Game Development Community

Will O-Reagan's Forum Posts

Thread Post Date Posted
Torque Scene (Level) Vertically Squished on XBox 360 With Standard Definition 480P [SOLVED] You might try making the size of your view = to the GUICanvas's width/height property. I had some... read more 10/21/2010 (9:23 pm)
To Tile map or not to tile map Tilemaps are awesome in TX. Take a look at those really huge PSK levels, tons of tilemaps everywher... read more 10/18/2010 (5:23 pm)
Dealing with SceneLoader load times Tim, all pre-loading, using community resources, are all good ideas, also making sure your images ar... read more 10/15/2010 (5:29 pm)
Checking for collision between two scene objects in the code. Ok.. then post #6 is better... but I still don't see how you are going to get around using a delegat... read more 10/15/2010 (5:21 pm)
Checking for collision between two scene objects in the code. Ok wait... duh... [i]The problem I am having is that I want 1 powerup to power up both players.[... read more 10/15/2010 (5:06 pm)
Checking for collision between two scene objects in the code. Ok its a power up right? it sounds weird, but the power up should be colliding with your player. ... read more 10/15/2010 (5:00 pm)
Checking for collision between two scene objects in the code. Getting your players should be as easy as finding them in the torqueobject data base, or using the g... read more 10/15/2010 (6:02 am)
Checking for collision between two scene objects in the code. Nope. Check out the Blaster Tutorial, thats you best, and probably only way to accurately do someth... read more 10/15/2010 (1:12 am)
R.I.P. Creators Club < fun... read more 10/12/2010 (5:05 pm)
using System.Xml.Serialization Does not work on Xbox Deployment? Try removing the serialization tags. If you have extra tags, it probably won't deploy. Not sure wh... read more 10/11/2010 (4:34 pm)
Fade out effect for "dead" Animated object code if anyone is interested I agree, there are issues with this component. I wonder if John tested it out, or if he created two... read more 10/10/2010 (7:34 pm)
Go from String to Method I can't really help with the method call right now, but I'm sure it's possible. First I would thoug... read more 10/10/2010 (7:19 am)
Depolying to Xbox 360 with the CEV [SOLVED] If your system is going wacky, you might try creating a new TX pro project and copying over some CEV... read more 10/09/2010 (7:46 pm)
Freelance Composer($10 Per Song) Hey were interested, but yeah, we definitely would also like to see samples... read more 10/09/2010 (5:58 am)
Chu's Dynasty In Review! Mathew, will you be doing more work on Heta, I had trouble beating Noah. Any tips for her beating h... read more 10/08/2010 (5:12 pm)
SceneView is getting stretched despite specifically setting it to a certain size[solved] Ok, I got it... I simply wasn't setting a proper size, and things were getting resized because i di... read more 10/07/2010 (8:12 pm)
SceneView is getting stretched despite specifically setting it to a certain size[solved] I'm getting a much better read on whats going on... its only mis-behaving on the 360. This code act... read more 10/07/2010 (8:00 pm)
Equivalent of Thread.sleep() 1. Well, for one, C# is an imperative language. 2. If he call's thread.sleep(), he'll sleep hi... read more 10/07/2010 (5:37 pm)
Chu's Dynasty In Review! John, its the same as my GT, Modern07... read more 10/07/2010 (4:33 pm)
Equivalent of Thread.sleep() Thats not something you would use sleep for.. just so you know. Those methods sound good. ... read more 10/07/2010 (7:51 am)
Chu's Dynasty In Review! I added my comment as well, good job, this game is great!... read more 10/07/2010 (1:48 am)
Shader Help Well I've wanted to mess with shader's myself, but I may never get around to it. My idea would be... read more 10/06/2010 (4:59 pm)
Farseer objects sinking in actually, xbox did look better, but not in "debug mode" debug mode is a serious issue for ... read more 10/05/2010 (12:07 am)
Farseer objects sinking in Actually running in non-debug mode is much better... My bad again.. running in debug mode is just to... read more 10/04/2010 (9:56 pm)
Farseer objects sinking in Xbox deployment was much worse. Deployment showed many errors, where there were none before. Any... read more 10/04/2010 (9:06 pm)
