Game Development Community

Gibby's Forum Posts

Thread Post Date Posted
torque 3d v3.5 navpath useage? Jesse: [quote]Honestly, will all my worries go away if I just plugin Walkabout?[/quote] In a w... read more 06/02/2014 (11:08 am)
torque 3d v3.5 navpath useage? Jesse: [quote]Honestly, will all my worries go away if I just plugin Walkabout?[/quote] In a w... read more 06/02/2014 (11:08 am)
multi/sub materials in max vs. T3D If I select the first material, it selects the whole mesh. If I select any other material, it works ... read more 05/12/2014 (3:42 pm)
multi/sub materials in max vs. T3D Azaezel: On DAE import, it creates all of the materials listed in Max's multi/sub object, then as... read more 05/12/2014 (5:29 am)
accurate spawn surface @Steve y Robert: Thanks guys that was it!!!... read more 04/17/2014 (7:02 pm)
Character tutorial? @Rick: I got tired of banging my head with this and purchased DoIt! from this site: [url]http:... read more 03/28/2014 (4:10 pm)
Random Sequence Generator Okay, after considerable help from Sean Rice, and borrowing from Joseph Mueller, I got it working, a... read more 03/10/2014 (2:42 pm)
Random Sequence Generator @Richard: yes, I defined an engine method yet I can't seem to get to it... read more 03/10/2014 (12:47 pm)
Random Sequence Generator @Richard: Yeah, I understand it, swapping is the foolproof way but after adding the code to my pr... read more 03/10/2014 (12:11 pm)
Random Sequence Generator @Joseph: hmmm I still get duplectes from this... ... read more 03/10/2014 (11:49 am)
Random Sequence Generator doh! Forgot to post my ArrayObject attempt. This generates the array just fine, I just can't figu... read more 03/10/2014 (7:29 am)
Random Sequence Generator Wow, thanks guys! Before I had a chance to try either solution I changed my needs. What I've done... read more 03/10/2014 (6:57 am)
Help porting AFX to T3D3.5 and OpenGL Update: I've had the pleasure of gainful employment for a few weeks and haven't had much time to ... read more 02/26/2014 (8:02 pm)
Moddin' Spells Part 1 - Hot Hands Spell SWEET!... read more 02/05/2014 (7:11 pm)
Help porting AFX to T3D3.5 and OpenGL ¡ESO ES! I had overlooked merging your changes in the /core directory into the AFX_T... read more 01/31/2014 (3:53 pm)
Help porting AFX to T3D3.5 and OpenGL Update: I went back and checked my work and found I'd missed a few things. It will now build succ... read more 01/31/2014 (5:29 am)
Projectiles not colliding with StaticShapes After further research, I found that if I open the shape in the shape editor, strip off the collisio... read more 01/30/2014 (8:43 am)
specific and interest a thread to discuss enhancements and improvemets for T3D @Paul: To be fair, I have found quite a bit of help from the community in terms of adding needed ... read more 01/30/2014 (7:27 am)
specific and interest a thread to discuss enhancements and improvemets for T3D I've been focused on a getting a game finished. I don't post blogs, waste time on Facebook, etc., I ... read more 01/30/2014 (6:48 am)
Projectiles not colliding with StaticShapes @alphaslime: That's what I looked into as well, but in projectile.cpp [code] IMPLEMENT_CALLBACK(... read more 01/29/2014 (10:04 am)
Projectiles not colliding with StaticShapes @AF: Nope, no physX @Ron: I'm certain the collision is correct. I can't walk through the mo... read more 01/29/2014 (6:12 am)
Help porting AFX to T3D3.5 and OpenGL touche!... read more 01/24/2014 (11:51 am)
Help porting AFX to T3D3.5 and OpenGL @Jeff: [quote]Existing low-level zodiac tech is quite antiquated[/quote] true, but they still ... read more 01/24/2014 (11:40 am)
Help porting AFX to T3D3.5 and OpenGL @Jeff: I tried that, but those shaders are obsolete/deprecated... @Luis: ¡Gracias! Y... read more 01/23/2014 (9:12 pm)
Can AFX mount a laser sight on a weapon? Brian: I do this on most of my TPS weapons, I've just posted a resource on how to do it... ... read more 01/23/2014 (7:59 am)
