Game Development Community

Donnie Hutson Jr's Forum Posts

Thread Post Date Posted
Wierd AI Movement?? (NOT-SOLVED) Dont think it is, i seen the problem before recast i believe...... read more 12/01/2014 (12:27 pm)
Getting a Knife into the Left First Person Hand try [code]%player.mountImage(knifenamehereImage, 1);[/code] were 1 is the mount node you wish to use... read more 05/29/2014 (8:01 am)
help, I have a bouncing player SOLVED is something interfering with your keyboard control or space bar sticking?? lol.... Crazy deepscratc... read more 05/12/2014 (7:57 am)
How to implment AI WheeledVehicle in T3D? Great Job thanks Marcus....... read more 04/20/2014 (9:37 am)
Shader Input Im interested in that and is there any shader tuts for t3d other than whats in resources???... read more 04/05/2014 (2:22 pm)
Walkabout Navigation Toolkit help thread Ya thats ok Dan, This is a great addon and thank you for letting me bug you so much.... Plus its gre... read more 03/29/2014 (4:08 pm)
Walkabout Navigation Toolkit help thread Compiled no errors... all I did was remove recast directory from the walkabout engine directory and ... read more 03/29/2014 (12:23 pm)
Walkabout Navigation Toolkit help thread looks like duDebugDrawTorque.cpp and navMeshDraw.cpp are the same file?? only diff is this; insid... read more 03/29/2014 (9:53 am)
Walkabout Navigation Toolkit help thread Hey Dan, recompiled.... got 52 errors half are like this; [code]Error 85 error LNK2005: "pub... read more 03/29/2014 (9:35 am)
Walkabout Navigation Toolkit help thread Dan: Outstanding, cant wait..... thank you so much!!!... read more 03/28/2014 (12:47 am)
3darrow port to latest T3D its up now and cant wait to see what you do....... read more 03/21/2014 (8:27 pm)
3darrow port to latest T3D got it..... posting to resources!!... read more 03/21/2014 (7:14 pm)
Weapons description in script?? I learned a hundred ways not to do it... lol works perfect, thank you so much Richard!!!... read more 03/20/2014 (12:26 pm)
Walkabout Navigation Toolkit help thread Ok Dan, step it thru to this, in aiplayer.h [code] /// Get cover we are moving to. CoverPoint... read more 03/19/2014 (7:20 pm)
How to convert decimal to whole number?? jeffs right, I only meant torque unit, sorry for the confusion. mRound works great and nice to know ... read more 03/19/2014 (5:09 pm)
How to convert decimal to whole number?? very cool... thanks guys!!... read more 03/19/2014 (4:32 pm)
How to convert decimal to whole number?? Great thanks guys.... works great!! One quick question, is this value in yards, meters, feet???... read more 03/19/2014 (9:44 am)
3darrow port to latest T3D any luck richard??... read more 03/17/2014 (4:26 pm)
Walkabout Navigation Toolkit help thread Hey dan, i did get this error in the following line: [code]getContainer()->findObjects(box, Ma... read more 03/17/2014 (4:00 pm)
Walkabout Navigation Toolkit help thread I did compile it to debug to check it out and I really dont know if rtti is causing it or not, my sk... read more 03/17/2014 (10:41 am)
Walkabout Navigation Toolkit help thread Dan could it be this?? [code]static void findCoverCallback(SceneObject *obj, void *key) { Co... read more 03/16/2014 (11:11 am)
Walkabout Navigation Toolkit help thread Hey Dan, I noticed when I step thru the code in VS it shows a bunch of missing rtti file??? dont kno... read more 03/16/2014 (10:47 am)
Walkabout Navigation Toolkit help thread Will do Dan and report back....... read more 03/16/2014 (8:01 am)
3darrow port to latest T3D ok thanks richard, itll make for a great waypoint indicator........ read more 03/14/2014 (7:49 pm)
3darrow port to latest T3D hey richard, this is what I need ported over to the latest version; Engine Changes: engine/T3D/g... read more 03/14/2014 (8:35 am)
