I started with TGE in '02. I'd held off because I didn't know or have VC++. One day saw it on sale a... read more 04/12/2005 (1:35 pm)
Codewarrior 8.3 @Steve: Thanks! It did solve the sys/types.h issue. Now can you tell me how to deal with the ... read more 11/27/2004 (6:59 pm)
Codewarrior 8.3 Is anyone still using CodeWarrior 8? I'm just trying to get a MacCarb build on my 9.2 system 'til I... read more 11/23/2004 (11:33 pm)