Gibby's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Working group: navigation | @db: I have land vehicles using Recast[and Walkabout] to navigate - my missile packing Cheetahs a... read more | 07/31/2013 (8:53 am) |
| Working group: navigation | I'm down to help in any way, especially if/where if pertains to vehicles, as I have both the MIT and... read more | 07/30/2013 (7:51 am) |
| Anyone have a working resource or MOD for Verve? | My project relies heavily on Cinematics, so some months back I tried this. I've managed to get the s... read more | 05/19/2013 (12:19 pm) |
| New install (Setup) | @Terry I use Beyond Compare to merge the updates from T3D 2.0 into my AFX-T3D-MIT_v1.1_CORE_full ... read more | 04/20/2013 (11:45 am) |
| NEWS: G.A.S.' 3dsMax Powertools to be released under new licensing; Pay -OR- Free but with SplashScreen obligation. | Any updates to the tools? ... read more | 03/11/2013 (11:22 am) |
| HoverVehicle not meant for land? | oops forgot to mention, the new return-to-center mod for wheeled vehicles is a HUGE help in taming h... read more | 02/15/2013 (9:16 pm) |
| HoverVehicle not meant for land? | Let me chime in on this one, having recently done considerable work on hovers lately: First) - I ... read more | 02/15/2013 (9:11 pm) |
| Need a little coder help | @Michael: What's odd is, when I tried to setup this gui for vehicles only, like this: [code]if... read more | 02/15/2013 (7:35 am) |
| scriptTickObject - anybody using this yet? | @Frank: There isn't an 'onThink' in T3D's stock AIPlayer, thus some sort of behaviour must be script... read more | 02/14/2013 (9:24 am) |
| Need a little coder help | @Michael: Thank You! Works perfectly for the player. I want to confirm, does this gui always read fr... read more | 02/13/2013 (8:34 am) |
| scriptTickObject - anybody using this yet? | @Guy - Excellent point, one must proceed with caution... I'm finding that by using the one scriptTic... read more | 02/13/2013 (8:32 am) |
| scriptTickObject - anybody using this yet? | @Kyrah: Yeah, like that... I have it controlling units of AI with little extra overhead [as Richa... read more | 02/12/2013 (9:57 am) |
| Need a little coder help | Sorry to continue with this, but it makes no sense... I installed a plain-vanilla 1.2, added a healt... read more | 02/12/2013 (8:17 am) |
| scriptTickObject - anybody using this yet? | @Nathan: Thanks for sharing this... I've already begun using this extensively, as it opened up so... read more | 02/12/2013 (12:33 am) |
| Need a little coder help | @Michael: I added your change in post #1 above to both guiHealthTextHud.cpp and GuiHealthBarHud to e... read more | 02/11/2013 (11:42 pm) |
| scriptTickObject - anybody using this yet? | @Michael, et al: Thanks guys it is exactly what I hoped it would be. [i]THIS[/i] is why I've stayed ... read more | 02/01/2013 (12:48 pm) |
| scriptTickObject - anybody using this yet? | @Michael, I plan to use it as an 'AIManager' curious to see an example of it using callbacks, if one... read more | 02/01/2013 (9:30 am) |
| Walkabout Navigation Toolkit help thread | @Dan: Thanks! It's all working now... FWIW here's the traditional scripts modded for Walkabout... read more | 01/03/2013 (4:29 pm) |
| Walkabout Navigation Toolkit help thread | hmmm I seem to have it almost working in an afx-hybrid project. I'm using Acaster's version of aiPla... read more | 01/03/2013 (7:47 am) |
| StaticShape with animation mounted to vehicle issues | Oh goodness, I did I find a bug I didn't cause myself? What's the best way to confirm/ticket this?... read more | 11/18/2012 (3:43 am) |
| Torque 3D is Open Source? | Just saw that afx 2 for the MIT version is up. I need to d/l the older GG version but there's no lon... read more | 11/05/2012 (3:16 pm) |
| Torque 3D Community Edition Discussion Thread | You are all to be Sainted for getting OGL, and thus OSX/Linux, to work!!! @Jeff, if you need any ... read more | 10/16/2012 (1:53 pm) |
| Torque 3D Community Edition Discussion Thread | Sorry post deleted... read more | 10/16/2012 (1:51 pm) |
| Torque 3D Community Edition Discussion Thread | Curious, is there an xCode project for the CEV? I see the plist in the buildFiles folder, wondering ... read more | 10/16/2012 (12:35 pm) |
| Torque 3D Community Edition Activation | @Michael: Thanks!!!... read more | 10/01/2012 (9:51 am) |
