Will O-Reagan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SceneContainer::getBinRange() - Bad Range | I've gotten that error alot too.. when I got it I was just piling up objects and throwing grendades ... read more | 06/22/2008 (4:11 pm) |
| Collision without Physics | Just take a look at the T3DTriggerComponent which looks like it does what you want to do, and then s... read more | 06/22/2008 (3:00 pm) |
| Collision without Physics | How many enemies are you talking about? Are you sure its the physics slowing it down, and not the g... read more | 06/22/2008 (2:40 pm) |
| You only live twice but I can only mount once. | I think john may be right, if you are in fact deleting the first object maybe both get deleted. Hav... read more | 06/22/2008 (8:10 am) |
| Sceneloader - Load and Unloading issues |
[code]List |
06/20/2008 (2:17 pm) |
| Documentation? | Anything done in XML can also be done in C#. So if you see something in the tutorials/TXB you want ... read more | 06/20/2008 (1:54 pm) |
| Houdini HD with TourqueX | I bought my license for it yesterday.. I'm assuming it will work, but you are right john, to what ex... read more | 06/20/2008 (9:55 am) |
| Flickering 2Dshape3D | It was the layer of the ground was causing that flickering.... I had to set the ground to a differe... read more | 06/17/2008 (6:47 pm) |
| FPS demo problem on 360 | John, could you also please update line 549 in the 2Dshape3D to include this [code]if (OnAnimat... read more | 06/17/2008 (5:48 pm) |
| Required C# 2005 Express? | You should be eligible. The binary for TX is free, and you get the other builder when you purchase ... read more | 06/16/2008 (2:20 pm) |
| Official Torque X Documentation Feedback | For documentation, I'd like to know more about the following - Events. A few examples of having ... read more | 06/16/2008 (9:28 am) |
| FPS demo problem on 360 | It didnt work on mine. I tried on 720, and 1080i. I couldn't get past the start menu, though there... read more | 06/15/2008 (8:32 pm) |
| Static collision problems | I have no idea how that rigid component is working, it doesnt seem to have a collision shape at all,... read more | 06/15/2008 (7:52 pm) |
| Static collision problems | Did you change both the collision body size and the shape size? They are seperate components, I'm n... read more | 06/15/2008 (2:16 pm) |
| FPS demo problem on 360 | Wow thats great guys!! JohnT you are awesome, that fix also worked in the T2DShape3D class. We need... read more | 06/14/2008 (1:28 pm) |
| Can't Connect to 360 | Are you using the pro version?... read more | 06/11/2008 (5:13 pm) |
| Sceneloader - Load and Unloading issues | Yes.. I use the scene graph itself. Take a look at the microbes tutorial, it explains my method pre... read more | 06/11/2008 (9:22 am) |
| Sceneloader - Load and Unloading issues | I wrote a utilitie to delete all objects. Just remember to also delete the scene graph. Because on... read more | 06/11/2008 (6:31 am) |
| FPS demo problem on 360 | This is a somewhat well known bug among the community. I'm sure garage games knows about it... Bas... read more | 06/10/2008 (8:07 pm) |
| Issue bringing SceneView to "Front"(when it has child views) | From what i can tell this isn't possible... also, NoRenderMask doesnt seem to work..... read more | 06/08/2008 (1:30 pm) |
| Disappearing Sprites | Heres the solution.. let me know if that works. http://www.garagegames.com/mg/forums/result.threa... read more | 06/08/2008 (12:18 pm) |
| Multiple T2D scene graphs? | Ok.. I read that there is now multiple 2D scene graphs these days.. so my next question is, how can ... read more | 06/07/2008 (11:41 pm) |
| Output path issues, xbox build | Well, if you are using TxPro like me.. this could help you.. http://www.garagegames.com/mg/forum... read more | 06/07/2008 (5:56 pm) |
| Issue bringing SceneView to "Front"(when it has child views) | I can't add the main view last, I want my main view to be a singleton for the entire game, so i can ... read more | 06/07/2008 (12:14 pm) |
| FAQs and helpful info about TorqueX 3D | For a box you want to access.. GarageGames.Torque.T3D.RigidCollision.CollisionBoxShape try Colli... read more | 06/06/2008 (11:35 pm) |