Walkabout Navigation Toolkit help thread Hey Dan, I set the global to 0 and it still isnt returning an object. Cover still returns as a 1 and... read more 03/13/2014 (8:06 pm)
Walkabout Navigation Toolkit help thread i tried everything, getting coverpoint to set ai pose will be great when we get it working. I cant s... read more 03/13/2014 (1:49 pm)
Wierd AI Movement?? (NOT-SOLVED) well, its doing it on guarding too??? Hopefully twisted will see this... Happens when the player die... read more 03/13/2014 (1:03 pm)
Walkabout Navigation Toolkit help thread Hey Richard, your right, findcover is not returning an object??? ok now im confused.... lol... read more 03/13/2014 (8:49 am)
Walkabout Navigation Toolkit help thread Hey dan, thank you for explaining, %cover is the only thing that echos anything..... this is the con... read more 03/13/2014 (7:16 am)
Marker Object Type?? thank you richard....... read more 03/13/2014 (6:53 am)
Walkabout Navigation Toolkit help thread OK need help bad, tried everything to get %cover.size to no aval???... read more 03/12/2014 (7:22 pm)
Marker Object Type?? ok, thank you ill try that...... read more 03/12/2014 (5:22 pm)
Wierd AI Movement?? (NOT-SOLVED) for now i lowered how long my bot stays in holding and made my default action guarding.... still hav... read more 03/11/2014 (8:11 pm)
Walkabout Navigation Toolkit help thread Dan, you said if I knew the handle I could access the size of the coverpoint in question... I have e... read more 03/07/2014 (11:21 am)
Walkabout Navigation Toolkit help thread Ok dan got it to compile with no errors, thank you very much, I moved it to here; [code] void rep... read more 03/07/2014 (6:38 am)
Walkabout Navigation Toolkit help thread ok i'll try that, thanks again dan...... read more 03/07/2014 (5:42 am)
Walkabout Navigation Toolkit help thread Ok dan, cant figure this out, I put it every where in public I think.. I admit im still learning and... read more 03/06/2014 (9:25 pm)
Walkabout Navigation Toolkit help thread you do mean this right??? [code]bool findCover(const Point3F &from, F32 radius);[/code]... read more 03/06/2014 (7:58 pm)
Walkabout Navigation Toolkit help thread Hey dan, got this error compiling; [code]Error 28 error C2248: 'AIPlayer::getCover' : cannot acce... read more 03/06/2014 (7:05 am)
Walkabout Navigation Toolkit help thread Hey Dan, got it worked out and I posted it on UAISKs forum with what I done as to not take space up ... read more 03/05/2014 (6:26 pm)
Wierd AI Movement?? (NOT-SOLVED) Twisted, it seems to happen when hes in his holding state...... read more 03/05/2014 (6:18 pm)
UAISK + Walkabout Cover system SOLVED Finally.... working but needs tweaking!!! aiThought.cs I made a new case, after guarding.... [... read more 03/05/2014 (6:12 pm)
UAISK + Walkabout Cover system SOLVED I increased the cover radius to 300 in aiglobals.cs and that helped big time... I also had to commen... read more 03/05/2014 (10:15 am)
Walkabout Navigation Toolkit help thread thanks dan, i increased the cover radius to 300 and that helped big time... i also had to comment th... read more 03/04/2014 (9:42 pm)
Walkabout Navigation Toolkit help thread Ok, thank you daniel, that helped a ton... this is in my defending case; [code]//bot needs cover!... read more 03/03/2014 (9:01 pm)
AIPlayer - broken rotation - RESOLVED (THREED-2482) it wasnt in MIT 3.5... read more 03/03/2014 (7:00 pm)
VS 2013 Compatibility tested yet? i finally got a key for vs2010 express and thanks for the advice on 2012 and stefan i cant pirate so... read more 03/03/2014 (6:55 pm)
Wierd AI Movement?? (NOT-SOLVED) makes sense, now for the digging to see why, where, and how i can fix it...... read more 03/03/2014 (5:10 pm)
Walkabout Navigation Toolkit help thread ya I will post over there to and keep working on it, how ever i followed the tutorial on adding cove... read more 03/03/2014 (4:25 pm)
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