Game Development Community

Will O-Reagan's Forum Posts

Thread Post Date Posted
Project Gert: Downlode is in playtest! Ah, thanks! Much appreciated!... read more 12/23/2010 (3:51 pm)
All Materials from current project being loaded into scene in Torque Builder Yes, the work-around is to create another project file. Just close down TXB, copy and paste your tx... read more 12/23/2010 (2:58 am)
Chu's Dynasty In Review! Cool, looks like you are on the market, I didn't even have to review it! Awesome!... read more 12/11/2010 (11:13 pm)
Saving progress in games. 40 shouldn't be a problem, especially since they will be so far apart, the collision detection syste... read more 12/11/2010 (6:29 pm)
How to convert Just programed with C# then to torque x 2d TorqueX is built on top of XNA, so anything you did in XNA, you will be able to do in TorqueX. The ... read more 12/09/2010 (5:21 pm)
I read a tut but it does not work [url]http://twitpic.com/3dcfip/full[/url] ... read more 12/06/2010 (1:14 am)
I read a tut but it does not work and added to the project? Sometimes you have to use "show all files" and then make sure it... read more 12/05/2010 (9:19 pm)
Somethings not right!!! Some people have already ported the PSK over to 4.0, it does require some minor changes, but even if... read more 12/05/2010 (7:54 pm)
I read a tut but it does not work Make sure you go into "content" and "data" and make sure your images are added t... read more 12/05/2010 (7:52 pm)
Possible bug in clone object code? Yup, I've not run into this either. Usually if my spawn object is null, its something i did wrong, ... read more 12/05/2010 (3:49 am)
Somethings not right!!! Well, the background scrolls because there is a T2DSceneCamera, which is mounted to the player, and ... read more 12/05/2010 (3:43 am)
Animation Error As Soon As Soon As I Move Player Take a look at the demo, and how the scene's players are set up, then take a look at the rollout on ... read more 12/03/2010 (7:42 am)
Bloom post-processor effect - help? Nice work Alex, I used this today to get some really accurate blooms in my game =) Generally speaki... read more 12/03/2010 (5:53 am)
Bloom effect, having trouble with overlapping scenes Thats true. I'll make that change. That was a good catch.... read more 12/02/2010 (4:57 pm)
Bloom effect, having trouble with overlapping scenes I just got this! I'm going to update the 3.15 CEV later on, if anyone's interested with my fix. ... read more 12/02/2010 (2:25 am)
Torque X - 2D Features status and poll heres my line [code] StorageManager.Instance.SetStorageName("Downlode"); ... read more 12/01/2010 (6:25 pm)
Chu's Dynasty In Review! Well, thats silly, looking forward to this title! ... read more 12/01/2010 (4:27 am)
Chu's Dynasty In Review! Yes, I think my game is easier, lol. Maybe earlier December we might have a build ready. I feel ... read more 11/28/2010 (12:19 am)
Chu's Dynasty In Review! Its does! However, AppHub ate my comment, so I'll post it here. I noticed some flickering on vioti... read more 11/26/2010 (11:04 pm)
Moving text seems to bleed a bit Weird thing is, taking a screen shot, I don't see any bleed, maybe its my TV. ... read more 11/26/2010 (4:56 am)
Chu's Dynasty In Review! Darn, link seems to be broken.... read more 11/26/2010 (3:50 am)
Drawing a loading screen during level loads with Xna draw fn Thomas, #1 thing, is you should be able to create a GUI Screen with just an image on it. Theres exa... read more 11/19/2010 (5:19 pm)
Creating Delay within a For loop [code] public virtual void ProcessTick(Move move, float dt) { fadeElapsed += dt; SceneObject.Vis... read more 11/17/2010 (12:50 am)
If you haven't heard... Yeah, still, I'd like to see some development to continue to grow the CEV group of engineers at leas... read more 11/12/2010 (7:44 pm)
Indie titles back in games section of Xbox Live woot! my votes in for achievements, high scores and kinect. Lets all try and post there so we get ... read more 11/10/2010 (2:50 am)
Farseer Phsyics, CEV & the PSK Tim, this is not an advisable course of action at all! TorqueX engine is super light Farseer... read more 11/10/2010 (1:25 am)