Torque3D Linux Status Sorry to double post, but I'd like to help test OSX - I have a couple of big Macs in my recording st... read more 01/17/2014 (11:57 am)
Torque3D OpenGL Status Greets all, I have a couple of big Macs with xCode installed. I'd love to help test an OSX port of t... read more 01/17/2014 (11:54 am)
Torque 3D MIT: Codename GREED - FPS Engine Verve? Gosh, I actually bought it and it never, ever worked, and the author never, ever supported it... read more 01/15/2014 (4:32 pm)
multiple projectile decals ahhhh, perfect! I found it in my old TGE code, but this is the same without recoding...... read more 12/04/2013 (11:42 am)
Bitstream Warnings @Jeff: I'm not so good at debugging in VS, haven't been able to trace anything there...... read more 11/20/2013 (12:56 pm)
Bitstream Warnings @Joshua: That fix is already in the 3.0 version. This seems to be a different issue, and I can on... read more 11/16/2013 (6:32 pm)
shader error from AIPlayerMarker? Thanks TJ! Turns out I had some deprecated shader code lurking in the background, I'd been rolling f... read more 11/15/2013 (7:39 am)
Bitstream Warnings ??? Sorry about the multiple posts, something not right here...... read more 11/15/2013 (7:38 am)
changing color codes Thanks!!!... read more 11/09/2013 (9:35 am)
Do mountImage skinTags work in T3D/MIT? update, tried David's suggestion of adding to the Weapon::onUse, still doesn't seem to work ... read more 11/08/2013 (6:38 am)
Do mountImage skinTags work in T3D/MIT? @David: I've been using the 'skinTag' for weapons since TGE, which is why my models are all still se... read more 11/08/2013 (5:36 am)
Do mountImage skinTags work in T3D/MIT? @David: I've been using the 'skinTag' for weapons since TGE, which is why my models are all still se... read more 11/08/2013 (5:26 am)
Do mountImage skinTags work in T3D/MIT? @Richard: Do you mean setSkinName on the weaponImage? I have tried that and then mounting but it ... read more 11/06/2013 (7:30 pm)
Effects Wrappers and materials @Dwarf King: Give me a couple days to catch up in IRL issues and I'll drop a resource...... read more 11/01/2013 (2:13 pm)
Effects Wrappers and materials For those who might need it, here's how I got it to work: A) Copied my 'base.texture.dds' texture... read more 10/29/2013 (7:54 am)
Anyone able to donate assets for Open Source AFX missions? @Jeff: Hope you find them useful ... read more 10/05/2013 (8:03 am)
Anyone able to donate assets for Open Source AFX missions? I'm in - I have some terrain textures you might like, as well as some zodiacs, most of which I 'd in... read more 10/04/2013 (9:24 am)
freelook - does this work? ...seems it was the trackball I was using to minimize my carpal tunnel was the culprit - sorry guys.... read more 10/02/2013 (8:19 pm)
freelook - does this work? @Michael: huh? I've tried it on three systems, from 1.2 to 3.0, doesn't work on any...... read more 10/01/2013 (10:27 pm)
Posting mod with GG content @Nathan: My OG resource for afxFPS was a tutorial that started with a stock AFX project. I may do... read more 09/09/2013 (11:26 pm)
Posting mod with GG content @Scott: Copy that. So if I prescribe the 'merge' method, that would be permissible as long as I o... read more 09/09/2013 (11:48 am)
What happened to Verve Verve is known to have been incompatible for a quite a while and a number of us purchased it not kno... read more 08/19/2013 (12:47 pm)
T3D v3.0 work in progress FWIW, I updated my afxFPS resource to AFX2.0/MIT a while back, merging it with the T3D 'Mars' demo a... read more 08/06/2013 (1:37 pm)
T3D v3.0 work in progress @All: Having done a number of merges of different T3D projects and AFX2.0/MIT, I would suggest yo... read more 08/06/2013 (11:09 am)
AFX + IPS: Anybody tried this??? @Bloodknight: My main concern is whether the IPS changes to the particle code will break AFX, since ... read more 08/06/2013 (10:49 am)