Will O-Reagan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Cant get Aimer/Gun to rotate with player, Help Please | Try to make sure that any objects that need to inherit the flip have the InheritMountFlip property s... read more | 08/04/2010 (5:19 pm) |
| Maximum number of lights? | Exactly Alex! I was thinking the same thing, a few light effects would happen, and the sun would tu... read more | 07/30/2010 (4:03 pm) |
| Maximum number of lights? | No what I mean is the first 8 lights you add will be rendered... it works well for my game, because ... read more | 07/30/2010 (2:48 am) |
| Maximum number of lights? | I like the queue idea for lights thats already in place, I have scenes with more then 8 lights, and ... read more | 07/30/2010 (1:47 am) |
| TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) | Thanks Sickhead games! That worked!... read more | 07/27/2010 (6:52 pm) |
| TX 3.15. Controller IDs get mixed up on changing players. | Interesting, I had an issue similar to this. Its not really an edge case, TX assumes you will look ... read more | 07/22/2010 (4:59 pm) |
| TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) | That conic structure is what I'm talking about about lighting, thats one of those annoying things th... read more | 07/22/2010 (4:15 pm) |
| TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) | I did once see a little pink particle thing similar to what you are experiencing there, but it disap... read more | 07/22/2010 (4:07 pm) |
| Is the Torque X Platformer Kit compatible with 3.1.5 beta 2? | I think the only issue is the sound issue that is addressed in another thread, that I found. Other ... read more | 07/21/2010 (4:48 pm) |
| TX2D 3.1.5 Beta 2 - Builder no longer loads shows up except in task bar | Hey, I found a solution, not so good though. I repeated those steps exactly about 3 times, and I co... read more | 07/18/2010 (10:56 pm) |
| Possible bug with multiple T2DSceneGraphs | Thats the thing, I'm not really sure what version maybe a 3.15, just probing around to see if anyone... read more | 07/18/2010 (10:20 pm) |
| Possible bug with multiple T2DSceneGraphs | This issue has been resolved by manually setting each T2DSceneObject's SceneGraph in the database vi... read more | 07/18/2010 (2:35 am) |
| how many people can use the licence? | Oh, thats great! So the old torque2D builder license is still tied to the TorqueX Builder license, t... read more | 07/17/2010 (9:03 pm) |
| how many people can use the licence? | Well, if you have (a) guy who just edits levels, you may be able to get him a license if you have an... read more | 07/16/2010 (8:25 pm) |
| You guys preferred canvas size to work with as a base? | 128x72. which translates perfectly to 1280X720 format, for 10 pixels to one world unit. ... read more | 07/14/2010 (2:46 am) |
| GamePadState and Pausing | My next step I think would be to do a completely different loop if the game is paused, vs if the gam... read more | 07/06/2010 (10:10 pm) |
| GamePadState and Pausing | Ok, first, add this interface to the "ProcessList.cs" just an interface any object can ext... read more | 07/06/2010 (11:22 am) |
| GamePadState and Pausing | My pause method involves creating an interface called IPauseable, and applying it to all objects whi... read more | 07/06/2010 (9:50 am) |
| Trouble Building/Running Platformer Demo in GS 3.1 | Oh, maybe mines different because its the source and doesn't have the platformer framework in it. wh... read more | 07/04/2010 (6:08 pm) |
| TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) | Thats good to know.. man i feel silly for creating this thread in the first place, but you never kno... read more | 07/04/2010 (4:00 pm) |
| Trouble Building/Running Platformer Demo in GS 3.1 | Oh, here this image should help... this is your "configuration manager" make sure it looks... read more | 07/04/2010 (1:54 pm) |
| TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) | I remade another image in photoshop, black border, pink middle, same thing.. no render of the "... read more | 07/04/2010 (12:54 pm) |
| TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) | Just adding these materials to a scene, is odd.. they don't render at all, pretty much. [image]ht... read more | 07/04/2010 (12:47 pm) |
| TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) | Well then, that's very interesting to know. Because the two objects I was messing with, I had creat... read more | 07/04/2010 (10:56 am) |
| TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) | You may be happy to know, I have honed in on an issue with this. I have recently added several &quo... read more | 07/03/2010 (1:42 pm) |
| Trouble Building/Running Platformer Demo in GS 3.1 | The properties on your Txscene files should be "Copy if newer" and "Content". ... read more | 07/03/2010 (11:27 am) |
| Need lighting help | I'm thinking this issue is resolved on my end a bit, basically I just cut out my specular lighting, ... read more | 07/03/2010 (10:18 am) |
| Need lighting help | Ok, I'm back to thinking its an issue with the engine, just too much about the lighting doesn't make... read more | 07/03/2010 (1:10 am) |
| Collision with player with PSK | [code] _platform.Collision.CollidesWith = PlatformerData.PlatformTriggerObjectType; [/code] That... read more | 07/01/2010 (11:33 pm) |
| Collision with player with PSK | My guess is you are trying to create a block you can push around, and stand on, is that correct? I'... read more | 07/01/2010 (4:47 pm) |
| Need lighting help | Ok, I figured out this was probably an issue with my normal maps.... read more | 07/01/2010 (9:50 am) |
| Enemy hitpoints in Gamekit | Should have posted in the Platformer Starter Kit forums. I wonder how you are changing the health, ... read more | 06/22/2010 (10:42 am) |
| making changes to the parallax component | You can use a program like "win-merge" to examine the difference between your class, and t... read more | 06/21/2010 (11:06 pm) |
| Order of Events Calls of Object Behaviors | Behaviors? My guess is this is being posted in the wrong forum? Are you using TorqueX?... read more | 06/21/2010 (1:31 pm) |
| making changes to the parallax component | I should add, don't post the entire class, just the part you modified. ... read more | 06/20/2010 (10:44 am) |
| making changes to the parallax component | Yeah, I think people post here from time to time, their code. It can't hurt because it's a private ... read more | 06/20/2010 (10:42 am) |
| Crash. Engine? Me? or Computer? | I might have got that message when i started messing around with networking. I don't know, seems li... read more | 06/20/2010 (12:42 am) |
| Rotating a sprite | My guess is that if your object is just "disapearing" its colliding with something. All o... read more | 06/18/2010 (5:54 pm) |
| Rotating a sprite | [code] T2DSceneObject circleRotate = circleRotate = TorqueObjectDatabase.Instance.FindObject<T2D... read more | 06/18/2010 (10:34 am) |
| TX2D: 3.1.5 Beta: Bad layering - Resolved | Thanks!... read more | 06/14/2010 (9:29 pm) |
| Torque X creators club download link is gone? | As silly as this sounds, I think you should rename the thread... ... read more | 06/14/2010 (9:28 pm) |
| Particles' Collisions in TX2D: Nice and neat :) | I'm interested in this, using the particles themselves for collision, rather then a blank scene obje... read more | 06/13/2010 (4:55 pm) |
| Grabbing a ledge of a platform, then climbing up it. | Yeah, I'll definitely get the wall jump up soon. Probably be delayed with the ledge climbing since ... read more | 06/13/2010 (11:25 am) |
| Grabbing a ledge of a platform, then climbing up it. | I needed an animation that had him turning around, because of the climb, and showed him arriving, fi... read more | 06/12/2010 (10:11 am) |
| XBOX 360 Deployment - So close yet so far | Happy to here this got resolved, hehe. ... read more | 06/11/2010 (10:12 pm) |
| XBOX 360 Deployment - So close yet so far | Yeah, I am guessing you dragged your txscene file into your project from the desktop, , and that whe... read more | 06/10/2010 (10:04 am) |
| TX2D 3.1.5 Beta - Scene files are polluted with unused materials (waste of memory) | You could try multiple project files, I've used this method in the past, and it worked for me. Just... read more | 06/09/2010 (11:53 am) |
| Error Code 4 | That sounds like back to the project references thing. Make sure you not only set the references in ... read more | 06/09/2010 (10:55 am) |
| Error Code 4 | hmmm, possibly check to make sure your txscene files property's are all set to "content" a... read more | 06/08/2010 (7:21 pm) |
| TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) | ok, i guess I'm just the guy with the freaky png... lol... read more | 06/08/2010 (7:08 pm) |