Working with templates and multiple Levels Well.. here you go, for all it's worth, in all its glory... Its actually alot better then i remember... read more 11/06/2010 (6:11 pm)
Working with templates and multiple Levels I'll take a look at what "I" did, but it might be shaky at best. Your best bet would be t... read more 11/06/2010 (6:07 pm)
Working with templates and multiple Levels What do you want to do, use spawners? If you want access to the "Spawners", because they ... read more 11/06/2010 (4:56 am)
Lagging in Tilemaps on the XBOX 360 If you can replace the "tilemap" with a "Scroller" at some points you should see... read more 11/02/2010 (8:54 pm)
Chu's Dynasty In Review! Awesome I'll check it out! ... read more 10/31/2010 (5:06 pm)
Elite Pinball HD In Review! - Using CEV & farseer Try this in PhysicsSimulator.cs [code] public float AllowedPenetration = .00f; [/code] let m... read more 10/29/2010 (4:20 pm)
Possible memory leak in farseer port I think this might just be a general memory leak, and not a farseer bug.... read more 10/29/2010 (4:33 am)
Possible memory leak in farseer port looks like geometry isn't being disposed, leaving a giant stack in the distance grid list.... but th... read more 10/28/2010 (11:40 pm)
Possible memory leak in farseer port So far no... but I can see how that would be possible. They did not do what they said they would, a... read more 10/28/2010 (11:17 pm)
Possible memory leak in farseer port I think i found insight into this.... I'll be sure to update the svn if i can improve the situatio... read more 10/28/2010 (10:28 pm)
Lighting difference between the XBOX and PC Yes, you will notice more differences on older graphics cards. I have seen many varying lights &quo... read more 10/28/2010 (7:51 pm)
Persistent Crouch Under a Solid Platform? if you are using an PSK, this could be done using the "ActorHitCeiling" possibility.. Obvi... read more 10/27/2010 (5:46 pm)
Elite Pinball HD In Review! - Using CEV & farseer Same problem we were having. Maybe try changing the thickness of the flipper, that might help with ... read more 10/26/2010 (11:08 pm)
150X150 animated sprite seems to have bounds issues, not rendering properly That makes sense, this is the solution we ended up going with too. It was a very simple fix, only r... read more 10/26/2010 (10:45 pm)
Elite Pinball HD In Review! - Using CEV & farseer That would just make your objects move twice as fast, or it did when i tried it. Also, running twic... read more 10/25/2010 (7:05 am)
How do you guys keep framerate with 30-50 enemies? Cosmic, how are you doing collision. If you have tons of sides to each polygon, with rigid physics,... read more 10/24/2010 (6:43 pm)
Carnage Insurance Policy in PlayTest In dead rising I remember going into the basement and killing 50,000 zombies with my car for a coupl... read more 10/23/2010 (8:59 pm)
Carnage Insurance Policy in PlayTest Ok, I ran tried again, and i must say it was completely different with the right analog stick. No... read more 10/23/2010 (6:45 pm)
Carnage Insurance Policy in PlayTest Right analog stick! Ok then, that makes sense! put that in your tutorial! Look, I'm guilty of th... read more 10/23/2010 (6:21 pm)
150X150 animated sprite seems to have bounds issues, not rendering properly Thanks for the suggestions. I'm sure that will work just fine, still I'll try a few other things to... read more 10/23/2010 (6:30 am)
Platform Starter Kit Animations Hint: Theres three state machines. AI. Physics. Animation. Learn them, if you want to navi... read more 10/23/2010 (4:12 am)
Carnage Insurance Policy in PlayTest @Raymond well, yes, sort of. Playtest being the key word there, if its just graphics which are fini... read more 10/23/2010 (4:08 am)
Carnage Insurance Policy in PlayTest I left some feedback, but you probably won't like it. ... read more 10/23/2010 (12:25 am)
TorqueX PSK : Camera Movement Limits Determined By Current Player Position? 1. Wrong forum 2. Look at the date of the OP, pointless necro thread.. 3. For the OP, I once... read more 10/22/2010 (5:14 pm)