Game Development Community

Will O-Reagan's Forum Posts

Thread Post Date Posted
SceneContainer::getBinRange() - Bad Range I've gotten that error alot too.. when I got it I was just piling up objects and throwing grendades ... read more 06/22/2008 (4:11 pm)
Collision without Physics Just take a look at the T3DTriggerComponent which looks like it does what you want to do, and then s... read more 06/22/2008 (3:00 pm)
Collision without Physics How many enemies are you talking about? Are you sure its the physics slowing it down, and not the g... read more 06/22/2008 (2:40 pm)
You only live twice but I can only mount once. I think john may be right, if you are in fact deleting the first object maybe both get deleted. Hav... read more 06/22/2008 (8:10 am)
Sceneloader - Load and Unloading issues [code]List _objectList = new List(); _objectList = TorqueObjectData... read more 06/20/2008 (2:17 pm)
Documentation? Anything done in XML can also be done in C#. So if you see something in the tutorials/TXB you want ... read more 06/20/2008 (1:54 pm)
Houdini HD with TourqueX I bought my license for it yesterday.. I'm assuming it will work, but you are right john, to what ex... read more 06/20/2008 (9:55 am)
Flickering 2Dshape3D It was the layer of the ground was causing that flickering.... I had to set the ground to a differe... read more 06/17/2008 (6:47 pm)
FPS demo problem on 360 John, could you also please update line 549 in the 2Dshape3D to include this [code]if (OnAnimat... read more 06/17/2008 (5:48 pm)
Required C# 2005 Express? You should be eligible. The binary for TX is free, and you get the other builder when you purchase ... read more 06/16/2008 (2:20 pm)
Official Torque X Documentation Feedback For documentation, I'd like to know more about the following - Events. A few examples of having ... read more 06/16/2008 (9:28 am)
FPS demo problem on 360 It didnt work on mine. I tried on 720, and 1080i. I couldn't get past the start menu, though there... read more 06/15/2008 (8:32 pm)
Static collision problems I have no idea how that rigid component is working, it doesnt seem to have a collision shape at all,... read more 06/15/2008 (7:52 pm)
Static collision problems Did you change both the collision body size and the shape size? They are seperate components, I'm n... read more 06/15/2008 (2:16 pm)
FPS demo problem on 360 Wow thats great guys!! JohnT you are awesome, that fix also worked in the T2DShape3D class. We need... read more 06/14/2008 (1:28 pm)
Can't Connect to 360 Are you using the pro version?... read more 06/11/2008 (5:13 pm)
Sceneloader - Load and Unloading issues Yes.. I use the scene graph itself. Take a look at the microbes tutorial, it explains my method pre... read more 06/11/2008 (9:22 am)
Sceneloader - Load and Unloading issues I wrote a utilitie to delete all objects. Just remember to also delete the scene graph. Because on... read more 06/11/2008 (6:31 am)
FPS demo problem on 360 This is a somewhat well known bug among the community. I'm sure garage games knows about it... Bas... read more 06/10/2008 (8:07 pm)
Issue bringing SceneView to "Front"(when it has child views) From what i can tell this isn't possible... also, NoRenderMask doesnt seem to work..... read more 06/08/2008 (1:30 pm)
Disappearing Sprites Heres the solution.. let me know if that works. http://www.garagegames.com/mg/forums/result.threa... read more 06/08/2008 (12:18 pm)
Multiple T2D scene graphs? Ok.. I read that there is now multiple 2D scene graphs these days.. so my next question is, how can ... read more 06/07/2008 (11:41 pm)
Output path issues, xbox build Well, if you are using TxPro like me.. this could help you.. http://www.garagegames.com/mg/forum... read more 06/07/2008 (5:56 pm)
Issue bringing SceneView to "Front"(when it has child views) I can't add the main view last, I want my main view to be a singleton for the entire game, so i can ... read more 06/07/2008 (12:14 pm)
FAQs and helpful info about TorqueX 3D For a box you want to access.. GarageGames.Torque.T3D.RigidCollision.CollisionBoxShape try Colli... read more 06/06/2008 (11:35 pm)
