Donnie Hutson Jr's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Wierd AI Movement?? (NOT-SOLVED) | Dont think it is, i seen the problem before recast i believe...... read more | 12/01/2014 (12:27 pm) |
| Getting a Knife into the Left First Person Hand | try [code]%player.mountImage(knifenamehereImage, 1);[/code] were 1 is the mount node you wish to use... read more | 05/29/2014 (8:01 am) |
| help, I have a bouncing player SOLVED | is something interfering with your keyboard control or space bar sticking?? lol.... Crazy deepscratc... read more | 05/12/2014 (7:57 am) |
| How to implment AI WheeledVehicle in T3D? | Great Job thanks Marcus....... read more | 04/20/2014 (9:37 am) |
| Shader Input | Im interested in that and is there any shader tuts for t3d other than whats in resources???... read more | 04/05/2014 (2:22 pm) |
| Walkabout Navigation Toolkit help thread | Ya thats ok Dan, This is a great addon and thank you for letting me bug you so much.... Plus its gre... read more | 03/29/2014 (4:08 pm) |
| Walkabout Navigation Toolkit help thread | Compiled no errors... all I did was remove recast directory from the walkabout engine directory and ... read more | 03/29/2014 (12:23 pm) |
| Walkabout Navigation Toolkit help thread | looks like duDebugDrawTorque.cpp and navMeshDraw.cpp are the same file?? only diff is this; insid... read more | 03/29/2014 (9:53 am) |
| Walkabout Navigation Toolkit help thread | Hey Dan, recompiled.... got 52 errors half are like this; [code]Error 85 error LNK2005: "pub... read more | 03/29/2014 (9:35 am) |
| Walkabout Navigation Toolkit help thread | Dan: Outstanding, cant wait..... thank you so much!!!... read more | 03/28/2014 (12:47 am) |
| 3darrow port to latest T3D | its up now and cant wait to see what you do....... read more | 03/21/2014 (8:27 pm) |
| 3darrow port to latest T3D | got it..... posting to resources!!... read more | 03/21/2014 (7:14 pm) |
| Weapons description in script?? | I learned a hundred ways not to do it... lol works perfect, thank you so much Richard!!!... read more | 03/20/2014 (12:26 pm) |
| Walkabout Navigation Toolkit help thread | Ok Dan, step it thru to this, in aiplayer.h [code] /// Get cover we are moving to. CoverPoint... read more | 03/19/2014 (7:20 pm) |
| How to convert decimal to whole number?? | jeffs right, I only meant torque unit, sorry for the confusion. mRound works great and nice to know ... read more | 03/19/2014 (5:09 pm) |
| How to convert decimal to whole number?? | very cool... thanks guys!!... read more | 03/19/2014 (4:32 pm) |
| How to convert decimal to whole number?? | Great thanks guys.... works great!! One quick question, is this value in yards, meters, feet???... read more | 03/19/2014 (9:44 am) |
| 3darrow port to latest T3D | any luck richard??... read more | 03/17/2014 (4:26 pm) |
| Walkabout Navigation Toolkit help thread | Hey dan, i did get this error in the following line: [code]getContainer()->findObjects(box, Ma... read more | 03/17/2014 (4:00 pm) |
| Walkabout Navigation Toolkit help thread | I did compile it to debug to check it out and I really dont know if rtti is causing it or not, my sk... read more | 03/17/2014 (10:41 am) |
| Walkabout Navigation Toolkit help thread | Dan could it be this?? [code]static void findCoverCallback(SceneObject *obj, void *key) { Co... read more | 03/16/2014 (11:11 am) |
| Walkabout Navigation Toolkit help thread | Hey Dan, I noticed when I step thru the code in VS it shows a bunch of missing rtti file??? dont kno... read more | 03/16/2014 (10:47 am) |
| Walkabout Navigation Toolkit help thread | Will do Dan and report back....... read more | 03/16/2014 (8:01 am) |
| 3darrow port to latest T3D | ok thanks richard, itll make for a great waypoint indicator........ read more | 03/14/2014 (7:49 pm) |
| 3darrow port to latest T3D | hey richard, this is what I need ported over to the latest version; Engine Changes: engine/T3D/g... read more | 03/14/2014 (8:35 am) |
