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Will O-Reagan's Forum Posts

Thread Post Date Posted
[SOLVED]Spawn of satan ? OnRegister really doesn't do much of anything, its just a place where you can put lines of code that... read more 09/14/2010 (5:56 pm)
How to know the player state in some class. You should place a break point, and check where you are getting the null reference (if it is in fact... read more 09/14/2010 (1:48 am)
List of Torque X 2D developers - Please Add Your Name Name: Will O'Reagan (or Willo) or just Will Role: Lead Developer Company: Modern Intrigues Curren... read more 09/14/2010 (12:30 am)
How to know the player state in some class. one you get the player (actor component), simply call, if (player.AnimationManager.StateName == &... read more 09/13/2010 (8:06 pm)
Get data from Multi Object/Value ArrayList [SOLVED] yeah, make the value's in the class public. That should allow you to access things from outside the... read more 09/13/2010 (5:18 pm)
XNA GS 4.0 is Here! Well, seeing as how TX to XNA 4.0 needs our help, I'm with you pino. Anything we can do to help you... read more 09/13/2010 (2:05 am)
Change LoadScene/Scene Coordinates? Sounds great, glad I could be of assistance.... read more 09/11/2010 (7:59 pm)
Change LoadScene/Scene Coordinates? Aaron, the issue I would have with trying to help you is its not clear what you are attempting to ac... read more 09/11/2010 (6:20 pm)
How to know the player state in some class. Another strategy is using the StateName property, and doing a comparison on that... ie: if (Curre... read more 09/11/2010 (6:53 am)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Still only creates waves on initial impact. [youtube=x7y47W9PN2M width=640 height=480] Increas... read more 09/10/2010 (6:47 pm)
[Free] 2d Sprite Animation Packs A godsend! We'll totally be checking these out!... read more 09/10/2010 (2:52 am)
How to know the player state in some class. you can try adding the using statement at the top [code] using GarageGames.Torque.PlatformerFram... read more 09/10/2010 (2:46 am)
How to know the player state in some class. Yeah your issue is that the == doesn't have a way to compare states, or if it does, I have not check... read more 09/10/2010 (2:42 am)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Ok.. still having issues with my waves. It seems only one is being generated, its very small, and o... read more 09/10/2010 (12:40 am)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Madness! I thought the FluidReactive box was for an object bouncing around and making waves, to give... read more 09/09/2010 (11:18 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? My first shot at changing density's didn't do anything, but I tried again as you suggested, still no... read more 09/09/2010 (9:53 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? I'd like to see some example files of what you guy's are posting. I could possibly get one of my ar... read more 09/09/2010 (9:21 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Ok, you guy's are definitely getting my attention, I loaded up my own 3.15 community project and i'm... read more 09/09/2010 (8:38 pm)
How to know the player state in some class. I think it depends, do you want to know the Physics state of the actor? If so, here are your options... read more 09/08/2010 (3:29 am)
Load scene in second camera? I'm curious stefan, have you done the "Airplane Tutorial"? I highly suggest that first...... read more 09/04/2010 (5:31 pm)
Question: Passing information between scenes That code looks good, However.. sometimes this can be tricky with multiple scenes, scene graphs and ... read more 09/04/2010 (2:15 am)
Setting tiles by grid co-ords[Solved, kind of] Perhaps there is something that is done when you assign the tile type, that doesn't get done when yo... read more 09/03/2010 (7:41 pm)
The Infamous Scene Loading/Menu System/Camera Bug! All TX2D community members needed! Yeah, Project Gert is currently using the framework. Its alot of fun!... read more 09/03/2010 (7:27 pm)
The Infamous Scene Loading/Menu System/Camera Bug! All TX2D community members needed! This is a good direction. The platformer starter kit usually crops up bugs here and there, like nul... read more 09/03/2010 (5:26 pm)