| Torque 3D Community Edition Activation | please grant me access as well, I'm a Mac user/developer... ... read more | 09/28/2012 (8:16 am) |
| Torque Game Engine 1.5.2 SDK on Mac OS X | PB to xCode was done a long, long time ago. I worked with TGE152 [with and without AFX] on OSX for y... read more | 09/13/2012 (8:28 am) |
| Can Core Tech make a comeback? | Hmmm, well perhaps I'll write a resource for my latest iteration of afxFPS as a start - there's a fe... read more | 09/12/2012 (5:06 pm) |
| Daz3D is Cool and Free | @Rex or others: Is there a better way to bring the polycount down other than decimator? I want to... read more | 03/08/2012 (7:59 am) |
| vehicle importing issue | You may find that the buggy.cs is a better starting place for new vehicles than the cheetah. Having ... read more | 02/11/2012 (10:39 pm) |
| afxEffectron use to replace IFL animations | @Jeff: Thanks for the advice, I'll tinker a bit in Max and see what I come up with. ... read more | 02/02/2012 (10:07 am) |
| afxEffectron use to replace IFL animations | I actually would like to see about NOT using IFL but AFx instead... ... read more | 02/01/2012 (7:31 am) |
| T3D1.2: Converting ConsoleMethod to DefineEngineMethod | [quote] So, if your writing a function that can accept any number of arguments passed to it then ... read more | 01/30/2012 (3:50 pm) |
| MacBook/Pro Compatibility | Rex: So you're not running T3D/OSX? I already have four PCs, not inclined to buy another...... read more | 07/07/2011 (12:01 pm) |
| Is there a way to make a multiplayer world "loop" ? | what if it looped like TGE/Tribes? Is that feasible in T3D? ?... read more | 05/28/2011 (9:34 pm) |
| What happened to OpenGL? | A big problem is that the shaders are not compatible. If you are planning a cross-platform game, and... read more | 04/14/2011 (7:35 am) |
| T3d/AFX2 for OSX - anybody got this working? | Update: Both of my DAWs are setup to be run under Windows or OSX [Using MOTU 424s/896s] and both run... read more | 03/28/2011 (10:45 am) |
| T3d/AFX2 for OSX - anybody got this working? | Jeff: What's strange is, it simply crashes after the mission lighting is done, with no console er... read more | 03/28/2011 (8:42 am) |
| T3d/AFX2 for OSX - anybody got this working? | Heya Jeff: Turns out that "Torque 3D 1.0.1 - Mac" works but "AFX 2.0 for Torque 3D... read more | 03/27/2011 (8:04 pm) |
| T3d/AFX2 for OSX - anybody got this working? | ...btw I have a handful of new resources I've done for AFX2/TGE/OSX, tested in TGEA, but won't post ... read more | 03/27/2011 (7:57 am) |
| MAC version | If...... read more | 03/27/2011 (1:03 am) |
| pdf reader in Torque | Ahhh, thanks for that! Problem is, I'm porting to windoze so using stock Apple code won't port d... read more | 01/28/2011 (11:05 am) |
| Sunlight Direction w/TGE 1.5.2 and Cel Shading resource | ...What I've done for now is offset the dummy weapons closer to the vehicle body so that the outline... read more | 01/20/2011 (1:27 am) |
| Sunlight Direction w/TGE 1.5.2 and Cel Shading resource | @Meredith: Thank you! The tip for TLK lighting was the trick. it led me to this post: http://w... read more | 01/19/2011 (12:02 pm) |
| Sunlight Direction w/TGE 1.5.2 and Cel Shading resource | Thanks guys, this is great!!! One observation, the cel shading mod seems to keep other shapes [tr... read more | 01/18/2011 (2:27 pm) |
| Sunlight Direction w/TGE 1.5.2 and Cel Shading resource | @Meredith: Did you ever resolve this issue? How did you 'negate the vector'?... read more | 01/15/2011 (8:15 am) |
| Flying Vehicles | Quick Update: I have managed to merge FGE and UAISK. Not a drag-n-drop but feasible. In a nutshell,... read more | 01/14/2011 (6:33 pm) |
| Mission Cycling Resource for AFX 2.0/TGE + dedicated server issue | Ahhh brilliant one that, will give it a try. The end mission sequence in Torque is quite convoluted,... read more | 11/24/2010 (4:35 pm) |
| AFX Survey (Please Respond) | 1. Are you an active AFX user? Yes, stayed with Torque because of AFX 2. Have you released o... read more | 11/17/2010 (3:13 pm) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | Upate: I followed Johnny's steps last night, making changes to the appropriate files in stock afx 2.... read more | 11/07/2010 (5:13 pm) |