Issue bringing SceneView to "Front"(when it has child views) I'm showing all three at the same time. I'm not trying to cover the two playerviews completely. I'... read more 06/06/2008 (10:01 pm)
TorqueX 3.0 Edit: Good point Farmer, But I wrote my blog before seeing yours.. I see your point Robert.. Bas... read more 05/31/2008 (4:38 pm)
TX 3D Minimap The rendermask needs to be set to a particular object type, and your objects have to have that type.... read more 05/31/2008 (10:37 am)
Output path amungus? I changed debug to release... and problem solved... somewhat.. But I'd still like to know where debu... read more 05/30/2008 (4:06 pm)
XNA to TX3D Coordinate System In simple terms.. that plan isn't going to work. Mostly because thats not what TX was made for, so ... read more 05/30/2008 (4:01 pm)
Finding a GUIButton object.... Thats not true, I am pretty sure you can use the TorqueObjectDatabase to find GUIs... read more 05/28/2008 (2:43 pm)
Output path issues, xbox build More on this issue.. I'm having the same problem at home, with Vista operating system. Its the exac... read more 05/24/2008 (5:22 pm)
VisibilityLevel Heres a nice snippet for those of you who dont have the source code... [code] T2DStaticSprite ... read more 05/24/2008 (2:23 pm)
VisibilityLevel Thanks scott. Setting it to true worked, all my objects have that property bug fix now...... read more 05/24/2008 (2:19 pm)
How does 3D animation work I found a really great doc... this seems to explain it pretty well.. http://www.garagegames.com/d... read more 05/23/2008 (3:04 pm)
Difficulties deploying - Torque dll not found I pushed this issue into the getting started section http://www.garagegames.com/mg/forums/result.... read more 05/22/2008 (4:56 pm)
TorqueX 3.0 [quote]Keep in mind that TX 2.0 made TorqueX compliant with XNA 2.0, so while much of it was under t... read more 05/22/2008 (4:54 pm)
TorqueX 3.0 Yeah, the TX staff has gone through alot of changes, and now seems to be mostly community driven. 2... read more 05/22/2008 (3:33 pm)
Difficulties deploying - Torque dll not found 1. Create a brand new project. 2. Run project. 3. Create copy of Game project for 360, 4. Create... read more 05/20/2008 (8:48 pm)
Can someone explain this... Find objects finds objects within a certain radius. I notice your radius is only 1.0. maybe you can... read more 05/16/2008 (7:33 pm)
FPS DEMO: Player movement speed? Ok, well you are looking at the wrong txscene file for starters. I'm not sure where the speed for t... read more 05/11/2008 (4:52 pm)
Clear Screen of all spawned Spawner Objects Look at the microbes tutorial, you can search the entire scene graph for objects of a specific type.... read more 05/08/2008 (4:07 pm)
Quick primer on Vectors, Matricies, and Quaternions Thats awesome Russel, thank you!... read more 05/07/2008 (8:43 pm)
Layer Prop not working on GuiText and GuiButton (Solved) You might consider creating a blank scene object, for your mouse collisions, and visually reprsentin... read more 05/06/2008 (11:13 am)
Layer Prop not working on GuiText and GuiButton (Solved) [quote] The mouse is a static sprite and is in the database [/quote] Thats what I meant, was if... read more 05/06/2008 (7:25 am)
Layer Prop not working on GuiText and GuiButton (Solved) If your mouse icon is an object in the torqueObjectDatabase? If it is then that could be your probl... read more 05/05/2008 (10:16 pm)
FAQs and helpful info about TorqueX 3D Thanks, I figured it out...... read more 05/05/2008 (9:36 pm)
FAQs and helpful info about TorqueX 3D Ok, but how do I assign that? I tried creating one on the fly, with no luck... can you give an exam... read more 05/05/2008 (1:41 pm)
FAQs and helpful info about TorqueX 3D Ok well heres my code.. I'm not sure why its not rendering any collision bounds... [code] public ... read more 05/05/2008 (10:58 am)
Implementing the IGUIScreen Ok, I've done it.. [code] SplashScreen _splashScreen = new SplashScreen(); GUICanvas.Instance.... read more 05/04/2008 (6:52 pm)