Drew Kario's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Who's alive in this part of the world? | Just curious if anyone has heard anything about the tgea version? I would like to play around with i... read more | 01/07/2011 (9:35 pm) |
| Autodesk Education Suite Student version Question | Yes, you can use it with pretty much no limits. At least, I had no trouble with 2010 or previous ve... read more | 01/07/2011 (9:25 pm) |
| Shading question | I fixed the street shading problem, there were so many things wrong with the mesh, but most especial... read more | 06/03/2010 (11:07 pm) |
| Shading question | http://www.apostrophed.com/images/stuff/screen1.jpg http://www.apostrophed.com/images/stuff/screen2... read more | 06/03/2010 (4:40 pm) |
| slight issue with custom weapons | After rotating the gun, its now completely off the mark where the mount point is concerned. Its clea... read more | 05/17/2010 (12:41 pm) |
| slight issue with custom weapons | Recreated the node like you said and its no longer on its side. Thanks for that. Its still clipping ... read more | 05/17/2010 (11:42 am) |
| Who's alive in this part of the world? | Umm, same question?... read more | 05/08/2010 (11:41 pm) |
| Who's alive in this part of the world? | k thanks for the update. Guess it'll be a couple more months. Which is good, I should have my charac... read more | 02/26/2010 (5:52 pm) |
| Who's alive in this part of the world? | Hey novack, you mentioned the tgea version was waiting approval, any update on that? I dont see it o... read more | 02/26/2010 (12:23 pm) |
| a way to make movement relative to camera view? | Thats not the resource i implemented. i cant for the life of me figure out How i got it working in t... read more | 10/23/2009 (1:21 am) |
| Taking weapons Halo-style? | @michael: Thanks boss! it works now! All i need to do now is to figure out how to stop it flicke... read more | 08/25/2009 (3:43 am) |
| Taking weapons Halo-style? | The starter fps uses an oncollision to pickup or make the gui show up. While that may work, how do y... read more | 08/23/2009 (5:27 am) |
| Getting a player to detect objects around them | that sounds a bit too complex. Umm.. Is there a way to set a timer? So that when oncollision happens... read more | 08/16/2009 (8:33 pm) |
| Trying to rip out the Mouse Aim code | I think i found out how to keep it working in multiplayer, in afxTSCTRL.h i changed the declared var... read more | 08/08/2009 (6:02 pm) |
| Top Down Shooter, cursor turning issue | Blast. I tried to do a frankenstein combo of the mouse code from the isometric kit to get it to work... read more | 08/07/2009 (12:45 am) |
| Trying to rip out the Mouse Aim code | I found out why it crashes on multiplayer, i think. The mouse aiming code that tim put in only allow... read more | 08/07/2009 (12:19 am) |
| Trying to rip out the Mouse Aim code | thanks tim! That helps alot. And michael, when i connect multiple clients to the game, the camera... read more | 08/05/2009 (11:17 pm) |
| Trying to rip out the Mouse Aim code | what im trying to do is take parts of the kit that i like and install it into stock AFX, since the k... read more | 08/04/2009 (12:41 pm) |
| Top Down Shooter, cursor turning issue | Im trying to get this to work with the AFX combo pack. The only major difference i saw was in player... read more | 08/03/2009 (10:19 pm) |
| multiplayer implemented? | i try to build with the 2005 and i get this error: 1>sfxXAudioDevice.obj : error LNK2019: unreso... read more | 08/03/2009 (5:48 pm) |
| multiplayer implemented? | And downloaded it again, same result. Could you send me the 2008 build files?... read more | 08/03/2009 (1:34 pm) |
| multiplayer implemented? | I'll try redownloading it, but the one i got last night only lists 2005 in gameexamples/ISK/buildf... read more | 08/03/2009 (1:27 pm) |
| Build errors - sfxxaudiodevice | Matt, how did you fix this? I have the same error. Did you re set up directx?... read more | 08/03/2009 (2:19 am) |
| multiplayer implemented? | What exactly isnt multiplayer enabled besides the camera? And Wow. Why is there no 2008 build fil... read more | 08/03/2009 (1:53 am) |
| Top Down Shooter, cursor turning issue | oh wow, my profile is out of date by a couple years. Updated it and sent an email at you micheal, th... read more | 05/20/2009 (2:27 pm) |
| Top Down Shooter, cursor turning issue | Hey michael, i dont suppose you could send a copy to me? I would be most appreciative! Ive been scou... read more | 05/20/2009 (1:02 am) |
| Who's alive in this part of the world? | Oh thats neat! Is there any sort of set time when its due out? or even a vague, couple of months, a ... read more | 05/18/2009 (11:41 pm) |
| Who's alive in this part of the world? | Hiya all, I just purchased RTS kit around 1am, and i think its epic awesome. Now all i have to do is... read more | 05/18/2009 (12:41 am) |
| Got the Advanced Camera ressource to work with TGEA 1.8.1 | Hey, i got it working with your game.cs, but it doesnt respond to any of the mouse controls on any m... read more | 05/16/2009 (10:02 pm) |
| Allowing mouse buttons to be used when cursor is on | Oh well, thanks for the effort, Im thinking about just using 1.7.1 instead. it seems more likely to ... read more | 05/16/2009 (3:24 pm) |
| Allowing mouse buttons to be used when cursor is on | Hi michael, Thanks for responding the one that most seemed to answer my question was http://www.... read more | 05/16/2009 (12:45 pm) |
| Can Torque do this? | Alright guys, thanks alot for the advice and the references. A thought crossed my mind though, Newto... read more | 02/20/2007 (10:01 pm) |
| Can Torque do this? | Alright guys, thanks alot for the advice and the references. A thought crossed my mind though, Newto... read more | 02/20/2007 (9:27 pm) |