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Will O-Reagan's Forum Posts

Thread Post Date Posted
TX2D 3.1.5 Beta - Sound Distance Error - Resolved Ok that works, I needed to make those changes anyways for some of my other functions to work with th... read more 06/08/2010 (9:38 am)
TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) Just a thought, but maybe this could be related to the layering issue... I mean, having objects swit... read more 06/08/2010 (6:40 am)
TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) Not really, my later GUI's are way more intricate, and then this is not the final art. I will event... read more 06/07/2010 (11:07 pm)
Error Code 4 @John Bura, you should be giving more info then just a Code 4, I believe. I think what the problem ... read more 06/07/2010 (5:29 pm)
Torque X 2D 3.1.5 Beta Awesome!... read more 06/07/2010 (10:05 am)
Grabbing a ledge of a platform, then climbing up it. Ooops, yeah, ActorHitWall is in "ActorController"..... read more 06/05/2010 (4:48 pm)
Grabbing a ledge of a platform, then climbing up it. Yup, I thought so too, I'll just post the Wall Jump code, since thats easiest. In ActorComponent.... read more 06/04/2010 (11:18 pm)
Grabbing a ledge of a platform, then climbing up it. The wall jumping was actually really easy, but since I don't have a wall jumping animation yet, I ca... read more 06/04/2010 (8:42 am)
T2DShape3D - Is this in TorqueX? I used this object over a year ago, to spam some 3D objects in a demo, wasn't bad as I recall, but d... read more 06/01/2010 (3:55 pm)
Noob particle emitter question try this maybe, naming your effect "MyEffect" [code] T2DParticleEffect variable = Torque... read more 05/31/2010 (7:40 am)
Torque X huge memory leak - Fixed Great job, can't wait to take a look at these changes you've made, and add them to my project. willx... read more 05/31/2010 (6:52 am)
How to kill an enemy with a custom state I decided to show off this sword component, since it was easy to write, and this forums is meant to ... read more 05/30/2010 (8:38 pm)
Minor bug: Mounting in editor track rotation not un-setting Ok, looks like you are on the right track.. went into mount function and found this... [code] ... read more 05/30/2010 (8:29 pm)
Minor bug: Mounting in editor track rotation not un-setting Nope, owned by mount is still unchecked, did nothing. ... read more 05/30/2010 (8:10 pm)
How to kill an enemy with a custom state You can also mount a "sword" to your player or rather, just update a sword position to you... read more 05/30/2010 (12:21 pm)
Grabbing a ledge of a platform, then climbing up it. Well specifically, I was talking about the "Ladder" or "Rope" climbing feature. ... read more 05/30/2010 (12:03 pm)
Grabbing a ledge of a platform, then climbing up it. If I get a few requests, I'll make a resource for this, but heres what I ended up going with. As yo... read more 05/28/2010 (3:12 am)
Preload Materials cool, any chance this can be packaged as a zip file? ... read more 05/28/2010 (3:05 am)
changing flipX on particle emission angle[solved] I admire your dedication.... read more 05/26/2010 (4:49 pm)
Grabbing a ledge of a platform, then climbing up it. I got this working decently.. Creating a "LatchedState" for the actor.... read more 05/26/2010 (4:48 pm)
Debug Console not showing up in Platformer Starter Kit. Works fine for me, if I press ~ or the left thumbstick down, it pops up. Make sure you click on the... read more 05/26/2010 (10:30 am)
changing flipX on particle emission angle[solved] I there is property called "inherit mount flip?", did you try setting that to true?... read more 05/26/2010 (9:37 am)
How do I change the state of the AiActor? This is a networked player, so he's constantly moving.. I only said it was an AI for simplicity's sa... read more 05/25/2010 (3:18 pm)
Adding Double Jumping (feedback welcome) Yeah, I just copied and pasted this code, and it worked, perfectly. I pasted it directly into Playe... read more 05/25/2010 (3:00 pm)
