Will O-Reagan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque Scene (Level) Vertically Squished on XBox 360 With Standard Definition 480P [SOLVED] | You might try making the size of your view = to the GUICanvas's width/height property. I had some... read more | 10/21/2010 (9:23 pm) |
| To Tile map or not to tile map | Tilemaps are awesome in TX. Take a look at those really huge PSK levels, tons of tilemaps everywher... read more | 10/18/2010 (5:23 pm) |
| Dealing with SceneLoader load times | Tim, all pre-loading, using community resources, are all good ideas, also making sure your images ar... read more | 10/15/2010 (5:29 pm) |
| Checking for collision between two scene objects in the code. | Ok.. then post #6 is better... but I still don't see how you are going to get around using a delegat... read more | 10/15/2010 (5:21 pm) |
| Checking for collision between two scene objects in the code. | Ok wait... duh... [i]The problem I am having is that I want 1 powerup to power up both players.[... read more | 10/15/2010 (5:06 pm) |
| Checking for collision between two scene objects in the code. | Ok its a power up right? it sounds weird, but the power up should be colliding with your player. ... read more | 10/15/2010 (5:00 pm) |
| Checking for collision between two scene objects in the code. | Getting your players should be as easy as finding them in the torqueobject data base, or using the g... read more | 10/15/2010 (6:02 am) |
| Checking for collision between two scene objects in the code. | Nope. Check out the Blaster Tutorial, thats you best, and probably only way to accurately do someth... read more | 10/15/2010 (1:12 am) |
| R.I.P. Creators Club | < fun... read more | 10/12/2010 (5:05 pm) |
| using System.Xml.Serialization Does not work on Xbox Deployment? | Try removing the serialization tags. If you have extra tags, it probably won't deploy. Not sure wh... read more | 10/11/2010 (4:34 pm) |
| Fade out effect for "dead" Animated object code if anyone is interested | I agree, there are issues with this component. I wonder if John tested it out, or if he created two... read more | 10/10/2010 (7:34 pm) |
| Go from String to Method | I can't really help with the method call right now, but I'm sure it's possible. First I would thoug... read more | 10/10/2010 (7:19 am) |
| Depolying to Xbox 360 with the CEV [SOLVED] | If your system is going wacky, you might try creating a new TX pro project and copying over some CEV... read more | 10/09/2010 (7:46 pm) |
| Freelance Composer($10 Per Song) | Hey were interested, but yeah, we definitely would also like to see samples... read more | 10/09/2010 (5:58 am) |
| Chu's Dynasty In Review! | Mathew, will you be doing more work on Heta, I had trouble beating Noah. Any tips for her beating h... read more | 10/08/2010 (5:12 pm) |
| SceneView is getting stretched despite specifically setting it to a certain size[solved] | Ok, I got it... I simply wasn't setting a proper size, and things were getting resized because i di... read more | 10/07/2010 (8:12 pm) |
| SceneView is getting stretched despite specifically setting it to a certain size[solved] | I'm getting a much better read on whats going on... its only mis-behaving on the 360. This code act... read more | 10/07/2010 (8:00 pm) |
| Equivalent of Thread.sleep() | 1. Well, for one, C# is an imperative language. 2. If he call's thread.sleep(), he'll sleep hi... read more | 10/07/2010 (5:37 pm) |
| Chu's Dynasty In Review! | John, its the same as my GT, Modern07... read more | 10/07/2010 (4:33 pm) |
| Equivalent of Thread.sleep() | Thats not something you would use sleep for.. just so you know. Those methods sound good. ... read more | 10/07/2010 (7:51 am) |
| Chu's Dynasty In Review! | I added my comment as well, good job, this game is great!... read more | 10/07/2010 (1:48 am) |
| Shader Help | Well I've wanted to mess with shader's myself, but I may never get around to it. My idea would be... read more | 10/06/2010 (4:59 pm) |
| Farseer objects sinking in | actually, xbox did look better, but not in "debug mode" debug mode is a serious issue for ... read more | 10/05/2010 (12:07 am) |
| Farseer objects sinking in | Actually running in non-debug mode is much better... My bad again.. running in debug mode is just to... read more | 10/04/2010 (9:56 pm) |
| Farseer objects sinking in | Xbox deployment was much worse. Deployment showed many errors, where there were none before. Any... read more | 10/04/2010 (9:06 pm) |
