Gibby's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| UAISK combing with AFX 1.2 TGE 1.5.2 | @Rich: In my current project have afx2.0/TGE1.5.2 working with UAISK 1.5, aiWheeled/Flying/Heli/Hove... read more | 11/07/2010 (12:50 am) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | Johnny: Note that in AFX 2+ the ai code has changed and now uses afxNonPlayerWranger. Most of wha... read more | 11/05/2010 (6:06 pm) |
| Hovercraft script | May I have it as well? faderboy [at] faderboy [dot] com Thanks... read more | 10/20/2010 (5:56 pm) |
| AFX 2 / TGE 1.5.2 crash on mission cycle | Can you get the T3D version to cycleMissions after onGameDurationEnd?... read more | 10/18/2010 (7:38 pm) |
| AFX 2 / TGE 1.5.2 crash on mission cycle | UPDATE: I can confirm that the ClientMissionCleanup issue exists in TGEA and the above fixes work... read more | 10/18/2010 (7:13 pm) |
| AFX 2 / TGE 1.5.2 crash on mission cycle | hmmm I have since looked into this issue in TGEA and I can't seem to get missions to cycle at all. A... read more | 10/18/2010 (5:14 pm) |
| Keypress enemy selection | Rich: Try adding this to you default.bind_AFX.cs: [code] //-------------------------- Target L... read more | 10/18/2010 (6:08 am) |
| UAIK not working with AFX | @Rich: FWIW I am using AFX 2.0 / TGE(A), and have UAISK working with both. As I mentioned before ... read more | 10/18/2010 (5:51 am) |
| Keypress enemy selection | @Rich: Are you using TGEA or T3D? This code should work in TGE/TGEA but I haven't tried it in T3D... read more | 10/17/2010 (12:42 am) |
| AFX 2 / TGE 1.5.2 crash on mission cycle | Update: Yes it works. I've had it cycling in a stock build for hours no probs. Running a Diff on... read more | 10/13/2010 (8:30 pm) |
| AFX 2 / TGE 1.5.2 crash on mission cycle | Jeff: Thanks again for the prompt fix. It seems to work in both stock AFX2/TGE152 as well as my h... read more | 10/13/2010 (7:08 pm) |
| UAIK not working with AFX | @Rich: 'Merging' AIManager? I've been running UAISK in tandem with afxNonPlayerWrangler, as well ... read more | 10/13/2010 (4:18 pm) |
| AFX 2 / TGE 1.5.2 crash on mission cycle | Thanks Jeff!!! Stock TGE works fine, TGEA fails without any particles. Don't own T3D...... read more | 10/13/2010 (1:37 am) |
| AFX 2 / TGE 1.5.2 crash on mission cycle | hmmm, well I've tried to get AFX2/TGEA to cycle missions and it seems it doesn't work either, with o... read more | 10/13/2010 (12:03 am) |
| Selectrons and Weapon Muzzle Vectors | hmm well after tinkering for a couple of days, I realized that I don't need a new targetting mode at... read more | 06/24/2010 (8:57 am) |
| Paths working in 1.4? | AHHHH!!! Dewd you rock... ... read more | 06/22/2010 (12:30 pm) |
| Selectrons and Weapon Muzzle Vectors | ahhh, thanks for the tip... I'll take a look at how weapon.cc works and go from there... Thanks agai... read more | 06/22/2010 (12:26 pm) |
| afxCamera and vehicle cameraOffset | Doh! I figured it out. I disabled the pan in/out function and used this handy little piece of code: ... read more | 06/13/2010 (4:50 pm) |
| afxCamera and vehicle cameraOffset | Jeff: Thanks for the tip on afxCameraPuppet - I have been experimenting with it on some guided we... read more | 06/11/2010 (12:58 pm) |
| afxMeteor - Need Help | @Jeff: I changed the targets to StaticShapes [octahedron.dts] and increased the lifetime and velocit... read more | 05/05/2010 (1:32 pm) |
| Keypress enemy selection | [cont'd] /client/commands.cs [code] //------------------------------Targeting----------------... read more | 04/30/2010 (1:32 pm) |
| Keypress enemy selection | @S2P [or anyone else needing this]: This should do it: server/commands.cs: [code] //----... read more | 04/30/2010 (1:28 pm) |
| afxMeteor - Need Help | default.bind_AFX.cs: [code] function castMeteor(%val) { if (%val) { echo("***... read more | 04/30/2010 (12:12 pm) |
| Error compiling fresh AFX on Mac | Nmuta: Sorry to chime in so late, but you would do well to update to Snow Leopard and to xCode 3+... read more | 04/06/2010 (9:08 am) |
| afxFPS: an FPS mod for the ArcaneFX Demo | Sean has done a TGEA port, and I don't use T3d, sorry...... read more | 03/12/2010 (9:24 am) |