How do I change the state of the AiActor? I'm not sure that would have made a difference.... Notice the solution didn't entail changing the st... read more 05/25/2010 (1:21 pm)
Getting 360 to deploy with Platformer Demo Kits Check your configurations and project references. You'll have the set your references in "Copy... read more 05/24/2010 (6:17 pm)
How do I change the state of the AiActor? I got it! This took me about 6 hours... lol. First I set up some properties for MovingLeft and ri... read more 05/24/2010 (6:01 pm)
How do i change the state of the AIActor? Ok, I resolved it, thanks! (and I posted in the other forum) ... read more 05/24/2010 (6:00 pm)
Dissolving scene change. @duncan thats what I meant... thanks for clearing things up.... read more 05/22/2010 (2:44 pm)
Dissolving scene change. @Duncan, that sounds interesting, but if you are setting visibility level on the objects themselves,... read more 05/20/2010 (6:15 pm)
Camera Not Working I'd extensively check to make sure that the camera I'm using is the same one that is currently being... read more 04/14/2010 (10:47 pm)
Targeting android, with TX on the horizon possibly? Well if this does start, I hope I can be at least be an intern for it. I wonder if they would do th... read more 04/14/2010 (11:29 am)
Targeting android, with TX on the horizon possibly? I would be interested in doing that, but its getting late in the semester, maybe for the summer.... read more 04/06/2010 (9:48 am)
Programmer looking for work I'm still looking for work, only now I have links to my work. I am also accepting and considering p... read more 09/15/2008 (9:11 am)
Programmer looking for work This sounds great, however, I don't see any contact information. I can be reached at by e-mail. I'... read more 07/22/2008 (9:14 pm)
Level Editor Putting everything in the editor at once may help you alot actually. Once those items are there you... read more 07/22/2008 (8:51 pm)
Level Editor I think it depends on the level of detail in your levels, alot of things. Start small, and work you... read more 07/21/2008 (11:34 pm)
Units used? There is no base unit, thats what I'm telling you. Because if you set your GUI to something wide li... read more 07/19/2008 (10:29 am)
Setting default values manually Whoa! thats pretty nifty scott, I'm going to check that out! Will... read more 07/15/2008 (1:21 pm)
Units used? You can set the units to whatever you want. I personally set mine to pixels in a 2D game, you do so... read more 07/15/2008 (1:18 pm)
Seeking Programmer For Complex Strategy Board Game The problem with your open source idea is that Torque is a closed source, and people almost always m... read more 07/13/2008 (12:37 am)
Gravity Component - TX2D Heres another example, using Johns code.. here you Velocity is increased by 1 every second. [code... read more 07/13/2008 (12:20 am)
Contract work for 2D Multiplayer Shooter I sent an e-mail... read more 07/10/2008 (12:25 am)
CombatManager not working You have to step through the code, and see where you might be missing something. Make sure you are ... read more 07/10/2008 (12:12 am)
Torque X 2.0 Read this thread, especially the opening post, which explains how to get get a proper install, and d... read more 06/25/2008 (4:57 pm)
ROP/exporter 'Help': Example Files Thats some very good advice chris, I myself was stuck on this till i read this post. I had followed... read more 06/24/2008 (4:08 pm)
Digital-Tutors working on Houdini/Torque learning DVD Well I am a real noob when it comes to any 3D program, so the fact that I could export anything at a... read more 06/23/2008 (7:03 pm)
Digital-Tutors working on Houdini/Torque learning DVD Any walk throughs showing export to torque format would be great. I myself was only able to export ... read more 06/23/2008 (4:15 pm)
Unable to draw GUIText Try writing the entire thing into a class, similar to FPSText, in the FPS demo. ] That should do... read more 06/23/2008 (2:17 pm)
SceneContainer::getBinRange() - Bad Range Yeah, I pretty much pulled that advice right out of the source [code] /// /// T... read more 06/22/2008 (6:16 pm)