| Spot Lights / Spotlights in TX2D [SOLVED] | @Aaron, lol be careful with lights and looking for crashes. I have a computer thats only 3 and a ha... read more | 10/04/2010 (5:18 pm) |
| Cannot get the PSK to load through XNA? | Its a demo on mine too. Download the demo, and then activate it. I think thats what i did. ... read more | 10/03/2010 (5:07 pm) |
| Farseer objects sinking in | Were all pretty new to the farseer, but so far my impression is yes, increasing those grids will eff... read more | 10/03/2010 (5:05 pm) |
| Cannot get the PSK to load through XNA? | Just click Engines-> TorqueX-> Downloads, it should be right there.... read more | 10/03/2010 (12:21 am) |
| Farseer objects sinking in | Interesting. That did help, actually it was happier when i lowered it to like .1. Also, loweri... read more | 10/03/2010 (12:15 am) |
| Cannot get the PSK to load through XNA? | I believe you need xna 3.1, then install the latest TX 3.15, then install the psk ... read more | 10/02/2010 (10:53 pm) |
| Tile maps offset when running the game | change your camera size... you can do that in the editor. It will save you many headaches. 128X72 i... read more | 09/30/2010 (12:12 am) |
| Lose Control of Player after Pop/Push [SOLVED] | When it's move remains null its because your player is not the object.. only one torqueObject can ev... read more | 09/28/2010 (6:53 pm) |
| Lose Control of Player after Pop/Push [SOLVED] | One thing I found I had to do was write my own codes to clear input maps, and clear input managers, ... read more | 09/28/2010 (4:31 pm) |
| Sort data from Multi Object ArrayList by Int ASC [SOLVED] | Thats some good looking code.. This could be a useful resource!... read more | 09/28/2010 (7:09 am) |
| Sort data from Multi Object ArrayList by Int ASC [SOLVED] | Why don't you just extend List, and use bubble sort as a function...Thats one idea;... read more | 09/28/2010 (4:19 am) |
| Sort data from Multi Object ArrayList by Int ASC [SOLVED] | You should try a bubble sort. It may be the one of the slowest sorting algarithms out there, but to... read more | 09/28/2010 (12:47 am) |
| Can I use the engine to do this? | Yes, TorqueX is only for the XNA platform. I've seen actually a number of RTS projects in blogs on ... read more | 09/27/2010 (5:32 pm) |
| XBLIG to get kinect support soon | Nice find, thats definitely good to hear.... I think. AAAA Kinect Zombie Massage? ... read more | 09/25/2010 (5:12 pm) |
| Torque X - 2D Features status and poll | @John, First time you load a scene it actually takes awhile, second time, usually the assets are cac... read more | 09/25/2010 (5:26 am) |
| XBLA contract: The How to guide? | I'm seeing your guy's point. Pino, I guess the fate of game's like Tank Battles and Lumi, is largel... read more | 09/24/2010 (11:49 pm) |
| XBLA contract: The How to guide? | I'm a bit confused by the situation myself. For instance, Lumi, a game that probably by rights is g... read more | 09/24/2010 (7:09 pm) |
| Trying to update a HUD | Accessibility error is usually due to some variable not being made public. The concept of a GUI ele... read more | 09/23/2010 (4:35 pm) |
| PC vs XBOX (Glitchy vs Non Glitchy) + Speed Issues | Well setting an objects Velocity should be ok, since the velocity is also time based it will act the... read more | 09/22/2010 (9:45 pm) |
| Reading and writing a custom class properties from outside | Using the singleton method should work. You'll want to call a method like this: [code] GameSta... read more | 09/22/2010 (8:22 pm) |
| PC vs XBOX (Glitchy vs Non Glitchy) + Speed Issues | Yeah... you are having issues because your math is not incorporating the delta time. Simply figure ... read more | 09/22/2010 (8:05 pm) |
| Essential Torque X files for SVN | Its trial an error obviously. I tend to put all content, and .cs files, and the vs project files. ... read more | 09/20/2010 (11:12 pm) |
| Burn1420 in play test | Sounds like you have a good way to "weed" out potential bugs.... read more | 09/16/2010 (5:31 pm) |
| Farseer Phsyics, CEV & the PSK | Just to clarify, torqueX's native physics would not have to talk to farseer in the above example. I... read more | 09/15/2010 (9:58 pm) |
| Farseer Phsyics, CEV & the PSK | @Tim, my guess is it's not going to be easy. In many way's you would be re-inventing the wheel on t... read more | 09/15/2010 (5:36 pm) |