| UAIK not working with AFX | @Donald: I can confirm that this kits works nicely with my AFX 2.0 enhanced project. The bots have b... read more | 03/10/2010 (9:31 am) |
| UAIK not working with AFX | @Sean: Try opening ~/server/afx/afxInit.cs and commenting out afxNonPlayer.cs and afxNonPlayerWr... read more | 03/04/2010 (10:24 am) |
| afxRemix Vol. 1: afxBlitz, afxBlock and afxRush | Just posted Vol:2, afxEatDirt [url=http://www.torquepowered.com/community/resources/view/19357]Here[... read more | 02/17/2010 (1:06 pm) |
| Throwing Pilot based on Vehicle Impact Vector | Doh! Solved this myself. FYI in my first post I used the vector, but the correct function is getTran... read more | 02/09/2010 (11:43 pm) |
| Feature Request Thread | My request would be a mode that is 'game-object' aware, in that it would seek the flag/goal/objectiv... read more | 02/08/2010 (6:02 am) |
| Path Issues | heya Sorry, didn't mention, they say they're 'Holding'... I haven't tried getting them to spel... read more | 02/04/2010 (7:51 pm) |
| Path Issues | Doh! That was it, and for anyone else integrating this with AFX 2.0. be sure to make the changes in ... read more | 02/04/2010 (4:58 am) |
| Path Issues | Now after the above changes in the console I get: [code] game->StartGame called... DeathMatch... read more | 02/02/2010 (8:04 pm) |
| Path Issues | Hmmm [btw this is long, sorry in advance about the multi-posts] Have removed the "allMark... read more | 02/02/2010 (8:03 pm) |
| afxFPS: an FPS mod for the ArcaneFX Demo | Heya Don, thanks... BTW if anyone is interested I've ported the scripts to AFX2.0 for TGE and TGE... read more | 02/01/2010 (1:12 pm) |
| Quick Links Documantaion | Wow, that was fast, thanks... ... read more | 01/28/2010 (6:57 pm) |
| Tips for long-range audio? | 'nother thought. Most gaming hardware, and even a lot of exensive DAWs still use the 128 increments ... read more | 01/10/2010 (2:00 pm) |
| Tips for long-range audio? | Adding a delay offset is an old-school movie sound trick. Just use the rule of thumb that audio trav... read more | 01/10/2010 (1:50 pm) |
| Force Third Person in AFX 2.0 | Well, after echoing a few variables to the console, I've come up with this hack, which works, but gi... read more | 12/29/2009 (4:05 pm) |
| Shader effects on zodiac? | Okay I R'd TFM and found the yes answer to my question, but now need to create the shaders I need. W... read more | 12/28/2009 (1:55 pm) |
| Does Constructor actually work in OSX | Sherman: Thanks I did 1.0.4 to work after wiping my previous versions and merging them, third tim... read more | 12/28/2009 (1:46 pm) |
| Does Constructor actually work in OSX | hmmm bizarre, I re-installed 1.0.3 on my PC, reloaded and re-exported the exact same file a second t... read more | 12/23/2009 (7:52 pm) |
| Does Constructor actually work in OSX | Hmmm, well, I just turned off my Mac, powered up an WinXP system [2gig Athlon] installed 1.0.3 appli... read more | 12/22/2009 (7:38 pm) |
| Does Constructor actually work in OSX | Okay so I have downloaded 1.0.4, applied what was called a 'patch', and now I get: Error exportin... read more | 12/22/2009 (6:55 pm) |
| Does Constructor actually work in OSX | Should have known, 1.0.3 is what one can download from one's 'account', thanks again GG... oh, wh... read more | 12/22/2009 (6:36 pm) |
| Does Constructor actually work in OSX | FWIW my system is a Mac Pro with 2gig RAM, Leopard... ..I can't even compile the crate prefab, even... read more | 12/22/2009 (6:10 pm) |
| The Universal AI Starter Kit | Thanks Twisted, I'll check there, I think it's likely only a script ref holding me up... ...on th... read more | 12/22/2009 (8:58 am) |
| The Universal AI Starter Kit | Twisted, Thank You!!! FWIW if anyone out there is having trouble integrating this with an existin... read more | 12/22/2009 (7:56 am) |
| Melee port | Pistoles, could you post your Shapebase.cpp? I have have two errors compiling for 1.8.2: /Use... read more | 12/15/2009 (10:00 pm) |
| ForgeSoldier not included | Forge Soldier is in the TGEA 'Forge' Demo - if you don't have TGEA you won't have him. If you do hav... read more | 12/14/2009 (2:11 pm) |