trying to add a menu system to platformer starter kit, any help? try this... does your GUI have a get instance method, and a public property for the base parent? If... read more 09/03/2010 (5:19 pm)
Setting tiles by grid co-ords[Solved, kind of] Well, here's my method for tile placement, don't know if this is the best method, but this works for... read more 09/03/2010 (5:12 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Pino that demo on #174 looks really nice. ... read more 09/02/2010 (7:25 pm)
TX2D 3.1.5 Latest Build - Editor stuck in tray (windows 7 professional)(solved, wasn't a bug) lol You got it christopher perkins... that link does the trick, the damn thing was offscreen. ... read more 08/31/2010 (6:03 am)
TX2D 3.1.5 Latest Build - Editor stuck in tray (windows 7 professional)(solved, wasn't a bug) Yeah, I've tried graphics card issues too now, no go so far. Its sad this graphics card I bought fo... read more 08/31/2010 (2:14 am)
TX2D 3.1.5 Latest Build - Editor stuck in tray (windows 7 professional)(solved, wasn't a bug) Not only have I not found a solution, but the effect seems to double back to older versions now. I'... read more 08/30/2010 (10:14 pm)
Donkey Kong Attack State hmm.. did you set the OnCollision in the editor? I forgot to mention that you would also need to do... read more 08/28/2010 (5:45 pm)
Donkey Kong Attack State To use this in the editor, set up a scene object with a collision polygon bigger then your player, a... read more 08/25/2010 (5:20 pm)
Donkey Kong Attack State I created a simple "Sword Component" for this instance. The sword follows the player arou... read more 08/25/2010 (5:17 pm)
Trying to find/make an "Attach Camera" component You should definitely continue with the tutorials, they could help you alot . I know it seems silly... read more 08/24/2010 (10:45 pm)
Torque X - 2D Features status and poll Modern intrigues is interested in this networking thing you guy's are working on, if we can help get... read more 08/23/2010 (9:39 pm)
TX2D 3.1.5 Beta 2 - Builder no longer loads shows up except in task bar Because the old beta is no longer available for download, I dragged and dropped the old beta install... read more 08/21/2010 (7:05 pm)
TX2D 3.1.5 Beta 2 - Builder no longer loads shows up except in task bar This bug is still present, didn't realize how similar my issue was from before, but this is still an... read more 08/21/2010 (6:55 pm)
TX2D 3.1.5 Latest Build - Editor stuck in tray (windows 7 professional)(solved, wasn't a bug) Yeah, I just downloaded it yesterday, and installed it.... read more 08/20/2010 (9:33 pm)
trying to add a menu system to platformer starter kit, any help? Check out the GUI in the platformer startkit. I think its called GUI.cs,, and look at how its initi... read more 08/20/2010 (4:54 am)
Ape Physics Engine Port - have at it Thanks Duncan, I appreciate it!... read more 08/19/2010 (9:20 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Sounds ok Ron, I'm just saying there is alot of integration necessary to get that all to the standar... read more 08/17/2010 (7:22 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Also, I heard rumor that the TX editor would soon be changing, are you aware of this? Won't this af... read more 08/17/2010 (6:36 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Well, I'm hoping you guy's can prove me wrong. If Hybrid integration is your goal, then I'm cool wi... read more 08/17/2010 (5:23 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? This sounds like too much work.. I had a very easy integration of the APE Engine which I was thinkin... read more 08/17/2010 (4:59 pm)
Adding Objects to Coordinate Plane You should look at the editor, and the size and location of the camera for the scene you are loading... read more 08/16/2010 (5:56 pm)
Adding a new State - Example I don't know, looks interesting. ... read more 08/13/2010 (5:26 pm)
Torque Logo on boxart The torque logo makes me want to play it more!... read more 08/12/2010 (3:26 am)
Need lighting help Ok, I'm certainly interested. Can you get me something at regan.bill@gmail.com? I have some other ... read more 08/08/2010 (3:34 pm)
Need lighting help Hmm, well with or without doing specular lighting, these changes you propose don't seem to be an imp... read more 08/06/2010 (7:29 am)
Maximum number of lights? Alex, your summation is correct, the values should be between 0 and 1, and represent a number betwee... read more 08/06/2010 (1:37 am)