Will O-Reagan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Project Gert: Downlode is in playtest! | Ah, thanks! Much appreciated!... read more | 12/23/2010 (3:51 pm) |
| All Materials from current project being loaded into scene in Torque Builder | Yes, the work-around is to create another project file. Just close down TXB, copy and paste your tx... read more | 12/23/2010 (2:58 am) |
| Chu's Dynasty In Review! | Cool, looks like you are on the market, I didn't even have to review it! Awesome!... read more | 12/11/2010 (11:13 pm) |
| Saving progress in games. | 40 shouldn't be a problem, especially since they will be so far apart, the collision detection syste... read more | 12/11/2010 (6:29 pm) |
| How to convert Just programed with C# then to torque x 2d | TorqueX is built on top of XNA, so anything you did in XNA, you will be able to do in TorqueX. The ... read more | 12/09/2010 (5:21 pm) |
| I read a tut but it does not work | [url]http://twitpic.com/3dcfip/full[/url] ... read more | 12/06/2010 (1:14 am) |
| I read a tut but it does not work | and added to the project? Sometimes you have to use "show all files" and then make sure it... read more | 12/05/2010 (9:19 pm) |
| Somethings not right!!! | Some people have already ported the PSK over to 4.0, it does require some minor changes, but even if... read more | 12/05/2010 (7:54 pm) |
| I read a tut but it does not work | Make sure you go into "content" and "data" and make sure your images are added t... read more | 12/05/2010 (7:52 pm) |
| Possible bug in clone object code? | Yup, I've not run into this either. Usually if my spawn object is null, its something i did wrong, ... read more | 12/05/2010 (3:49 am) |
| Somethings not right!!! | Well, the background scrolls because there is a T2DSceneCamera, which is mounted to the player, and ... read more | 12/05/2010 (3:43 am) |
| Animation Error As Soon As Soon As I Move Player | Take a look at the demo, and how the scene's players are set up, then take a look at the rollout on ... read more | 12/03/2010 (7:42 am) |
| Bloom post-processor effect - help? | Nice work Alex, I used this today to get some really accurate blooms in my game =) Generally speaki... read more | 12/03/2010 (5:53 am) |
| Bloom effect, having trouble with overlapping scenes | Thats true. I'll make that change. That was a good catch.... read more | 12/02/2010 (4:57 pm) |
| Bloom effect, having trouble with overlapping scenes | I just got this! I'm going to update the 3.15 CEV later on, if anyone's interested with my fix. ... read more | 12/02/2010 (2:25 am) |
| Torque X - 2D Features status and poll | heres my line [code] StorageManager.Instance.SetStorageName("Downlode"); ... read more | 12/01/2010 (6:25 pm) |
| Chu's Dynasty In Review! | Well, thats silly, looking forward to this title! ... read more | 12/01/2010 (4:27 am) |
| Chu's Dynasty In Review! | Yes, I think my game is easier, lol. Maybe earlier December we might have a build ready. I feel ... read more | 11/28/2010 (12:19 am) |
| Chu's Dynasty In Review! | Its does! However, AppHub ate my comment, so I'll post it here. I noticed some flickering on vioti... read more | 11/26/2010 (11:04 pm) |
| Moving text seems to bleed a bit | Weird thing is, taking a screen shot, I don't see any bleed, maybe its my TV. ... read more | 11/26/2010 (4:56 am) |
| Chu's Dynasty In Review! | Darn, link seems to be broken.... read more | 11/26/2010 (3:50 am) |
| Drawing a loading screen during level loads with Xna draw fn | Thomas, #1 thing, is you should be able to create a GUI Screen with just an image on it. Theres exa... read more | 11/19/2010 (5:19 pm) |
| Creating Delay within a For loop | [code] public virtual void ProcessTick(Move move, float dt) { fadeElapsed += dt; SceneObject.Vis... read more | 11/17/2010 (12:50 am) |
| If you haven't heard... | Yeah, still, I'd like to see some development to continue to grow the CEV group of engineers at leas... read more | 11/12/2010 (7:44 pm) |
| Indie titles back in games section of Xbox Live | woot! my votes in for achievements, high scores and kinect. Lets all try and post there so we get ... read more | 11/10/2010 (2:50 am) |
| Farseer Phsyics, CEV & the PSK | Tim, this is not an advisable course of action at all! TorqueX engine is super light Farseer... read more | 11/10/2010 (1:25 am) |
