Will O-Reagan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TX2D 3.1.5 Beta - Sound Distance Error - Resolved | Ok that works, I needed to make those changes anyways for some of my other functions to work with th... read more | 06/08/2010 (9:38 am) |
| TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) | Just a thought, but maybe this could be related to the layering issue... I mean, having objects swit... read more | 06/08/2010 (6:40 am) |
| TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) | Not really, my later GUI's are way more intricate, and then this is not the final art. I will event... read more | 06/07/2010 (11:07 pm) |
| Error Code 4 | @John Bura, you should be giving more info then just a Code 4, I believe. I think what the problem ... read more | 06/07/2010 (5:29 pm) |
| Torque X 2D 3.1.5 Beta | Awesome!... read more | 06/07/2010 (10:05 am) |
| Grabbing a ledge of a platform, then climbing up it. | Ooops, yeah, ActorHitWall is in "ActorController"..... read more | 06/05/2010 (4:48 pm) |
| Grabbing a ledge of a platform, then climbing up it. | Yup, I thought so too, I'll just post the Wall Jump code, since thats easiest. In ActorComponent.... read more | 06/04/2010 (11:18 pm) |
| Grabbing a ledge of a platform, then climbing up it. | The wall jumping was actually really easy, but since I don't have a wall jumping animation yet, I ca... read more | 06/04/2010 (8:42 am) |
| T2DShape3D - Is this in TorqueX? | I used this object over a year ago, to spam some 3D objects in a demo, wasn't bad as I recall, but d... read more | 06/01/2010 (3:55 pm) |
| Noob particle emitter question | try this maybe, naming your effect "MyEffect" [code] T2DParticleEffect variable = Torque... read more | 05/31/2010 (7:40 am) |
| Torque X huge memory leak - Fixed | Great job, can't wait to take a look at these changes you've made, and add them to my project. willx... read more | 05/31/2010 (6:52 am) |
| How to kill an enemy with a custom state | I decided to show off this sword component, since it was easy to write, and this forums is meant to ... read more | 05/30/2010 (8:38 pm) |
| Minor bug: Mounting in editor track rotation not un-setting | Ok, looks like you are on the right track.. went into mount function and found this... [code] ... read more | 05/30/2010 (8:29 pm) |
| Minor bug: Mounting in editor track rotation not un-setting | Nope, owned by mount is still unchecked, did nothing. ... read more | 05/30/2010 (8:10 pm) |
| How to kill an enemy with a custom state | You can also mount a "sword" to your player or rather, just update a sword position to you... read more | 05/30/2010 (12:21 pm) |
| Grabbing a ledge of a platform, then climbing up it. | Well specifically, I was talking about the "Ladder" or "Rope" climbing feature. ... read more | 05/30/2010 (12:03 pm) |
| Grabbing a ledge of a platform, then climbing up it. | If I get a few requests, I'll make a resource for this, but heres what I ended up going with. As yo... read more | 05/28/2010 (3:12 am) |
| Preload Materials | cool, any chance this can be packaged as a zip file? ... read more | 05/28/2010 (3:05 am) |
| changing flipX on particle emission angle[solved] | I admire your dedication.... read more | 05/26/2010 (4:49 pm) |
| Grabbing a ledge of a platform, then climbing up it. | I got this working decently.. Creating a "LatchedState" for the actor.... read more | 05/26/2010 (4:48 pm) |
| Debug Console not showing up in Platformer Starter Kit. | Works fine for me, if I press ~ or the left thumbstick down, it pops up. Make sure you click on the... read more | 05/26/2010 (10:30 am) |
| changing flipX on particle emission angle[solved] | I there is property called "inherit mount flip?", did you try setting that to true?... read more | 05/26/2010 (9:37 am) |
| How do I change the state of the AiActor? | This is a networked player, so he's constantly moving.. I only said it was an AI for simplicity's sa... read more | 05/25/2010 (3:18 pm) |
| Adding Double Jumping (feedback welcome) | Yeah, I just copied and pasted this code, and it worked, perfectly. I pasted it directly into Playe... read more | 05/25/2010 (3:00 pm) |
| How do I change the state of the AiActor? | I'm not sure that would have made a difference.... Notice the solution didn't entail changing the st... read more | 05/25/2010 (1:21 pm) |
