Game Development Community

Drew Kario's Forum Posts

Thread Post Date Posted
Who's alive in this part of the world? Just curious if anyone has heard anything about the tgea version? I would like to play around with i... read more 01/07/2011 (9:35 pm)
Autodesk Education Suite Student version Question Yes, you can use it with pretty much no limits. At least, I had no trouble with 2010 or previous ve... read more 01/07/2011 (9:25 pm)
Shading question I fixed the street shading problem, there were so many things wrong with the mesh, but most especial... read more 06/03/2010 (11:07 pm)
Shading question http://www.apostrophed.com/images/stuff/screen1.jpg http://www.apostrophed.com/images/stuff/screen2... read more 06/03/2010 (4:40 pm)
slight issue with custom weapons After rotating the gun, its now completely off the mark where the mount point is concerned. Its clea... read more 05/17/2010 (12:41 pm)
slight issue with custom weapons Recreated the node like you said and its no longer on its side. Thanks for that. Its still clipping ... read more 05/17/2010 (11:42 am)
Who's alive in this part of the world? Umm, same question?... read more 05/08/2010 (11:41 pm)
Who's alive in this part of the world? k thanks for the update. Guess it'll be a couple more months. Which is good, I should have my charac... read more 02/26/2010 (5:52 pm)
Who's alive in this part of the world? Hey novack, you mentioned the tgea version was waiting approval, any update on that? I dont see it o... read more 02/26/2010 (12:23 pm)
a way to make movement relative to camera view? Thats not the resource i implemented. i cant for the life of me figure out How i got it working in t... read more 10/23/2009 (1:21 am)
Taking weapons Halo-style? @michael: Thanks boss! it works now! All i need to do now is to figure out how to stop it flicke... read more 08/25/2009 (3:43 am)
Taking weapons Halo-style? The starter fps uses an oncollision to pickup or make the gui show up. While that may work, how do y... read more 08/23/2009 (5:27 am)
Getting a player to detect objects around them that sounds a bit too complex. Umm.. Is there a way to set a timer? So that when oncollision happens... read more 08/16/2009 (8:33 pm)
Trying to rip out the Mouse Aim code I think i found out how to keep it working in multiplayer, in afxTSCTRL.h i changed the declared var... read more 08/08/2009 (6:02 pm)
Top Down Shooter, cursor turning issue Blast. I tried to do a frankenstein combo of the mouse code from the isometric kit to get it to work... read more 08/07/2009 (12:45 am)
Trying to rip out the Mouse Aim code I found out why it crashes on multiplayer, i think. The mouse aiming code that tim put in only allow... read more 08/07/2009 (12:19 am)
Trying to rip out the Mouse Aim code thanks tim! That helps alot. And michael, when i connect multiple clients to the game, the camera... read more 08/05/2009 (11:17 pm)
Trying to rip out the Mouse Aim code what im trying to do is take parts of the kit that i like and install it into stock AFX, since the k... read more 08/04/2009 (12:41 pm)
Top Down Shooter, cursor turning issue Im trying to get this to work with the AFX combo pack. The only major difference i saw was in player... read more 08/03/2009 (10:19 pm)
multiplayer implemented? i try to build with the 2005 and i get this error: 1>sfxXAudioDevice.obj : error LNK2019: unreso... read more 08/03/2009 (5:48 pm)
multiplayer implemented? And downloaded it again, same result. Could you send me the 2008 build files?... read more 08/03/2009 (1:34 pm)
multiplayer implemented? I'll try redownloading it, but the one i got last night only lists 2005 in gameexamples/ISK/buildf... read more 08/03/2009 (1:27 pm)
Build errors - sfxxaudiodevice Matt, how did you fix this? I have the same error. Did you re set up directx?... read more 08/03/2009 (2:19 am)
multiplayer implemented? What exactly isnt multiplayer enabled besides the camera? And Wow. Why is there no 2008 build fil... read more 08/03/2009 (1:53 am)
Top Down Shooter, cursor turning issue oh wow, my profile is out of date by a couple years. Updated it and sent an email at you micheal, th... read more 05/20/2009 (2:27 pm)
Top Down Shooter, cursor turning issue Hey michael, i dont suppose you could send a copy to me? I would be most appreciative! Ive been scou... read more 05/20/2009 (1:02 am)
Who's alive in this part of the world? Oh thats neat! Is there any sort of set time when its due out? or even a vague, couple of months, a ... read more 05/18/2009 (11:41 pm)
Who's alive in this part of the world? Hiya all, I just purchased RTS kit around 1am, and i think its epic awesome. Now all i have to do is... read more 05/18/2009 (12:41 am)
Got the Advanced Camera ressource to work with TGEA 1.8.1 Hey, i got it working with your game.cs, but it doesnt respond to any of the mouse controls on any m... read more 05/16/2009 (10:02 pm)
Allowing mouse buttons to be used when cursor is on Oh well, thanks for the effort, Im thinking about just using 1.7.1 instead. it seems more likely to ... read more 05/16/2009 (3:24 pm)
Allowing mouse buttons to be used when cursor is on Hi michael, Thanks for responding the one that most seemed to answer my question was http://www.... read more 05/16/2009 (12:45 pm)
Can Torque do this? Alright guys, thanks alot for the advice and the references. A thought crossed my mind though, Newto... read more 02/20/2007 (10:01 pm)
Can Torque do this? Alright guys, thanks alot for the advice and the references. A thought crossed my mind though, Newto... read more 02/20/2007 (9:27 pm)