Will O-Reagan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [SOLVED]Spawn of satan ? | OnRegister really doesn't do much of anything, its just a place where you can put lines of code that... read more | 09/14/2010 (5:56 pm) |
| How to know the player state in some class. | You should place a break point, and check where you are getting the null reference (if it is in fact... read more | 09/14/2010 (1:48 am) |
| List of Torque X 2D developers - Please Add Your Name | Name: Will O'Reagan (or Willo) or just Will Role: Lead Developer Company: Modern Intrigues Curren... read more | 09/14/2010 (12:30 am) |
| How to know the player state in some class. | one you get the player (actor component), simply call, if (player.AnimationManager.StateName == &... read more | 09/13/2010 (8:06 pm) |
| Get data from Multi Object/Value ArrayList [SOLVED] | yeah, make the value's in the class public. That should allow you to access things from outside the... read more | 09/13/2010 (5:18 pm) |
| XNA GS 4.0 is Here! | Well, seeing as how TX to XNA 4.0 needs our help, I'm with you pino. Anything we can do to help you... read more | 09/13/2010 (2:05 am) |
| Change LoadScene/Scene Coordinates? | Sounds great, glad I could be of assistance.... read more | 09/11/2010 (7:59 pm) |
| Change LoadScene/Scene Coordinates? | Aaron, the issue I would have with trying to help you is its not clear what you are attempting to ac... read more | 09/11/2010 (6:20 pm) |
| How to know the player state in some class. | Another strategy is using the StateName property, and doing a comparison on that... ie: if (Curre... read more | 09/11/2010 (6:53 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Still only creates waves on initial impact. [youtube=x7y47W9PN2M width=640 height=480] Increas... read more | 09/10/2010 (6:47 pm) |
| [Free] 2d Sprite Animation Packs | A godsend! We'll totally be checking these out!... read more | 09/10/2010 (2:52 am) |
| How to know the player state in some class. | you can try adding the using statement at the top [code] using GarageGames.Torque.PlatformerFram... read more | 09/10/2010 (2:46 am) |
| How to know the player state in some class. | Yeah your issue is that the == doesn't have a way to compare states, or if it does, I have not check... read more | 09/10/2010 (2:42 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Ok.. still having issues with my waves. It seems only one is being generated, its very small, and o... read more | 09/10/2010 (12:40 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Madness! I thought the FluidReactive box was for an object bouncing around and making waves, to give... read more | 09/09/2010 (11:18 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | My first shot at changing density's didn't do anything, but I tried again as you suggested, still no... read more | 09/09/2010 (9:53 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | I'd like to see some example files of what you guy's are posting. I could possibly get one of my ar... read more | 09/09/2010 (9:21 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Ok, you guy's are definitely getting my attention, I loaded up my own 3.15 community project and i'm... read more | 09/09/2010 (8:38 pm) |
| How to know the player state in some class. | I think it depends, do you want to know the Physics state of the actor? If so, here are your options... read more | 09/08/2010 (3:29 am) |
| Load scene in second camera? | I'm curious stefan, have you done the "Airplane Tutorial"? I highly suggest that first...... read more | 09/04/2010 (5:31 pm) |
| Question: Passing information between scenes | That code looks good, However.. sometimes this can be tricky with multiple scenes, scene graphs and ... read more | 09/04/2010 (2:15 am) |
| Setting tiles by grid co-ords[Solved, kind of] | Perhaps there is something that is done when you assign the tile type, that doesn't get done when yo... read more | 09/03/2010 (7:41 pm) |
| The Infamous Scene Loading/Menu System/Camera Bug! All TX2D community members needed! | Yeah, Project Gert is currently using the framework. Its alot of fun!... read more | 09/03/2010 (7:27 pm) |
| The Infamous Scene Loading/Menu System/Camera Bug! All TX2D community members needed! | This is a good direction. The platformer starter kit usually crops up bugs here and there, like nul... read more | 09/03/2010 (5:26 pm) |
| trying to add a menu system to platformer starter kit, any help? | try this... does your GUI have a get instance method, and a public property for the base parent? If... read more | 09/03/2010 (5:19 pm) |