| Getting 360 to deploy with Platformer Demo Kits | Check your configurations and project references. You'll have the set your references in "Copy... read more | 05/24/2010 (6:17 pm) |
| How do I change the state of the AiActor? | I got it! This took me about 6 hours... lol. First I set up some properties for MovingLeft and ri... read more | 05/24/2010 (6:01 pm) |
| How do i change the state of the AIActor? | Ok, I resolved it, thanks! (and I posted in the other forum) ... read more | 05/24/2010 (6:00 pm) |
| Dissolving scene change. | @duncan thats what I meant... thanks for clearing things up.... read more | 05/22/2010 (2:44 pm) |
| Dissolving scene change. | @Duncan, that sounds interesting, but if you are setting visibility level on the objects themselves,... read more | 05/20/2010 (6:15 pm) |
| Camera Not Working | I'd extensively check to make sure that the camera I'm using is the same one that is currently being... read more | 04/14/2010 (10:47 pm) |
| Targeting android, with TX on the horizon possibly? | Well if this does start, I hope I can be at least be an intern for it. I wonder if they would do th... read more | 04/14/2010 (11:29 am) |
| Targeting android, with TX on the horizon possibly? | I would be interested in doing that, but its getting late in the semester, maybe for the summer.... read more | 04/06/2010 (9:48 am) |
| Programmer looking for work | I'm still looking for work, only now I have links to my work. I am also accepting and considering p... read more | 09/15/2008 (9:11 am) |
| Programmer looking for work | This sounds great, however, I don't see any contact information. I can be reached at by e-mail. I'... read more | 07/22/2008 (9:14 pm) |
| Level Editor | Putting everything in the editor at once may help you alot actually. Once those items are there you... read more | 07/22/2008 (8:51 pm) |
| Level Editor | I think it depends on the level of detail in your levels, alot of things. Start small, and work you... read more | 07/21/2008 (11:34 pm) |
| Units used? | There is no base unit, thats what I'm telling you. Because if you set your GUI to something wide li... read more | 07/19/2008 (10:29 am) |
| Setting default values manually | Whoa! thats pretty nifty scott, I'm going to check that out! Will... read more | 07/15/2008 (1:21 pm) |
| Units used? | You can set the units to whatever you want. I personally set mine to pixels in a 2D game, you do so... read more | 07/15/2008 (1:18 pm) |
| Seeking Programmer For Complex Strategy Board Game | The problem with your open source idea is that Torque is a closed source, and people almost always m... read more | 07/13/2008 (12:37 am) |
| Gravity Component - TX2D | Heres another example, using Johns code.. here you Velocity is increased by 1 every second. [code... read more | 07/13/2008 (12:20 am) |
| Contract work for 2D Multiplayer Shooter | I sent an e-mail... read more | 07/10/2008 (12:25 am) |
| CombatManager not working | You have to step through the code, and see where you might be missing something. Make sure you are ... read more | 07/10/2008 (12:12 am) |
| Torque X 2.0 | Read this thread, especially the opening post, which explains how to get get a proper install, and d... read more | 06/25/2008 (4:57 pm) |
| ROP/exporter 'Help': Example Files | Thats some very good advice chris, I myself was stuck on this till i read this post. I had followed... read more | 06/24/2008 (4:08 pm) |
| Digital-Tutors working on Houdini/Torque learning DVD | Well I am a real noob when it comes to any 3D program, so the fact that I could export anything at a... read more | 06/23/2008 (7:03 pm) |
| Digital-Tutors working on Houdini/Torque learning DVD | Any walk throughs showing export to torque format would be great. I myself was only able to export ... read more | 06/23/2008 (4:15 pm) |
| Unable to draw GUIText | Try writing the entire thing into a class, similar to FPSText, in the FPS demo. ] That should do... read more | 06/23/2008 (2:17 pm) |
| SceneContainer::getBinRange() - Bad Range |
Yeah, I pretty much pulled that advice right out of the source
[code]
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06/22/2008 (6:16 pm) |