Game Development Community

Will O-Reagan's Forum Posts

Thread Post Date Posted
Cant get Aimer/Gun to rotate with player, Help Please Try to make sure that any objects that need to inherit the flip have the InheritMountFlip property s... read more 08/04/2010 (5:19 pm)
Maximum number of lights? Exactly Alex! I was thinking the same thing, a few light effects would happen, and the sun would tu... read more 07/30/2010 (4:03 pm)
Maximum number of lights? No what I mean is the first 8 lights you add will be rendered... it works well for my game, because ... read more 07/30/2010 (2:48 am)
Maximum number of lights? I like the queue idea for lights thats already in place, I have scenes with more then 8 lights, and ... read more 07/30/2010 (1:47 am)
TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) Thanks Sickhead games! That worked!... read more 07/27/2010 (6:52 pm)
TX 3.15. Controller IDs get mixed up on changing players. Interesting, I had an issue similar to this. Its not really an edge case, TX assumes you will look ... read more 07/22/2010 (4:59 pm)
TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) That conic structure is what I'm talking about about lighting, thats one of those annoying things th... read more 07/22/2010 (4:15 pm)
TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) I did once see a little pink particle thing similar to what you are experiencing there, but it disap... read more 07/22/2010 (4:07 pm)
Is the Torque X Platformer Kit compatible with 3.1.5 beta 2? I think the only issue is the sound issue that is addressed in another thread, that I found. Other ... read more 07/21/2010 (4:48 pm)
TX2D 3.1.5 Beta 2 - Builder no longer loads shows up except in task bar Hey, I found a solution, not so good though. I repeated those steps exactly about 3 times, and I co... read more 07/18/2010 (10:56 pm)
Possible bug with multiple T2DSceneGraphs Thats the thing, I'm not really sure what version maybe a 3.15, just probing around to see if anyone... read more 07/18/2010 (10:20 pm)
Possible bug with multiple T2DSceneGraphs This issue has been resolved by manually setting each T2DSceneObject's SceneGraph in the database vi... read more 07/18/2010 (2:35 am)
how many people can use the licence? Oh, thats great! So the old torque2D builder license is still tied to the TorqueX Builder license, t... read more 07/17/2010 (9:03 pm)
how many people can use the licence? Well, if you have (a) guy who just edits levels, you may be able to get him a license if you have an... read more 07/16/2010 (8:25 pm)
You guys preferred canvas size to work with as a base? 128x72. which translates perfectly to 1280X720 format, for 10 pixels to one world unit. ... read more 07/14/2010 (2:46 am)
GamePadState and Pausing My next step I think would be to do a completely different loop if the game is paused, vs if the gam... read more 07/06/2010 (10:10 pm)
GamePadState and Pausing Ok, first, add this interface to the "ProcessList.cs" just an interface any object can ext... read more 07/06/2010 (11:22 am)
GamePadState and Pausing My pause method involves creating an interface called IPauseable, and applying it to all objects whi... read more 07/06/2010 (9:50 am)
Trouble Building/Running Platformer Demo in GS 3.1 Oh, maybe mines different because its the source and doesn't have the platformer framework in it. wh... read more 07/04/2010 (6:08 pm)
TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) Thats good to know.. man i feel silly for creating this thread in the first place, but you never kno... read more 07/04/2010 (4:00 pm)
Trouble Building/Running Platformer Demo in GS 3.1 Oh, here this image should help... this is your "configuration manager" make sure it looks... read more 07/04/2010 (1:54 pm)
TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) I remade another image in photoshop, black border, pink middle, same thing.. no render of the "... read more 07/04/2010 (12:54 pm)
TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) Just adding these materials to a scene, is odd.. they don't render at all, pretty much. [image]ht... read more 07/04/2010 (12:47 pm)
TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) Well then, that's very interesting to know. Because the two objects I was messing with, I had creat... read more 07/04/2010 (10:56 am)
TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) You may be happy to know, I have honed in on an issue with this. I have recently added several &quo... read more 07/03/2010 (1:42 pm)
Trouble Building/Running Platformer Demo in GS 3.1 The properties on your Txscene files should be "Copy if newer" and "Content". ... read more 07/03/2010 (11:27 am)
Need lighting help I'm thinking this issue is resolved on my end a bit, basically I just cut out my specular lighting, ... read more 07/03/2010 (10:18 am)
Need lighting help Ok, I'm back to thinking its an issue with the engine, just too much about the lighting doesn't make... read more 07/03/2010 (1:10 am)
Collision with player with PSK [code] _platform.Collision.CollidesWith = PlatformerData.PlatformTriggerObjectType; [/code] That... read more 07/01/2010 (11:33 pm)
Collision with player with PSK My guess is you are trying to create a block you can push around, and stand on, is that correct? I'... read more 07/01/2010 (4:47 pm)
Need lighting help Ok, I figured out this was probably an issue with my normal maps.... read more 07/01/2010 (9:50 am)
Enemy hitpoints in Gamekit Should have posted in the Platformer Starter Kit forums. I wonder how you are changing the health, ... read more 06/22/2010 (10:42 am)
making changes to the parallax component You can use a program like "win-merge" to examine the difference between your class, and t... read more 06/21/2010 (11:06 pm)
Order of Events Calls of Object Behaviors Behaviors? My guess is this is being posted in the wrong forum? Are you using TorqueX?... read more 06/21/2010 (1:31 pm)
making changes to the parallax component I should add, don't post the entire class, just the part you modified. ... read more 06/20/2010 (10:44 am)
making changes to the parallax component Yeah, I think people post here from time to time, their code. It can't hurt because it's a private ... read more 06/20/2010 (10:42 am)
Crash. Engine? Me? or Computer? I might have got that message when i started messing around with networking. I don't know, seems li... read more 06/20/2010 (12:42 am)
Rotating a sprite My guess is that if your object is just "disapearing" its colliding with something. All o... read more 06/18/2010 (5:54 pm)
Rotating a sprite [code] T2DSceneObject circleRotate = circleRotate = TorqueObjectDatabase.Instance.FindObject<T2D... read more 06/18/2010 (10:34 am)
TX2D: 3.1.5 Beta: Bad layering - Resolved Thanks!... read more 06/14/2010 (9:29 pm)
Torque X creators club download link is gone? As silly as this sounds, I think you should rename the thread... ... read more 06/14/2010 (9:28 pm)
Particles' Collisions in TX2D: Nice and neat :) I'm interested in this, using the particles themselves for collision, rather then a blank scene obje... read more 06/13/2010 (4:55 pm)
Grabbing a ledge of a platform, then climbing up it. Yeah, I'll definitely get the wall jump up soon. Probably be delayed with the ledge climbing since ... read more 06/13/2010 (11:25 am)
Grabbing a ledge of a platform, then climbing up it. I needed an animation that had him turning around, because of the climb, and showed him arriving, fi... read more 06/12/2010 (10:11 am)
XBOX 360 Deployment - So close yet so far Happy to here this got resolved, hehe. ... read more 06/11/2010 (10:12 pm)
XBOX 360 Deployment - So close yet so far Yeah, I am guessing you dragged your txscene file into your project from the desktop, , and that whe... read more 06/10/2010 (10:04 am)
TX2D 3.1.5 Beta - Scene files are polluted with unused materials (waste of memory) You could try multiple project files, I've used this method in the past, and it worked for me. Just... read more 06/09/2010 (11:53 am)
Error Code 4 That sounds like back to the project references thing. Make sure you not only set the references in ... read more 06/09/2010 (10:55 am)
Error Code 4 hmmm, possibly check to make sure your txscene files property's are all set to "content" a... read more 06/08/2010 (7:21 pm)
TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) ok, i guess I'm just the guy with the freaky png... lol... read more 06/08/2010 (7:08 pm)