| Setting tiles by grid co-ords[Solved, kind of] | Well, here's my method for tile placement, don't know if this is the best method, but this works for... read more | 09/03/2010 (5:12 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Pino that demo on #174 looks really nice. ... read more | 09/02/2010 (7:25 pm) |
| TX2D 3.1.5 Latest Build - Editor stuck in tray (windows 7 professional)(solved, wasn't a bug) | lol You got it christopher perkins... that link does the trick, the damn thing was offscreen. ... read more | 08/31/2010 (6:03 am) |
| TX2D 3.1.5 Latest Build - Editor stuck in tray (windows 7 professional)(solved, wasn't a bug) | Yeah, I've tried graphics card issues too now, no go so far. Its sad this graphics card I bought fo... read more | 08/31/2010 (2:14 am) |
| TX2D 3.1.5 Latest Build - Editor stuck in tray (windows 7 professional)(solved, wasn't a bug) | Not only have I not found a solution, but the effect seems to double back to older versions now. I'... read more | 08/30/2010 (10:14 pm) |
| Donkey Kong Attack State | hmm.. did you set the OnCollision in the editor? I forgot to mention that you would also need to do... read more | 08/28/2010 (5:45 pm) |
| Donkey Kong Attack State | To use this in the editor, set up a scene object with a collision polygon bigger then your player, a... read more | 08/25/2010 (5:20 pm) |
| Donkey Kong Attack State | I created a simple "Sword Component" for this instance. The sword follows the player arou... read more | 08/25/2010 (5:17 pm) |
| Trying to find/make an "Attach Camera" component | You should definitely continue with the tutorials, they could help you alot . I know it seems silly... read more | 08/24/2010 (10:45 pm) |
| Torque X - 2D Features status and poll | Modern intrigues is interested in this networking thing you guy's are working on, if we can help get... read more | 08/23/2010 (9:39 pm) |
| TX2D 3.1.5 Beta 2 - Builder no longer loads shows up except in task bar | Because the old beta is no longer available for download, I dragged and dropped the old beta install... read more | 08/21/2010 (7:05 pm) |
| TX2D 3.1.5 Beta 2 - Builder no longer loads shows up except in task bar | This bug is still present, didn't realize how similar my issue was from before, but this is still an... read more | 08/21/2010 (6:55 pm) |
| TX2D 3.1.5 Latest Build - Editor stuck in tray (windows 7 professional)(solved, wasn't a bug) | Yeah, I just downloaded it yesterday, and installed it.... read more | 08/20/2010 (9:33 pm) |
| trying to add a menu system to platformer starter kit, any help? | Check out the GUI in the platformer startkit. I think its called GUI.cs,, and look at how its initi... read more | 08/20/2010 (4:54 am) |
| Ape Physics Engine Port - have at it | Thanks Duncan, I appreciate it!... read more | 08/19/2010 (9:20 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Sounds ok Ron, I'm just saying there is alot of integration necessary to get that all to the standar... read more | 08/17/2010 (7:22 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Also, I heard rumor that the TX editor would soon be changing, are you aware of this? Won't this af... read more | 08/17/2010 (6:36 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Well, I'm hoping you guy's can prove me wrong. If Hybrid integration is your goal, then I'm cool wi... read more | 08/17/2010 (5:23 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | This sounds like too much work.. I had a very easy integration of the APE Engine which I was thinkin... read more | 08/17/2010 (4:59 pm) |
| Adding Objects to Coordinate Plane | You should look at the editor, and the size and location of the camera for the scene you are loading... read more | 08/16/2010 (5:56 pm) |
| Adding a new State - Example | I don't know, looks interesting. ... read more | 08/13/2010 (5:26 pm) |
| Torque Logo on boxart | The torque logo makes me want to play it more!... read more | 08/12/2010 (3:26 am) |
| Need lighting help | Ok, I'm certainly interested. Can you get me something at regan.bill@gmail.com? I have some other ... read more | 08/08/2010 (3:34 pm) |
| Need lighting help | Hmm, well with or without doing specular lighting, these changes you propose don't seem to be an imp... read more | 08/06/2010 (7:29 am) |
| Maximum number of lights? | Alex, your summation is correct, the values should be between 0 and 1, and represent a number betwee... read more | 08/06/2010 (1:37 am) |