| Working with templates and multiple Levels | Well.. here you go, for all it's worth, in all its glory... Its actually alot better then i remember... read more | 11/06/2010 (6:11 pm) |
| Working with templates and multiple Levels | I'll take a look at what "I" did, but it might be shaky at best. Your best bet would be t... read more | 11/06/2010 (6:07 pm) |
| Working with templates and multiple Levels | What do you want to do, use spawners? If you want access to the "Spawners", because they ... read more | 11/06/2010 (4:56 am) |
| Lagging in Tilemaps on the XBOX 360 | If you can replace the "tilemap" with a "Scroller" at some points you should see... read more | 11/02/2010 (8:54 pm) |
| Chu's Dynasty In Review! | Awesome I'll check it out! ... read more | 10/31/2010 (5:06 pm) |
| Elite Pinball HD In Review! - Using CEV & farseer | Try this in PhysicsSimulator.cs [code] public float AllowedPenetration = .00f; [/code] let m... read more | 10/29/2010 (4:20 pm) |
| Possible memory leak in farseer port | I think this might just be a general memory leak, and not a farseer bug.... read more | 10/29/2010 (4:33 am) |
| Possible memory leak in farseer port | looks like geometry isn't being disposed, leaving a giant stack in the distance grid list.... but th... read more | 10/28/2010 (11:40 pm) |
| Possible memory leak in farseer port | So far no... but I can see how that would be possible. They did not do what they said they would, a... read more | 10/28/2010 (11:17 pm) |
| Possible memory leak in farseer port | I think i found insight into this.... I'll be sure to update the svn if i can improve the situatio... read more | 10/28/2010 (10:28 pm) |
| Lighting difference between the XBOX and PC | Yes, you will notice more differences on older graphics cards. I have seen many varying lights &quo... read more | 10/28/2010 (7:51 pm) |
| Persistent Crouch Under a Solid Platform? | if you are using an PSK, this could be done using the "ActorHitCeiling" possibility.. Obvi... read more | 10/27/2010 (5:46 pm) |
| Elite Pinball HD In Review! - Using CEV & farseer | Same problem we were having. Maybe try changing the thickness of the flipper, that might help with ... read more | 10/26/2010 (11:08 pm) |
| 150X150 animated sprite seems to have bounds issues, not rendering properly | That makes sense, this is the solution we ended up going with too. It was a very simple fix, only r... read more | 10/26/2010 (10:45 pm) |
| Elite Pinball HD In Review! - Using CEV & farseer | That would just make your objects move twice as fast, or it did when i tried it. Also, running twic... read more | 10/25/2010 (7:05 am) |
| How do you guys keep framerate with 30-50 enemies? | Cosmic, how are you doing collision. If you have tons of sides to each polygon, with rigid physics,... read more | 10/24/2010 (6:43 pm) |
| Carnage Insurance Policy in PlayTest | In dead rising I remember going into the basement and killing 50,000 zombies with my car for a coupl... read more | 10/23/2010 (8:59 pm) |
| Carnage Insurance Policy in PlayTest | Ok, I ran tried again, and i must say it was completely different with the right analog stick. No... read more | 10/23/2010 (6:45 pm) |
| Carnage Insurance Policy in PlayTest | Right analog stick! Ok then, that makes sense! put that in your tutorial! Look, I'm guilty of th... read more | 10/23/2010 (6:21 pm) |
| 150X150 animated sprite seems to have bounds issues, not rendering properly | Thanks for the suggestions. I'm sure that will work just fine, still I'll try a few other things to... read more | 10/23/2010 (6:30 am) |
| Platform Starter Kit Animations | Hint: Theres three state machines. AI. Physics. Animation. Learn them, if you want to navi... read more | 10/23/2010 (4:12 am) |
| Carnage Insurance Policy in PlayTest | @Raymond well, yes, sort of. Playtest being the key word there, if its just graphics which are fini... read more | 10/23/2010 (4:08 am) |
| Carnage Insurance Policy in PlayTest | I left some feedback, but you probably won't like it. ... read more | 10/23/2010 (12:25 am) |
| TorqueX PSK : Camera Movement Limits Determined By Current Player Position? | 1. Wrong forum 2. Look at the date of the OP, pointless necro thread.. 3. For the OP, I once... read more | 10/22/2010 (5:14 pm) |