| Issue bringing SceneView to "Front"(when it has child views) | I'm showing all three at the same time. I'm not trying to cover the two playerviews completely. I'... read more | 06/06/2008 (10:01 pm) |
| TorqueX 3.0 | Edit: Good point Farmer, But I wrote my blog before seeing yours.. I see your point Robert.. Bas... read more | 05/31/2008 (4:38 pm) |
| TX 3D Minimap | The rendermask needs to be set to a particular object type, and your objects have to have that type.... read more | 05/31/2008 (10:37 am) |
| Output path amungus? | I changed debug to release... and problem solved... somewhat.. But I'd still like to know where debu... read more | 05/30/2008 (4:06 pm) |
| XNA to TX3D Coordinate System | In simple terms.. that plan isn't going to work. Mostly because thats not what TX was made for, so ... read more | 05/30/2008 (4:01 pm) |
| Finding a GUIButton object.... | Thats not true, I am pretty sure you can use the TorqueObjectDatabase to find GUIs... read more | 05/28/2008 (2:43 pm) |
| Output path issues, xbox build | More on this issue.. I'm having the same problem at home, with Vista operating system. Its the exac... read more | 05/24/2008 (5:22 pm) |
| VisibilityLevel | Heres a nice snippet for those of you who dont have the source code... [code] T2DStaticSprite ... read more | 05/24/2008 (2:23 pm) |
| VisibilityLevel | Thanks scott. Setting it to true worked, all my objects have that property bug fix now...... read more | 05/24/2008 (2:19 pm) |
| How does 3D animation work | I found a really great doc... this seems to explain it pretty well.. http://www.garagegames.com/d... read more | 05/23/2008 (3:04 pm) |
| Difficulties deploying - Torque dll not found | I pushed this issue into the getting started section http://www.garagegames.com/mg/forums/result.... read more | 05/22/2008 (4:56 pm) |
| TorqueX 3.0 | [quote]Keep in mind that TX 2.0 made TorqueX compliant with XNA 2.0, so while much of it was under t... read more | 05/22/2008 (4:54 pm) |
| TorqueX 3.0 | Yeah, the TX staff has gone through alot of changes, and now seems to be mostly community driven. 2... read more | 05/22/2008 (3:33 pm) |
| Difficulties deploying - Torque dll not found | 1. Create a brand new project. 2. Run project. 3. Create copy of Game project for 360, 4. Create... read more | 05/20/2008 (8:48 pm) |
| Can someone explain this... | Find objects finds objects within a certain radius. I notice your radius is only 1.0. maybe you can... read more | 05/16/2008 (7:33 pm) |
| FPS DEMO: Player movement speed? | Ok, well you are looking at the wrong txscene file for starters. I'm not sure where the speed for t... read more | 05/11/2008 (4:52 pm) |
| Clear Screen of all spawned Spawner Objects | Look at the microbes tutorial, you can search the entire scene graph for objects of a specific type.... read more | 05/08/2008 (4:07 pm) |
| Quick primer on Vectors, Matricies, and Quaternions | Thats awesome Russel, thank you!... read more | 05/07/2008 (8:43 pm) |
| Layer Prop not working on GuiText and GuiButton (Solved) | You might consider creating a blank scene object, for your mouse collisions, and visually reprsentin... read more | 05/06/2008 (11:13 am) |
| Layer Prop not working on GuiText and GuiButton (Solved) | [quote] The mouse is a static sprite and is in the database [/quote] Thats what I meant, was if... read more | 05/06/2008 (7:25 am) |
| Layer Prop not working on GuiText and GuiButton (Solved) | If your mouse icon is an object in the torqueObjectDatabase? If it is then that could be your probl... read more | 05/05/2008 (10:16 pm) |
| FAQs and helpful info about TorqueX 3D | Thanks, I figured it out...... read more | 05/05/2008 (9:36 pm) |
| FAQs and helpful info about TorqueX 3D | Ok, but how do I assign that? I tried creating one on the fly, with no luck... can you give an exam... read more | 05/05/2008 (1:41 pm) |
| FAQs and helpful info about TorqueX 3D | Ok well heres my code.. I'm not sure why its not rendering any collision bounds... [code] public ... read more | 05/05/2008 (10:58 am) |
| Implementing the IGUIScreen | Ok, I've done it.. [code] SplashScreen _splashScreen = new SplashScreen(); GUICanvas.Instance.... read more | 05/04/2008 (6:52 pm) |