Spot Lights / Spotlights in TX2D [SOLVED] @Aaron, lol be careful with lights and looking for crashes. I have a computer thats only 3 and a ha... read more 10/04/2010 (5:18 pm)
Cannot get the PSK to load through XNA? Its a demo on mine too. Download the demo, and then activate it. I think thats what i did. ... read more 10/03/2010 (5:07 pm)
Farseer objects sinking in Were all pretty new to the farseer, but so far my impression is yes, increasing those grids will eff... read more 10/03/2010 (5:05 pm)
Cannot get the PSK to load through XNA? Just click Engines-> TorqueX-> Downloads, it should be right there.... read more 10/03/2010 (12:21 am)
Farseer objects sinking in Interesting. That did help, actually it was happier when i lowered it to like .1. Also, loweri... read more 10/03/2010 (12:15 am)
Cannot get the PSK to load through XNA? I believe you need xna 3.1, then install the latest TX 3.15, then install the psk ... read more 10/02/2010 (10:53 pm)
Tile maps offset when running the game change your camera size... you can do that in the editor. It will save you many headaches. 128X72 i... read more 09/30/2010 (12:12 am)
Lose Control of Player after Pop/Push [SOLVED] When it's move remains null its because your player is not the object.. only one torqueObject can ev... read more 09/28/2010 (6:53 pm)
Lose Control of Player after Pop/Push [SOLVED] One thing I found I had to do was write my own codes to clear input maps, and clear input managers, ... read more 09/28/2010 (4:31 pm)
Sort data from Multi Object ArrayList by Int ASC [SOLVED] Thats some good looking code.. This could be a useful resource!... read more 09/28/2010 (7:09 am)
Sort data from Multi Object ArrayList by Int ASC [SOLVED] Why don't you just extend List, and use bubble sort as a function...Thats one idea;... read more 09/28/2010 (4:19 am)
Sort data from Multi Object ArrayList by Int ASC [SOLVED] You should try a bubble sort. It may be the one of the slowest sorting algarithms out there, but to... read more 09/28/2010 (12:47 am)
Can I use the engine to do this? Yes, TorqueX is only for the XNA platform. I've seen actually a number of RTS projects in blogs on ... read more 09/27/2010 (5:32 pm)
XBLIG to get kinect support soon Nice find, thats definitely good to hear.... I think. AAAA Kinect Zombie Massage? ... read more 09/25/2010 (5:12 pm)
Torque X - 2D Features status and poll @John, First time you load a scene it actually takes awhile, second time, usually the assets are cac... read more 09/25/2010 (5:26 am)
XBLA contract: The How to guide? I'm seeing your guy's point. Pino, I guess the fate of game's like Tank Battles and Lumi, is largel... read more 09/24/2010 (11:49 pm)
XBLA contract: The How to guide? I'm a bit confused by the situation myself. For instance, Lumi, a game that probably by rights is g... read more 09/24/2010 (7:09 pm)
Trying to update a HUD Accessibility error is usually due to some variable not being made public. The concept of a GUI ele... read more 09/23/2010 (4:35 pm)
PC vs XBOX (Glitchy vs Non Glitchy) + Speed Issues Well setting an objects Velocity should be ok, since the velocity is also time based it will act the... read more 09/22/2010 (9:45 pm)
Reading and writing a custom class properties from outside Using the singleton method should work. You'll want to call a method like this: [code] GameSta... read more 09/22/2010 (8:22 pm)
PC vs XBOX (Glitchy vs Non Glitchy) + Speed Issues Yeah... you are having issues because your math is not incorporating the delta time. Simply figure ... read more 09/22/2010 (8:05 pm)
Essential Torque X files for SVN Its trial an error obviously. I tend to put all content, and .cs files, and the vs project files. ... read more 09/20/2010 (11:12 pm)
Burn1420 in play test Sounds like you have a good way to "weed" out potential bugs.... read more 09/16/2010 (5:31 pm)
Farseer Phsyics, CEV & the PSK Just to clarify, torqueX's native physics would not have to talk to farseer in the above example. I... read more 09/15/2010 (9:58 pm)
Farseer Phsyics, CEV & the PSK @Tim, my guess is it's not going to be easy. In many way's you would be re-inventing the wheel on t... read more 09/15/2010 (5:36 pm)