| Walkabout Navigation Toolkit help thread | Hey Dan, I set the global to 0 and it still isnt returning an object. Cover still returns as a 1 and... read more | 03/13/2014 (8:06 pm) |
| Walkabout Navigation Toolkit help thread | i tried everything, getting coverpoint to set ai pose will be great when we get it working. I cant s... read more | 03/13/2014 (1:49 pm) |
| Wierd AI Movement?? (NOT-SOLVED) | well, its doing it on guarding too??? Hopefully twisted will see this... Happens when the player die... read more | 03/13/2014 (1:03 pm) |
| Walkabout Navigation Toolkit help thread | Hey Richard, your right, findcover is not returning an object??? ok now im confused.... lol... read more | 03/13/2014 (8:49 am) |
| Walkabout Navigation Toolkit help thread | Hey dan, thank you for explaining, %cover is the only thing that echos anything..... this is the con... read more | 03/13/2014 (7:16 am) |
| Marker Object Type?? | thank you richard....... read more | 03/13/2014 (6:53 am) |
| Walkabout Navigation Toolkit help thread | OK need help bad, tried everything to get %cover.size to no aval???... read more | 03/12/2014 (7:22 pm) |
| Marker Object Type?? | ok, thank you ill try that...... read more | 03/12/2014 (5:22 pm) |
| Wierd AI Movement?? (NOT-SOLVED) | for now i lowered how long my bot stays in holding and made my default action guarding.... still hav... read more | 03/11/2014 (8:11 pm) |
| Walkabout Navigation Toolkit help thread | Dan, you said if I knew the handle I could access the size of the coverpoint in question... I have e... read more | 03/07/2014 (11:21 am) |
| Walkabout Navigation Toolkit help thread | Ok dan got it to compile with no errors, thank you very much, I moved it to here; [code] void rep... read more | 03/07/2014 (6:38 am) |
| Walkabout Navigation Toolkit help thread | ok i'll try that, thanks again dan...... read more | 03/07/2014 (5:42 am) |
| Walkabout Navigation Toolkit help thread | Ok dan, cant figure this out, I put it every where in public I think.. I admit im still learning and... read more | 03/06/2014 (9:25 pm) |
| Walkabout Navigation Toolkit help thread | you do mean this right??? [code]bool findCover(const Point3F &from, F32 radius);[/code]... read more | 03/06/2014 (7:58 pm) |
| Walkabout Navigation Toolkit help thread | Hey dan, got this error compiling; [code]Error 28 error C2248: 'AIPlayer::getCover' : cannot acce... read more | 03/06/2014 (7:05 am) |
| Walkabout Navigation Toolkit help thread | Hey Dan, got it worked out and I posted it on UAISKs forum with what I done as to not take space up ... read more | 03/05/2014 (6:26 pm) |
| Wierd AI Movement?? (NOT-SOLVED) | Twisted, it seems to happen when hes in his holding state...... read more | 03/05/2014 (6:18 pm) |
| UAISK + Walkabout Cover system SOLVED | Finally.... working but needs tweaking!!! aiThought.cs I made a new case, after guarding.... [... read more | 03/05/2014 (6:12 pm) |
| UAISK + Walkabout Cover system SOLVED | I increased the cover radius to 300 in aiglobals.cs and that helped big time... I also had to commen... read more | 03/05/2014 (10:15 am) |
| Walkabout Navigation Toolkit help thread | thanks dan, i increased the cover radius to 300 and that helped big time... i also had to comment th... read more | 03/04/2014 (9:42 pm) |
| Walkabout Navigation Toolkit help thread | Ok, thank you daniel, that helped a ton... this is in my defending case; [code]//bot needs cover!... read more | 03/03/2014 (9:01 pm) |
| AIPlayer - broken rotation - RESOLVED (THREED-2482) | it wasnt in MIT 3.5... read more | 03/03/2014 (7:00 pm) |
| VS 2013 Compatibility tested yet? | i finally got a key for vs2010 express and thanks for the advice on 2012 and stefan i cant pirate so... read more | 03/03/2014 (6:55 pm) |
| Wierd AI Movement?? (NOT-SOLVED) | makes sense, now for the digging to see why, where, and how i can fix it...... read more | 03/03/2014 (5:10 pm) |
| Walkabout Navigation Toolkit help thread | ya I will post over there to and keep working on it, how ever i followed the tutorial on adding cove... read more | 03/03/2014 (4:25 pm) |